Announcement

Collapse
No announcement yet.

101 DnD Character Ideas

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by Bluecho View Post
    114) Florian, Falconer Knight [Wood Elf, Beast Conclave Ranger (Revised)]:
    A member of the illustrious Falconer Knights, a company of mercenary falconers who served nobles both on the battlefield and with their falcons. Florian served with distinction for years, as all good Falcon Knights should. His great accomplishment was in capturing a clutch of blood hawk eggs, and hand-rearing them. Intent on establishing his own tower, from which he could train and deploy his own Falcon Knights and their trusty hawks.

    That is, until a mad Beholder (redundant, yes) decided, in its twisted paranoia, to kill Florian's blood hawks, lest they ever be used against the aberration.

    Florian ventures forth with Geraldine, the only surviving blood hawk from the massacre. Determined to accomplish two objectives. First, to find the one who killed his birds and make them pay. Second, to fulfill his dream of establishing the next generation of Falcon Knights, operating from a tower all his own. Finding new blood hawk eggs will be necessary, as will diving into the seedy criminal underworld, in search of the Beholder who ordered a hit against his first clutch.

    When the time comes, he will personally see Geraldine peck out all of the Beholder's eyes. Peck them out, and fed them to the chicks.

    Raptor Vengeance. Nice


    A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

    Comment


    • 115) Riptide Glub'bouth [Water Genasi, Beast Conclave Ranger (Revised)]:
      Born on the fringes of undersea civilization, Riptide (or "Rip" for short) grew up in a nomadic tribe of Cetacean Herders - shepherds who follow around migrating groups of whales, dolphins, and other aquatic mammels, protecting them from harm and culling them (for meat and other valuable products) when the time is right. Because of his knowledge of the ocean wilderness and its many currents, he was hired to act as a guide and protector for a group of Merfolk scholars, in their quest to find and study the ruins of a bygone city. To aid in the task of defending his charges, he called upon a giant crab as a companion.

      When they came upon a forgotten stronghold - a lonely underwater tower, set on a rocky precipice - something was wrong. The parapets were manned by undead archers, and deep below, the hold and tunnels were filled with...misbegotten horrors. Slaves to an antedeluvian monster, with ties to the fall of the ancient kingdom. An Aboleth.

      All but Rip and one scholar made it out alive.

      The expedition was called off, of course, but Rip couldn't let the matter go. If even one outpost was so fully controlled by the minions of the Aboleth, what sort of hazards dwell in the city proper? What sort of threat could those forces pose, both to the surrounding seas and to nearby kingdoms? Riptide Glub'bouth resolved to investigate the matter. To gather a group of strong fighters and brilliant researchers, so they can take that city and pull the secrets from their sediment. The monsters need to be expunged from the oceans, or no one is safe.


      Comment


      • 116) Flink (Goblin, Liberator of Gorrum): When news finally started to spread around that massive sociological changes were happening among the race of goblins, there were some institutions who decided to test these rumors for any sign of confirmation. As is often the case, some religious groups began to send forth missionaries to the less overtly aggressive tribes, hoping to convert them away from their savage deities and embrace the teachings of more benign faiths. Among the goblins chosen to participate in this experiment was Flink, who was taken from his tribe as a young child and raised within the sanctified halls of the temple.

        Unfortunately, significant changes in society can not be rushed; and although Flink wasn't participating in cannibalism, or bestiality, he was still a goblin! Whether it was due to a lack of insight, or simply having a short attention span, it became clear that Flink was not destined to join the clergy as a fully recognized priest. He was too unruly as a child, and the only classes that he seemed remotely interested in were those of the martial variety. Probably because they involved a more hands on approach, and not much reading to do! As Flink began to come of age where he would be released from the priest's care, they realized that if he couldn't serve the temple as a cleric, he might be able to serve as one of it's militant enforcers.

