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[IC] [Mage: the Awakening 2E] Mountains of Shadow

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  • rwknoll
    started a topic [IC] [Mage: the Awakening 2E] Mountains of Shadow

    [IC] [Mage: the Awakening 2E] Mountains of Shadow

    Mountains of Shadow

    The Rocky Mountains and their rural countryside provide a distinct contrast to the growing urbanization around Denver, Colorado. This duality is reflected in the Fallen World, but in many places along the Rockies, the Gauntlet is so razor thin -- or even absent -- that the Shadow and its spirit denizens bleed into the realm of mortals. In and around the Denver metropolitan area, odd fluctuations in the Gauntlet lead to frequent and temporary Irises, and this grand Mystery has been the source of study for quite some time.

    Some Mystagogues claim that these Irises open up not at random times or places, but somehow in response to other events in the region. Thearchs claim that these Irises may be used to their advantage to encourage Awakening among Sleepers. Many mages, regardless of their Order or Path, Obsess over their ability to gain power and influence in the region through their interaction with the Shadow.

    But mages aren't the only supernatural beings with a claim to the Shadow. The Uratha, or werewolves, claim this realm as their birthright and defend its natural order with tooth and nail. Some werewolves and mages create alliances, usually grudgingly or temporarily, and set aside their differences to stop a spirit invasion. Others are outright hostile and will attack other supernatural beings on sight. But many of the rest are cautious, choosing to study the other warily before creating unnecessary risk by inviting retaliation.

    In a city where danger can strike and Mysteries can be found at any time, across multiple realms, who's to say what's safe?

    Current Player Characters
    1. rwknoll - Bruiser (Thyrsus Arrow), U.S. Army Veteran on a journey of personal and spiritual discovery
    2. HaplessWithDice - Death Wolf (Moros Arrow), Awakened black sheep in a family of werewolves
    3. Hardwire99 - Bad Dawg (Obrimos Guardian), private detective seeking redemption
    4. Flinty - Marduk (Mastigos théarch), lawyer literally trying to overcome his demons
    5. wtaylorjr2001 - Dr. Luck (Acanthus Mystagogue), author making a comeback

    ----------------

    Table of Contents

    OOC Thread

    (Old group - Game no longer active)
    Prologue: "Ignorance is Bliss"
    Chapter 1: "Howl in the Night"

    ------

    Chasing Your Shadow
    Prologue: "The Watch Dogs"
    Chapter 1: "Quis Custodiet Ipsos Custodes?"
    Last edited by rwknoll; 09-13-2017, 11:02 PM.

  • HaplessWithDice
    replied
    Death Wolf
    Mage Sight: Peripheral | Conditions: none Spells: None
    Health: OOOOOOO | Willpower: 5/6 | Mana: 11/11 Defense: 4

    When the spell failed to form properly death wolf felt irritation build. He would not be bested by such a simple spell. The knowledge he was chasing would not outrun him. He speaks in high speech, firm in the knowledge that he was asking in concert to his Shadow Self. He would not be beaten by ignorance when a simple apprentice level spell stood between him and his objectives. Grasping this knowledge in his jaws should be easy, and he steeled himself, he would not be defeated, dissuaded, or turned back.
    Spell Details in post above
    Same 2 Reach.
    3 Death Arcana + 2 Gnosis +2 Shadow name, +2 High speech, +3 willpower

    dice roll
    Casting forensic gaze: 12d10h8 6

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  • HaplessWithDice
    replied
    Death Wolf
    Mage Sight: Peripheral | Conditions: none Spells: None
    Health: OOOOOOO | Willpower: 6/6 | Mana: 11/11 Defense: 4


    ​The Moros that morning had spent time offering to the totem of the pack into which he was born into, then to the personal totem spirit he had, giving an offering to his familiar Ashlyn. The wolf like spirit devoured the offering that sustained her power. He sat topless in the middle of his living room tracing the marks cut into his flesh gifts from the spirits, his Praxis cut into him to help him remember the spells as they were a part of him. The son of a shaman, a mage raised by werewolves. In some ways he was more feral than the others but that was what drew him to the arrow, and the arrow to him. There was a hunt, and he was needed. He sat amongst the trappings, fetishes, and tribal ritual tools. He holds up a bundle of sage and lets the smoke wash over him to purify him before he undergoes the rituals of purification that begin his day. Washing, dressing, grooming, shaving the practice of making himself ready to be the medium between the savage and the cultured. He dresses in his suite and sets his bola tie before walking down to meet the others right on time to pack into the small car. His spirit sister lingering near him, ready.

