Announcement

Collapse
No announcement yet.

101 DnD Character Ideas

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Bluecho
    started a topic 101 DnD Character Ideas

    101 DnD Character Ideas

    Talk about Dungeon & Dragons character ideas here. Use whatever edition you like, though kindly specify which. (Pathfinder also okay, if it pleases you).


    1) Hunters Moon Skyseeker (Tabaxi Warlock; 5e):
    Basically a cat-man version of Javert from Les Miserables. Everyone assumes he's a Paladin, because he upholds the law (Alignment: Lawful Neutral or Lawful Good) and heals people. In point of fact, however, he's a Celestial Warlock, having made a pact with the heavenly personification of a Zodiac sign. (Because Stars). Used to be a criminal ("I am from the gutter too!"), who made an active choice to pledge himself to the law as a means of escaping the dregs of society. Made a Pact with an Astrological sign as a means of overcoming the class barriers, because even a lawfully minded Tabaxi from the lower classes can't easily get Paladin training. The star sign he serves is a DnD version of either Sagittarius ("The Archer") or Libra ("The Scales"), marking him either as a hunter of criminals or a bastion of the law. Chooses either the Pact of the Blade (Sagittarius) or the Pact of the Tome (Libra).

    Like Javert, may be a bit of a hypocrite, as he detests anyone who ever committed a crime, despite having himself crawled from the lawless gutter. Character development would come from learning to reconcile this paradox, and forgive the criminal. As a Tabaxi, his Obsession usually involves specific criminal scum, or particular crimes. His quirk, a marked habit of standing on elevated perches and pacing back and forth, staring at the sky if it is visible. Doubly so if the stars are out, both because the stars are his master, and out of a deep-seated fixation on the heavens that developed during childhood. A desire to ascend from the gutter, and a fascination with everything that is "UP".
    Last edited by Bluecho; 02-01-2018, 01:43 AM.

  • Bluecho
    replied
    130) Al Yarog the Younger, Clan Black Boar [Half-Orc, Champion Fighter]:
    Since his youth, Al Yarog was compared to another Half-Orc who shared his name: Al Yarog the Elder, a warrior of great renown. When two great nations went to war, and his own called upon the strength of all the clans in the region who swore fealty to the king, Al Yarog of Clan Black Boar was quick to answer. Hoping his valor in battle would not only give glory to Clan Black Boar, but elevate his own name beyond merely as a sound-alike to a greater name. That when they spoke of the great warriors of that age, they would speak of "Al Yarog, Elder and Younger".

    For a time, the Younger got a taste of what he desired. He survived multiple hard fights over the course of the multi-year long campaign. When soldiers would speak of Al Yarog, it came to pass that they DID need to specify which. The Half-Orc swelled with pride. Pride enough that he grew careless. At a critical juncture, he dove into combat, heedless of troops that were falling back in terror. It was only when he wove into the strange forest of stones, until he was lost amid them, that he realized they were statues. Not just statues, though, but the petrified forms of allies.

    It occurred to him too late that he should turn back, and he raised his eyes just in time to meet the gaze of a Medusa clad in plate and riding a gorgon.

    When next he stirred, it was centuries later, a freak storm of magic unweaving the enchantment that turned himself and many others to stone. Though at that point, few of his fellow petrified warriors were intact enough to survive returning to flesh. The battlefield was long abandoned; the war long behind them.

    Al Yarog the Younger returned to a changed homeland. Nations had risen and fallen; the people considered that war a distant legend. Only the learned could recognize the name Al Yarog the Younger, and the stories painted him as a footnote. Worse still, Al Yarog's identity as a member of Clan Black Boar was met with disdain. In his absence, his sons and grandsons had brought no end of shame to the Clan, until the lot of them were cast into disgrace. Their lands seized by stronger clans, their descendants scattered to the four winds. Everything that Al Yarog the Younger had tried to build was reduced to ash.

    Now he marches across a world new and bizarre, a stranger in a strange land. Trying to find the remnants of Clan Black Boar, and whip them into shape. Finding new battles to fight, to rehabilitate his shameful lineage and give currency back to his name. Transcend his Elder in prominence. And, of course, find that warrior Medusa - if she yet lives - and take her head, just as she took his life and his clan's future.
    Last edited by Bluecho; 09-24-2019, 08:31 PM.

    Leave a comment:


  • Nyrufa
    replied
    129) Fergeg (Hobgoblin, Sorcerer): Magic was not something that Fergeg ever wanted to be present in his life, but the treacherous ways of the elves are well known among his people. Shortly after coming of age to enter military service to the hobgoblin army, Fergeg would be exposed to an abnormally high concentration of magical residue when his company encountered a circle of elven druids. The battlefield, as it turned out, was the focusing site of a powerful glade, and the hobgoblins had stepped right into it!