        Despite the public outcry from those who still harbored fear, resentment and outright hatred for goblins based on their ancestral reputation, the church of Gorrum inducted Flink into knighthood, making him pledge his service to the God of Battle as a champion of freedom and justice. Now, this rambunctious Liberator has taken to traveling the roads in search of those who would oppress and terrorize the good people of Golarion, and dispensing the wrath of Gorrum's church upon them!

        Heritage: Unbreakable Goblin
        Background: Acolyte


        -----------------------------------------

        117) Timabelio Vulmarvis (Gnome, Animal Instinct Barbarian): Not all gnomes get to live happy, carefree lives full of wonder and magic. Tragedy can strike anyone, and in the case of Timabelio Vulmarvis, tragedy struck particularly hard. Falling victim to a raider attack during his early youth, Timabelio grew up in slavery, having been sold off to the fighting pits as some kind of sick joke on his captor's part. They wanted to see the little gnome get torn apart by wild animals for their own amusement. But while it was obvious that Timabelio was a gnome, his masters failed to realize exactly what kind of gnome he was!

        Timabelio did not merely engage himself in combat against his fellow pit fighters, he launched himself into the frey with a crazed zeal the likes of which they had scarcely seen in rookies before. It was not uncommon for Timabelio to forget that he had been provided with a weapon, and just started tearing into his opponent with his teeth and fingernails! Within a decade since being forced to compete for his survival, Timabelio had seized the champion's throne and managed to successfully defend it for another decade after that. His success afforded him much privileges over his fellow slaves, but it also became dreadfully boring after a while. As most gnomes do not tolerate boredom, he decided it was finally time to cast off his shackles and claim his freedom. So that's exactly what he did, using his years of pit fighting experience to carve a path to freedom through the blood soaked halls of the gladiator pits!

        Timabelio may have his freedom now, but the only thing he's known since childhood is violence and carnage. He simply didn't have the education, nor the emotional stability to do anything else. So he decided that the best course of action would be to take on the life of an adventurer, where his skills would have actually been of some use. Even though Timabelio never got the chance to have a proper gnome upbringing, he still feels their innate connection to the animals of the wild. Except that this connection has manifested itself in a wholly unexpected way, by driving the young gnome into bestial frenzies during battle!

        Heritage: Sensate Gnome
        Background: Gladiator

        Comment


        • Originally posted by Nyrufa View Post
          [

          117) Timabelio Vulmarvis (Gnome, Animal Instinct Barbarian): Not all gnomes get to live happy, carefree lives full of wonder and magic. Tragedy can strike anyone, and in the case of Timabelio Vulmarvis, tragedy struck particularly hard. Falling victim to a raider attack during his early youth, Timabelio grew up in slavery, having been sold off to the fighting pits as some kind of sick joke on his captor's part. They wanted to see the little gnome get torn apart by wild animals for their own amusement. But while it was obvious that Timabelio was a gnome, his masters failed to realize exactly what kind of gnome he was!

          Timabelio did not merely engage himself in combat against his fellow pit fighters, he launched himself into the frey with a crazed zeal the likes of which they had scarcely seen in rookies before. It was not uncommon for Timabelio to forget that he had been provided with a weapon, and just started tearing into his opponent with his teeth and fingernails! Within a decade since being forced to compete for his survival, Timabelio had seized the champion's throne and managed to successfully defend it for another decade after that. His success afforded him much privileges over his fellow slaves, but it also became dreadfully boring after a while. As most gnomes do not tolerate boredom, he decided it was finally time to cast off his shackles and claim his freedom. So that's exactly what he did, using his years of pit fighting experience to carve a path to freedom through the blood soaked halls of the gladiator pits!

          Timabelio may have his freedom now, but the only thing he's known since childhood is violence and carnage. He simply didn't have the education, nor the emotional stability to do anything else. So he decided that the best course of action would be to take on the life of an adventurer, where his skills would have actually been of some use. Even though Timabelio never got the chance to have a proper gnome upbringing, he still feels their innate connection to the animals of the wild. Except that this connection has manifested itself in a wholly unexpected way, by driving the young gnome into bestial frenzies during battle!