    After the long drive he is the last to get out of the car and moves over the land passing calmly. When he sees Jill's body his first thought is the worst case. Had a Uratha done this. "This could be bad." That sort of thing was natural but it could create friction between the two biggest powers in the area. He focuses his mind, and kneels down looking into the lifeless eyes, letting the flow of death pass through him. He was Death Wolf and he would make sure this woman's last moments were known.


    Forensic Gaze
    Death 1 - Knowing
    Primary: Potency (3) The mage can determine the state of a corpse. She determines the exact method of its demise as well as exactly when it died. For each level of Potency, the mage reveals contributing factors to the cause of death. For example, a man found burned in a car might have died from asphyxiation, but might have gotten that way because he was unconscious due to a head wound from crashing his car into a tree while driving drunk.
    +1 Reach: The mage can witness the final moments of the corpse’s life just leading up to death as though seeing through the corpse’s eyes. Each rank of Potency reveals a minute of time prior to the corpse’s demise.




    +1 reach (Spell Effect Above), +1 Reach Fast cast (3 Free Reach)

    Casting a Spell: 7d10h8 0
    Fug....Well that's what I get for showing up to the party late...

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  • wtaylorjr2001
    replied
    Doctor Luck
    Mage Sight: Peripheral | Conditions: Charmed, Steadfast| Spells: Exceptional Luck Potency 3, Ephemeral Shield
    Health: OOOOOOO | Willpower: 6/6 | Mana: 11/11



    Michael gets out of his car, his car that barely made it to the scene, and walked over to the others. He listens to what happened after he graciously received the spell protection. He looks at the house and asks everyone to wait for a moment. He focuses on creating an imago for postcognition over the entire house. He takes his time as he speaks the language of magic to make his spell easier. The spell he tries to cast is postcognition over the entire house so that he could look into the past and clearly see what could be seen. He hears others telling about the thinner gauntlet, and the dead body inside. Should the spell work the way he plans, he will see the past, like a movie in his mind, of each room in the house.


    Dr Luck spends 3 reaches for advanced scale, instant spellcasting, advanced duration
    postcognition = Gnosis 2 + Time 3 + High Speech 2 + Dedicated Tool 1 = 8 dice
    Postcognition advanced scale: 8d10h8 5


    He carefully searches the entire house's past, room by room. He hopes to get a look at the killer, or monster. He also hopes to get a clue as to where it is now if it is not still in the house. He realizes he is only searching with sight, not mage sight. That would take entering the house at present.
    Last edited by wtaylorjr2001; 10-10-2017, 08:12 PM.

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  • Flinty
    replied
    Marduk: Mastigos, Key-Bearer and Lictor of the Silver Ladder
    Mage Sight: Peripheral | Conditions: none | Spells: Ephemeral Shield Attainments: Goetic Awareness
    Health: OOOOOOOO | Willpower: 7/7 | Mana: 11/11

    A heavy knots forms in his stomach as he looks upon the devastation wrought upon this place, this home. People had lived here. He let's out a deliberate, slow breath as the spell fizzles and walls once again seperate his sight from the grizzly evidence of destruction insight. Here, in front of the houses intact facade, it looked allmost peacful if not for the unusual stillness. "The Gauntlet is thinner here, but not a spirit in sight. Let's be careful.", he hears Bruiser remark when he regains his composure. "At least not on this side of the Gauntlet. There is a woman inside lying in a pool of blood, presumably Ms. McCann, I'm fairly certain she is dead. Noone else is inside, except for a dog hiding under a bed on the second floor.", he says, with a sideglance at Bruiser, their resident dogwhisperer. "The place has been devastated. We may be looking at a murder and kidnapping here... but let's investigate before we jump to conclusions."

    He falls in line behind the Arrow and Guardian, both of them are unarguably better suited to a fight, if there was one. "I will check the Shadow for threats and evidence. Last thing we need is a murder spirit deciding to manifest on us out of nowhere."


