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[OOC] (Promethean: The Created 2E) Muddy Waters

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  • Arcanist
    started a topic [OOC] (Promethean: The Created 2E) Muddy Waters

    [OOC] (Promethean: The Created 2E) Muddy Waters

    Muddy Waters

    Winnipeg the ruin, Winnipeg of the haunted past,
    Winnipeg of murder and flames.
    Winnipeg of cold and death,
    Winnipeg of the hopeless,
    Winnipeg the doomed.
    –Jonathan Ball, Preface to The Shadow Over Portage and Main

    Once upon a time, it was marked ‘Chicago of the North’ and it was supposed to be the first city in North America to hit a population of a million, but it was eaten out by corruption, and then crippled by the following strikes. It’s a patchwork city, cobbled together from the corpses of several others, and assembled around the beating heart of three mighty rivers. It’s the Heart of the Continent, born in bloody revolution, and steeped in fire and blood ever since.

    It is a city of extremes.

    Extremes in temperature, extremes in relationships, extremes in arts.

    It has been called the most generous city in Canada, and also its most racist.
    It is home to fatalistic visionary artists who never get their careers off the prairie ground.
    Locals can’t wait to get out of here, and visitors don’t want to leave.

    You can make one thing into another in Winnipeg, and that’s true alchemy.

    Current Player Characters
    1. @Caladiru : Earth Crisis/Earth-Dies-Screaming/Earth, Recovering Centimanus
    2. @Wormwood : Mark 5, Hero with an ‘F’ in good

    Created Winnipeg
    The ‘Peg is, in many ways, a typical prairie city, a place of flat land and several rivers, the Red, the Seine, and the Assiniboine. Unfortunately, given the occasionally violent atmosphere of the city, more than one body has ended up in the muddy waters that the city is named after. For those who care to look, you can find gorgeous Chicago style and neoclassical architecture; however some spectacular postmodern buildings make occasional appearances in the cityscape.

    Everyone knows everyone in Winnipeg, fitting the Canadian stereotype of small, tight-knit population centers. If you say that you know someone in Winnipeg, a local speaking to you stands a good chance of knowing them. In an average city of this size, there’s six degrees of separation. In Winnipeg there are only three. This means that word travels fast, and that any secrets that stay that way are because of a fierce sense of commitment and loyalty… or by the truly bizarre atmosphere in the city.

    Winnipeg is almost oppressive in its gothic supernatural airs and elemental, Lovecraftian, meteorological harshness. But more than that, a feeling of the uncanny, of the inhuman, lies over the city, stretching back as long as anyone can tell. In the first few decades of the 20th Century, it was the home of many prominent spiritualists, so much so that Arthur Conan Doyle came to visit them, and Henry Houdini came to discredit them. It’s rather telling that neither individual spoke much about what they experienced. To this day, the city is a haven for mediums and psychics of all stripes.

    Everyone has a ghost story of some kind or another, and most major landmarks in Downtown Winnipeg are mentioned as being at least casually haunted. The Spirit Woods in the South End of the city are full of carvings that may or may not provide homes to beings of the Hisil, and one massive statue made from a dead tree named Mhitik appears to be both powerful and inhabited.

    Over the past several years, more and more Prometheans have decided to make Winnipeg a stop on their Pilgrimage. The mosaic of cultures, the presence of vibrant arts and culture instillations, and the Canadian Museum for Human Rights, has made it a veritable lab for learning about as many possible facets of humanity as you can.

    Points of Interest
    The Manitoba Legislative Building is a masterwork of neoclassical architecture that was built using extremely precise occult geometry from several traditions, and is adorned with symbols from several different cultures- Greco-Roman, First Nations, Egyptian, and Roman Catholic -every single fixture and quirk in the building was chosen with symbolic intent, and to those in the know it positively glows with power. There are Athanors scorched into those stones. Decoding the building could unlock alchemical secrets untold.

    The Exchange District is a hub for artists, gourmands, and coffee connoisseurs. Once, it was the economic heart of the city, and now it is the cutting edge for arts and culture. Old vaulted passages of horse and carriage hide extensive Pilgrim marks, and the local graffiti artists have taken to using alchemical symbolism in their tags.

    The Fort Gary Hotel was built on the old grounds of Upper Fort Gary and is considered the most haunted building in the city.