          Heritage: Sensate Gnome
          Background: Gladiator
          This. this is my jam. I feel like him and Orner Myroe (my Gnome Barbarian from my current 3.5 game) would get along at first until Timabelio picked a fight with someone Orner had designated as his ward or when Timabelio mocks his reliance on intense weapons training


          A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

          Comment


          • Originally posted by Master Aquatosic View Post

            This. this is my jam. I feel like him and Orner Myroe (my Gnome Barbarian from my current 3.5 game) would get along at first until Timabelio picked a fight with someone Orner had designated as his ward or when Timabelio mocks his reliance on intense weapons training

            Timabelio Vulmarvis is the kind of character who wouldn't think twice about climbing onto a dragon in mid flight and punching it out of the sky!

            Comment


            • What animal template is he using?


              A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

              Comment


              • Originally posted by Master Aquatosic View Post
                What animal template is he using?

                Ape, enjoy the idea of a 3 foot monkey man running around slugging people in the lower extremities!

                -------------------------------------

                This one is more intended to be an NPC, rather than a player character.

                118) Ogom Greenmaw (Half Orc, Hag Sorcerer): Poor Ogom, poor, poor Ogom. He's never been particularly bright, or well educated. But what he lacked in smarts, he made up for in personality. Ogom is such a sweet boy, always doing his chores on time, to help his old mother around the house. Gathering herbs from the garden, tending to the livestock of animals they kept around for food and materials, drugging visitors so his mother could steal their vitality to renew herself...

                Okay, so maybe he's not as good as he likes to believe, but he is naively obedient to the witch who raised him! Ogum's mother is a changeling, and some of her fey powers were inherited by Ogum, who began to exhibit a natural aptitude for occult magic at a young age. Realizing the potential value in such a child, she began to cultivate his talent, even though he was a male, and thus could never become a true hag. Fortunately for the two of them, this would prove to be a mixed blessing, as people are far more accustomed to social interactions with dim witted orcs, than with vicious and cunning witches!

                Despite his obvious stupidity and eagerness to please his mother, one would be foolish in the extreme to assume that Ogum is harmless. He has both hag and orc blood in his veins, which can likely result in unspeakable mayhem should he encounter something that sets him off. Like say, a party of random strangers showing up on the farm and killing his beloved mother?


                Background: Farmhand
                Last edited by Nyrufa; 08-26-2019, 01:26 AM.

                Comment


                • 119) Kuinn Kralmro (Half Elf, Monk): All throughout his youth, Kuinn's father instilled in him the philosophy that the mark of a civilized man is being able to win a fight without the use of a weapon. It was supposed to instill him with an appreciation for diplomacy and politics, but Kuinn took the idea in a somewhat different approach. Using his family's wealthy connections, he contracted the services of the nearest monestary of Irori to begin training him in the ways of martial arts, so that in the event that he had to engage in combat, he would be able to defend himself without relying on a sharpened instrument or a weighty bludgeon to do so.

                  Eventually, the day came when Kuinn's master had nothing left to teach him, and suggested that he should refine his skills further by traveling the open road. For most nobles Kuinn's age, this would be unacceptable. He was heir to the family lineage and would need to think about taking on the role of family patriarch soon. Or at least he would have, if not for his heritage. Long ago, the Kralmro family introduced elven blood into their lineage, with the intention of extending their life span beyond the limits of normal humans. The process worked, and the last several generations worth of Kralmro's proudly claim to have lived almost twice as long as the other noble houses in the area. It seemed that Kuinn had plenty of time to go sight seeing before he needed to assume the mantle of responsibility.

                  So, gathering what supplies and personal belongings his master deemed appropriate for going on a pilgrimage of self refinement, Kuinn set out from a life of luxury to live on the road like a common adventurer. The transition has been difficult, to say the least, but his master took great pains to instill him with a strong sense of will and patience. It may not be the most comfortable life style choice he's made so far, but he's confident that he'll be the stronger for it once he finally returns home.