    Marduk casts Exorcist's Eyes, Spirit 1 Spell, 3 free reaches
    reaches spent on: instant casting, advanced duration and seeing across the gauntlet.
    Yantras: High Speech and his dedicated tool in the form of a legacy yantra
    Paradox: none risked
    Spellfactors: Duration 3, Potency 3 (+2)
    Spellcasting: Gnosis 2 + Spirit 3 + Yantras 3 - Potency 4 => 4 dice => 2 successes


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  • rwknoll
    replied
    Marduk
    With even your novice knowledge of Space, you are able to craft a simple Unveiling spell to simplify the sights in front of you. Distance and location are illusions, so you pull back the curtain and choose to simply ignore them.

    The house is a cozy ranch-style home. In the back of the home near the kitchen, you see a set of French doors looking out to a large backyard, which leads up to the edge of the forest. The doors are smashed, with a large hole in the glass pane of one door. But that's not what draws your attention most readily. Lying on the ground near the kitchen sink, you see a woman, probably in her late 30s. It's hard to recognize many of her features because of the condition of her body. Large gashes extend across her arms, torso, and upper legs. She is resting in a pool of blood at an awkward angle, because her shoulder or back are likely snapped. Her mouth is slack-jawed, eyes staring at the ceiling. She is not breathing.

    The front foyer, dining hall, and stairwell leading up to the second floor have all sustained serious damage. Pictures and walls have large gashes through them in several parts of the home. A rocking chair in the living room is torn in two.

    A small Boston Terrier is quietly whimpering, hidden under a bed on the second floor. As far as you can tell, there is no one else in the home.

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  • rwknoll
    replied
    BRUISER
    Mage Sight: Active (Life, Prime, Spirit) | Conditions: None | Spells: Body Control, Speak with Beasts
    Health: OOOOOOOO | Willpower: 6/6 | Mana: 11/11



    Bruiser graciously accepts Marduk's offer for protection, and grins in reply. "Thanks," he offers genuinely. "Works for me. One less spell I'll need to maintain for now."

    At the scene, he again nods and lets Bad Dawg move towards the house first. He knows that the Querent is better at these sorts of puzzles, but he doesn't sit by idly. Bruiser briefly opens his senses to the Primal Wild and, since joining the Perfected Adepts, his enhanced connection to the Prime Arcanum. "Odd," he muses aloud, primarily looking to Marduk. "The Gauntlet is thinner here, but not a spirit in sight. Let's be careful." Frowning at the woods and the house, he silently unholsters his firearm and clicks off the safety, nodding at Bad Dawg.

    Anyone looking with Spirit Sight will see that the Gauntlet is currently strength 2, and that there are no spirits within the immediate vicinity in Twilight or Manifested. Bruiser will turn off Active Sight again to conserve time in Mage Sight this scene.

    Casting Speak with Beasts to gain a +3 bonus on Animal Ken rolls with dogs for the remainder of the scene.

    Primary Spell Factor: Potency
    Target: Self
    Potency: 3
    Duration: 1 scene
    Casting Time: Instant
    Yantras: Dedicated Tool (+1)
    Base Dice Pool: 2 (Gnosis) + 3 (Life) + 1 (Yantra) = 6
    Reaches: 3 free; 1 on PSF, 1 on advanced duration

    Paradox Dice Pool: N/A

    Spellcasting Roll: Speak with Beasts: 1 success.

    Rolling Presence + Animal Ken (with dogs specialty and 9-again trait from merits) + 3: Presence + Animal Ken: 0 successes. WTF!


    Bruiser holds his dog tags in one hand and silently presses his Awakened will on the world. As his spell settles, he "speaks" in a series of quiet barks and yips, "Follow me and be as quiet as possible. There might be danger inside."

    But Zeus' ears suddenly perk up, and without warning, he dashes towards the house. The dog barks and growls, as if calling for Bruiser and the cabal to follow. "I think I heard something! Let's go!"

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  • rwknoll
    replied
    Everyone
    You each strain your ears and scan the area, trying to listen or watch for anything that might seem out of the ordinary. That's when you notice that you don't see any movement or hear anything in the immediate vicinity. Despite the fact that you're basically in the middle of the woods, there doesn't seem to be any movement or ambient sounds at all, other then Zeus' quiet panting and sniffing at the ground.


