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[IC] [Mage: the Awakening 2E] The Supernal Suburbia

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  • rwknoll
    started a topic [IC] [Mage: the Awakening 2E] The Supernal Suburbia

    [IC] [Mage: the Awakening 2E] The Supernal Suburbia

    The Supernal Suburbia

    Close enough to Chicago for an easy commute, but far enough away to avoid the...less than savory aspects of the Windy City, La Grange is a Cook County suburb that some would say is a boring alternative to city living. Many families choose to live in this area for a number of convenient factors: less congestion than its neighboring villages to the east, quick CTA access to the city and nearby towns, and a downright pleasant feeling that scratches the suburban itch that so many middle-class American families are seeking. Locals are quick to brag about La Grange's quality schools and that, yes, the actor David Hasselhoff is from here. What more could you ask for?

    However, very few people, locals or otherwise, will let conversation linger on topics about the strange occurrences that have plagued parts of their town for years. It's a simple fact here: If you don't talk about it, it's not really a problem. Suburban lives goes on...except when they don't.

    So no one talks about, for example, the way that kids from Lyons Township High School sometimes go missing for a week or two at a time, only to show up in town with no memory of where they've been or what they have been up to. People prefer to quickly change the topic when someone asks about the distant howling they heard coming from the woods at night on the north side of town. And no one really knows, and certainly never talks about, why these disruptions to their idyllic suburban life happen in very specific pockets of town while others have almost never reported these same problems. No one in their right mind discusses how absolutely dreadful all of those bizarre experiences are in Chicago, only a short train or bus ride away.

    But you have Awakened. You don't just talk about these odd happenings; you can't get enough of them. And suburban life, it turns out, has a lot of secrets hiding behind its white-washed fences and nicely furnished homes.

    Current Player Characters
    1. Kvitebjørn Kong Valemon - Lynx, Thyrsus Mystagogue, animist/college student (old character sheet here: Lynx)
    2. Second Chances - Eurydice's Heir, Moros Arrow, neopagan obsessed with ephemeral beings
    3. DrSteve - Morganna, Mastigos théarch, soccer mom / con-woman
    4. DArchon5 - Fatewise, Acanthus Mystagogue, high school grad with supernatural family problems
    5. squidheadjax - Caliginosa, Obrimos Guardian, magical thief and artifact remover

    Inactive Player Characters
    1. Beans - Dr. Asphodel, Moros theoretical physicist
    2. MagicSwordsman - Binder, Mastigos bookstore owner/family man
    3. Caladriu - Moonstone, Mastigos Sleepwalker-turned-mage
    4. crapcarp - Phoenix, Obrimos Hunter-turned-mage
    5. Haberdasher - Ragnar, Acanthus Renaissance man
    6. Thorbes - Ouroboros Ophis, Moros occult physician

    ----------------

    Table of Contents

    OOC Thread

    Storm Chasers (Old group - Game no longer active)
    Chapter 1: "Eyes Wide Open"
    Chapter 2: "All in Order"

    ----------------

    Taken by Storm
    Prologue: “The Calm Before the Storm”
    Chapter 1: “Distant Rumbles”

    ----------------

    Awakened La Grange
    In many ways, La Grange is a stereotypical Midwestern suburb. It has picturesque streets, a healthy blend of chain restaurants and unique local attrractions, and convenient access to the city. For mages, there are also additional perks of living in the city. Suburban "culture" means that no one looks too closely at strange occurrences, creating a natural layer of protection that allows mages to practice their arts with minimal intrusion. While mages, Kindred, and Uratha battle over territory in Chicago for ease of access to crucial resources, conflict between these supernatural in the suburbs tends to be less deadly and less common. Sleepers aren't the only ones who might turn a blind eye to strange occurrences in the suburbs. With this kind of atmosphere, it's no surprise that many mages would gravitate towards suburbs like La Grange for their sancta.

    The weight of suburbia can cause other problems for mages, however. In some places around the city, the Lie settles in more strongly than other regions -- as if the city itself feeds into the Lie. Spellcasting in these areas can be impacted unexpectedly in a variety of ways, such as risking higher Paradox, being more vulnerable to Dissonance, or worsening Quiescence in Sleepers who observe obvious magic. Awakened Scholars haven't been able to pin down precisely why some regions are affected more than others, but they have observed that local events -- LT High School winning a big football game against a rival, a headline news story about an armed robbery in a wealthy neighborhood -- can cause the Lie to settle more heavily on different parts of town. This can be particularly frustrating when one of these zones moves over a sanctum.

    The Guardians of the Veil are very active in the suburb of La Grange. They are charged with protecting the secrecy of Awakened society, and the moving "Lie zones" make their jobs easier in many cases. However, more than once they have needed to race to the scene of a ritual gone wrong because a mage overreached and summoned a monster from the Abyss. The Silver Ladder, in contrast, work even harder to guide Sleepers to Awakening to compensate for the heavy weight of the Lie in this suburban town. Their work has understandably led to tension with Guardians in La Grange, as well as the Adamantine Arrow, who more recently lean in support of the Guardians' mission.

    Over the past few years, there have been additional unusual occurrences targeting the youth of La Grange. About every month, a student from La Grange's Lyons Township High School has been going missing. In almost every case, the teenager suddenly showed up a week or two later, with no memory of what had happened to them or where they had been. There have been two notable exceptions, in each case of which the teen's body was found with no identifiable causes of death. For the adolescents who go missing and do return, the community has made it a habit to just pretend that nothing strange happened, and that the teenager was out of town on some kind of vacation -- or perhaps it's the Lie that prevents them from remembering? So far, no mages have been able to figure out what, or who, is causing these teens to disappear.

    Places of Interest:
    Brookfield Zoo: Although technically in Brookfield rather than La Grange proper, the zoo draws crowds of Sleepers and mages alike. mages in particular visit the zoo because there are several hallows scattered throughout and around the area. The Gauntlet also fluctuates here in a peculiar fashion; it is thick during the day, but razor thin during the quiet hours of the night.

    Bemis Woods: This 480-acre forest is located on the northwest side of La Grange. Sleepers come here for a fun, outdoorsy day of hiking and enjoying nature. mages come here primarily to collect mana from its many hallows, and some reclusive mages even hide away in their sancta here. However, Uratha frequent the area as well, usually because dangerous or powerful spirits try to use Bemis Woods as an access point to the material world.

    Rumors Nightclub: This gay bar has only opened in the past year, and already it has been received with excellent reviews. The welcoming, raucous atmosphere inside provides a great cover for mages trying to hide in plain sight while they meet and discuss recent Awakened politics. However, Kindred and their ghouls also frequent the bar, using the popular night scene for easy feeding.

    Marlin's Books: Marlin Matheson's bookstore is located here in La Grange. Although he hasn't previously known it, mages have come here investigating to see how much true occult knowledge Marlin has accumulated, especially thearchs and Mystagogues.