    During the ensuing chaos of battle, the primal forces of nature seeped into Fergeg's very being, and he began to spontaneously manifest strange abilities from that point on. A lesser race would have been awe inspired by such a phenomenon, but Fergeg was a proud and true member of the hobgoblin army. His newfound abilities disgusted him, and he did his best to keep them hidden whenever possible. But being so inexperienced, this trick couldn't last forever, and eventually his secret got out. Shunned and chastised by his own people, Fergeg went awol during his next patrol, and has been traveling the realms of Golarion ever since, trying to find some way to live with the 'curse' he's been afflicted with.

    Bloodline: Fey

    Leave a comment:


  • Bluecho
    replied
    128) Rolen Ostoroth, "Traitor" [Drow Elf, Aberrant Mind Sorcerer]:
    Formerly of the Drow House Ostoroth, Rolen served as the scribe, personal assistant, and occasional consort of a Drow noblewoman and military captain. His mistress led a coalition of Drow warriors from many houses, in their military campaign against a force of rival Underdark races. The Drow assumed their enemies were merely mundane races - Duergar, Miconids, the occasional subterranean vampire lord, etc. However, this rival alliance had backers more shadowy and sinister than even the usual Underdark natives: Mind Flayers. A fact Rolen and his mistress discovered, to their horror, when they fell into an ambush, and their whole company captured. Rolen knows some Drow soldiers were turned into food or mind-shattered thralls. Of his mistress, he knew not. For a terrible fate indeed befell him: he was taken to the Illithids' foul laboratory and experimented on.

    They took him apart. Physically. They disassembled his body, and plucked his brain out. Their eldritch science keeping his body and brain alive, so they could subject them to untold tests and processes. It is to his good fortune that his brain could feel no pain; he only felt the maddening torment of sensory deprivation, and the occasional whirlwind of hallucinations when they prodded and stimulated his cortex.

    Rolen lost five years in that hell, though in truth he lost track of time very quickly. Before he knew it, the experiments ended. They put him back together - his body a quilt of stitch scars, his blood and tissues inundated with untold alchemical concoctions - and set him loose. He hardly waited to wonder why, he was so quick to put as many miles between himself and where they deposited him.

    The Drow male did not receive a warm welcome when he returned to House Ostoroth. In the time he was gone, Drow forces had been put on the defensive, their armies routed and outmaneuvered at every turn. They were furious, and looked for who to blame. To their thinking, Rolen not only failed his mistress (who disappeared along with him and her warriors), he must obviously have betrayed her and the rest of the Drow. How else to explain his continued survival? That Rolen couldn't give a reason as to why he got away only damned him further in the eyes of his people; the powerful headaches he felt did him no favors arguing his case. In the end, they would have executed him on the spot, had his psionic sorcery not manifested itself due to stress.

    Fleeing and leaving several bodies behind - including that of a Drow inquisitor, and a woman no less(!) - Rolen was branded a traitor and anathema. Assassins dogging him every step of the way, he fled to the surface, finding a place to hide. Now he's adrift, mind and body wracked by lingering ache and persistent trauma. Disheveled, tired, covered in a network of scars, and paranoid of both Drow and Illithid stalkers, Rolen, formerly of House Ostoroth, cuts a pitiable and unsettling figure.

    Only two things motivate him these days: fear of being killed (or, worse, of being dragged back to the Mind Flayer pits) and hate. Hate for the Illithid. Hate for the Drow houses. He is possessed not just by trauma, but by the stubborn refusal to fall. He'll live to spite them all, and hone his new powers. Until the day comes when he can tear their worlds down, stone by stone.

    And maybe, along the way, he'll find out what happened to his mistress.

    First, obviously, the Mind Flayers learned what they did about the Drow forces by extracting what they wanted from the minds of their captives, including Rolen and his mistress. The Drow, accustomed to duplicity and betrayal, refused to believe they were undone by anything else. Least of all stories of tentacle-faced horrors that could read minds. Perhaps, after Rolen's display of mental power, they may look into his claims further. As for now, though, they are blind to the aberrations arrayed against them, to their detriment.

    Second, rolen's mistress still lives, but for a certain value of living. The experiments done on her were far more extensive, horrific, and permanent. Her brain inhabits a monstrous body now, serving as little more than a guard beast for the Illithid. She longs for death, or revenge. It depends on how she feels on a given day.

