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[OOC] Mistwatch - Werewolf: The Apocalypse

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  • Al-Haleem
    started a topic [OOC] Mistwatch - Werewolf: The Apocalypse

    [OOC] Mistwatch - Werewolf: The Apocalypse

    Hi guys, I've thrown together some setting information, at the google docs link below. It's lengthy, but I hope it's mildly interesting/entertaining, and should give you a good idea of what to expect. Or not to expect. Use your characters from the Delaware Valley chronicle if you like, tweak them, discard them, whatever. All characters will start off as new arrivals to Mistwatch Sept, and while they'll have already undergone their rite of passage, they'll still have much to prove. If you guys could paste you character sheets into this thread, I'd appreciate it. Even if you want to completely re-do your character, we'll be using the character sheet format Jim provided, as it's pretty darn good.

    That should be enough to get started. Questions and suggestions are most welcome.

    Link to Google Doc:
    https://docs.google.com/document/d/1...it?usp=sharing




    Right, so here's the character sheet template we'll be using (btw, I ripped it off someone):

    Player: [Screen Name is sufficient, but feel free to put your first name if you care to share. I’m Josh.]
    Chronicle: Mistwatch

    Breed:
    Auspice:
    Tribe:
    Camp: [If any]
    Sept:
    Pack Name: [Leave blank for now]
    Pack Totem: [Leave blank for now]

    Nature:
    Demeanor:
    Concept: [Optional]

    Attributes
    Strength: [Record attributes and abilities with a numeral, not a series of dots]
    Dexterity: [If there is a specialty, include it after the relevant numeral in parentheses]
    Stamina:

    Charisma:
    Manipulation:
    Appearance:

    Perception:
    Intelligence:
    Wits:

    Abilities [Feel free to add Hobbies/Professional Skills/Expert Knowledges to each category.]
    Talents
    Alertness:
    Athletics:
    Brawl:
    Empathy:
    Expression:
    Intimidation:
    Leadership:
    Primal-Urge:
    Streetwise:
    Subterfuge:

    Skills
    Animal Ken:
    Crafts:
    Drive:
    Etiquette:
    Firearms:
    Larceny:
    Melee:
    Performance:
    Stealth:
    Survival:

    Knowledges
    Academics:
    Computer:
    Enigmas:
    Investigation:
    Law:
    Medicine:
    Occult:
    Rituals:
    Science:
    Technology:

    Backgrounds [Just names and numbers here; details go below.]
    _____:
    _____:
    Totem:

    Gifts
    Name (Breed/Auspice/Tribe; Level 1; Book & Page Number)
    Name (Breed/Auspice/Tribe; Level 1; Book & Page Number)
    Name (Breed/Auspice/Tribe; Level 1; Book & Page Number)

    Rites
    Name (Type; Level X; Book & Page Number)

    Metis Deformity: [If not Metis, please write “N/A”]

    Rage: X (X) [Permanent, then temporary in parentheses, which will be the same at the start]
    Gnosis: X (X)
    Willpower: X (X)

    Renown
    Glory
    Permanent:
    Temporary:

    Honor
    Permanent:
    Temporary:

    Wisdom
    Permanent:
    Temporary:

    Rank: 1 (Cliath)

    Merits
    Name (Type; Level; Book & Page Number)

    Flaws
    Name (Type; Level; Book & Page Number)

    Background Descriptions
    [Any background that requires an explanation, such as the identity of an Ally or the nature of a Fetish, should have a listing here.]

    Age:
    Apparent Age: [For Metis and Lupus, it will be the age your homid form appears.]
    Sign: [For Garou Astrology. If you’re unfamiliar, leave blank for now.]
    Race: [Racial phenotype of the character’s homid form. Use whatever descriptor you like.]
    Sex: [By which I mean their anatomy]
    Gender: [Use whatever descriptor you like, or leave blank if you prefer]
    Sexuality: [Use whatever descriptor you like, or leave blank if you prefer]
    Hair Color:
    Fur Color: [Obviously this applies to Crinos, Hispo and Lupus forms]
    Eye Color:
    Height: [Homid form]
    Weight: [Homid form]
    Build: [Whatever descriptor you like, just a one or two word blurb to help us envision.]
    Distinctive Features: [Any particular features useful in identifying your character, be they visual, auditory or olfactory.]