                  Background: Noble


                  ------------------------------------

                  120) Fark (Goblin, Giant Instinct Barbarian): Live small, dream big; that's the motto that many goblins seem to live by these days. But for some among them, that just isn't enough, and Fark is one of those few. Growing up, Fark's tribe lived in close proximity to a clan of fire giants, and had regular dealings with them. Once he was old enough to take care of himself, Fark began to visit the clan and quickly became enamored with their way of life. Not only that, but he somehow got it into his head that he could be a fire giant too, if he tried hard enough!

                  From that day onward, Fark has strove to live in accordance with fire giant customs. A combination of martial training and fine craftsmanship have turned Fark into one of the most industrious goblins to emerge in recent years. Unfortunately, he seems to have overlooked the fact that the works of giants were not originally designed for goblin usage. So the majority of weapons, armor and tools he created in the forge were practically useless to his own tribe. Rather than shaming his friends and family by contributing nothing of value to their livelihood, Fark decided to hit the road. Goblins may not find much use for a hammer big enough to crush a man's torso into a pancake, but perhaps the longshanks would be more interested in such oversized weaponry? The only way to find out would be to explore the option in depth and see if it paid off!

                  Despite his best efforts to emulate them, Fark never really got the hang of military discipline when it came to training. As far as he was concerned, the giant's fighting style involved hitting your opponent as hard as feasibly possible, and then hope that your target stops moving afterward. Such an approach to combat has manifested itself in his own fighting style of charging into battle like a maniac, and swinging his weapon using his entire upper body strength!

                  Heritage: Charhide Goblin
                  Background: Artisan

                  Comment


                  • For Pathfinder, and its primary Lost Omens campaign setting.

                    121) Vibrant Huetzca (Human Sorcerer [Angelic]) was born healthy and grew up charming and strong, thanks in part to the couatl blood coursing through her veins; she had a deep love for the game of boundball from an early age, and quickly became something of a star athlete once she came of age. Now touring well beyond her home of Xopatl as her team competes across the cener of the continent, she lives not only for victory, but for the adoration of the crowd, and the glory she brings back to her home. Huetzca's dream - shared enthusiastically and often to those who will listen - is to establish a boundball league that spans continents, and to win for Xopatl across the distant seas. She's genuine to the point of naivete, and very idealistic; to her, there's few problems that can't be solved by good people trying their hardest.

                    Huetzca's faith in Cihua Couatl demands she help those who cannot help themselves, which she hopes to accomplish by inspiring others, as well as defending them physically if need be - and after a career on the court, her strikes, serves, and kicks are powerful enough to crack stone. She wears beautiful, rainbow-tone feathers in her hair, to match her shifting eyes (the one sign of her celestial heritage), light, breezy clothes, and a few pieces of simple turquoise jewelry. Her favorite stunt is to summon a ball of glowing light at the start of the game and launch it as high as she can, but she can use her magic to make it solid, smiting those who would bring harm to the innocent.

                    Heritage: Aasimar (it'll be in the Advanced Player's Guide as a Heritage any Ancestry can take, similar to Half-Orc and Half-Elf in core - along with Tiefling and Duskwalker [basically Revenants])
                    Background: reflavored Gladiator
                    Archetype: multiclass Monk
                    Last edited by atamajakki; 08-17-2019, 02:27 AM.


                    Remi. she/her. game designer.

                    Comment


                    • Ooo, cool. What other classes did she dip into?

                      Edit: Never mind., reread the full post


                      A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

                      Comment


                      • I for one, am waiting to hear about the Dhampir heritage. If for no other reason than I like the idea of a half vampire Kobold walking around.

                        ALSO, I couldn't help but notice that the Giant Instinct Barbarian has a line that says "if you are Large" which gives me hope that Paizo will finally break from this ridiculous tradition of not allowing players to be Large characters!
                        Last edited by Nyrufa; 08-17-2019, 08:59 PM.

