Character Creation Rules:
Linguistics- Everyone on the island speaks the same language. If is notably not Seatongue or Firetongue, it's a local language that's evolved on its own for a few hundred years. Count it as a "barbarian language family," as it includes the slight differences in dialect between the tribes. It has a written form, so your Lore 1 lets you read it. Priests are taught Old Realm to deal with spirits.
Thaumaturgy- Go nuts. Personally I would prefer that if you take a Degree, you list your character's favorite Procedures so I can familiarize myself with them ahead of time. Little fluff descriptions of how the ritual is performed and the ingredients/supplies you'll need for it are good too, as these things can be fun plot points later. Locals are encouraged to reskin procedures to fit local aesthetics and the Stone Age tech level.
Posting Rules:
Dialogue: If your character is speaking, please use the appropriate color so we know what language they're using.
Default-black text is in the Barbarian Tongue of Whitestone Island.
This turquoise blue color is Seatongue.
This deep purplish color is Old Realm. High Realm is lighter purple, and Low Realm is pink.
Firetongue, predictably, is red.
Airtongue is light blue.
Riverspeak is green, Guild Cant is orange.
Right now that's all the languages likely to come up, but I'll add others if and when people learn them. Please start using these text color rules so I know what languages you're speaking and what NPCs can and cannot understand you.
- Use heroic mortal chargen from Scroll of Heroes.
- No merits allowed without approval.
- You can take flaws if you have one that fits and you want a way to represent it mechanically, but you do NOT get any BP for flaws you take.
- Feel free to leave some Background dots unspent, just make a note that they're there. That way if you meet a friendly god or a cool monster or a magic sword or something, you can just say, "Guru, I want to put these unspent dots toward making that thing my familiar or ally or...magic sword."
- Backgrounds bought with chargen resources are gonna have some minor narrative immunity to my malicious machinations, backgrounds acquired in play without the expenditure of resources have no such protection.
- Mutations are subject to approval.
- No negative mutations for BP, though you can take them for RP reasons as with Flaws above.
- People of the Sea should take the appropriate mutations package.
Linguistics- Everyone on the island speaks the same language. If is notably not Seatongue or Firetongue, it's a local language that's evolved on its own for a few hundred years. Count it as a "barbarian language family," as it includes the slight differences in dialect between the tribes. It has a written form, so your Lore 1 lets you read it. Priests are taught Old Realm to deal with spirits.
Thaumaturgy- Go nuts. Personally I would prefer that if you take a Degree, you list your character's favorite Procedures so I can familiarize myself with them ahead of time. Little fluff descriptions of how the ritual is performed and the ingredients/supplies you'll need for it are good too, as these things can be fun plot points later. Locals are encouraged to reskin procedures to fit local aesthetics and the Stone Age tech level.
Posting Rules:
Dialogue: If your character is speaking, please use the appropriate color so we know what language they're using.
Default-black text is in the Barbarian Tongue of Whitestone Island.
This turquoise blue color is Seatongue.
This deep purplish color is Old Realm. High Realm is lighter purple, and Low Realm is pink.
Firetongue, predictably, is red.
Airtongue is light blue.
Riverspeak is green, Guild Cant is orange.
Right now that's all the languages likely to come up, but I'll add others if and when people learn them. Please start using these text color rules so I know what languages you're speaking and what NPCs can and cannot understand you.
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