    Appearance
    [Give a general description of your character’s appearance in Homid, Crinos and Lupus forms. If you’re feeling especially industrious, you can do so for Glabro and Hispo as well. For homid form, include a brief description of the clothing that the character is most often wearing.]

    Equipment
    [Any particular or distinctive equipment that your character owns that you want to record. The make, model and color of her car, for example, or her heirloom pocket watch. Bear in mind the resources rating and be reasonable. Remember, this is not D&D- not every piece of equipment needs to be accounted for. Unless you really, REALLY want to be sure your character has that 10 foot pole and 50 ft of hemp rope.]

    Personality
    [Just a few sentences of summation of what the character is like, on the level of personal interactions. If you were this character’s friend, and had to describe what she is like to someone who had never met her, what would you say?]

    Character History
    [The character’s history and backstory, in your own words. Most of this will be what we discussed in the recruitment thread, but here is the chance to fill in some blanks and put it all in one place, for easier reference for all of us.]

    Notes
    [Any notes you want to jot down about your character to have readily available for easy reference. Names of family members living or dead, particular goals, aspirations or fears, etc.]

    Renown Details
    [This space is for me to record the details of any renown won (or lost) by your character, for our easy reference. Leave it alone for now.]

    Experience
    Saved: 0
    Spent: 0
    Total: 0






    A few other notes:

    - No Rite of Talisman Dedication. In this crazy alternate universe, werewolves don't shred their clothing when they shift. Trust me, it's better this way.
    - No super-powered Fetishes or Talens. This goes without saying.
    - Everyone takes at least one point in the Totem background. The pack will be stuck together for a while, and this will represent this. Remember, the more points in Totem, the more powerful it'll be. You guys will get to choose your totem as the game goes on.
    - No Fate background.
    - And no Dark Fate flaw.
    - Silver Fangs must have a minimum of 3 in Pure Breed.
    - Gnosis and Willpower may not be raised higher than 8 at character creation. No exceptions. Rage can be as high as you wish...

    Attributes will use the standard 7/5/3 split. Ratings of 1 or 5 will require some sort of exceptional explanation. Also, choose a specialization for every attribute rated 4 and above. Custom one's welcome.

    As for abilities, it's the regular 13/9/5 spread. However, there should be something in your character's background to justify all their abilities to some extent. Ratings of 5 in anything will be severely scrutinized. Kailindo, Klaiveskar, Iksakku are off-limits, even if your mentor happens to be an elder Stargazer (ahem). All lupus characters must take at least one dot in Primal Urge to represent their lupine instincts.
    Last edited by Al-Haleem; 05-26-2015, 09:49 PM.

  • Al-Haleem
    replied
    I like the concept Abhi, but I think he needs a name : p Unless I've missed it somehow? I have a few questions though:

    1. Who did he kill and where? Why was your character around these guys, and why was his First Change triggered in their presence? SF has some pretty dodgy areas, so I suppose a triple homicide wouldn't cause absolute hysteria, but it would probably be front page news. Did someone cover it up (maybe Diego) and if so, does your character owe them?

    2. Philodox works, but looking at your character's interest in knowledge and the like, theurge might be better. The reason I say this as, although he has a judge demeanor, I'm not really seeing that in his background, or personality, which I'm assuming you're gonna expand on. However, feel free to keep philodox, but I only suggested it as an option. If you all really wanted to be ahrouns or whatever, that's perfectly fine, my only requirement is it makes sense for your character.

    3. I like the fact he's already helping the Glass Walkers undermine Mistwatch. I'm guessing this is how he's repaying his escape attempt. But why would the Glass Walkers want to prevent his escape? The garou generally aren't presented as a brainwashed cult, where it's loyalty or death. That's closer to the Black Spiral Dancers. So how did the escape attempt fail? If he'd made it back to India, the Glass Walkers probably couldn't have done much. Is there a reason they consider him so valuable? Also, does he resent the Glass Walkers for forcing their will on him? (much like his parents.)