    Third, the Illithid have their own reasons for letting Rolen go. These reasons are as cryptic as they are sinister.
    Last edited by Bluecho; 09-14-2019, 01:16 AM.

    Leave a comment:


  • Bluecho
    replied
    127) Nyx Turen [Forest Gnome, Alchemist Artificer]:
    A baker by trade, Nyx already lived a fairly full life before becoming an adventurer. At least, she thinks so. Over the course of two hundred years, she outlived a husband, bore several children, became an accomplished baker and cook, and collected a broad stock of herblore. Between feeding her children, grandchildren, and now great-grandchildren, Nyx kept quite busy. But what truly excited her was collecting recipes. Recipes for delicious and interesting food. In two centuries, she'd practically exhausted the recipes available to her local area, and knuckled down to make her own.

    When a gaggle of adventurers showed up in her small gnomish community, Nyx paid them little mind at first. But they didn't just come bearing weapons, gold, and fancy stories. They carried the carcass of an Owlbear on the back of their Goliath barbarian. While the tanner had plenty to work with, processing the hide, the adventurers wanted to know who would be best to see about cooking the meat. And no one made a better meat pie than Nyx Turen.

    Cooking the wild beast proved a challenge, but Nyx found the task stimulating in a way she'd not had in quite some time. The results were delicious, and everyone came away from the table satisfied.

    Everyone except Nyx. She wanted MORE. It dawned on her that the world was larger than her corner of the countryside. Filled with beasts and plants and foods the gnome had never even heard of, much less cooked with. After some thought, Nyx decided to leave her home behind, and become an adventurer herself. Seeking new monsters to kill (and cook). New recipes to collect. New stories to tell to her family when she came home again.

    Assuming she didn't perish first. In truth, Nyx set out on her adventure perhaps slightly naive of the dangers she might face. Here's hoping her optimism doesn't get her killed.

    Leave a comment:


  • Nyrufa
    replied
    126) ​Chompy (Flytrap Leshy, Cleric of Gozreh): Just because you're technically immortal, doesn't mean that you can laugh off pain and injury like nothing happened. Even a charred forest can spontaneously return to life several years after being reduced to ashes, but that doesn't mean the forest appreciates being burnt to a crisp in the first place. It is this knowledge which lead 'Chompy' to pursue their current path in life. Being one with the spirits of nature, Chompy has decided to use their time in this physical body to take a more proactive stance on defending the natural world from the encroaching threat of civilization.

    Pledging themselves in service to the worship of Gozreh, and fully committing themselves to preserving nature in its most primal form, Chompy uses their divine magic to unleash holy vengeance upon the encroaching threat of urban development. They care nothing for how their actions are perceived by the civilized world, for they are not of the civilized world; and thus attempting to sympathize with it would be a wasted endeavor! To those of more evolved mentalities, Chompy's actions may be seen as a form of eco-terrorism, destroying the comforts and stability that civilization provides in order to safeguard a few thousand acres of untamed wilderness. But from Chompy's point of view, civility is a gluttonous beast which continues to carelessly demolish everything in its path, unless somebody forces it to behave!

    Domain: Nature
    Alignment: Chaotic Neutral

    Leave a comment:


  • Nyrufa
    replied
    125) The Obscene Stone
    Alignment: Neutral
    Worshipers: Goblins, Druids, Anarchists
    Domains: Earth, Confidence, Might, Freedom
    Symbol: A stone fist, extending the middle finger

    Info: It is said that anything can become a deity when it comes to goblin society, and in the case of The Obscene Stone, that appears to be an accurate statement. Nobody knows for sure how this idol came into existence, some claiming it is a fragment of a much larger elemental, while others think it's the crude joke of some long forgotten stone mason. Whatever the case may be, it was eventually discovered by a tribe of wandering goblins, who began to revere it as a sacred idol and eventually prayed to it for miracles.

    The Obscene Stone is a monolithic carving of a clenched fist, giving the middle finger to all who look upon it. Goblins who pray to The Obscene Stone are filled with a strength and courage rarely seen among their kind, willing to confront threats that would have otherwise subjugated them with ease.

    For all intents and purposes, The Obscene Stone remains an enigma, even to its own worshipers. Heretics and non-believers claim that it is just a rock and has no sense of consciousness. But those who devoutly believe in its power are somehow able to wield divine magic, as with any other anointed priest. In reflection of their god's unknowable will, worshipers of The Obscene Stone have no properly organized religion or ceremonies. Their alignment can range from good, to evil, or whatever in between. And each follower ultimately decides for themselves how best to serve The Obscene Stone. Be that as it may, however, the general consensus between its priesthood is valuing personal freedom above everything else.

