In 2018, a prophecy was fulfilled: Out of Basra emerged the paradoxical Firstborn, Danu-Ur, Creator Wolf, alongside the first adherents of her Tribe, the Drinkers of the Well. Uniting both Urdaga and Anshega under the auspices of a single Totem, werewolf society looked expectantly, fearfully, to the paradigm shift this nascent Tribe portends.
One year later, a charismatic preacher of Danu-Ur's ways arrives in Northwest Arkansas. As a region that has seen a number of rapid changes of its own over the past decades, alongside the stasis in which it nevertheless appears in certain regards to be trapped, Jonah Sparrowguide claims that Creator Wolf has taken an active interest in the Ozarks. Over time, the area has seen a small number of converts to the Drinkers of the Well—defectors from other Tribes who weren't getting out what they were putting in, Ghost Wolves who never quite found their place in Uratha society, the genuinely curious, and others who harbor their own shadowy reasons for switching to this novel side.
And you, players: You are a pack of Drinkers of the Well, followers of Creator Wolf's doctrine to a one. You all have your own reasons for joining the new Tribe. Some of you may be Forsaken, others Pure, but your bond to Danu-Ur surpasses the animosities these old ideologies would otherwise entail. Regardless, you have a lot to prove. Painful histories have entrenched the werewolves of the Ozarks in their ways, and many sets of eyes will be watching you with curiosity. Best of luck.
Oh, and try not to let Walmart catch wind of what you're up to. And I don't just mean the corporation.
--
I recently got a hair to run a game of Werewolf, set in Northwest Arkansas. I'm looking for around three to five players, who will all be playing members of the recently established Tribe, the Drinkers of the Well. The story itself is currently fairly open-ended, depending on what sorts of characters get created. I'll post some notes on the setting below. As mentioned in the title, I'd like to run the game over Discord, as I've recently had some positive RP experiences with that app. I live in the Central Time Zone (in Arkansas itself, incidentally).
The Gift of Thought
Some potential character ideas to help get your creative juices flowing:
One year later, a charismatic preacher of Danu-Ur's ways arrives in Northwest Arkansas. As a region that has seen a number of rapid changes of its own over the past decades, alongside the stasis in which it nevertheless appears in certain regards to be trapped, Jonah Sparrowguide claims that Creator Wolf has taken an active interest in the Ozarks. Over time, the area has seen a small number of converts to the Drinkers of the Well—defectors from other Tribes who weren't getting out what they were putting in, Ghost Wolves who never quite found their place in Uratha society, the genuinely curious, and others who harbor their own shadowy reasons for switching to this novel side.
And you, players: You are a pack of Drinkers of the Well, followers of Creator Wolf's doctrine to a one. You all have your own reasons for joining the new Tribe. Some of you may be Forsaken, others Pure, but your bond to Danu-Ur surpasses the animosities these old ideologies would otherwise entail. Regardless, you have a lot to prove. Painful histories have entrenched the werewolves of the Ozarks in their ways, and many sets of eyes will be watching you with curiosity. Best of luck.
Oh, and try not to let Walmart catch wind of what you're up to. And I don't just mean the corporation.
--
I recently got a hair to run a game of Werewolf, set in Northwest Arkansas. I'm looking for around three to five players, who will all be playing members of the recently established Tribe, the Drinkers of the Well. The story itself is currently fairly open-ended, depending on what sorts of characters get created. I'll post some notes on the setting below. As mentioned in the title, I'd like to run the game over Discord, as I've recently had some positive RP experiences with that app. I live in the Central Time Zone (in Arkansas itself, incidentally).
The Gift of Thought
Some potential character ideas to help get your creative juices flowing:
- The Ghost Wolf: Uratha culture never appealed to you. It all seemed so petty, so violent, so based in events that happened so long ago and shrouded in such a thick haze of hearsay and myth that they may as well never have happened at all. Then Jonah Sparrowguide showed up on your doorstep, guided by inisght and Cahalith allies. He showed you a new path to take, a new society to forge, a future where the rivalries of old might be definitively over and done with. Good thing he did when he did, too; the lack of Tribal bond was starting to make you a little weird.
- The Newly Pure: You became a Drinker of the Well from the side of the Forsaken, but something about Urdaga ideology never fully sat right with you. Maybe it was the unfailing devotion to a mad and distant goddess, or maybe it was something a bit more personal, some traumatic interrelational history between you and another Tribe member. Regardless, Danu-Ur has provided you with an opportunity to strip yourself of your Auspice and embrace the Hunt in all its primal purity without the prepackaged stigma of being one of the Anshega (who also still come off as pretty insane to you as well). Let's see how long that lasts.
- The Remorseful Pure: You had your Auspice stripped away in rejection of the Moon's touch. You ran with the Anshega for a time, but after a while came to regret throwing in your lot with hate-filled werewolf supremacists. The Drinkers of the Well accept anyone from any side, though, for the time being at least. This is your chance to ingratiate yourself with the Urdaga, and maybe even find a way to get your Auspice back. What price would you pay for that?
- The Misfit: You were always at the bottom of the pecking order of your Tribe. Maybe you were a Bone Shadow that could never get the hang of talking to spirits, or an Ivory Claw that couldn't get over your modern liberal distaste for eugenics. Then came Sparrowguide and the Drinkers, a Tribe where you realized you could truly flourish, even if your old Tribemates see it as treachery or poaching.
- The Double Agent: You're a paragon of either the Blood Talons or Fire-Touched, a fierce defender of your Tribe's ways. That some upstart spirit and her Uratha cheerleader should claim an unfounded relationship with both Destroyer and Rabid Wolf fills your heart with anger, though, admittedly, also a little curiosity. You've warily joined the Drinkers, forsaking the purity of your Tribal bond to find out what's really going on here. Your compatriots await your findings with baited breath, unless of course you've pulled the wool over their eyes as well, in which case you have no choice but to wear the badge of the traitor with aplomb.
- The Nuzusul: Your First Change wasn't all that long ago, a month at most. Your young eyes take in the Drinkers of the Well with the exact same consideration as they do every other Uratha Tribe. With no preconceived biases, you can join Sparrowguide's cause with a clear conscience and without breaking any hearts, though without an understanding of the Ozarks' lycanthropic history, every interaction is like navigating a field of landmines waiting to explode with bad blood and old scars.
- The Petitioner: Danu-Ur represents change, not just of Uratha society, but transformation on a spiritual level. Change is just what you need right now. You're stuck in a rut. You've got a dead-end job, a novel that refuses to be written, a wound that won't heal, a sin you can't atone for. The Drinkers are an opportunity you can't pass up, not when the shard of old god embedded in your flesh threatens you with impending death, the Lune you swallowed whole with inevitable madness.
- The Bodhisattva Laid Low: You were a monster to fear once, a predator that stalked the hills and hollers of Northwest Arkansas in pursuit of the most dangerous of prey, adorned in complex brands of Renown, wielding jaws like perfected iron and entire ziggurauts of spirit magic in your blood and bones. Then came the day when you met your match, a monster even more horrible than you. It flayed your flesh just as it flensed your Essence, stripping you of everything: your Primal Urge, your Gifts, your Renown, your bonds, until you were no stronger than some newly Changed whelp. Then, instead of giving the mercy of a killing blow, it vanished. It should have killed you. Now you're going to kill it. You were too embarrassed to go crawling back to your old Tribe, though, weakened and begging for aid. You still have your pride, after all. The Drinkers, though, they don't know you. They're the perfect chance to start over, to build your legend once more.
Comment