    4. Resources 4 is a crap tonne of money. I'm assuming it's courtesy of his wealthy parents. But if he's disobeyed them, why do they continue to finance his exploits? They may decide to cut him off...

    5. As a star sign idea, perhaps Shantar? She favors philodox who are perceived as having great potential. If a Glass Walker theurge believed your character has been blessed by Shantar, they might have thought him essential in their effort to take Mistwatch, and thus, would be unusually insistent in keeping him in San Francisco, Just an idea. You can read about her here: http://darkshadows.awardspace.com/shifters/calendar.htm And I can post her section from Rage Across the Heavens if you like.


    Also, Eve, I think that's a great cover story. And you're right, no one will believe it, but they'll all insist they do. Garou are funny like that.

    Leave a comment:


  • Abhimanyu
    replied
    Sorry for the delay. I was a bit busy with college.

    Player: Abhi
    Chronicle: Mistwatch

    Breed: Homid
    Auspice: Philodox
    Tribe: Glass Walkers
    Camp: Random Interrupts/Cyber Dogs*
    Sept: Mistwatch
    Pack Name: [Leave blank for now]
    Pack Totem: [Leave blank for now]

    Nature: Survivor
    Demeanor: Judge
    Concept: [Optional]

    Attributes
    Strength: 2
    Dexterity: 2
    Stamina: 2

    Charisma: 3
    Manipulation: 3
    Appearance: 3

    Perception: 3
    Intelligence: 4
    Wits: 3

    Abilities [Feel free to add Hobbies/Professional Skills/Expert Knowledges to each category.]
    Talents
    Alertness: 1
    Athletics: 1
    Brawl: 2
    Empathy: 3
    Expression:
    Intimidation:
    Leadership: 2
    Primal-Urge:
    Streetwise: 1
    Subterfuge: 3

    Skills
    Animal Ken:
    Crafts: 2
    Drive:
    Etiquette: 1
    Firearms:
    Larceny:
    Melee:
    Performance:
    Stealth: 2
    Survival:

    Knowledges
    Academics: 2
    Computer: 4 [Hacking]
    Enigmas:
    Investigation:
    Law: 2
    Medicine:
    Occult:
    Rituals:
    Science: 2
    Technology: 4 [Computers]

    Backgrounds
    Resources: 4
    Totem: 2

    Gifts
    Persuasion (Homid; Level 1; W20 153)
    Truth of Gaia (Philodox; Level 1; W20 166)
    Plug and Play (Glass Walkers; Level 1; W20 183)

    Rites
    Name (Type; Level X; Book & Page Number)

    Metis Deformity: N/A

    Rage: 3 (3) [Permanent, then temporary in parentheses, which will be the same at the start]
    Gnosis: 1 (1)
    Willpower: 3 (3)

    Renown
    Glory
    Permanent:
    Temporary:

    Honor
    Permanent: 3
    Temporary:

    Wisdom
    Permanent:
    Temporary:

    Rank: 1 (Cliath)

    Merits
    Computer Aptitude (Mental; 1; W20 474)
    Languages (Mental - Hindi, English; 2; W20 475)
    Supporter (Social; 2; W20 480)

    Flaws
    Persistant Parents (Social; 2; W20 481)
    Hunted (Social; 4; W20 481)

    Background Descriptions
    Persistant Parents
    They're rich, and he's their only child. They won't let him go so easily.

    Hunted
    One of the three people he attacked during his First Change survived. Not only that, but they remember everything. His face before he became the monster that killed their brothers. They know who he is, where he lives, and they won't stop until they've got their revenge.

    Random Interrupts/Cyber Dogs
    While not formally apart of either of these camps, they interest him the most.

    Age: 21
    Apparent Age: 21
    Sign: [For Garou Astrology. If you’re unfamiliar, leave blank for now.]
    Race: Indian
    Sex: Male
    Gender: Male
    Sexuality: Hetero
    Hair Color: Black
    Fur Color: Black
    Eye Color: Brown
    Height: 5'10
    Weight: 142 lbs
    Build: Tall, wiry
    Distinctive Features: Slight accent.