    Flying V Martial Arts: The martial arts studio where Garrick Royce works part-time as an instructor is also located in La Grange. He has good relationships with a number of quality students and other instructors. It also provides him with opportunities to keep honing his physical skills, and it does help pay the rent.

    ----------------

    Awakened Chicago
    Chicago is a busy city with a richly diverse urban atmosphere. Men and women from around the world travel here for business or pleasure. There are many large and well-respected universities and colleges, a thriving entertainment industry, a vibrant music and art scene, and a wealth of knowledge available through museums and public seminars. It also has its fair share of corruption, scandal, and poverty, as well a potpourri of gangs and common thugs.

    For "normal" humans, Chicago can be a dangerous but exciting place to visit or live. For the Awakened, both of these extremes are sharply magnified.

    On one hand, Chicago is home to some of the richest, most compelling, and most potentially lucrative Mysteries in the Midwest. Legend has it that Chicago rests on an ancient battleground where the first mages made war against the Exarchs, before the fall of Atlantis. Despite the fact that modern cabals of brave mages have scoured the city for over a century, forays into the heart of Chicago today still often find imbued items, pieces of Supernal lore, and even the occasional artifact. The exact reason for the sheer number of these items appearing is unclear. Some Mystagogues believe that the city's core resonance allows for Irises to other realms to form at regular intervals, opening into parallel worlds or Emanations where this Atlantean war is still being raged. Mages who return from these Emanations only come back with glimpses of knowledge that don't seem to fit with where or how they remembered discovering these objects -- if they remember anything about their journeys to these otherworldly realms at all. Regardless, it is now common knowledge that these items are more likely to be found after unusual weather patterns, which may be related to their Supernal nature: thunderclouds with red lightning, hail falling in the height of summer, and other odd events. Mages with Prime Mage Sight can identify these magical weather fronts and refer to them as Highstorms. In fact, mages are experimenting with ways to incorporate these storms into their spell casting as a yantra, which has so far enhanced Prime spells and other magic that connects the material world with other realms.

    But this knowledge comes with a price. Some of the items are cursed, or at least cause extreme damage to those who use them without proper precaution. Many appear tainted with the Abyss, tainting an unwary mage's imago or calling attention from horrific beings that have no known name. Mages have not been able to consistently identify and purify these items of their curses, although Masters of Prime have been the most successful to date.

    Furthermore, mages are not alone in Chicago. Kindred and Uratha alike have flourishing societies or pockets of influence throughout the city, and they are constantly on the prowl for any sign of supernatural beings out of fear of predation. The safest times for mages to travel into the city relatively without fear of harassment are at peak hours during the day, but obviously at the risk of being surrounded by a sea of Sleepers. Even those times are not safe, as werewolves and their wolf-blooded kin have no problem being active during the day, and vampires' ghouls can equally act in sunlight without their masters' same limitations. Kindred and Uratha may lack mages' knowledge about Highstorms, but they can detect mages in their own ways, and they know that each Highstorm often leads to an influx of Awakened invaders on their home turf. Many a cabal has met its untimely demise searching for artifacts downtown -- but not enough to entirely deter the hubris of others. And there are other supernatural beings that may be fewer in numbers, but not necessarily less dangerous.

    Most of the Orders still hold regular meetings downtown, due to a desire to have central meeting locations. The meetings often occur in private meeting rooms at public institutions during the lunch hour, with strict rules about not casting any spells on the premises. Each month, they also meet in varying outlying suburbs on a rotation system, where they are allowed to practice magic more freely. Guardians of the Veil are tasked with ensuring that mages follow these protocols during Order meetings, but also serve to protect mages when downtown. The Silver Ladder has been at odds with them for years; they believe that Mystery Cults downtown are especially important to give Sleepers a chance to have their eyes opened, believing that the Highstorms may be used somehow to facilitate their Awakening. The Free Council has been pursuing humanitarian efforts downtown with the homeless population of Chicago as well as the local LGBT community. They're also actively allied with researchers, including both mages and Sleepwalkers, at several universities downtown.

    ----------------

    Recent Events & Awakened Politics
    The game begins on October 3, 2020. Until very recently, the Chicago Consilium was headed by a Hierarch named Atlas. Historically, the Chicago Consilium has been a republic by nature, with the leader from each Pentacle Order serving on a council that is overseen by the Hierarch. Atlas, an Obrimos Mystagogue, encouraged communication among the Order leaders but was primarily interested in his agenda to study and catalogue artifacts discovered after Highstorms. He had few policies or care for issues involving Kindred or Uratha, except to caution mages from causing more trouble than was necessary. Atlas was a pleasant but relatively reserved man, clearly brilliant and gifted but not always practical; most mages had nice things to say about him, but thought he could be more decisive or involved in major decisions pertaining to Awakened society.

    On September 8, 2020, a particularly large and powerful Highstorm struck the city around dusk. Pitch-black fog seeped up from the ground beneath the entire span of the city proper, rose like mist into the sky, and formed boiling, black clouds lit by red lightning. A surge of mages traveled from the Chicagoland suburbs into the city in hopes of finding artifacts or some rare knowledge.

    That evening, 32 mages were killed.

    The victims were fairly equally distributed across Path and Order, although the Adamantine Arrow and Guardians had relatively fewer, while deaths among the Mysterium and Free Council were higher. With a previous population of mages somewhere between 300 and 400, the sheer number of deaths was a sizable blow to the Orders. Disturbingly, many of their bodies were found in isolated areas with a powerful Abyssal taint; Death spells to ascertain the nature and time of their deaths caused more than one Moros to scream in agony and fall comatose for a period lasting hours to days. Most of the mages killed included Nameless or newly Awakened, but a few were even verified masters. All of them had a look of horror transfixed on their face.

    As a result of this incident, infamously referred to by many as the Deathstorm, a sudden shift in political power led to Atlas grudgingly stepping down as Hierarch in place of a Latina woman known as Cielo, a Thyrsus mage who was serving at the time as the Adamant Sage of the local Adamantine Arrow chapter. Cielo is part of a small but influential, all-Latina cabal known as Medianoche. Cielo and her "sisters" Luna and Estrella are all masters in their own right, but Cielo is a local legend rumored to have never lost a fight or a Duel Arcane.

    Cielo's chief policies are straight to the point: Defend mages from danger. Subdue Kindred and Uratha if they pose an immediate threat; otherwise, don't pick a fight. And above all, strike down those who willingly seek to support the Abyss or Exarchs. With the full support of the Consilium, she and her cabal led strike teams against several Seer pylons and even some Scelesti in the city and routed them. Her approach has been criticized by a minority for being too extreme, but most have applauded her emphasis on getting results.

