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[IC] Exalted Seas

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  • #76
    Ethan's strike cuts into the brawler's chest, but leaves only a scratch.

    Bloody Knuckles is still only at a -2 wound penalty



    Masters of the Industrial Elements
    Upon the Rock of Tradition: The Memorial Exalted
    Ghosts: A Revision (2nd Edition)
    The Underworld (3rd Edition)
    ​From The Crucible: Crafting As A Struggle

    Comment


    • #77
      Knowing he must reach a more defensible position if he's to both cover West Sparrow's retreat and survive against the Abyssals before him, Ethan flips back and twists to the side before diving through a window, breaking the sharpshooter's line of sight, and slides deeper into a twin to the still smoldering shop, taking cover among the heavy shelves of goods in the dim recesses of the building.


      Flurry:
      Disengage: 8 (dex+dodge) + 2 stunt w/double 9s (uminchu) - 3 flurry penalty + 2 success Threshold Warding Stance (4 motes)
      7d10x7+2: 6 [7d10x7=9, 9, 9, 5, 9, 5, 5] - so 10 w/double 9s
      Take cover:Same, w/0 double 9s
      7d10x7+2: 7
      (0/13 personal, 21/31 peripheral)

      Comment


      • #78
        The captain and the brawler move to try to trap Ethan between them and cut off his escape, but Ethan slips away.

        Opposing Disengage: 6d10x7 8
        Opposing Disengage: 8d10x7 2

        Ethan now has full cover from people outside the building and heavy cover from anyone following him inside.


        The captain doesn't bother trying to chase after Ethan, instead focusing on the old man and West Sparrow. She steps forward, striking at West Sparrow.

        She uses Excellent Strike for an extra success and rerolling 1s.
        Withering Attack Roll at West Sparrow: 14d10x7+1 7
        Reroll 1s: 2d10x7 0


        ​Status:

        Banfiz is up next.

        Initiative Order
        Gunslinger: 27
        Ethan: 8
        Captain: 4
        Banfiz: 3
        West Sparrow: 0
        Bloody Knuckles: -3

        Current Positioning
        Next to the closed store, the captain and Bloody Knuckles are engaged with West Sparrow, who is has just darted in to collect the old man. Across the street and a short distance away, Ethan has taken cover inside a shop. The gunslinger is on the rooftop above West Sparrow and the old man. BanFiz is at short range to the melee.



        Masters of the Industrial Elements
        Upon the Rock of Tradition: The Memorial Exalted
        Ghosts: A Revision (2nd Edition)
        The Underworld (3rd Edition)
        ​From The Crucible: Crafting As A Struggle

        Comment


        • #79
          Ethan's voice can be heard from within the shop, bellowing for any of his remaining marines as well as his companions of convenience, "Head for the docks, Mizuchi will support us!"

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          • #80
            "Are you kidding me???" West Sparrow's incredulity has given him his breath again. "You were supposed to cover me, not run for cover yourself!" he mutters at Ethan's retreating form. His logical side knows it was the smart move on Ethan's part, but the slashing sword in his face means his emotional side is doing the talking. "Always gotta be the heroic one, don't you, West." With the old Exalted still on his back, West Sparrow turns towards the Captain, blade up.
            Parry is 5, plus 1 for stunt, plus spending 4 motes (melee excellency) to add 2 more for a total of 8 Defense.

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            • #81
              Banfiz pulls another vial out of his pocket to reload. Realizing he needs to do something now and doesn't have time to reload he creates a lit firestarter like he uses with the forge. "I'll keep this one busy so you can get out West he shouts" "I hope this works," He mutters to him self. Then flings the vial and firestarter at the Gunslinger, and moves towards West.

              https://orokos.com/roll/795811 Throwing Shade: 17d10x7 11
              Using
              Precision of the Striking Raptor and Buying 2 dice
              Last edited by Magesrook; 04-01-2020, 03:44 PM.