    Elysium Social Club is the premier vehicle for Goth and EMB entertainment in Winnipeg. They regularly sponsor and host performances at different venues throughout the city, and those who know even the littlest bit about the supernatural get a kind of adrenaline rush from attending. Never know when one of the Kindred will come wafting out of the crowd.

    Elements Curiosity Shop is an occult bookstore mere steps away from the University of Winnipeg campus. Its owner is known for being able to pull strings and introduce customers to people a little more… involved than your run-of-the-mill psychic.

  • Caius Wickersham
    replied
    Not to mention that I just got started and Caladriu been leaving me hanging for almost four months here.

    Leave a comment:


  • Arcanist
    replied
    Hey, just saw this now. I'll have to consider where/if I can pick the story back up. I love this setting and I love these characters, but I'll have to see if I can commit the time to Storytell and to play in a PbP game or two.

    Leave a comment:


  • damocles23
    replied
    Well consider it having at least one more player. Wouldn't mind to solo until you find some more.

    Leave a comment:


  • Wormwood
    replied
    Originally posted by damocles23 View Post
    Are you willing to take another player or is this closed?
    atm the game seems down. wouldnt mind it seeing come back to live, though.

    Leave a comment:


  • damocles23
    replied
    Are you willing to take another player or is this closed?

    Leave a comment:


  • Wormwood
    replied
    I'll wait for the other posts to drop first, need to think on Mark 5's response to that.

    Leave a comment:


  • Caladriu
    replied
    I'm on spring vacation right now, but I'll be able to post tomorrow I think. Sorry for leaving Basil hanging!

    I actually had a dream about this game last night! It was like a Victorian or Weimar era setting where we were henchmen of a human mesmerist, kinda Doom Patrol meets Cabinet of Dr. Caligari. I'll have to remember that, it's a good premise for a Promethean game.

    I specifically remember trying to figure out how Adonis was charging the talk-to-humans-at-parties and deal-with-supernaturals Alembics at the same time. It's good to know the weird structure of Promethean powers is imprinted on my subconscious.

    Leave a comment:


  • Arcanist
    replied
    Wormwood Caius Wickersham Caladriu Haberdasher ArchonAres here's a proper update for you! One of the lovely things about Azothic Radiance as written? At your current power level you can be almost half a city away and still be vaguely aware that you're near one another. There's something really comforting about that which appeals to me, distant intimacy, knowing that someone familiar (or at least someone who could understand) is relatively nearby and able to be found if you want to seek them out.

    Leave a comment:


  • Arcanist
    replied
    A little bit of an update for Wormwood. Don't worry ArchonAres Caladriu and Caius Wickersham I'm thinking of ways to drop you in on delicious, delicious plot and some lovely weirdness. But Mark 5 is in for an... interesting time. You spend enough time downtown in Winnipeg, and you get an idea of which bars to avoid. They're among the oldest bars. The prohibition bars. Old speakeasies. Bars where people on the edge have a habit of setting in to roost. They're also, statistically, the bars where you're most likely to get stabbed. Or shot. Or bottled. Or have someone who's drunk and pissed off stumble out into the street to cause trouble.

    The bus stop I use to get home from work is just around the corner from a bar that was, once upon a time, Winnipeg's earliest movie theatre. It's significantly less glamorous now. On one occasion, two guys stumbled out into the street to get into a brawl involving a belt and a bike lock as weapons. Another time there was a fight where a roadwork sign was used as a bludgeon. That's sort of just the way it goes in Winnipeg. Areas people feel almost completely safe and isolated from danger are literal street corners away from spots people feel are extraordinarily dangerous.

    Leave a comment:


  • ArchonAres
    replied
    So I was thinking about how to get Scout back into the story for a bit, and I finally realized that Scout is terrible at 'people'. Adonis, however, was good at them, and he is pretty okay with owing Adonis a favor for helping him with that.

    Leave a comment:


  • Wormwood
    replied
    np, just wanted to let you know =)

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  • Caius Wickersham
    replied
    Oh, oops. Chalk it up to late night fatigue.

    Leave a comment:


  • Wormwood
    replied
    Sure. I'm fine with that, gonna Post today.

    Caius Wickersham Mark 5 isn't at the Garden, Caius^^" Earth uses they to refer to themselves.
    Last edited by Wormwood; 03-03-2018, 07:36 AM.

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  • Caius Wickersham
    replied
    I'm going to jump in with Earth at the garden if that's all right with everyone.

    Leave a comment:

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