    The Deathstorm has had some other subtler effects on Pentacle mages, too. The Free Council has been severely restricted in their ability to pursue some of their humanitarian efforts among the homeless. The relationships between the Silver Ladder and Guardians have grown even more tense. And a number of Nameless and newly Awakened mages have turned to the Adamantine Arrow, either out of admiration for Cielo or fear of being killed by some Abyssal monster without means of protecting themselves. Mystagogues have been arguing amongst themselves about whether it is more important to keep seeking new artifacts and knowledge from Highstorms, or if they should focus on studying the knowledge they've already accrued to ascertain what might have led to the events causing the Deathstorm.
    Last edited by rwknoll; 11-22-2020, 06:59 PM.

  • DArchon5
    replied
    Fatewise

    Mage Sight: Peripheral | Conditions: None | Spells: Exceptional Luck (Potency 5, One Day), Exceptional Luck (Potency 6, One Week)
    Health: OOOOOOO | Willpower: 5/6 | Mana: 11/11
    Conditions: Charmed (x2), Informed (Valentine, The People Targeting Us), Steadfast | Tilts: None | 3 Beats/Exp: 1/0 | Arc. Beats/Exp: 1/0


    As the spells of her Cabal settled int their Patterns, Rene let out a small sigh of relief. At least now they're better prepared for what's to come. As some of her worries evaporated from her frame, freeing her thoughts to stray a bit, a realization struck her.

    She hasn't told her family anything.

    Now, that by itself wasn't anything out of the ordinary, at least in Rene's experience as a mage, she keeps secrets from them all the time. Most of the time its to stop them from worrying, like those times she almost got ran over by a train, the bruises she'd occasionally get from falling, heck, she still hasn't told either of her parents about her worries regarding her brother.

    No, Rene wasn't worried about her parents not knowing that their daughter is being hunted by a shady group of reality warpers that secretly ran the world. Or the fact that those shady reality warpers wanted to kill and/or dissect her. Or that she had joined another group of reality warpers that was equally shady, but at least said they were opposed to the first group. In general, Rene's parents were better off not worrying about her troubles, she has too many of them for them to deal with.

    So adding the worry of their daughter disappearing, in an area where such is known to happen, is something Rene isn't willing to pile on their shoulders.

    Of course, contacting them will be... difficult. For one thing, Rene's made a habit of leaving her phone behind whenever she goes out for mage-related errands. The thing is too easily tracked.

    That meant she had to leave the safe house, which risked running into the people she's trying to avoid. Or leading those same people to her family.

    She can just find a payphone and call them from there, maybe tell them she's staying over with a friend, but that still risks an encounter with whoever's hunting her Cabal.

    She needs more information before she'll make the call.

    She began weaving and winding the divination instrument, the same one she had used earlier that morning. And since she's already watching her future, she might as well look at the others' as well.

    Weaving a spell whilst already keeping a few active was difficult, but like any self-respecting Acanthus Rene knows the Rote like she knows the back of her hand. Even with that handicap, using it was cake.


    Rene will use the +5 Investigation bonus she has from the first boon and one of the 9-Agains from the second boon.

    Divination
    Primary Spell Factor: Potency
    Type: Rote
    Target: 5 People
    Potency: 3
    Duration: One Day
    Casting Time: Instant
    Yantras: Mudra, Mantra
    Base Dice Pool: Gnosis 2 + Time 1 + Mudra (Investigation, Mysterium Specialty) (4) + High Speech (2) + 5 (Boon) - 6 (Potency) - 2 (Duration) = 6
    Reaches: +1 Advanced Duration, +1 Advanced Scale, +1 Instant, +1 Complex Questions, +1 Extra Spell Control
    Free Reaches: 5
    Total Reaches used: 5

    Divination Casting: 0 Successes.

    ...shit. That's Rene's first failure. And I really don't want her to just try again. That seems cheap.

    I guess I'll turn this into a Dramatic Failure then. Rene gets a beat for that right?

    Leave a comment:


  • Second Chances
    replied
    Euridice's Heir
    Mage Sight:
    Peripheral | Conditions: None | Spells: Suppress Aura, Soul Armor
    Health: OOOOOOO | Willpower: 4/5 | Mana: 10/11
    Tilts: None | Beats/Exp: 2/0 | Arc. Beats/Exp: 2/0

    Feeling Fatewise's blessing seep into his pattern, the Heir's confidence comes back. "Well, let's at least make it harder for them to sneak up on us," he murmurs as he begins casting, targeting the entire Cabal with Space magic. "Hang on a second, this might get a little weird. It's not exactly protective magic, but I can do that too."

    The Heir begins chatting in a mixture of ancient Greek and High Speech, asking for Athena's blessing to grant them her wisdom and her owl's sight.


    Dropping Suppress Aura to free up some spell control. Taking the +6 on Spellcasting from Exceptional Luck and using one of them to help cast Outward Inward Eye.


    The Outward and Inward Eye (Space 1)
    Primary Spell Factor: Duration
    Target: The Cabal (5 individuals, Reach)
    Potency: 1
    Duration: 1 Week (Reach, -4)
    Casting Time: Instant (Reach)
    Yantras: High Speech (+2) and Shadow Name (+1)
    Base Dice Pool: Gnosis 2 + Space 1 + High Speech 2 + Shadow Name 1 + Expectional Luck 6 - Duration 4 = 8 dice
    Reaches: Advanced Duration 1, Instant Cast 2, Advanced Scale 3

    Paradox Dice Pool: 2 dice
    Release/Contain: Contain
    Roll for Paradox: 0 success - https://orokos.com/roll/875779
    Roll for Wisdom: n/a

    Spellcasting Roll: 4 successes on a Praxis, I'll take a Condition for the exceptional success - https://orokos.com/roll/861362

    Benefits: You can perceive from every point within your sensory range simultaneously. All range, cover, and concealment penalties (but not darkness) are reduced by 1. All attempts to ambush or surprise us are reduced to a chance die.


    "Whoever is after us, that should make their lives a bit tougher. I had actually wondered about trying to call the ghost of someone who had died in the Deathstorm, or of one of our unfortunate missing peers. We don't know if they are living or dead, and even if it's the latter, they may not have left a ghost... but it could be a chance to get some information. I could also suppress our Auras to make us appear as Sleepers or guard our souls against tampering with Soul Armour."

    "You should know though, while we in Valentine's a Supernal Being's gaze fell upon me. I do not know if the specter was drawn by our circumstances, the Deathstorm, our foes, or by me simply prying too deep into the Supernal World. But there you have it. Those above are watching us."