                        Comment


                        • Speaking of monsters being legitimately recognized as people, now. I just remembered this story about a little Minotaur Cleric that grew up in a setting where monster races are ruthlessly oppressed by a xenophobic, human empire.

                          Never Lose Heart, Fair Cow Maiden
                          Last edited by Nyrufa; 08-18-2019, 08:30 AM.

                          Comment


                          • 122) ​Mollith Muazkil (Orc, Barbarian): One might say that being born an orc would already make them predisposed to being a hulking brute of destructive anger. But when you take said orc and introduce the blood of demons to their lineage, it's a wonder they aren't swinging an axe into everything within axe swinging distance! These are the circumstances which brought Mollith Muazkil into the world, and it is these circumstances that they struggle to deal with on a nearly constant basis.

                            The byproduct of a less than consensual relationship between a captured orc female and one of Baphomet's favored demons, Mollith was literally tossed into the arena the second he was old enough walk. Every day of his formative years was spent fighting his fellow slaves to the death, all so that the demon lord's cultists might groom the strongest among them to enter the service of their master. Due to his lineage, Mollith was a favorite candidate to graduate from this barbaric training regiment. His handlers were quite pleased to find they were quite correct on that front, and Mollith not only survived to adulthood, but also managed to become the top performing slave in the pits. They were convinced that his upbringing had successfully converted Mollith into a wild beast, devoid of anything resembling humanity. Unfortunately for them, they forgot about the fact Mollith was still of mortal stock, and was not as utterly corrupted as a true demon might otherwise be.

                            As the cultists were heaping accolades and praises onto their champion, Mollith saw his opportunity to escape, and proceeded to unleash his rage upon those who were responsible for all the suffering he had endured. The carnage and bloodshed was worthy of any abyssal creature, but it was guided by a mortal's desire for justice. Mollith seized victory by the throat and charged off into the wilderness, believing he had decimated the entire cult that day. Since then, the demonic orc has been traveling the world, struggling with societal problems that most tieflings have to deal with, as well as learning to control his rage, so that he doesn't lash out at those undeserving of his wrath. He eventually settled on the life of an adventurer, realizing that at least if he lost control of himself in some ancient dungeon outside of town, there would be few people around to witness it!

                            Heritage: Tiefling
                            Background: Gladiator
                            Totem: Fury

                            Description: as a tiefling, Mollith vaguely resembles a green skinned minotaur. More specifically, he possesses the legs, tail and horns of a bull, with the body and head of an orc. Like both creatures who comprise his physiology, he is immensely built, with thick muscles capable of crushing a man's skull just by flexing hard enough. His body language is one of someone who is constantly teetering on the edge of insanity, ready to unleash the wrath of demons upon those who finally push him over the edge. At the same time, those keen on such things may notice that Mollith is at least making an effort to restrain these outbursts, and not let himself be defined by his anger towards the world.
                            Last edited by Nyrufa; 08-21-2019, 06:34 PM.

                            Comment


                            • 123) Freedom Unbound [Mammon Tiefling, Enchantment Wizard]:
                              He scarcely remembers his life, before the slavers came and clapped his wrists in irons, along with the rest of his family. Few would complain if a few devil-children were sold into bondage. He was bought by a wealthy Wizard, who took a shine to the boy's golden skin and hair the color of spun platinum. Only the finest inks were used to etch long technical descriptions into his skin, a process half as painful as being separated from his family on the slave auctions, though the tattooing took far, far longer. He was given the name Page, as a mark of his function as both servant and living spellbook.

                              Page's master was decadent and draconian; those he could not buy he ensorcelled, and those he could not ensorcell he visited violence upon. Page received few beatings - his skin was too precious, for multiple reasons - but the cruel Enchanter was no stranger to Illusions, and could torment the Tiefling's mind as well as his body.

