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  • Originally posted by atamajakki View Post
    I just hope they steal 4e momster design.
    Me too! 4e’s monster design was probably the best part of the Edition, and it seems like even folks who don’t like 4e liked it. Some of the stuff they’ve hinted at about monsters has sounded very 4e-like, so I’m cautiously optimistic about that.


    Onyx Path Forum Moderator

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    • The new spell rules look... pretty good. As good as they can while still clinging to spell slots. But I find it very telling we saw concrete examples here and only vague promises about skill and proficiencies.

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      • Used to play Pathfinder quite a bit and all this news about 2nd edition has really rekindled my interest in the setting so I've been coming up with character concepts in my spare time while I wait for more details.

        Gnome Alchemist looks fun so far while also being quite a change from the race / class combos I generally pick.

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        • I’ve got a friend who swears up and down that Warforgd and Quori are in MToF. I refuse to get my hopes up.


          Call me Regina or Lex.

          Female pronouns for me, please.

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          • Currently been rekindling my interest in Original D&D, AKA Zero Edition, all thanks to Dungeon Crawl Classics.

            I love the blend of Swords & Sorcery, traditional fantasy, and good ol' fashioned 1970's gonzo pulp sci-fi weirdness found in that edition.

            I do own two retro-clones of 0e, Full Metal Plate Mail (a near-identical replica of the original boxed set) and White Box Fantasy Medieval Adventure Game (a more modernized yet still simple clone) and I am thinking of buying the PDF's of the original material from DTRPG in the near future. I'll buy the core boxed set, along with all four supplements and maybe even Chainmail as the PDF's themselves are fairly low-priced.

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            • Originally posted by atamajakki View Post
              I’ve got a friend who swears up and down that Warforgd and Quori are in MToF. I refuse to get my hopes up.
              Unfortunately (but unsurprisingly), your friend is wrong. According to the Fantasy Grounds preview, the only PC races getting covered are dwarves, elves, gith, gnomes, halflings, and tieflings. I suppose it's still possible they could be in there as monsters.


              Onyx Path Forum Moderator

              My mod voice is red. I use it so you know when I'm speaking in an official capacity, not as an indication of tone.

              Going by Willow now, or Wil for short. She/Her/Hers.

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              • They spelled githzerai wrong, the first time at least. Always liked them but races translate weirdly from antagonists to PCs. A race of red dragon enslaving illithid killers doesn't seem like it would have anyone level 1.

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                • Originally posted by nofather View Post
                  They spelled githzerai wrong, the first time at least. Always liked them but races translate weirdly from antagonists to PCs. A race of red dragon enslaving illithid killers doesn't seem like it would have anyone level 1.
                  It’s an interesting conundrum. On the other end of the spectrum you’ve got low-level monsters being too weak to fit the PC race mold - like goblins or kobolds. Personally I’m not bothered by PC versions of monster races being buffed or nerfed compared to their monster manual counterparts. But a lot of people can’t stand it. Ultimately it comes down to if you prefer PCs and NPCs to play by the same rules or not.


                  Onyx Path Forum Moderator

                  My mod voice is red. I use it so you know when I'm speaking in an official capacity, not as an indication of tone.

                  Going by Willow now, or Wil for short. She/Her/Hers.

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                  • Just wrote the first chapter of some D&D fan fiction on my new AO3 account, if anyone is interested in reading it.

                    https://archiveofourown.org/works/14...pters/33157407

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                    • Originally posted by Charlaquin View Post
                      Unfortunately (but unsurprisingly), your friend is wrong. According to the Fantasy Grounds preview, the only PC races getting covered are dwarves, elves, gith, gnomes, halflings, and tieflings. I suppose it's still possible they could be in there as monsters.
                      Those are just the full chapters, I assume the Bestiary is where the surprises will be.

                      Also, super curious about those smallfolk chapters!


                      Call me Regina or Lex.

                      Female pronouns for me, please.

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                      • I hope I am not opening up a can of worms with this question, but I do feel inclined to ask you all this question that has been bugging me for quite some time.

                        Do you guys allow guns in your D&D games? Personally, I have no problem with primitive black powder guns (arquebus, musket, etc.) in D&D, as they were a part of Renaissance warfare, although more modern repeating firearms simply don't fit the feel of D&D in my book. However, I can understand why one wouldn't have guns in their D&D games at all.

                        As for weapon proficiency, I would consider firearms to be a simple or at most, martial weapon given the fact that firearms replaced bows and swords on the battlefield because they were so easy to learn how to use efficiently, especially in mass. But I would also make guns extremely expensive and chances are a Level 1 character would not be able to buy an arquebus or musket at the start of the game with their starting gold.

                        Rather than go out of the way to make a special Gunslinger class (like Pathfinder did), I would make Fighters and Rangers proficient in most guns, and Rogues proficient with pistols. Paladins and Monks refuse to carry firearms due to their strict codes of honor. Clerics and Druids would have religious prohibitions against using guns. Barbarians generally come from cultures inexperienced with black powder weapons, while Wizards and Sorcerers don't start out proficient with firearms for the sake of gameplay balance (although I am not opposed to a Wizard or Sorcerer learning how to use firearms as they level up).

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                        • for me it would depend entirely on the setting, personally i have a love of fantasy that has guns, anything from early muskets and arquebuses, to the guns of the late 1800s, bolt action rifles, revolvers and the like, all depending on setting, nothing fully automatic, and if i was running a more dark age setting - no guns at all.

                          in dnd 5e guns are martial weapons, stated in the DMG, and i would allow any class that can have martial weapons to have them assuming the setting allows them, a subclass though would be useful for doing special things with guns, and i can see specialisations for fighters and rangers using them.

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                          • Yeah, I have no problem with them on their own. Just depends on the setting. I don’t think guns would be at all Out of place in, say, ravenloft. I wouldn’t want to use them in, say, darksun.


                            Onyx Path Forum Moderator

                            My mod voice is red. I use it so you know when I'm speaking in an official capacity, not as an indication of tone.

                            Going by Willow now, or Wil for short. She/Her/Hers.

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                            • I don't see much of a thematic issue with them, depending on the setting. But rules-wise, early firearms run into the same problem as crossbows - a single shot is soon going to become worthless, but firing them rapidly is even more ridiculous than doing it with crossbows.

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                              • Generally I think having firearms in a sword & sorcery setting can more trouble than its worth in terms of mechanics and poking holes in the setting. Also, if they are supposed to be rare and expensive you may want to classify them as an exotic weapon rather than give most classes proficiency with them.

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