    Leave a comment:


  • squidheadjax
    replied
    Caliginosa
    Mage Sight: Peripheral | Conditions: None | Spells: Supernal Vision (+all paranormal)
    Health: OOOOOOO | Willpower: 5/5 | Mana: 11/11
    Conditions: None | Tilts: None | Beats/Exp: 1/0 | Arc. Beats/Exp: 1/0


    "...whoa," Callie blinks as Morganna's and Lynx's spells take hold. "Oh wow. Um." She flexes her fingers in front of her face and moves her hand around. "Everything feels slower and faster at the same time..." she murmurs, before reaching her arms out to stretch and getting one briefly caught on the wall. "I'm... I'm gonna go explore the house while we're waiting on Fatewise's spell. Maybe then I can figure out something that'll be useful... Still trying to figure out how to make one of those anti-spell wards. I could make us all invisible, but that would be awkward, or make us all kick or punch or shoot really hard... I have one that lets you reflect bullets like a Jedi but only if you're fast enough to see bullets in the first place which... We're not that fast now, right?" She scuttles up the wall and onto the ceiling while she's talking. "Look, I'm Spider-Gwen!" she declares with a little giggle, unable to avoid the bit of levity, before scuttling off.

    Hmm. What to roll to map out the most defensible bits of the house, weakest entry points, etc?

    Leave a comment:


  • DArchon5
    replied
    Fatewise


    Mage Sight: Peripheral | Conditions: None | Spells: Exceptional Luck (Potency 5, One Day), Exceptional Luck (Potency 6, One Week)
    Health: OOOOOOO | Willpower: 5/6 | Mana: 11/11
    Conditions: Charmed (x2), Informed (Valentine, The People Targeting Us), Steadfast | Tilts: None | 3 Beats/Exp: 1/0 | Arc. Beats/Exp: 1/0


    "Perhaps the rest of you should await my Spells before casting your own. The Rote I use is more than capable of enhancing Spellscasting."

    Rene gazed into the world of strings and began to reweave destiny


    To recap: Fatewise had Exceptional Luck and Divination on her Spell Control. Divination got used up, so its just Exceptional Luck until the end of the Day.

    Boons: The Charmed condition, the Informed condition, and +5 to 3 rolls (2x Occult, 1x Investigation).

    Her boons can be used to affect Spellcasting, so that +5 Occult is being used here.

    Exceptional Luck
    Primary Spell Factor: Potency
    Type: Rote
    Target: 5 People
    Potency: 6
    Duration: One Week
    Casting Time: Ritual (3 Hours)
    Yantras: Mudra, Mantra
    Base Dice Pool: Gnosis (2) + Fate (3) + Mudra (Occult, Mysterium Specialty) (5) + High Speech (2) + Occult Bonus (5) - Spell Factors (Potency 3, Duration 2) (10) = 7
    Reaches: +1 Advanced Duration, +1 Advanced Scale, +2 Affects Spellcasting
    Free Reach: 4
    Total Reach Used: 4

    Exceptional Luck Casting: 3 Successes.

    Boons: 9-Again on up to 6 rolls of your choice, +6 on a Spellcasting roll (x2), the Charmed Condition, the Informed Condition (The People Targeting Us), and the Steadfast Condition.

    Over all that's either 9-Again on any six rolls you want or the ability to turn a chance die into a single dice instead, +6 dice on any two spells you want, one lucky break that either gets you a lead or reduces an attack to 1 damage, one guaranteed success or exceptional success against the people targeting us, and one condition to turn a failed roll into one success instead.


    After three hours of work, their destinies have been appropriately aligned. "Alright, to sum it all up. Fate will be much more favorable upon us, enough to nudge things in our favor and to ward away any misfortune upon us. We should also be quite fortunate against our assailants, whoever they are. Just remember not to rely on these boons too much. Fate is quite fickle, especially when dealing with something like this."
    Last edited by DArchon5; 02-12-2021, 08:15 PM.

    Leave a comment:


  • Kvitebjørn Kong Valemon
    replied
    Lynx



    Mage Sight: Peripheral | Conditions: None | Spells: Body Control (Potency 5, 1 Week)
    Health: OOOOOOOO | Willpower: 5/5 | Mana: 11/11
    Tilts: None | Beats/Exp: 2/0 | Arc. Beats/Exp: 1/0

    Lynx listens to Morganna's flurry of instructions, pondering his capabilities.

    "I don't know how speedy I can make us, but I can heighten our reflexes. if you want flexible movement, I have some wild ideas. Huddle up a bit closer, I'll be using this to infuse you all with Life."

    Lynx finds his copper cup and some bottles of water from his backpack, pours some water into the cup, and runs his fingers across the surface.

    "First up is Body Control. It'll... well. Give you control over your body. Heightened control, I mean. Reflexes and stuff. You'll get what I mean."

    He lets go of the Body Control spell he cast this morning, and recalls the words Raven sang when she taught him his rotes. With a deep breath, he chants as he gestures for everyone to huddle up closer, and he offers the cup to each of them in turn to take a sip. As his mantra finishes, he concentrates and imposes his Imago unto the group. As his Nimbus flares, his shadow warps momentarily into the shade of a lynx... and then the shadow reverts to normal. With a defeated sigh, Lynx chuckles.

    "Oh well. Guess you'll have to enjoy some more water. Let's try again!"



    Body Control
    Primary Spell Factor: Duration
    Target: Self + Group (5 targets total)
    Range: Touch
    Potency: 5 (-8)
    Duration: 1 week (Base)
    Casting Time: Instant
    Yantras: High Speech, Rote
    Base Dice Pool: Gnosis 2 + Life 3 + High Speech 2 + Rote 3 - Potency 5 (-8)
    Free Reaches: 4
    Reaches: +1 Advanced Duration, +1 Instant, +1 Scale, +1 Advanced Potency
    Total Reaches used: 4

    Paradox Dice Pool: 0

    Final Dice Pool: 2

    Spellcasting Roll: Body Control - 1d10o10h8 = 0 successes [2d10o10h8=6, 2]

    Spellcasting failed, defaulting to Take 1 due to no paradox risk. Also messed up the number of Yantras I could use, so did two rolls. Both failed regardless.



    After (if) the spell eventually succeeds - following probably too many attempts, and with dwindling supplies of water, Lynx caresses the cup quietly as he stows it away.


    Benefits of Body Control





    You are all affected by Body Control, Potency 5, for a week:

    With this spell a mage can control her subject’s bodily functions to a degree that would make even the most inwardly-focused monks envious. She can do far more than slow heart rate; she can control her subject’s metabolism, heighten reflexes, and consume less oxygen. For the spell’s Duration, each level of Potency gives one rank in each of the following:

    Breathing: Each rank slows down the subject’s breathing, halving the amount of oxygen she needs to function normally.

    Heartbeat: By slowing down the subject’s heartbeat, she can double the interval at which a toxin affects her.

    Metabolism: Regulating the subject’s metabolism allows her to subsist on half as much food, and doubles the amount of time between checks for deprivation or fatigue.