    Appearance
    In homid, he's tall & wiry, skinnier than most garou would like. Dark skin, dark eyes, and black hair that's begun to grow past his ears. Similarly, he's been forgetting to shave, sporting stubble over his angular face.

    In lupus, he's slim, even for a wolf, with shaggy black fur and yellow eyes.

    In crinos, he's finally got something resembling muscles, standing at almost 10 feet and dressed entirely in black (even his eyes) with long, wicked claws.

    Equipment
    Top of the line computer equipment, disposable cellphones, duffel bags to carry it all around.

    Personality
    Jovial, or, at least, he tries to hide what he's really thinking behind a grin. Incomplete.

    Character History
    Nobody knew of his garou heritage, not his mother, or father, or anyone else in his family, stretching generations back. He was a single child to a wealthy family (his birth rendering his mother infertile), their "crown jewel", and they pushed him to excellence, whether he wanted it or not. When, at 19, he got the chance to leave the country, he jumped at it, flying over to San Francisco to study engineering.

    Life was good, for a little while. Almost a year, in fact, until one night when the First Change hit him. He killed three people before the Glass Walkers found him. That, combined with being forced into another, even more alien culture, is what drove him to run away, to try and escape back to India. He failed, of course, and got a good beating for they called cowardice. He begrudgingly accepted his fate.

    Later, when he earned back a little respect, he was tasked with hacking into the computers, phones, and communications of the other tribes kinfolk, hunting down blackmail material to give the Glass Walkers an upper hand in taking Mistwatch.

    Notes
    [Any notes you want to jot down about your character to have readily available for easy reference. Names of family members living or dead, particular goals, aspirations or fears, etc.]

    Renown Details
    [This space is for me to record the details of any renown won (or lost) by your character, for our easy reference. Leave it alone for now.]

    Experience
    Saved: 0
    Spent: 0
    Total: 0

    Freebies Spent
    21 Total

    -1 for totem 2
    -2 for empathy 1
    -2 for empathy 2
    -2 for law 2
    -2 for subterfuge 3
    -5 for manipulation 3
    -1 for computer aptitude
    -2 for languages (english, hindi. tamil is his native language)
    -2 for supporter
    -2 for empathy 3

    Leave a comment:


  • Stir of Echoes
    replied
    Originally posted by Al-Haleem View Post
    However, if she's a 'perfect killer' she might not be the most effective spy. Assassin maybe? And Val could indeed be a mentor, although he won't be very reliable. As for why he chose to mentor her...he moves in mysterious ways. Possibly he knows her homid ancestor. Maybe he approached Echo when she arrived, presenting himself as a friend and ally. And Echo would need all the allies she could get, after all, she's in enemy territory. If you want to link him with Echo's reason for coming to the sept, maybe the Talons believe Val can be turned against Ragnar, and thus weaken Mistwatch. Just an idea.
    Sounds good to me. They send her to keep tabs on things, and to see if Val can be swayed to their cause. They could also try to spin a story around her arrival, claiming that it's an act of goodwill that they're handing over one of their few, precious pups. Surely, if they had insidious intentions, they would not be risking her life.

    Not likely that anyone would believe that, but it's a cover story.

    News from Abhi: he should have his app up by tomorrow night. He's sorry for the delay, but he's been incredibly busy, being his last month in grad school and all. He's also cool with going Philodox.

    Although, with two Ahrouns and a Red Talon, we'd have the market cornered on murdering things.

    Leave a comment:


  • Al-Haleem
    replied
    Only if you want to. But going by Talon's desire to network with his fellow garou and keep things civil, he does seem to have the balanced mindset a good philodox would have. It's not imperative, but seeing as we only have three players (so far) having everyone be a different auspice allows for more roleplaying opportunities (and helps me create specific content for each player). Hopefully I'll get a glimpse of Abhi's character sheet soon. Remember guys, the sooner you complete them, the sooner we can start playing!

    Leave a comment:


  • Vidyaraja
    replied
    To be honest my concept doesn't revolve that much around an Auspice, so I can play a Philodox or whatever is needed, if you'd rather have a different Auspice for every player.