    Bad Dawg
    You instinctively scan the scene with your Awakened Sight under ther purview of Matter. At a glance, you can see precisely how well your cabalmates maintain their weapons and how effective they might be in a fight. More importantly, by studying the interactions between compounds and materials, you observe structural damage in Jill's front door. Now that you look more closely, you can see that the solid wooden door is slightly ajar, and the wood immediately around the door knob and deadbolt is warped, as if kicked in.

    You take a deep breath in, and through the lens of Forces, you smell the crackle of ozone that indicates electricity still running through this home. Under the gaze of Prime, you see a glow of bright energy surround Bruiser's eyes as the other man studies the scene, an Attainment effect you've seen him use before. You see no other spells here except for those surrounding your cabalmates.

    You may make a Wits + Investigation roll as an instant action, with +2 from your Time Arcanum due to your Legacy Attainment.

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  • wtaylorjr2001
    replied
    Doctor Luck
    Mage Sight: Peripheral | Conditions: Charmed, Steadfast| Spells: Exceptional Luck Potency 5
    Health: OOOOOOO | Willpower: 6/6 | Mana: 11/11










    There were no blinds so when the sun came up, Micheal Korn woke up. The clock showed him that it was 4 am. He swung himself out of bed and stood tall. He took a deep breath. He began his daily rituals. When he was presentable he walked down the stairs of his apartment and tried to ignore the mouse running from one side of the room at the bottom of the stairs to the other. He made himself a breakfast of sausage, eggs and buttered toast. He was hungry so he wolfed the food down. He walked to the living room to begin his daily blessing. It would take three hours of chanting and spellcasting to bless himself for the entire day, but he would do it. It was practice.

    He spoke in the language of magic. Again and again he recited the ritual that would make him exceptionally lucky for 24 hours. He took his walking stick and tapped the ground while walking in circles until he felt a power coursing through him. It was the nature of luck that he wouldn't know if he succeeded or not. He would have to assume he did. He could almost feel the power of the spell coursing through him as if the imago of the spell fed him like a mother would feed a baby. After three hours he was tired. The spell was complete though. But the question he always asked was whether or not he was deluding himself. This was all so new to him.


    Each day Doctor Luck casts Exceptional Luck that will last the entire day. Its potency is 5 with 5 rolls at + 3 and Steadfast and Charmed condition, Occult is what I apply exceptional luck to.
    Primary Spell Factor: Potency
    Target: Self
    Potency: 5 1 for standard potency, 2 because Fate 3, and 2 from Spell factors
    Duration: 1 Day One reach and 2 Spell Factors
    Casting Time: Ritual
    Yantras: High Speech (+2) Shadow Name (+3) Dedicated Tool (+1)
    Dice Pool: Gnosis (2) + Fate (3) + Shadow Name (3) + Dedicated Tool (1) + High Speech (2) - Spell Factors (6) = 5 Dice
    Reaches: 2 Free Reaches: 1 Reach on Advanced Duration
    Spellcasting Roll:Morning ritual casting of Exceptional Luck: 5d10h8 0
    I apply the take 1 rule after I fail the ritual
    Dice Pool Gnosis (2) + Fate (3) + Shadow Name (3) + High Speech (2) - Spell Factors (6) = 4 Dice so it's over 0


    It didn't feel right the first time. The aura that he thought surrounded him, making him lucky, felt wrong in a very strong way. The three hour ritual may have failed. It would have been better if he had more experience but his gut feeling told him he failed. He would try again. He was not sure if he truly failed, but it wouldn't hurt for him to try again. For another three hours he walked in a circle chanting and tapping the floor with his silver walking cane. He got the same bad feeling. He could not do a third ritual. He would try to use an instant spell and if that failed, he would give up. He wasn't even one hundred percent sure he failed. Maybe he succeeded and this was what it was supposed to feel like. He kept going using instant spells until he felt it was right. It was as if the world was telling him he was a master of Fate, he felt right. He felt lucky.

