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  • Charlaquin
    started a topic The D&D thread

    The D&D thread

    There are a fair few of us on the forums who play D&D and/or Pathfinder, so I figured rather than continuing to occasionally take over the general Games Discussion thread, I’d start a separate thread for discussing D&D. Discussion of other fantasy RPGs is of course welcome as well.

  • geeklord1
    replied
    Originally posted by ElvesofZion View Post

    I have that book! I have never used it though.
    It's got some neat setting stuff. I'm picking and choosing stuff from it and the original 1E Greyhawk box set

    Leave a comment:


  • ElvesofZion
    replied
    Originally posted by geeklord1 View Post
    So, I was doing research for my game and started reading some of the old Greyhawk stuff and I came across the Living Greyhawk book for 3.0/3.5. Anyone else ever read this one?.
    I have that book! I have never used it though.

    Leave a comment:


  • Charlaquin
    replied
    Originally posted by geeklord1 View Post
    So, I was doing research for my game and started reading some of the old Greyhawk stuff and I came across the Living Greyhawk book for 3.0/3.5. Anyone else ever read this one?
    I just found the ambition interesting. If you live in X state or country your character is playing in Y region of Greyhawk. Conceptually that's kind of cool, however it's weird that if you play anywhere that isn't your homeland you take a penalty (and if you move you either have to change your character's homeland or take that penalty for forever).
    No real point here. Just found that whole system neat regarding the history of organized play.
    4e had a similar living forgotten realms organized play system. I don’t think it had the penalty for playing outside your character’s homeland though.

    Leave a comment:


  • geeklord1
    replied
    So, I was doing research for my game and started reading some of the old Greyhawk stuff and I came across the Living Greyhawk book for 3.0/3.5. Anyone else ever read this one?
    I just found the ambition interesting. If you live in X state or country your character is playing in Y region of Greyhawk. Conceptually that's kind of cool, however it's weird that if you play anywhere that isn't your homeland you take a penalty (and if you move you either have to change your character's homeland or take that penalty for forever).
    No real point here. Just found that whole system neat regarding the history of organized play.

    Leave a comment:


  • Second Chances
    replied
    Hey, I actually wrote something Planescape related... for fun! Get ready to learn about the most obscure made-up Egyptian deity ever.

    Leave a comment:


  • geeklord1
    replied
    Started the Sunless Citadel for my work group. They've all been getting into their roles nicely. We agreed to do Greyhawk and I'm going through some old 1st edition books to get the setting right

    Leave a comment:


  • nofather
    replied
    Originally posted by Morty View Post
    I think that's about it for a quick rundown. The rules are available for free, last I checked.
    Thank you for the abbreviated version, I'll check them out but I really appreciate your post.

    Leave a comment:


  • Morty
    replied
    Originally posted by nofather View Post
    Can someone sum up the changes to Pathfinder going into 2e? I've heard such things as 'They made it like DnD4' which seems like it would be a pretty drastic change.

    Did they just try tightening up the mechanics and allowing for more modular character options? I stayed away from the playtesting posts because I was more interested in the finished product. And apparently it's coming out in August (so I've seen the page, races to ancestries (nice change) addition of goblin, etc).
    There are some changes that resemble 4E to a degree, but to say "they made it like D&D 4E" is pretty inaccurate. But it's not really just tightening the mechanics and more character options.

    Character progression is based a lot more on feats now. Every level you get a class feat, skill fear or general feat. Most class features were rolled into class feats. Spellcasters get spells as well, while non-casters don't get anything equivalent (big surprise). There's some previously-generic feats that are class feats now, like dual-wielding.

    Skill feats are, well, feats bound to certain skills. You can take them if you have the appropriate level proficiency. There's no skill ranks anymore, just proficiency levels. Rogues get more skills and advance more quickly in them.

    The math is weirdly bound in that almost everything scales with your level, kind of like 4E - this is probably the biggest 4E-ism that in PF2E really. The difference between a skilled and unskilled character of the same level tends to be marginal.