    Leave a comment:


  • Al-Haleem
    replied
    Righto. I can see what you mean about specialized, which isn't too much of a problem. Alessandro wants to play a combat type character, and Abhi also wants to be an Ahroun (May I suggest a Philodox for balance reasons?) I'm glad you picked up on the Talons hatred of Mistwatch, and them sending Echo to spy makes sense, especially as she's a 'city wolf' and thus would blend in better. Also, most Talons would loathe the idea of spending extended periods in San Francisco, so Echo makes a good lackey. However, if she's a 'perfect killer' she might not be the most effective spy. Assassin maybe? And Val could indeed be a mentor, although he won't be very reliable. As for why he chose to mentor her...he moves in mysterious ways. Possibly he knows her homid ancestor. Maybe he approached Echo when she arrived, presenting himself as a friend and ally. And Echo would need all the allies she could get, after all, she's in enemy territory. If you want to link him with Echo's reason for coming to the sept, maybe the Talons believe Val can be turned against Ragnar, and thus weaken Mistwatch. Just an idea.

    Leave a comment:


  • Stir of Echoes
    replied
    Okay, here's her sheet. She's... very specialized, but I hope that's okay. Still have a few things left to do, mainly the personality and background, which I wanted to ask about before I started writing it.

    Player: Eve
    Chronicle: Mistwatch

    Breed: Lupus
    Auspice: Ragabash
    Tribe: Red Talon
    Camp:
    Sept: Mistwatch
    Pack Name: [Leave blank for now]
    Pack Totem: [Leave blank for now]

    Nature:
    Demeanor:
    Concept
    : [Optional]

    Attributes
    Strength: 3
    Dexterity: 3
    Stamina: 2

    Charisma: 2
    Manipulation: 2
    Appearance: 2

    Perception: 4 [Uncanny Instincts]
    Intelligence: 2
    Wits: 4 [Cool-Headed]

    Abilities
    Talents
    Alertness: 4 [Ambushes]
    Athletics: 3
    Brawl: 3
    Empathy:
    Expression:
    Intimidation:
    Leadership:
    Primal-Urge: 3
    Streetwise:
    Subterfuge:

    Skills
    Animal Ken:
    Crafts:
    Drive:
    Etiquette:
    Firearms:
    Larceny:
    Melee:
    Performance: 1
    Stealth: 4 [Shadowing]
    Survival: 4 [Tracking]

    Knowledges
    Academics:
    Computer:
    Enigmas: 2
    Investigation: 2
    Law:
    Medicine:
    Occult: 2
    Rituals:
    Science:
    Technology:

    Backgrounds [Just names and numbers here; details go below.]
    Ancestors: 5
    Pure Breed: 1
    Totem: 2
    Mentor: 4

    Gifts
    Blur of the Milky Eye (Breed/Auspice/Tribe; Level 1; Book & Page Number)
    Heightened Senses (Breed/Auspice/Tribe; Level 1; Book & Page Number)
    Hidden Killer (Breed/Auspice/Tribe; Level 1; Book & Page Number)

    Rites
    Name (Type; Level X; Book & Page Number)

    Metis Deformity: N/A

    Rage: 2 (2) [Permanent, then temporary in parentheses, which will be the same at the start]
    Gnosis: 5 (X)
    Willpower: 3 (3)

    Renown
    Glory
    Permanent: 2
    Temporary:

    Honor
    Permanent:
    Temporary:

    Wisdom
    Permanent: 1
    Temporary:

    Rank: 1 (Cliath)

    Merits
    Homid Ancestor (Social/Spiritual; 2; Red Talons Revised, pg.78)
    Wolf Sight (Physical, 1; W20 pg.472)
    Acute Sense - Hearing (Physical; 1; W20 pg.472)
    Acute Sense - Sight (Physical; 1; W20 pg.472)
    Acute Sense - Scent (Physical; 1; W20 pg.472)
    Untamable (Mental; 5; W20 pg.476)

    Flaws
    Sign of the Wolf (Supernatural; 2; W20 pg.484)
    Strict Carnivore (Physical; 1; W20 pg.473)
    Pack Mentality (Mental; 2; W20 pg.477)
    Mark of the Predator (Supernatural; 2; W20 pg.484)

    Background Descriptions
    Perception, Wits, Alertness, Survival, Stealth
    Forced to fend for herself from a young age, Echo has been honing these skills ever since. Without them, she would've never survived the worlds of both man and wolf. After her Change, the Talons noted her talent, and honed them even further, very intent on making her the "sneak and murder" type of Ragabash, over the stereotypical trickster.

