Still working on the setting post and character creation guidelines but I'll say this now so everyone is on the same page:
-Sorry Arfan but I'm not comfortable with child age PC's, you must be this tall to ride the exalt train (18+ please)
-On the topic of Artifacts, I don't mind you starting the game with them (As long as they've been brought properly and make sense with the backstory) but the kingdom where this is set has a history of being littered with first age vaults. So if you can bear to wait on that Daiklaive I would suggest spending the points elsewhere, not a hard and fast rule and it's ultimately up to you.
-Sorry to BunniRabit but I also don't allow amnesiacs at my games, this is more for practical reasons. Not to say you would do this but too often I've seen amnesia be used as a scapegoat for lack of backstory/characterization that leaves me without good hooks or you with few defined intimacies.
Basic info:
The Kingdom of Veoletall is located in the South East on the shores of the Dreaming Sea, littered with the legacy of the first age and caught in the vice grip of the Realm for it bounty of Jade and raw materials. Historically it has had a pair dragonblood rulers for the past 200 years but they were both killed by an Anathema leading a band of beastmen, their eldest daughter (a mortal) sits on the throne but is widely ignored.
The Realm maintains a strong presence in the region, and the Immaculate Faith is heavily embedded in the area. In the first age a Blasphemous Tyrant ruled over the land, broken temples to his evil faith still litter the kingdom today. According to folklore the Tyrant was killed on the steps of the Dawnbreak temple, the only temple from that time still standing it sits in the Capital of Solius gilded in Orichalcum that defies all attempts to harm it. The Immaculate Monks since have purified the temple to the true faith, destroying the Tyrant's foul idols and some even claim they liberated a portal to the heavens deep in the Tempel's bowels.
The Dreaming sea has always delivered a bounty of fish that the local villages rely on for food, however the catches lately are greatly spoiled by Wyld mutants and glass ships can be seem ominously on the horizon at dusk with some villages disappearing entirely.
-Sorry Arfan but I'm not comfortable with child age PC's, you must be this tall to ride the exalt train (18+ please)
-On the topic of Artifacts, I don't mind you starting the game with them (As long as they've been brought properly and make sense with the backstory) but the kingdom where this is set has a history of being littered with first age vaults. So if you can bear to wait on that Daiklaive I would suggest spending the points elsewhere, not a hard and fast rule and it's ultimately up to you.
-Sorry to BunniRabit but I also don't allow amnesiacs at my games, this is more for practical reasons. Not to say you would do this but too often I've seen amnesia be used as a scapegoat for lack of backstory/characterization that leaves me without good hooks or you with few defined intimacies.
Basic info:
The Kingdom of Veoletall is located in the South East on the shores of the Dreaming Sea, littered with the legacy of the first age and caught in the vice grip of the Realm for it bounty of Jade and raw materials. Historically it has had a pair dragonblood rulers for the past 200 years but they were both killed by an Anathema leading a band of beastmen, their eldest daughter (a mortal) sits on the throne but is widely ignored.
The Realm maintains a strong presence in the region, and the Immaculate Faith is heavily embedded in the area. In the first age a Blasphemous Tyrant ruled over the land, broken temples to his evil faith still litter the kingdom today. According to folklore the Tyrant was killed on the steps of the Dawnbreak temple, the only temple from that time still standing it sits in the Capital of Solius gilded in Orichalcum that defies all attempts to harm it. The Immaculate Monks since have purified the temple to the true faith, destroying the Tyrant's foul idols and some even claim they liberated a portal to the heavens deep in the Tempel's bowels.
The Dreaming sea has always delivered a bounty of fish that the local villages rely on for food, however the catches lately are greatly spoiled by Wyld mutants and glass ships can be seem ominously on the horizon at dusk with some villages disappearing entirely.
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