    It is seven oclock and Michael begins to write. He has a movie in his mind that he translates onto the computer screen to that others can enjoy it. The more he writes, the more he enjoys what is written. It is an urban fantasy story of a young man who wakes up one day as a mage. The mage can shoot fire from his hands and turn invisible and so much more. He is sixteen chapters into the book, well over thirty thousand words. He long ago decided to self publish his work. He received a phone call and his writing session is cut short. He wanted to do two chapters today. He is a morning person.


    He applies the expression (writing) to his writing if that's OK.


    Michael, or Doctor Luck as he is known in the mystical world leaves his run down, roach and mouse infested apartment, climbs into his ancient volkswagon bug and drives to the cabal's meeting place. He got the text message as he was walking into the headquarters. The team mobilized and Doctor Luck almost got into a car that reeked of alcohol. He couldnt take the smell so he took his old car that was barely running. Jill and her daughter Sarah could need their help and the cabal was on its way.


    Wits + Composure: 6d10h8 3
    Last edited by wtaylorjr2001; 09-19-2017, 06:23 PM.

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  • Hardwire99
    replied
    Bad Dawg: Obrimos Guardian of the Vail
    Mage Sight: Peripheral | Conditions: none | Spells: none
    Health: OOOOOOO | Willpower: 6/6 | Mana: 11/11 (2)






    He awakes in his normal state after a night of drinking, his head ponding and his mouth feeling like it is filled with cotton. He is what you would call a functioning drunk, someone that drink almost continuously throughout the day and he has learned to deal with the side effects of that drinking. Where others would feel woozy after a drink he feels right, others would get a headache he never lost his. Whatever the effects the alcohol has it seems to be less for him. He can still drink excessively and feel what others feel it is just that he continuously has alcohol in his system.
    Oddly enough he actually gains mana after drinking as he is perusing an obsessive behavior from his legacy


    This morning is no different, before his feet even hit the floor he finishes of the small amount of rum in the bottle. Opening the mini frig to grab a cold beer, pops the top and then walks over to the bathroom to relieve himself. He gets dress in whatever doesn’t offend too much from the cloths on his floor. He goes down to the kitchen and grabs the container of Corned Beed Hash from the frig, adds a little sriracha and mustard then finishes it off. Living alone has its benefits as no one touches his stuff.

    Refilling his whisky flash he checks his messages and sees that there are several, one is from a Cabal member saying that there is trouble that we need to investigate. He grabs his gun and holsters in in his body holster and then puts the flask in his jacket pocket. So he gets into his car and goes over to where they are to meet.

    As the other mages open the door to the car they are hit with a wall of stench that reeks of alcohol and smoke, he rolls down the window to give then some relief. On the trip up there he isn’t to talkative and he does have the radio on. Anyone that rides with him knows that when he is listening to music while others are around means that he doesn’t want to talk. As they arrive on site he gets this odd feeling in the pit of his stomach.

    Wits + Composure: 6d10h8 3 Successes


    When the car comes to a stop he opens the door and pulls his gun.

    Let me take a look first, if something is wrong I don’t need you mucking up the evidence before I can check it out. As part of his Legacy Attainment he activates his Matter Mage site along with his Forces and Prime. He will start to check out the scene.

    What roll do you wish me to make to check out the place, I will roll that here when you let me know

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  • Flinty
    replied
    Marduk: Mastigos, Key-Bearer and Lictor of the Silver Ladder
    Mage Sight: Peripheral | Conditions: none | Spells: Ephemeral Shield Attainments: Goetic Awareness
    Health: OOOOOOOO | Willpower: 7/7 | Mana: 11/11


    The alarmclock started beeping at 7 am, as it does every morning, prompting Stephen to get up and shower and groom himself, followed by a short breakfast. Until 8 am he is done with his normal morning routine, as he is every day. His rigid attention to schedule may seem excessive to others, but a hale soul dwells within an ordered mind in control of itself. Afterwards Stephen slips into a robe of midnight black and dons a crown wrought of iron he keeps inside a trunk secured with a padlock. His face relaxes and goes blank for a moment, then adopts a serious expression.

    Marduk removes the rug in the center of his living room, revealing a black pentacle underneath. He picks up a piece of chalk and begins drawing arcane symbols entwining with the pentacle. Today he meditates on pride the downfalls it has caused him, drawing the appropriate Keys to focus his thoughts. Marduk then takes place in the center of the circle and begins to meditate, calling up memories of failure caused by overconfidence and arrogance. Images, thoughts, sensations and emotions of the past flick through his mind and he tries to assess them and more importantly his own failings calmly and objectivly.