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              • #82
                The firedust impacts where the gunslinger had been standing, a small ball of flame spreading out around it, but the gunslinger lunged out of the way between one breath and the next, his preternaturally fast steps getting him well clear.

                The gunslinger spends 4 motes on the Dodge Excellency, one mote on Drifting Leaf Elusion, and 6 points of Initiative on Reed In The Wind.
                Evasion 5 + 1 Stunt + 2 Excellency + 3 Reed In The Wind = 11 and Drifting Leaf Elusion breaks the tie in his favor.



                Masters of the Industrial Elements
                Upon the Rock of Tradition: The Memorial Exalted
                Ghosts: A Revision (2nd Edition)
                The Underworld (3rd Edition)
                ​From The Crucible: Crafting As A Struggle

                Comment


                • #83
                  West Sparrow's blade blocks the captain's, and he shoves her away, giving himself and the old man a bit of space. After watching the captain go toe to toe with Ethan, he knows that sticking around, while an exciting idea, is not a good one. With a deep anchoring breath, he crouches down and then jumps, twisting so he can catch the lip of the roof behind him.
                  roll to disengage: dex 4 plus doge 2 plus 6 dice for the doge excellency (spending 6 motes) plus 2 stunt dice for a total of 14 dice. Disengage from Captain and Bloody Knuckles: 12d10x7 6 2 stunt dice for disengage: 2d10x7 0 also spending willpower to get a total of 7 successes.
                  Last edited by Arataya; 04-03-2020, 05:44 PM.

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                  • #84
                    The captain lunges for West Sparrow, hand grasping for a hold on his arm, his clothes, anything, but catches only the wind of his passing. The brawler dives for the old man, hoping to wrest him from the swashbuckler's grip, but narrowly misses.


                    The gunslinger jumps down from the rooftops to join the other two Abyssals as they all chase after the fleeing group.


                    Since everyone is now running away and/or chasing someone, I think now is a good moment to switch out of normal combat movement and try to resolve this using the rules for extended actions.
                    Everyone will make Dexterity + Athletics rolls - one a round - as you run for the docks. If you stunt something that should cause your pursuers trouble, that will apply a penalty to them and vice-versa. Whichever group has the most successes after six rolls wins - either you get to the docks ahead of them or else they catch you and are able to re-engage near the docks.



                    Masters of the Industrial Elements
                    Upon the Rock of Tradition: The Memorial Exalted
                    Ghosts: A Revision (2nd Edition)
                    The Underworld (3rd Edition)
                    ​From The Crucible: Crafting As A Struggle

                    Comment


                    • #85
                      Leaping from the alley that runs alongside the shop he hid in, Ethan lands in stride beside West Sparrow.
                      "If we can get close enough, my ship can aid us," he calls. "The marines who fell back ahead of us will have alerted my crew!"
                      With a glance and effort of will, a strand of his anima settles in a fine mist of water across the cobblestones behind them as they take the first tight turn on the way down towards the docks.
                      spent a mote for minor anima use. 4/13 personal. 21/31 peripheral
                      Athletics + Dex, 6d10x7 = 0

                      Stunt: 2d10x7: 3 [2d10x7=8, 10]
                      Last edited by Mizuchi; 04-15-2020, 01:14 PM. Reason: Forgot stunt

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                      • #86
                        Having heard Ethan's call, and assuming Mizuchi is a ship of some sort, West Sparrow streaks across the roof, instinctively balancing on the lip of the roof like it's a rope on a ship. He jumps, easily clearing the gap between the buildings, and heads towards the docks. As he leaps from roof top to roof top with lightning speed, golden wisps of anima trail in his wake, gently coiling around the Exalted on his back.
                        Dex 4 + Ath 3 + jumping speciality 1 + stunt 2 = 10 dice. Spending 3 motes on lightning speed to get one auto success and to reroll 5s and 6s until they fail to appear. Running to the docks: 10d10x7 9 (no 5s or 6s to reroll, so 10 total successes.) Also spending 3 motes on Graceful Crane Stance, and 2 motes on monkey leap technique Also, I spent 8 motes of peripheral essence, so I am at glowing anima level.
                        Last edited by Arataya; 04-05-2020, 10:20 PM. Reason: Forgot to add in the auto success to the total.