    Leave a comment:


  • Nyrufa
    replied
    Fey Blooded Kobold = Faerie Dragon Kobold... why has nobody thought of this before?

    It could even have rainbow hued scales!

    Leave a comment:


  • Nyrufa
    replied
    124) Olbrum (Hobgoblin, Rogue): Although the differences may be difficult to recognize among societies who tend to shun the presence of goblinoids, Olbrum has always been an outlier among his people. Born with pasty white skin and exhibiting a disturbing level of bloodlust as he grew older, it was clear that Olbrum's origins may not have been completely normal. These suspicions were later proven true when he received his first literal taste of blood, and immediately developed an addiction to it.

    From that point on, Olbrum became almost as violent as the Bugbears his people used as shock troops. He began to kill slaves and prisoners for seemingly no other reason than to gorge himself upon their freshly spilled blood. When his tribe began to reprimand him for wasting resources, he decided it would be better to continue his slaughters in secret. Olbrum started to refine his skills in assassination, eventually taking on the mannerisms of a serial killer, who would infiltrate cities in the dead of night, and prey upon victims caught wandering the streets. It may not have been a glamorous, or honorable life for a Hobgoblin to commit to, but Olbrum didn't care. He just wanted to feed his addiction for warm blood; an addiction which eventually lead him into confrontation with a coven of true vampires, who had become displeased with his behavior.

    As it turned out, Olbrum was partially related to these creatures, and his nightly killing spree was making it increasingly difficult for them to remain undetected. They tried to make an example out of him, but only succeeded in driving the halfbreed out of their city, covered in wounds and blood that for once didn't come out of somebody else. When his tribe realized what had happened, they chose to exile him, deeming Olbrum too much of a liability to continue supporting. Olbrum, in his fury, swore vengeance upon both groups, and snuck off into the night to hone his skills further, until he was finally ready to return and destroy those who had humiliated him and cast him out. It was also during this time that he began to research lore regarding his undead heritage, and discovered Urgathoa, the goddess of gluttony and undeath. Quickly realizing that she sounded like the perfect deity for someone of his particular situation, he abandoned the traditional gods of his people and began to worship her as his only patron deity.

    Heritage: Dhampir
    Alignment: Chaotic Evil
    Religion: Urgathoa

    Note: Although he has no physical need for it, Olbrum is addicted to the taste of fresh blood. This addiction is strong enough to drive him to cold blooded murder if he hasn't the luxury of employing the "self defense" card for a while. Such sinister behavior can lead to unwanted problems for the rest of the party, if they don't have a way to handle the situation.

    Leave a comment:


  • Bluecho
    replied
    123) Freedom Unbound [Mammon Tiefling, Enchantment Wizard]:
    He scarcely remembers his life, before the slavers came and clapped his wrists in irons, along with the rest of his family. Few would complain if a few devil-children were sold into bondage. He was bought by a wealthy Wizard, who took a shine to the boy's golden skin and hair the color of spun platinum. Only the finest inks were used to etch long technical descriptions into his skin, a process half as painful as being separated from his family on the slave auctions, though the tattooing took far, far longer. He was given the name Page, as a mark of his function as both servant and living spellbook.

    Page's master was decadent and draconian; those he could not buy he ensorcelled, and those he could not ensorcell he visited violence upon. Page received few beatings - his skin was too precious, for multiple reasons - but the cruel Enchanter was no stranger to Illusions, and could torment the Tiefling's mind as well as his body.

    The slave's will was not broken, however. And being constantly on hand (for no Wizard worth his wand would be parted with a spellbook for long) meant Page could observe his master. Memorize the words and hand gestures the Wizard used to cast his spells. Page played dumb, but was far more shrewd than his master thought; indeed, Page fed his master's arrogance, and his belief in him being a genius surrounded by idiots. At night, when all lights were out, the Tiefling's darkvision allowed him to see the tattoos on his body just fine. Through supreme effort and secrecy, Page taught himself magic.

    So when the day came when assassins were sent to kill the Tiefling's master, Page was ready. The rich Wizard, in his absolute confidence, considered only the threats in front of him. Not the servant by his side - always by his side - ready to pounce. He gathered his master's attention, and the moment their eyes met, the master fell before the slave's hypnotizing gaze. The assassins were almost as surprised by the slave's betrayal as the slave owner himself, and then they were amused as the Tiefling gouged out the Wizard's eyes. Unable to see - unable to target spells - the wizard was dispatched easily. So impressed by this (now former) slave's ingenuity and ferocity, the assassins offered the Tiefling a job. Surely, their own employers had use for a clever spellcaster.