    Magic items have been iterated on so many times I've lost track. The playtest has tried various means of limiting characters' use of magic items. The stated goal was to prevent people from using wands of CLW to heal, apparently.

    I think that's about it for a quick rundown. The rules are available for free, last I checked.
    Last edited by Morty; 06-02-2019, 02:00 PM.

    Leave a comment:


  • LostLight
    replied
    So in last week's game session, me and my party entered into an inn full of dwarf refugees in order to gather some information about what happened. From here to there, two members of the group were almost lynched, half of the party went to jail and I had to use a fake persona in order to free them because my character is much better at convincing people when he is lying than when he speaks the truth.

    Seriously, if I were to not get 27 on that bluff roll, who knows how bad things would have turned up...

    Leave a comment:


  • nofather
    replied
    Can someone sum up the changes to Pathfinder going into 2e? I've heard such things as 'They made it like DnD4' which seems like it would be a pretty drastic change.

    Did they just try tightening up the mechanics and allowing for more modular character options? I stayed away from the playtesting posts because I was more interested in the finished product. And apparently it's coming out in August (so I've seen the page, races to ancestries (nice change) addition of goblin, etc).
    Last edited by nofather; 06-02-2019, 03:04 AM.

    Leave a comment:


  • LostLight
    replied
    So I'm starting my third D&D group, the second of which I'm the DM. As I don't want it to be too stressed, I'm going to take more of an improvising attitude in this one, and use a DMPC just because the only reason the group exist is that one of the players kept complaining that he can't play with my other group and he also want to play, and the two other players don't really know what D&D is (the most experience one of them has in RPG is seeing the Lord of the Rings movies). I actually used an whole session just explaining them what are the classes and races, and to work on character concepts (one of them was terrified of the thought of thinking about a name for her character).

    Oh well, let's see how well things will roll.

    Leave a comment:


  • atamajakki
    replied
    Originally posted by Second Chances View Post
    An Eberron hardcover is coming by the end of the year! Now all I need is for Planescape to be unlocked and I will be a very, very happy camper!
    As a big Eberron nerd, I... really didn’t need more than the Wayfinder’s Guide and Eberron being allowed on the DM’s Guild. Would sooner see more settings added for Guild creators than this.

    Leave a comment:


  • Second Chances
    replied
    An Eberron hardcover is coming by the end of the year! Now all I need is for Planescape to be unlocked and I will be a very, very happy camper!

    Leave a comment:


  • geeklord1
    replied
    Originally posted by AnubisXy View Post

    I'll definitely give Primeval World of Thule a look and consider it for my next campaign. A couple of of my players were wanting me to run a World of Darkness game, but the other players wanted to stick with 5th edition, so I offered to run Ravenloft and just kind of split that baby in half. Get 5th edition rules but with a solid horror vibe.

    I haven't run a campaign in the Ravenloft setting since before 3rd ed was a thing so I'm kind of stoked going through all of these old 2nd edition books and coming up with what will hopefully be fun ideas. I just need to be careful not to throw too much stuff in there, because there's a lot I like but I don't want it to feel overwhelming.

    So far the basic premise for my campaign will be that the characters are going to be part of (and then eventually running) a mercenary group and will be travelling to various dark domains selling their services to people. The campaign will start in Barovia where the characters will get caught up in a political/military altercation between Strahd and Lord Soth. After that I think I'll have them get involved in a revolution taking place in Halzan. And then I'm not sure after that, I guess it will largely be up to the players to decide where they want to take things at that point. Eventually I'm thinking they might come back to Barovia and assist in the conquest of Gundark, maybe getting a fortress or something in the process.

    I don't know how long this campaign will last. I think I'll aim for 4 months or so and then see if people are enjoying it or if they want to try something different.
    Sounds like a solid campaign
    Ravenloft has always felt like it lends itself better to sandbox play than most of the other settings out there (in that I just find sandbox designing easier for me).
    Totally get the "too much" info part. I've tried to get a handle on it by limiting it to a cheat sheet that's only a page long. That seems to help me at least

    Leave a comment:

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