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                        • #87
                          Having been abandoned by his would be allies, BanFiz ducks down a different alley. He will hopes the enemy will follow the other two and the old man as he tries to find another way to the docks.

                          Last edited by Magesrook; 04-06-2020, 02:35 PM.

                          Comment


                          • #88
                            Ethan's ingenious trick of slicking the cobblestones with water produces unexpected and disastrous results as lightning strikes down from the storm clouds above and arcs through the puddles left behind, crackling across Ethan before finally grounding itself.

                            The gunslinger bounds up to the rooftops, chasing directly after West Sparrow with graceful measured strides and soaring leaps, drifting, gray-glowing feathers taking shape in his wake.
                            The other Abyssals pursue along the street level, following behind Ethan. Their feet splash through the pooled water, forcing them to slow somewhat to avoid slipping.


                            I need a Stamina + Resistance roll from Ethan to resist an environmental hazard with Difficulty 4 and a damage of 4L.

                            The gunslinger activates Graceful Crane Stance, Monkey Leap Technique, and buys 5 dice with the Athletics Excellency.
                            Chasing: 15d10x7 5
                            The captain buys 5 dice with the Athletics Excellency as well, but takes a -2 penalty for the water.
                            Chasing: 11d10x7 4
                            The brawler will buy 5 dice, suffers the same -2 penalty, and is still dealing with the wound penalty.
                            Chasing: 9d10x7 5

                            That puts the Abyssals at a sum of 14 successes so far vs your 14 successes.
                            Last edited by Kyeudo; 04-15-2020, 08:30 PM.



                            Masters of the Industrial Elements
                            Upon the Rock of Tradition: The Memorial Exalted
                            Ghosts: A Revision (2nd Edition)
                            The Underworld (3rd Edition)
                            ​From The Crucible: Crafting As A Struggle

                            Comment


                            • #89
                              Having found a parallel path other the other side of the shops BanFiz races to keep up, checking his progress at every cross street.

                              https://orokos.com/roll/797680More Running: 7d10x7 3
                              Last edited by Magesrook; 04-10-2020, 11:13 AM.

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                              • #90
                                West Sparrow notices the gunslinger behind him. Not wanting to be anywhere in range of the man's firewand, he pushes himself even harder, sprinting as fast as he can, throwing himself across rooftops at a nearly reckless pace. He notices one rooftop that is taller than the rest, probably a temple. He jumps up to the dome and hides behind it for a moment, watching the gunslinger's movements while pulling out his knife. . When the gunslinger looks down to aim his jump, West Sparrow quickly slides down the side of the building, using the knife to slow his movement down the clay brick wall. Wincing slightly at the damage he is doing to an unidentified god's house of worship, he slips the knife back into its sheath. "I was so looking forward to a drink tonight too." He sighs, as he flicks nearly all the coins he has into an open window of the temple.
                                Dex 4 + Athletics 3 + Jumping specialty 1 + stunt 2 = 10 dice Also spending 1 mote to keep Monkey Leap Technique active (Graceful Crane Stance remains active for a whole scene, so that is also still in affect).Spending 3 motes on lightning speed to get one auto success and to reroll 5s and 6s until they fail to appear. Continuing to run for the docks: 10d10x7 3 Reroll 5/6s: 3d10x7 2 plus the auto success plus the auto success for the level 2 stunt is 7 total successes
                                Last edited by Arataya; 04-13-2020, 12:40 AM. Reason: Adding in the auto success from Kyle deciding that I did a level two stunt.

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