                              The slave's will was not broken, however. And being constantly on hand (for no Wizard worth his wand would be parted with a spellbook for long) meant Page could observe his master. Memorize the words and hand gestures the Wizard used to cast his spells. Page played dumb, but was far more shrewd than his master thought; indeed, Page fed his master's arrogance, and his belief in him being a genius surrounded by idiots. At night, when all lights were out, the Tiefling's darkvision allowed him to see the tattoos on his body just fine. Through supreme effort and secrecy, Page taught himself magic.

                              So when the day came when assassins were sent to kill the Tiefling's master, Page was ready. The rich Wizard, in his absolute confidence, considered only the threats in front of him. Not the servant by his side - always by his side - ready to pounce. He gathered his master's attention, and the moment their eyes met, the master fell before the slave's hypnotizing gaze. The assassins were almost as surprised by the slave's betrayal as the slave owner himself, and then they were amused as the Tiefling gouged out the Wizard's eyes. Unable to see - unable to target spells - the wizard was dispatched easily. So impressed by this (now former) slave's ingenuity and ferocity, the assassins offered the Tiefling a job. Surely, their own employers had use for a clever spellcaster.

                              Page agreed. After freeing his fellow slaves and looting the master's mansion, the Tiefling discarded his slave name. He assumed a new one: Freedom Unbound. He carries the evidence of his enslavement and the means of his escape on his skin.

                              There is, however, one more caveat. As a living spellbook, Freedom had been inscribed with his former master's most potent spells. Including a lengthy and powerful spell on his back. Many wizards will covet the magic etched on his skin, including that spell. Even if they have to cut it out of him. The young wizard should literally watch his back.
                              Last edited by Bluecho; 08-26-2019, 12:19 AM.


                              Comment


                              • 124) Olbrum (Hobgoblin, Rogue): Although the differences may be difficult to recognize among societies who tend to shun the presence of goblinoids, Olbrum has always been an outlier among his people. Born with pasty white skin and exhibiting a disturbing level of bloodlust as he grew older, it was clear that Olbrum's origins may not have been completely normal. These suspicions were later proven true when he received his first literal taste of blood, and immediately developed an addiction to it.

                                From that point on, Olbrum became almost as violent as the Bugbears his people used as shock troops. He began to kill slaves and prisoners for seemingly no other reason than to gorge himself upon their freshly spilled blood. When his tribe began to reprimand him for wasting resources, he decided it would be better to continue his slaughters in secret. Olbrum started to refine his skills in assassination, eventually taking on the mannerisms of a serial killer, who would infiltrate cities in the dead of night, and prey upon victims caught wandering the streets. It may not have been a glamorous, or honorable life for a Hobgoblin to commit to, but Olbrum didn't care. He just wanted to feed his addiction for warm blood; an addiction which eventually lead him into confrontation with a coven of true vampires, who had become displeased with his behavior.

                                As it turned out, Olbrum was partially related to these creatures, and his nightly killing spree was making it increasingly difficult for them to remain undetected. They tried to make an example out of him, but only succeeded in driving the halfbreed out of their city, covered in wounds and blood that for once didn't come out of somebody else. When his tribe realized what had happened, they chose to exile him, deeming Olbrum too much of a liability to continue supporting. Olbrum, in his fury, swore vengeance upon both groups, and snuck off into the night to hone his skills further, until he was finally ready to return and destroy those who had humiliated him and cast him out. It was also during this time that he began to research lore regarding his undead heritage, and discovered Urgathoa, the goddess of gluttony and undeath. Quickly realizing that she sounded like the perfect deity for someone of his particular situation, he abandoned the traditional gods of his people and began to worship her as his only patron deity.

                                Heritage: Dhampir
                                Alignment: Chaotic Evil
                                Religion: Urgathoa

                                Note: Although he has no physical need for it, Olbrum is addicted to the taste of fresh blood. This addiction is strong enough to drive him to cold blooded murder if he hasn't the luxury of employing the "self defense" card for a while. Such sinister behavior can lead to unwanted problems for the rest of the party, if they don't have a way to handle the situation.

                                Comment

                                Working...
                                X