Hey guys, I have an idea that I had discussed on /tg/ and now am going to flesh out some more. It's a little unconventional, but bear with me, I'm sure you guys will enjoy it.
The setting, as one can judge from the title, is the metropolis of Liberty City from the classic 2001 video game Grand Theft Auto III. It is a crossover of the Classic World of Darkness and the 3D Universe of Grand Theft Auto, and is a dark adventure-oriented chronicle that is still very much a work in progress....
The main gamelines in play will be Vampire: The Masquerade and Werewolf: The Apocalypse, specifically the 20th Anniversary Editions in terms of mechanics and rules but in terms of themes, mood, and setting is more like a mix of First Edition and Second Edition, and much less like Revised Edition.
Some things to know about Liberty City by Night that I have established so far....
Required to Play
The setting, as one can judge from the title, is the metropolis of Liberty City from the classic 2001 video game Grand Theft Auto III. It is a crossover of the Classic World of Darkness and the 3D Universe of Grand Theft Auto, and is a dark adventure-oriented chronicle that is still very much a work in progress....
The main gamelines in play will be Vampire: The Masquerade and Werewolf: The Apocalypse, specifically the 20th Anniversary Editions in terms of mechanics and rules but in terms of themes, mood, and setting is more like a mix of First Edition and Second Edition, and much less like Revised Edition.
Some things to know about Liberty City by Night that I have established so far....
- Nothing that is mentioned in the metaplot happened in any way, shape, or form. The Gangrel are still in the Camarilla, the Stargazers are still in the Garou Nation, and the Ravnos are still around as a major clan. There was no Red Star, no Avatar Storm, and definitely no Week of Nightmares. As a consequence, we will be using very little material from Revised Edition. In all honesty, the Revised Edition metaplot is very railroady, extremely intrusive, overly dependent on Gehenna/The Apocalypse, and confusing to new players, combining that with my personal dislike of metaplot in general, it has been excised.
- The following Revised Gamelines do not exist: Kindred of the East, Demon The Fallen, Hunter The Reckoning, and Mummy The Resurrection. In other words, Fallen, Imbued, Kuei-Jin, and Amenti do not exist at all, East Asia is dominated by Cainites (but not the Camarilla and Sabbat), and the Abrahamic God is not confirmed to exist in this WoD, nor is the Abrahamic creation myth objectively true, the actual origin and cosmology of this interpretation of the Classic World of Darkness is much more ambiguous, as it was in First Edition.
- In recent years, around 2005 or so, the Hakken have joined the Garou Nation and left the Beast Courts of Asia.
- Changeling: The Dreaming is non-canon, but a Classic WoD version of Changeling: The Lost takes its place instead, but the Changelings themselves are NPC only.
- Mage: The Ascension is 100% canon to this chronicle and there will be Mage NPC's. Wraith: The Oblivion and the humorous fan-game Senshi: The Merchandising are semi-canon to this chronicle in a broad strokes sort of way. Wraith is notoriously difficult to incorporate NPC's into the other gamelines, so it is broad strokes semi-canon. Senshi is made semi-canon partly as a joke, and partly to meet the dark humor and irreverence of the Grand Theft Auto series, particularly the 3D Universe games (GTA III, Vice City, San Andreas, and Liberty City Stories)
- The main focus will be on Vampires, Werewolves, and Mortals, but Mages, Changelings, Wraiths, and Senshi may appear as NPC's in some form or another.
Required to Play
- Vampire: The Masquerade 20th Anniversary Edition
- Werewolf: The Apocalypse 20th Anniversary Edition
- Destiny's Price
- The Hunters Hunted I
- The Hunters Hunted II
- World of Darkness: Mafia
- Ghouls: Fatal Addiction
- The Inquisition
- Project Twilight
- Mage: The Ascension 2nd Edition
- Demon Hunter X
- Player's Guide to the Sabbat
- Storyteller's Guide to the Sabbat
- Elysium: The Elder Wars
- Wraith the Oblivion 2nd Edition
- Changeling The Lost 1st Edition nWoD
- Senshi The Merchandising Revised Edition
- Chicago By Night 1st Edition (not as a setting, but as a guide to Camarilla politics and unlife)
- Montreal By Night (not as a setting, but as a guide to Sabbat politics, spirituality, and unlife)
- The Anarch Cookbook
- Mind's Eye Theatre: Laws of the Night Revised (for how the Influences background will work in my game)
- Mind's Eye Theatre: Laws of the Hunt Revised (for a full guide to the Espionage and Military Influence backgrounds)
- Dirty Secrets of the Black Hand (Don't worry, Soul Eaters and the Tal'mahe'Ra won't appear in this game! But it's an underrated book in my opinion and has great guidelines for mysterious conspiracies and Elder-Level games, much like Elysium: The Elder Wars does)
- This is a Play By Post Chronicle for Vampires and Werewolves set in the fictional metropolis of Liberty City, expect NPC's to appear both from the GTA series source material, and from my own creations.
- Players are expected to be either neonate vampires embraced within the last 25 years or Rank 1 Garou having just finished the First Change and the Rites of Passage
- All 13 major Vampire Clans are playable (including the Antitribbu), as are all four major sects (Camarilla, Sabbat, Anarchs, and Independents), but certain bloodlines are only playable with prior approval from the Storyteller, those bloodlines are as follows: Caitiff/Pander, Samedi, Daughters of Cacophony, Kiasyd, Baali, Salubri Antitribbu, Old Clan Tzimisce, Bushi, and Children of Osiris. Again, I prefer if you pick a standard clan, but if you have a really damn good concept for a character that belongs to one of the aforementioned bloodlines, then let me know ahead of time and we'll see if it we can work it out.
- On the subject of Bushi and Old Clan Tzimisce, the Bushi (originally from Dark Alliance: Vancouver,) use the following disciplines to make them compatible with V20. and those disciplines are Celerity, Auspex, and Valeren. Although Dirty Secrets of the Black Hand was mentioned as low-tier reference material, Old Clan Tzimisce is not so much affiliated with the Tal'mahe'Ra but instead are either Independent or much more rarely, Camarilla.
- As for Werewolf, all 13 Garou Tribes plus the Hakken are playable, as are all three breeds (Homid is strongly encouraged over Metis and Lupus, but you can play any breed you want). Human Kinfolk are also playable as allies to the Garou. Fera are not playable, neither are Ronin, Black Spiral Dancers, or any of the Lost Tribes (White Howlers, Croatoan, Bunyip).
- Mortals are also playable with ST approval, and can be a ghoul, kinfolk, or hunter. The following mortal hunter organizations are in play for Mortal NPC's and ST-approved Mortal players: Society of Leopold, FBI Special Affairs Department, NSA, Arcanum, Shih, Pentex, The Young Bloods. Material on all of these hunter groups can be found in The Hunters Hunted I, The Hunters Hunted II, Demon Hunter X, Freak Legion, and the various Year of the Hunter books.
- All standard forum rules apply
- We will be using the MET rules for the Influence background, dividing influences up into several spheres of influence, They are Bureaucracy, Church, Finance, Health, High Society, Industry, Legal, Media, Occult, Police, Politics, Street, Transportation, Underworld, University, Espionage, Military.
- This is my first chronicle I have ever actually run for Classic World of Darkness and the first play-by-post game I have ever run as well, so bear that in mind when I run this and world-build.
Comment