    Wolf Sight, Acute Senses
    For long as she can remember, she's been sensitive to the slightest movements, sound and smells; perhaps this is another reason why she put so much work into her sensory skills, to obtain some sense of control against the overwhelming stimuli of daily life.

    Untamable, Pack Mentality
    Try as they might, Echo refused to be leashed by any man, and has proved resistant against mind controlling gifts (much to the chagrin of her superiors.) Her soul is wild, through and through.

    At the same time, she is lost without her pack. Alone, she is nervous, prone to making mistakes.

    Sign of the Wolf, Mark of the Wolf, Strict Carnivore
    If you asked some random citizen to point out a werewolf, they'd probably point to Echo. Animals shy away from her. She's hairy, her eyes appear almost yellow and her palms just happen to have lines that look like a pentagram. Oh, and she only eats meat. Anything else makes her ill.

    Homid Ancestor, Ancestors
    A dark secret. Nobody, not even Echo herself knows that there is a homid in her ancestral tree. Her mother, or father, was Garou, and they certainly weren't Red Talons. Dreams and memories of both wolf and human plague her. She leaves out the human part when talking to tribe mates.

    They likely wouldn't be forgiving if they knew the truth.

    Mentor

    Age: 2
    Apparent Age: 15
    Sign: Rorg
    Race: White
    Sex: Female
    Gender: Female
    Sexuality: Unknown
    Hair Color: Reddish
    Fur Color: Reddish
    Eye Color: Dull green, gold specks
    Height: 5'1
    Weight: 124 lbs
    Build: Wiry, lean; more muscle than fat.
    Distinctive Features: Wild, unkempt hair; "Signs of the Wolf".

    Appearance
    Homid
    Echo could be the poster girl for feral children, with her dirty skin, her animalistic gait, and her wide, round eyes that always appear to be on the alert, and which, on occasion, seem more yellow than green. She's pale, very pale, and quite short as well, made more apparent by the slouch in her shoulders - it's clear she's uncomfortable in this 'skin.' Her hair doesn't fall below the ear, and looks as though it's been cut with a rusty knife or sharp rock, with strands of various different lengths. It's a sort of dark coppery blonde in color, or auburn, and always tangled, never brushed. Physically speaking, she's scrawny, but tough, with what muscles she has readily apparent, lithe and limber.

    She's not a fan of clothes, and, unless absolutely necessary, she doesn't wear them, preferring instead to wander nude (in breed form). If the situation calls for them, she grabs whatever's available, without regard to style or good fashion sense. Her choices tend to be very bland (or very garish, if you let go wild), very "blue collar", and often a size too big. She can't stand long sleeves, or collars that reach around the neck.

    Lupus
    Here is where she truly excels, moving with a predatory grace few outside the Talon's can match. Powerful muscles ripple under thick red fur, fur that's painted with black patterns that run down from the nape of her neck to the tip of her tail. In stark contrast, below the jaw, the stomach and the legs are white. Her eyes a bright, intense gold.

    Crinos
    She bears the visage of the penultimate hunter, a towering mass of muscle and sinew. Each limb is of equal width, made more for the chase and a quick, brutal kill over prolonged fighting. The red-black patterns of her fur have merged to become a dark, almost maroon shade, with one exception: at her knees and elbows, the color fades into a milky white, creating 'socks'. Her eyes are a brilliant gold, and they always seem to catch light in such a way that causes her pupils to 'glow.'

    Equipment
    Zilch.

    Personality
    To sum her up in one word? Quiet. She's a wolf lost in thought, trying to make sense of all this madness. This might make her come off as aloof or cold, but beneath all that is a passionate woman, struggling to reign in her emotions. This passion leads to strong opinions, and Echo's not one to hold her tongue when the pressure's on; if you've been acting the fool and ask for her opinion, she'll lay it out bluntly, explaining why you're a moron (and what you ought to do to fix that). This is not meant to insult (well, usually), but to help, as Echo grows attached easily, and only wants to see that her people remain safe.