    This is a daily ceremony he keeps up, serving as a legacy oblation and to refresh the use of his Goetic Awareness attainment now and then (it lasts for a week). Since his mana is full anyhow I suppose we can say his Attainment has been refreshed today. Through his Goetic Awareness Marduk sees and can speak to any Spirit or Goetia in Twilight, feels any Manifestation conditions and can sense when someone he perceives fulfills either his Virtue or Vice.


    About half an hour later he gets up, looses the crown and washes his face with clear water gathered from a brook up in the Rockies. He was proud of how far he had come, of his own ability, his own success. The Silver Ladder teaches its adherents that there is no such thing as hubris, that magic is humanities birthright. They are right, but the human mind is weak and easily turns the concept of right into a sense of false entitlement and complacency. He would have to ask Nemesis to witness his Rite of Castigation soon, a Key-Bearer could ill afford to let his pride swell so much. Just as he finished washing his face the phone rings. Victory. Leave it to the Witch to call at the best possible moment. he muses, thankful that his meditation was not disturbed. "Victory, what can I do for you?", he listens to her account of things. "Could be some sort of spirit that has slipped the Gauntlet... I'll look into it." He hangs up and ponders the situation for the moment. It's not the mystery that intrigues him, demons slip the gauntlet all the time, especially in Denver. But he will not abide one of them claiming a seven year old child. He deliberatly slows down his breathing for a moment to banish the anger in his heart. He will free the child because it is the right thing to do, not because an urge drives him. He's about to call the rest of the Watch Dogs when Bruiser rings him.

    Before everyone squeezes into the car he asks everyone to take a moment and join hands for a protective spell. "When we go out there we should be prepared. It could be a spirit that has made contact with Sally and even if there isn't, out there is Wolf territory."


    Casting Epehemeral Shield, Spirit 2 spell, 2 free reaches
    reaches spent on: Instant Casting, Advanced Duration, Advanced Potency, Protecting against physical attacks, Advanced Scale (the reach to affect werewolves etc has been erratad out and is now a defaul facet of the spell) -> 5 reaches
    Adding in Mind 2, so the spells protection also extends to Goetia
    Yantras: Dedicated tool (bringing down paradox), High Speech)
    Paradox: (containing) 3 reaches over my free limit, thus 3 dice, brought down to a die via dedicated tool : 1 success
    Wisdom roll to contain: 6 successes (no boni on exceptional containment rolls afaik)
    Spellfactors: Duration 5 (Primary, +2), Potency 1,
    Spellcasting: Gnosis 2 + Spirit 3 + High Speech 2 - 4 (Duration +2) + Willpower 3 = 6 dice => 2 successes

    Everyone in the Cabal now has an Ephemeral Shield protecting them from Supernatural Powers or physical attacks by Spirits, Goetia or beings partly that such as Spirit Claimed or Werewolves.
    Duration is one year, the Spell has a dicepool for clashes of wills of 10 (Gnosis 2 + Spirit 3 + Duration 4 + Advanced Potency 1).
    Marduk takes one point of resistant bashing damage, I assume it will be healing during the car ride, so I didn't write it down in the header, please correct me should I be wrong.

    In order to refill the willpower point spent on the spell, Marduk will in the aftermath quickly use the Clear Thoughts rote on himself.
    Mind 3 Spell, rote so 3 free reaches.
    reaches spent on: Instant Casting, Restoring a point of Willpower.
    No paradox risked.
    Yantras : Highspeech, Rotemudra
    Spellcasting: Gnosis 2 + Mind 3 + Rotemudra 4 + High Speech 2 = 11 dice => 3 successes



    Paradox seeps into the spell as he extends himself too far, but he commands it to stay away from the supernal truth he is weaving, intersecting his own soul as a shield between the spell and the Abyss. A slight trickle of blood drips out of his nose as the Abyss rakes his body. He squints in pain for a moment, then reasserts his composure and wipes away the blood with a tissue.

    As they arrive at Jill's place he feels the tension in the ear. He lets the arrows get out first and uses the Time to build a quick Imago, removing the obstacles from his vision as he takes a look around.