    Reflexes: Add +1 to the subject’s Initiative. (+5 Initiative)

    Scent: The mage can change the subject’s scent to any that her body could naturally produce, eliminating (or increasing) body odors, controlling pheromone release.

    Each level of Potency also halves the healing time of bashing wounds by controlling internal bleeding, preventing bruises or helping them to heal quickly. With Potency 3, for example, she would recover one bashing wound per minute.



    "Okay. Next up, I'll enhance our bodies. Strengthen our immunities and let us see in the dark. Couple of other things too. Think I got a grasp on my limits, spellcasting-wise too, so if you absolutely hate it, well, we can figure something out. Oh, and don't be alarmed! It'll be strange at first, but it's quite the experience!"

    He grins as he gathers everyone for a second time, his mantra different. His Nimbus flares once more as his eyes momentarily flicker, the shadow warping and twisting, sprouding many scaled legs - a veritable chimaera of spiders and lizards and rats and cats - as he bites his lower lip in anticipation...

    ...and then it fizzles again. Lynx rolls his eyes.

    "Wow. I suck at this." He sighs again, though his grin is everpresent. "Once more, with feeling!"


    Transform Life
    Primary Spell Factor: Potency
    Target: Self + Group (5 targets total)
    Range: Touch
    Potency: 5 (-4)
    Duration: 1 week (-4)
    Casting Time: Instant
    Yantras: High Speech, Rote
    Base Dice Pool: Gnosis 2 + Life 3 + High Speech 2 + Rote 2 = 9
    Free Reaches: 3
    Reaches: +1 Advanced Duration, +1 Instant, +1 Scale
    Total Reaches used: 3

    Paradox Dice Pool: 0

    Final Dice Pool: 1

    Spellcasting roll: Transform Life - 1d10o10h8 = 0 successes [1d10o10h8=3]

    Spellcasting failed, defaulting to Take 1 due to no paradox risk.

    Intended features of Transform Life
    1 Potency - Immunities and resistance: To toxins and poisons.
    1 Potency - Leaping: Stronger and springier feet to jump higher.
    1 Potency - Senses: Primitive infravision (Intent is effectively darkvision).
    1 Potency - Senses: Keen sense for vibrations.
    1 Potency - Wall-Crawling: Lizard setae on hands, feet, knees and other limbs that would make wall-crawling possible.


    After (if) the spell is completed, Lynx checks his hands, now coated with setae and small scales. His pupils have slits, and his legs are subtly altered. He kicks off his sandals and bounces on the tips of his toes. "Okay, so, we're cat-lizard-spider-rat hybrids now. Exciting, isn't it? I don't know if we're necessarily faster now, but! "

    Lynx approaches the nearest wall and touches it with his bare hands. With an excited look, he starts to climb up the wall without difficulty, like some bizarre type of lizard, crawling up to one of the corners to rest as he gazes down at the group. "No idea if this'll be useful, but you should give it a go."
    Benefits of Transform Life



    The mage can transform life by giving it features normally exhibited by other organisms. She can grant herself claws or gills, change a harmless herbivore into a venom-spitting killer, or impart limbs and air-breathing lungs to a shark, among other changes. She may grant one feature per level of Potency. A transformed target instinctively knows how to use its new aspects to the best of its ability. The magic is capable of affecting even microscopic organisms, if the mage can perceive them, but for obvious reasons most microbes cannot benefit from aspects like armor, limbs, or senses. The mage can grant viruses and bacteria increased Toxicity, or the ability to replicate or survive in environments that might otherwise kill them.

    Intended benefits, Potency 5:
    Immunities: Rat aspect: resistance to toxins or poisonous materials.
    Leaping: Cat aspect: the target gains a bonus to jumping rolls, increasing the distance leaped by each success on the Athletics roll.
    Senses: Spider aspect: A keen sense for vibrations, granting a bonus to Perception rolls where applicable.
    Senses: Cat aspect: Nightvision, granting a (non-stacking) bonus to Perception rolls where applicable.
    Wall-crawling: Lizard & Spider aspect: The subject gains the ability to climb on surfaces without equipment or even handholds, provided the surface can bear her weight.



    Last edited by Kvitebjørn Kong Valemon; 02-08-2021, 07:29 AM.

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  • DrSteve
    replied
    Morganna




    Mage Sight: Peripheral | Conditions: Steadfast| Spells: Pierce Deception (Potency 1, Duration 1 day),Enhance Skill (Athletics)(Potency 3, Duration 1 Week).
    Health: OOOOOOO | Willpower: 5/6 | Mana: 10/11
    Tilts: None | Beats/Exp: 2/0 | Arc. Beats/Exp: 2/0

    Morganna takes a moment to think at what seems to be a clear dismissal. Damn, he didn't give me pictures of the missing. That's going to limit things a bit.

    Alright. Let's take a look around this place and see what their is to see. On Valentine's suggestion we ward each other I can do up a spell that will make you the local dodgeball champ, which might help throwing or dodging spells. I'm trying to remember what everyone can do. Fatewise, there's some fate spell that will give you a turn of luck just when you need it, might be good in this situation. Lynx, maybe a spell to add speed and stamina. Emphasis on speed, we need to hold out until the cavalry arrives. EH and Callie, I'm not really sure -- any ideas? If we could go out and about, maybe something to summon ghosts that died in Nam or something and we could give them ARs - scary as that thought might be. Honestly, I can think of a shopping list of things I would like to have, but if we're going to be here we're just going to have to make do.



    Enhance Skill (Athletics)
    Type: Praxis
    Casting: Ritual
    Primary Factor: Duration
    Effect: Provide 3 Extra Dice in Athletics not to exceed 5.

    Reaches: Advanced Scale (base 5 people, left at default), Advanced Duration (Raised to Duration 3 due to favored arcanum so duration one week)
    Reaches, 1 free + 1 overreach

    Targets: 5
    Duration: 1 Week
    Potency 3 (1 base +2)

    Yantras: Shadow Name (+3), Dedicated tool +1
    basic Dice Pool: Mind 3 + Gnosis 2
    Dice Penalties: -4 (+2 Potency).

    Dice Math: 3 + 1 + 3 + 2 -4 = 5 dice.

    Casting Athletics Buff: 5d10h8 1 spell is cast.

    Paradox: +2 dice (overreach), -2 dice (dedicated tool) = chance dice.

    Paradox Chance dice roll: 1#1d10 9 Nope on the chance dice.

    Last edited by DrSteve; 02-08-2021, 02:45 AM.

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  • rwknoll
    replied
    Fatewise
    Valentine nods at you. ”Fair enough,” he replies. ”I am no Acanthus, but I have some training in Fate and understand what you mean. Let’s hope that nothing changes drastically in the short term, and that you have at least some time to prepare for whatever it is we might encounter tomorrow.”