    Part of this is born out of insecurity. Echo fears losing someone again, and she's found that, if they don't respect wisdom, they certainly do respect fear. There's a darker side to this - she'll deny it viciously, but deep down, she gets a morbid sense of pleasure and comfort from seeing others recoil from her presence.

    Character History
    [The character’s history and backstory, in your own words. Most of this will be what we discussed in the recruitment thread, but here is the chance to fill in some blanks and put it all in one place, for easier reference for all of us.]

    Notes
    [Any notes you want to jot down about your character to have readily available for easy reference. Names of family members living or dead, particular goals, aspirations or fears, etc.]

    Renown Details
    [This space is for me to record the details of any renown won (or lost) by your character, for our easy reference. Leave it alone for now.]

    Experience
    Saved: 0
    Spent: 0
    Total: 0


    flaw +7 = 22 freebie points
    -2, -1, -3 merits
    -1 ancestors 5
    -2 totem 2
    -1 for pure breed
    -5 for untamable
    -4 for mentor 4
    -2 for willpower 3
    -1 for rage 2


    The gist of what I had in mind for her history is this:

    One of her parents (or grandparents) is garou, a homid that may still be in or near Mistwatch. Nobody, except for maybe a select few, know this. All that Echo knows is that she is plagued by weird dreams/ancestral memories, and that when she was a pup she was sold to a guy in the city. The idiot wasn't prepared to take care of a wild animal, so after a few months of home destruction, he dumped her on the streets, where she scraped by until she stumbled across Muir Woods, and the Talons took her in. Well, actually, there was squabbling between the Gnawers and Talons for her, but the Talons won. She is, after all, their kin, even if the blood is thin.

    After she changed, they worked on making her the perfect killer.

    And that's what I've got so far. I'm not sure why they'd send her to Mistwatch. Maybe to spy? Echo would want to leave, if only to figure out what happened to her. And to find a pack that wouldn't look down on her for her city origins.

    That also brings me to my next question: would Val be available as a Mentor? I don't know how or why that would happen, yet, but it could be part of the reason she came to the sept.

    Leave a comment:


  • Vidyaraja
    replied
    I am still here, yeah, lurking and waiting. And thinking about Merits & Flaws.

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  • Al-Haleem
    replied
    Thanks for keeping me informed Eve, and I'm glad Abhi's got a handle on stuff, looking forward to seeing his character concept. No clue what happened to the other dude, hopefully he'll check back, if not, eh, I can wing it.

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  • Stir of Echoes
    replied
    Just posting to let people know I'm still alive. :-D Holiday weekend ate up my time, but I should have her sheet (found a few things I wanted to work out) posted within the next few days.

    I've talked to Abhi, too, and he'll have his full concept ready soon as well.

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  • Al-Haleem
    replied
    Right. Have any idea what this character's name is? Did you read the background info in the first post? How would your character fit in amongst the Garou of San Francisco? What does he want to get out of his new life?

    And I'm half Indian, on my mom's side. Werewolf the Apocalypse is woefully lacking in Indian stuff, so I work as much of it in as I can, glad there's a chance of someone getting all the references now : p

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  • Abhimanyu
    replied
    Eve explained the basics of the game to me. What interested me the most was a Homid/Ahroun/Glass Walker. Born in India, came over to the USA to study engineering and then had his first change. And yeah, I used to watch Mahabharatha when I was a kid in Kerala.

    I noticed the Narasimha avatar. You wouldn't happen to be Indian, if I may ask?

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  • Al-Haleem
    replied
    Great...Although I hope Alessandro hasn't wandered off...Also, I've just realized I've been away for a week. Not a good example. I'll make sure to check this thread once a day. So, Abhimanyu, when you say you don't really know the game, how much of it are you familiar with? The background? The tribes you can play as?

    PS: Also, with a name screen name like Abhimanyu, I'm guessing you're into Indian mythology? This bodes well...
    Last edited by Al-Haleem; 07-01-2015, 09:54 PM.

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  • Stir of Echoes
    replied
    We'll turn you into a proper nerd soon enough. ;D

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