    Casting The Inward and Outward Eye, Space 1 Spell, 1 free reach
    Reach spent on instant casting
    Yantras: Dedicated Tool, High Speech
    No Paradox risked.
    Spellcasting: Gnosis 2 + Space 1 + High Speech 2 + Dedicated Tool 1 = 6 dice => 3 successes

    Marduk can see everything in the area wether it is hidden behind and obstacle or not. Basically everything within the range of his normal vision and in a 360° degree angle.

    Rolling for Perception :
    Wits 2 + Composure 3 = 5 dice => 1 success



    Last edited by Flinty; 09-14-2017, 03:16 PM.

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  • rwknoll
    replied
    BRUISER
    Mage Sight: Peripheral | Conditions: None | Spells: Body Control (Potency 3, 1 day)
    Health: OOOOOOOO | Willpower: 6/6 | Mana: 11/11




    Like on most days, Bruiser wakes up early for physical training, meditation, and practice of the arcane arts. Since initiating into the Perfected Adept Legacy, John had moved to a communal living area for Monks outside of Denver. He had given up most of his belongings, although they'd have to take his cell phone out of his cold, dead hands. It had been a hard adjustment at first, but he quickly learned that the solitude at the monastery influenced the resonance in the area and generated Essence that attracted spirits of calming presence and peace.

    Getting up early for PT had never been a struggle for Bruiser, and it wasn't today, either. He allows the physical movement to become a metaphor for the chi coursing through his body, and chants in High Speech to further reinforce the movement of energy. Bruiser picks up his staff and beins to make a series of striking motions, flowing through the weapons katas as he was beginning to learn from the other Monks here.

    I'll cast Body Control for the day on myself, granting slowed heart rate, breathing, and metabolism; +3 initiative; eliminating body odors; and increased natural healing rate (1 bashing damage per minute).

    Primary Spell Factor: Potency
    Target: Self
    Potency: 3
    Duration: 1 day
    Casting Time: Ritual
    Yantras: High Speech (+2), Path tool (+1)
    Base Dice Pool: Gnosis (2) + Life (3) - Spell factors (-2) + High Speech (+2) + Path tool (+1) = 6.
    Reaches: 2 free reach; 1 reach on advanced duration, 1 on changing primary spell factor.

    Paradox Dice Pool: N/A
    Release/Contain: N/A
    Roll for Paradox: N/A
    Roll for Wisdom: N/A

    Spellcasting Roll: Body Control: 1 success.


    After receiving the information about Jill and the possibility of a new Mystery to pursue, Bruiser texts or calls the rest of the cabal and arranges to meet up with them. He brings Zeus, his trusty partner, along as always. He scratches Zeus' head behind his ears, and the dog wags his tail happily as he sticks his head out of the car's window.

    Once they arrive at Jill's home, Zeus whines quietly and his ears perk up. Bruiser tenses, studying the area closely. Channeling the chi within his body, he heightens his vision and hearing, trying to pick up on what Zeus seems to be sensing.

    I'll activate my Perfect Senses Legacy Attainment to give +3 automatic bonus on perception rolls, and maintain concentration for now to keep the effect active.

    Wits + Composure + 3: 2 successes.
    Last edited by rwknoll; 09-14-2017, 06:48 AM. Reason: Typos

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  • rwknoll
    replied
    Chapter 1: "Quis Custodiet Ipsos Custodes?"

    Everyone
    After completing your morning rituals, routines, and preparations, you get into Bad Dawg's 2008 Hyundai Sonata and head out for a scenic drive west out of Denver. Jill's country home is about 20 or 30 miles west of the city, close to the Golden Gate Canyon State Park. You tried calling Jill before you left, but Victory already warned you that she has spotty cell phone service and a bad habit of not answering her home phone consistently, so you weren't surprised when she didn't answer.

    After a relatively uneventful drive out to the rural Denver countryside, you pull into the driveway of Jill's home and notice that something feels wrong. You can't quite put your finger on it, and it's not supernatural by nature -- this isn't something you sense on your Periphery. But you feel uneasy as soon as you turn off the car engine and step out of the vehicle.

    Time for your first rolls!