    * NEW SCENE *


    Everyone
    Still standing in his demesne, Valentine pulls out a small mirror from his pocket, intones in High Speech, and raises his hand. You all feel a ripple of energy with your Peripheral Sight as the air twists and splits, and suddenly there is a window to another room projected onto the wall almost like a TV screen. ”This is the safe house. I’ll keep a scrying window active for now, so I can more easily contact you and communicate if needed. At the very least, it should save me some mana for casting spells into the area.”

    Valentine turns to look at all of you. ”We still don’t know what you might be up against. My cabal makes a habit to use Shielding spells on each other so we can employ multiple forms of protection that we might not otherwise have from our own training of the Arcana. I might suggest that you do the same, at least for today if not routinely.”

    Valentine makes several rapid, rhythmic motions with his arms and another spatial warp appears, this one in the form of a door. You see the same room before you that is showing on the scrying window: It’s a medium sized living room with two couches and several chairs arranged around the room, and you see a hallway that leads to a kitchen on the edge of the viewing. ”There is a ward around the house that deters unwanted guests, currently Keyed to only allowing Pentacle mages in. It also provides some protection against Sympathetic casting on anyone inside. It’s not immune to tampering but it’s certainly helpful.”

    Valentine waits to see if anyone has any questions, then motions for you to walk through. ”I will meet up with you all again soon when my cabalmates and I have taken care of some business.”

    Once all of you have walked through the Iris, it vanishes a few moments later, leaving you alone in the quiet house.

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  • DArchon5
    replied
    Fatewise

    Mage Sight: Active (Fate, Time) | Conditions: None | Spells: Exceptional Luck (Potency 5, One Day)
    Health: OOOOOOO | Willpower: 5/6 | Mana: 11/11
    Conditions: Charmed, Informed (Valentine)|Tilts: None|3 Beats/Exp: 1/0 | Arc. Beats/Exp: 1/0


    Originally posted by rwknoll View Post
    Fatewise
    At the mention of your divination results and the timeline surrounding when you might encounter a potential threat, Valentine looks uneasy. ”I am not personally skilled in Time magic, but I do know that the future is always in motion, and even casting the divination in the first place might change the most likely future or set something else in motion. Have you tried asking the same question again?”

    "I had saved up the divination spell until after I heard your explanation, since I didn't know what to ask at first. I don't think the future had changed over the last..." Fatewise vaguely waved her hand, "What? ten, twenty minutes?. I usually wait at least six hours before doing another Divination. Give Fate the Time to revise the plot, so to speak."

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  • rwknoll
    replied
    Caliginosa
    Valentine shakes his head slightly. ”It shouldn’t be an issue. To any other observer but a mage or Sleepwalker, a quick glance would simply have shown you walking into the house. I can create an Iris back to the inside of the actual safe house and no passerby should be able to tell. If someone is already watching the house with magic…” His expression darkens again with anger. ”Well, I will have a talk with them.”

    Morganna
    You feel a hum of power in this room that you can tap into easily when you focus. By incorporating the demesne into the Imago of your spell, you create a temporary but pure link to Pandemonium. You press your will into the spell, Reaching to enhance it, and you do so effortlessly without any apparent risk of Paradox. A few moments pass, and everyone else in the room feels a change in their Peripheral Sight, or views the pulse of Mind magic around you if they watch with Active Sight, as you complete your spell.

    You light the candle and watch its normal orange flame with half-lidded eyes. You don’t meditate into the Astral to cast the spell, and you certainly don’t enter the Oneiros of any of the subjects you dwell upon. But while you concentrate on the candle in your hands, you also “daydream” into a hallway in the Astral Realm, with Valentine and the rest of the cabal standing behind or beside you. Valentine reads a list of the names for the missing Nameless mages and shows you their pictures. ”Dr. Asphodel...Binder...Moonstone...”

    As Valentine reads the names, the flame remains its usual orange. In the dream-like overlay to the waking world, you see a nondescript hallway that stretches in either direction for as far as you can see. There is nothing else to see. ”Phoenix...Ragnar...Ouroboros Ophis..”

    Until the final name is read: ”...Ankh.”

    As you shift your focus to this name and picture, an ornate door materializes out of the brick wall in front of you in your mind, and the flame on the candle suddenly turns a cobalt blue. For a moment, you can almost feel the iron-like door as you press your hand out towards the wall. But after a short period of time, the door suddenly vanishes, sinking back into the wall, and the flame turns orange again.

    Valentine startles abruptly. ”Ankh,” he repeats in surprise. ”She’s alive. She was asleep, but I think she woke up while we were watching.” He turns to Morganna and nods at her with a look of respect. ”You’ve given us our first real lead, I think. Well done.”

    Fatewise
    At the mention of your divination results and the timeline surrounding when you might encounter a potential threat, Valentine looks uneasy. ”I am not personally skilled in Time magic, but I do know that the future is always in motion, and even casting the divination in the first place might change the most likely future or set something else in motion. Have you tried asking the same question again?”

    Lynx
    While speaking with Valentine as an aside from the group, he nods and offers a comforting smile. ”No offense taken, Lynx. I would probably feel uncomfortable if the roles were reversed, too.”

    As you step back to the rest of the group, Valentine shrugs and replies, ”Truthfully, I don’t know if you’ll have time. My cabalmate, Mathias, will hopefully be able to answer your questions to a degree that satisfies you better.”

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  • Kvitebjørn Kong Valemon
    replied
    Lynx



    Mage Sight: Peripheral | Conditions: None | Spells: Body Control (Potency 5, 1 Week)
    Health: OOOOOOOO | Willpower: 5/5 | Mana: 11/11
    Tilts: None | Beats/Exp: 2/0 | Arc. Beats/Exp: 1/0



    Lynx rubs his temple as Morganna and Valentine delve into the topic of the Astral Realms, clearly uneasy. As he follows Valentine into the Demesne, his headache intensifies, and he wobbles within the presence of the Mastigos-infused room. When presented with the photos of the missing mages, Lynx remains quiet, staring at them in an uncertain reverie.

    ”Someone or something is likely to come after you, and soon. If you ignore this warning and go about your business, you’ll be in serious danger. But if we lay a trap, and prepare for some kind of attack, we instead have the chance to disrupt their plans and prevent any further danger to you and to any others. Call it what you will, but I think it’s the best course of action.”
    That's fair.” Lynx runs a hand through his hair. “You and Morganna are right, it's better to be proactive. And thanks for being honest about it.

    Lynx smiles faintly at everyone, before before he drags Valentine aside.

    You pull Valentine aside, and he seems to grow more confused and concerned as you ask questions about possibly having met him before. ”No, Lynx, we’ve only ever met at the Consilium meetings,” he replies with a frown. ”Are you...feeling well?”
    No,” Lynx replies, gritting his teeth. “It's... it's probably just this place. Mind magic being my inferior and all. It's fascinating, don't get me wrong, it's just, I wouldn't spend an afternoon in this place unless I had to.” Lynx pauses and touches his pendant. “No offence to your soul stone or sanctum or demesne.

