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  • Originally posted by Charlaquin View Post
    That... sounds like a bad idea. D&D has never been a PvP game, and 5E is arguably less of one than 3E, if probably more so than 4E (where the PC/NPC/Monster split is stronger). To say nothing of all the balance problems making the issue worse. Pre-generated characters might at least help ensure that it'll be a test of in-game tactics rather than character-building. I could see some sort of competitive play where two teams compete for who can get through a dungeon faster and more efficiently, but this feels like a square peg/round hole situation.

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    • Double post!
      Last edited by nofather; 10-17-2018, 12:14 PM.

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      • They have done organized games before, though, where people get points for 'how well' they do premade adventures. Between this and pregenerated characters it doesn't seem like PvP would be too hard.

        5e is probably the better place to do it, since you sort of culminate all the weird modifiers into advantage or not.

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        • It just seems like such a strange choice to me. For one thing, they seem really late to the esports bandwagon. It feels like something an out-of-touch Hazbro suit would have suggested. “Hey, esports are big, aren’t they? Let’s get in on some of that money.” And then 5e seems like totally the wrong system for it, because combat is so streamlined. I could have understood it with 4e, which was very tactical and “videogamey,” or like, AD&D with its wargaming roots. Even 3e has more tactical combat than 5e. At least if they were doing the old school D&D tournament style where teams play through a dungeon and get scored on their performance I would have understood it, but 5e is the last game I would expect to see trying to imitate MOBAs with.


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          • Yeah, this is just a gimmick to advertise their game. It's definitely kind of weird but whatever. Still with this we're one step closer to the X-Crawl world.
            Last edited by AnubisXy; 10-17-2018, 04:56 PM.

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            • Who knows, maybe this will turn out to be the best thing to happend to tabletop roleplaying in years, making others follow in WotC's footsteps.

              I for one am looking forward to the MLG PRO montage videos made based on competitive play of World of Darkness games.

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              • I am very amused that after a decade of people comparing 4E to a video game, it's the "traditional" and "iconic" 5E that's going to become an e-sport.

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                • I do think there’s potential in the idea of a tabletop MOBA. I just don’t think D&D 5e is the right game for it. 4e would have been a much better fit. Ideally though, you’d want to design s new ruleset specifically for that purpose. And at the end of the day you might have something that looks more like a board game or a tactical minis game than like a traditional RPG.
                  Last edited by Charlaquin; 10-18-2018, 11:16 AM.


                  Onyx Path Forum Moderator

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                  • Originally posted by Morty View Post
                    I am very amused that after a decade of people comparing 4E to a video game, it's the "traditional" and "iconic" 5E that's going to become an e-sport.
                    For added laughs toward the "4e looks like a video game!" comparison, the video game that 4e resembles is Overwatch, which came out a long time after 4e's end run.

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                    • Originally posted by Saur Ops Specialist View Post

                      For added laughs toward the "4e looks like a video game!" comparison, the video game that 4e resembles is Overwatch, which came out a long time after 4e's end run.
                      Gotta say, I don’t see the resemblance to Overwatch.


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                      • Originally posted by Charlaquin View Post

                        Gotta say, I don’t see the resemblance to Overwatch.
                        It's mostly in the character roles and cooldown-based balance (Overwatch having combined the Controller and Leader into a general Support role). At the end of the day, of course, 4e still doesn't resemble a video game; it's just D&D where everyone has a caster-like resource management game.

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                        • Originally posted by Saur Ops Specialist View Post
                          It's mostly in the character roles and cooldown-based balance (Overwatch having combined the Controller and Leader into a general Support role). At the end of the day, of course, 4e still doesn't resemble a video game; it's just D&D where everyone has a caster-like resource management game.
                          Oh, gotcha. Yeah, WoW was the game the cooldown-based resource management was compared to at the time. As though D&D hasn’t been using cooldown-based resource management from the beginning. 4e just sped up some of the cooldowns and gave them to everyone.


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                          • I'm not interested in the esport thingy. Generally, I'm not interested in watching other people doing things. I'm not even watching HEMA tournaments, aside from a cursory glance now and then to see where the technical level is in the top of the community and how the fencing looks like, but that's very minimal. I don't watch wargame streams, or tournaments either. The whole rpg stremaing business eludes me totally. So, it's inconsequential for me, to say the least.


                            On the other hand, the whole Ravnica thing concerns me. Not particularly that MtG settings are getting D&D books, I have no problems about that, surely, there are people who will be extremely happy to read more about them and play on them and MtG is a big IP. However, it concerns me, that it's happening in the face of how WotC's treating D&D's own settings,w hich is just abysmal in my eyes.


                            If nothing worked, then let's think!

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                            • Update to D&D sports: Apparently WotC never had anything to do with it, it was put together by DnD Beyond and Encounter Roleplaying. And they’ve been real quick to change the name from DnD Sports to RPG Sports. Ostensibly because of how much interest they’ve seen on social media for the concept to expand outside of D&D, but I’d wager it’s really because Hazbro’s lawyers told them to.


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                              Going by Willow now, or Wil for short. She/Her/Hers.

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                              • As unsuited as D&D is to PvP esports, most systems I can think of are suited worse, not to mention that they have nowhere near the view-generating brand recognition. So yeah, I'd say that's likely.

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