    First, I'd like everyone to include in their first post a description of what you would do in the morning before gathering with the cabal. Assume that you left Denver around 10 am. For any spells you would have active, please make a roll for the spell as usual (see the OOC thread for some info about posting and rolling conventions).

    Second, please roll Wits + Composure for a perception roll, remembering to take effects of merits and spells as usual for perception rolls.
    Last edited by rwknoll; 09-14-2017, 06:46 AM.

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  • rwknoll
    replied
    Prologue: "The Watch Dogs"

    When you Awakened several months ago, your world was turned upside down. Without knowing how or why, you pushed through the Lie and glimpsed Supernal truth. You traversed the Astral Realm and beyond, and your soul soared. No one who survives that trip returns the same as when they departed.

    It wasn't long before another mage crossed your path. For some, like Marduk and Bruiser, it took only hours or days before another mage found you. When you look closely enough and follow the signs, newly Awakened mages are a blazing beacon of change. For others, like Dr. Luck, you had to take matters into your own hands. Or maybe you were first exposed to the harsh reality that there are even stranger things to roam the world than Supernal magic, like what Bad Dawg or Death Wolf saw.

    Single whispers can bring empires crumbling down. One spark can set the world on fire.

    That mage taught you about the Supernal realms, the Paths, and Arcana. Then you were introduced to the Pentacle, indoctrinated into the Order that matched your arcane vocational aspirations. You might have heard whispers now and then of another Order, the Seers of the Throne, a cult of mages bent on destroying the world, or so you were told. The conversation never lingered there.

    Some of you pushed further, stretched your soul, crafted it to suit your whims until it shaped your entire experience of magic. And thus you joined your Legacy, your brotherhood.

    For having Awakened only months ago, you have exceeded all expectations. You have a burgeoning reputation in the Denver Consilium for success; some have whispered rumors that you are Destined for greatness. And so it was only natural that your mentors encouraged you to form bonds of friendship and trust, to create a cabal of like-minded sorcerers so that you could pursue your own Mysteries and agendas.

    You are the Watch Dogs. You listen, you search, and you hunt for Mysteries.

    But something is changing in Denver. There's a sense of unease palpable in some places within the Shadow, and even in the Fallen World. Some of the more grizzled mages in your Orders are looking to the stars, their crystal orbs, and dreams, and seeing foretellings of death. The Uratha, the werewolves, growl and become increasingly intolerant of Supernal magic in their territories.

    This morning, Marduk was contacted by a fellow théarch and colleague, an Acanthus by the name of Victory, with a possible lead on a developing Mystery worth exploring. One of her contacts, a Sleepwalker retainer by the name of Jill McCann, has an adorable 7-year-old girl, Sally, who enjoys art. Sally has suddenly started drawing pictures of "mommy, me, and my secret friend" -- with pictures including a vague, non-humanoid shape that Sally says can "do things while hiding and talk in funny languages." Around the same time, Bruiser heard from his mentor, Alexandros, with reports of unusual surges of ley line energy in the area where Jill lives, a rural community about half an hour west of Denver.

    The cabal agrees to travel out to Jill's house, squeezing into Bad Dawg's Sonata and taking a brief excursion out of town. But when you pull up to Jill's house, you can already tell that something feels wrong...

    You are the Watch Dogs. But what are you watching for now? And who, or what, might be watching you?
    Last edited by rwknoll; 09-14-2017, 06:45 AM. Reason: Typos

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  • Thorbes
    replied
    Ouroboros Ophis
    Active Sight (Death, Life, Matter)
    | Active Spells: Exceptional Luck, Ephemeral Shield (Potency 1, 1 Month), Body Control (Potency 3, 1 Week)
    Health: OOOOOO | WP: 5/6 | Mana: 9/10 | Wisdom: 7 (Understanding)
    Conditions: Charmed, Steadfast, Inspired 1x(9-Again) | Tilts: None

    "Son, I need you to do something if you think you can handle it. Do you think you could look into the past to see exactly what happened here, and perhaps where the attacker went? I understand if you are weary to see this horrible scene, so I will not press the issue, but it will be a great help"-he says to Dr.Luck, helping him stand up-"I will take a look trough the house, be careful"-he pushes Mana into his pattern, activating the Life Attainment that reinforces his skin and hones his reflexes and goes searching, following the trail of claw marks.

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