    Valentine looks to each of you in turn. ”What do you say?”
    I'm in.” Lynx looks at everyone. “Will it be possible to... do things first? Only I need to inform my landlord that I'll be gone for a bit, and I do have to talk to my professors, college and all. And I'd like to talk with Raven too, if possible.” Lynx rubs his beard. “I can commune with the spirits of the area outside, maybe they can help keep a lookout for us. Maybe the mage-nappers use spirits too, in which case it'd be wise to remain vigilant. What else could I do..."


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  • DArchon5
    replied
    Fatewise



    Mage Sight: Active (Fate, Time) | Conditions: None | Spells: Exceptional Luck (Potency 5, One Day)
    Health: OOOOOOO | Willpower: 5/6 | Mana: 11/11
    Conditions: Charmed, Informed (Valentine)|Tilts: None|3 Beats/Exp: 1/0 | Arc. Beats/Exp: 1/0


    Originally posted by rwknoll View Post
    Valentine nods at you with a pensive expression. ”Yes, you make a good point. It is possible that a supernatural being or other ephemeral entity of some kind was involved, or perhaps something even more unusual or dangerous than that. Or perhaps it is a new Mystery or supernatural phenomenon altogether. But the people who have been investigating these disappearances are good at what they do, and I trust that they looked for evidence of interference by something other than mages.”
    "I... guess I'll trust your judgment on this." Fatewise's shoulders slumped back as she tried to relax. The Orders have handled things like this before and know way more about the supernatural than her, they what they're doing.

    Despite the reassurance, her hands refused to unclench.

    Originally posted by rwknoll View Post
    Valentine gives you a concerned look, and you can tell from his expression that he knows exactly who you are talking about. ”I don’t know, Callie,” he answers softly. ”But if it is them, they will regret ever coming near you.” His tone hardens to steel as anger edges into his voice.
    Fatewise raised an eyebrow at that but didn't say anything. Probably a personal matter anyway.

    Originally posted by rwknoll View Post
    When you push Valentine on the subject of being bait, he winces and shakes his head with a sigh, then holds his hands up in a defensive manner. He turns to you and explains, ”Someone or something is likely to come after you, and soon. If you ignore this warning and go about your business, you’ll be in serious danger. But if we lay a trap, and prepare for some kind of attack, we instead have the chance to disrupt their plans and prevent any further danger to you and to any others. Call it what you will, but I think it’s the best course of action.”

    ...

    While Morganna reviews the materials in the room with the missing mages’ pictures and names, Valentine says, ”I would like to offer the personal protection of me and my cabal, the Shields of Dawn. That now includes just me, an Acanthus théarch named Mathias, and an Obrimos Arrow by the name of Boomer.” A brief pained expression flashes across his face and is quickly replaced with a stoic expression, and he moves on quickly. ”If you agree, we can use the safe house that you walked up to but didn’t actually enter. It has some defenses, but not so many that it will deter away a serious threat. You can stay there for a day or two, and if no one or nothing comes to find you, we can talk then about a longer term plan.”

    Valentine looks to each of you in turn. ”What do you say?”
    Fatewise took a moment to gather her thoughts

    "Considering the things my divination say, I think that would be for the best." Before anyone can ask what she meant, Fatewise explained herself, "I did some divinations earlier since being called by an acquaintance's mentor isn't exactly a normal occurrence. The first part of the divination just said that you were going to warn us of some dire threat," She sighed, worry radiating from her form, "the other part of the divination said we'd meet the threat by next dusk at the earliest."

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  • DrSteve
    replied
    Morganna



    Mage Sight: Peripheral | Conditions: Steadfast| Spells: Pierce Deception (Potency 1, Duration 1 day) Stat Boost(+2 Wits, +1 Compsure, 1 scene).
    Health: OOOOOOO | Willpower: 5/6 | Mana: 10/11
    Tilts: None | Beats/Exp: 2/0 | Arc. Beats/Exp: 2/0

    As you turn to the rest of the group and suggest a creative Mind spell to find the other mages, Valentine nods along and smiles. ”Either you have done your research, or Vivian has taught you well for being such a newly Awakened mage. Searching for their Oneiros is a creative way to determine if they are still alive and to glean more about their whereabouts, and one option that I admittedly did not consider.” Valentine chuckles.


    Morganna mumbles softly
    "Awakened aren't the only ones who can astral project." She gives a slight shiver when Valentine mentions the demense being closer to pandemonium. It may be the source of her power, but she's not sure she wants to get closer to hell -- even not exactly hell.

    In response to Valentines offer "Ok. Let's see what happens with this spell."


    It seems like this spell is effect is mainly described by reaches, that don't really matter in a demense. By my count the dice pool is Gnosis +2, +3 Mind, Shadow Name +3, +1 Yantra, -2 to extend the spell to 10 to include our cabal + valentine. So 6 dice.
    Spell roll: 6d8h8 2
    Spell is successfully cast.

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  • squidheadjax
    replied
    Caliginosa
    Mage Sight: Peripheral | Conditions: None | Spells: Supernal Vision (+all paranormal)
    Health: OOOOOOO | Willpower: 5/5 | Mana: 11/11
    Conditions: None | Tilts: None | Beats/Exp: 1/0 | Arc. Beats/Exp: 1/0


    Originally posted by rwknoll View Post
    Caliginosa
    Valentine gives you a concerned look, and you can tell from his expression that he knows exactly who you are talking about. ”I don’t know, Callie,” he answers softly. ”But if it is them, they will regret ever coming near you.” His tone hardens to steel as anger edges into his voice.
    "Thank you," Callie replies softly to him. While she'd love to get a few punches in herself, she'd seen the strength of the magic that Pylon had worked before everything collapsed on them.

    Originally posted by rwknoll View Post
    Valentine looks to each of you in turn. ”What do you say?”
    "I've hid out in worse," she offers. "Can you send us back with more, um... magical subtlety? Like, someone looking the right way, with the right sort of eyes, would have been able to see we got whisked away, right? So if it's harder to see us come back..." She shrugs. "If someone saw us at all, but... yeah."

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  • rwknoll
    replied
    Fatewise
    Valentine nods at you with a pensive expression. ”Yes, you make a good point. It is possible that a supernatural being or other ephemeral entity of some kind was involved, or perhaps something even more unusual or dangerous than that. Or perhaps it is a new Mystery or supernatural phenomenon altogether. But the people who have been investigating these disappearances are good at what they do, and I trust that they looked for evidence of interference by something other than mages.”

    Morganna
    As you pull him aside, Valentine shares a sympathetic look and nods. ”I won’t let anything happen to them, or you.” There is an edge to his voice, a hardness that resonates with your sense of maternal duty to these “kids.” With your active spell, you know that Valentine believes the words he is saying to you.

    As you turn to the rest of the group and suggest a creative Mind spell to find the other mages, Valentine nods along and smiles. ”Either you have done your research, or Vivian has taught you well for being such a newly Awakened mage. Searching for their Oneiros is a creative way to determine if they are still alive and to glean more about their whereabouts, and one option that I admittedly did not consider.” Valentine chuckles.

    ”Let’s hope that whoever or whatever has done something to these mages has not considered the same strategy,” Valentine continues. ”Thinking about the mage will be enough to connect a bridge to their Oneiros, yes. I have a demesne here that we can use for this purpose. However, they will also need to be actively dreaming or meditating for that to work. Their Oneiros won’t be accessible to you otherwise, even if they are still alive. I see no harm in trying it.”

    Valentine motions for you all to come with him, and escorts you through a door down a hallway into an adjacent room. You all immediately sense a change in the atmosphere from your Peripheral Sight; the air feels charged with energy. You all have a lurching sense of vertigo as you move, as if your footsteps are carrying you in longer strides than intended, while simultaneously feeling like you are hardly moving at all. Mirrors of various sizes line the walls; iron and brass sculptures are dominant in the room, and a large leather recliner with what appears to be iron fabric studs sits in the center of the room. ”This is my demesne,” Valentine explains, ”a place where Pandemonium is closer to the Fallen World. Any Mind and Space spells here can be cast without risk of Paradox, and it can provide a pathway to the Astral Realms -- with my permission, which you have.” He picks up a small stack of photos sitting on a table next to the leather chair and hands them to you. ”These are pictures and Shadow Names of the missing mages: Dr. Asphodel, Binder, Moonstone, Phoenix, Ragnar, Ourboros Ophis, and Ankh.”

    When you scan the room using your Mage Sight, you sense no active magic that could block your access to the Astral Realm from here. You do sense a shimmering wall of white light perfusing the very walls of the house with a strong Space component. Although you are not sure what that might be, Valentine has said that he has protected the house with wards, so you suspect that could be related.

    I will actually give everyone, including Morganna, an Arcane Beat. Between Morganna talking about the Astral Realm, and everyone’s first time being in a demesne, I think that’s fair.

    I took time this week to read more about the Astral Realms, and review some of the spells in the core book, and I think I have a good suggestion for how to craft this spell. The effect you are trying to do is essentially to determine whether someone is actively sleeping or meditating. The candle trick is probably best considered a yantra, given its symbolism in the casting, rather than its own Reach effect. Normally, sensing someone’s actions from afar would require sympathetic casting, but because of the particular Imago and method you are using, plus the cost of mana (if you ever cast this in a Hallow) or Willpower (if you use your Astral Adept merit), I think this is a fair use of Mind magic. Rather than using the spell you designed, let me know if you instead think this is fair:

    Walking the Astral Bridge (Mind 1)
    Practice: Knowing
    Primary Factor: Duration
    Suggested Rote Skills: Occult, Empathy, Socialize
    The mage forms a temporary metaphysical connection to other conscious beings by creating a bridge from one subject’s Oneiros to another. If in a place from which she could meditate into the Astral, while this spell is active, the subject may spend one turn mentally focusing her thoughts on another person. The subject intuitively knows whether the target is actively sleeping or meditating, and may maintain focus on her thoughts of that person as a Mental extended task to monitor for changes in the target’s status. The subject can change their focus to a new person or target by spending at least one turn focusing on a new target. With this Practice, the mage is not capable of witnessing or altering a person’s dreams, merely sensing whether the person is sleeping or meditating at the time. While focusing her thoughts on a target individual, the subject is incapable of performing any other Mental tasks, due to the necessary mental effort to maintain the tenuous bridge of thoughts to that person.
    +1 Reach: The subject is capable of completing other Mental tasks, while still maintaining the connection to other targets.

    Because you have the Astral Adept merit, you can essentially cast and use this spell anywhere. However, because you are in a demesne here, you won’t need the Willpower because you can access the Astral here. I don’t think there is any particular need to use Advanced Scale to allow everyone else to have this effect, unless you prefer to include them, but you can simply include the rest of the group using the Reach for Advanced Scale, so it’s a moot point. Because you may make multiple changes to your factors using this alternative spell I have drafted, please revise your spell factors and reroll the spell.


    Eurydice’s Heir
    With your Active Sight, you can tell that the supernatural entity is a Spectre with purview over Death. It smiles at you knowingly as your spell fails, and as you lower your Sight, it fades from your view. Whether it remains in the area or not, or what else it does, you can’t tell. All you can tell is that you feel a chill down your spine and a sense of uneasiness.

    As noted in the OOC thread, we are still in the same scene for now, so taking a dramatic failure here will not gain you any additional Arcane Beats, unfortunately.

    Caliginosa
    Valentine gives you a concerned look, and you can tell from his expression that he knows exactly who you are talking about. ”I don’t know, Callie,” he answers softly. ”But if it is them, they will regret ever coming near you.” His tone hardens to steel as anger edges into his voice.

    Lynx
    When you push Valentine on the subject of being bait, he winces and shakes his head with a sigh, then holds his hands up in a defensive manner. He turns to you and explains, ”Someone or something is likely to come after you, and soon. If you ignore this warning and go about your business, you’ll be in serious danger. But if we lay a trap, and prepare for some kind of attack, we instead have the chance to disrupt their plans and prevent any further danger to you and to any others. Call it what you will, but I think it’s the best course of action.”

    You pull Valentine aside, and he seems to grow more confused and concerned as you ask questions about possibly having met him before. ”No, Lynx, we’ve only ever met at the Consilium meetings,” he replies with a frown. ”Are you...feeling well?”

    My intention with the reboot for Lynx is that the experiences he had before were essentially retconned; however, I like the idea of alluding to the possibility of something else that has happened for Lynx, or even making a Mystery out of this feeling you’re describing and playing that up a bit. Let me know if you have any specific questions related to this.


    Everyone
    While Morganna reviews the materials in the room with the missing mages’ pictures and names, Valentine says, ”I would like to offer the personal protection of me and my cabal, the Shields of Dawn. That now includes just me, an Acanthus théarch named Mathias, and an Obrimos Arrow by the name of Boomer.” A brief pained expression flashes across his face and is quickly replaced with a stoic expression, and he moves on quickly. ”If you agree, we can use the safe house that you walked up to but didn’t actually enter. It has some defenses, but not so many that it will deter away a serious threat. You can stay there for a day or two, and if no one or nothing comes to find you, we can talk then about a longer term plan.”

    Valentine looks to each of you in turn. ”What do you say?”
    Last edited by rwknoll; 01-16-2021, 01:09 AM.

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