    Page agreed. After freeing his fellow slaves and looting the master's mansion, the Tiefling discarded his slave name. He assumed a new one: Freedom Unbound. He carries the evidence of his enslavement and the means of his escape on his skin.

    There is, however, one more caveat. As a living spellbook, Freedom had been inscribed with his former master's most potent spells. Including a lengthy and powerful spell on his back. Many wizards will covet the magic etched on his skin, including that spell. Even if they have to cut it out of him. The young wizard should literally watch his back.
    Last edited by Bluecho; 08-26-2019, 12:19 AM.

    Leave a comment:


  • Nyrufa
    replied
    122) ​Mollith Muazkil (Orc, Barbarian): One might say that being born an orc would already make them predisposed to being a hulking brute of destructive anger. But when you take said orc and introduce the blood of demons to their lineage, it's a wonder they aren't swinging an axe into everything within axe swinging distance! These are the circumstances which brought Mollith Muazkil into the world, and it is these circumstances that they struggle to deal with on a nearly constant basis.

    The byproduct of a less than consensual relationship between a captured orc female and one of Baphomet's favored demons, Mollith was literally tossed into the arena the second he was old enough walk. Every day of his formative years was spent fighting his fellow slaves to the death, all so that the demon lord's cultists might groom the strongest among them to enter the service of their master. Due to his lineage, Mollith was a favorite candidate to graduate from this barbaric training regiment. His handlers were quite pleased to find they were quite correct on that front, and Mollith not only survived to adulthood, but also managed to become the top performing slave in the pits. They were convinced that his upbringing had successfully converted Mollith into a wild beast, devoid of anything resembling humanity. Unfortunately for them, they forgot about the fact Mollith was still of mortal stock, and was not as utterly corrupted as a true demon might otherwise be.

    As the cultists were heaping accolades and praises onto their champion, Mollith saw his opportunity to escape, and proceeded to unleash his rage upon those who were responsible for all the suffering he had endured. The carnage and bloodshed was worthy of any abyssal creature, but it was guided by a mortal's desire for justice. Mollith seized victory by the throat and charged off into the wilderness, believing he had decimated the entire cult that day. Since then, the demonic orc has been traveling the world, struggling with societal problems that most tieflings have to deal with, as well as learning to control his rage, so that he doesn't lash out at those undeserving of his wrath. He eventually settled on the life of an adventurer, realizing that at least if he lost control of himself in some ancient dungeon outside of town, there would be few people around to witness it!

    Heritage: Tiefling
    Background: Gladiator
    Totem: Fury

    Description: as a tiefling, Mollith vaguely resembles a green skinned minotaur. More specifically, he possesses the legs, tail and horns of a bull, with the body and head of an orc. Like both creatures who comprise his physiology, he is immensely built, with thick muscles capable of crushing a man's skull just by flexing hard enough. His body language is one of someone who is constantly teetering on the edge of insanity, ready to unleash the wrath of demons upon those who finally push him over the edge. At the same time, those keen on such things may notice that Mollith is at least making an effort to restrain these outbursts, and not let himself be defined by his anger towards the world.
    Last edited by Nyrufa; 08-21-2019, 06:34 PM.

    Leave a comment:


  • Nyrufa
    replied
    Speaking of monsters being legitimately recognized as people, now. I just remembered this story about a little Minotaur Cleric that grew up in a setting where monster races are ruthlessly oppressed by a xenophobic, human empire.

    Never Lose Heart, Fair Cow Maiden
    Last edited by Nyrufa; 08-18-2019, 08:30 AM.

    Leave a comment:


  • Nyrufa
    replied
    I for one, am waiting to hear about the Dhampir heritage. If for no other reason than I like the idea of a half vampire Kobold walking around.

    ALSO, I couldn't help but notice that the Giant Instinct Barbarian has a line that says "if you are Large" which gives me hope that Paizo will finally break from this ridiculous tradition of not allowing players to be Large characters!
    Last edited by Nyrufa; 08-17-2019, 08:59 PM.

    Leave a comment:


  • Master Aquatosic
    replied
    Ooo, cool. What other classes did she dip into?

    Edit: Never mind., reread the full post

    Leave a comment:


  • atamajakki
    replied
    For Pathfinder, and its primary Lost Omens campaign setting.

    121) Vibrant Huetzca (Human Sorcerer [Angelic]) was born healthy and grew up charming and strong, thanks in part to the couatl blood coursing through her veins; she had a deep love for the game of boundball from an early age, and quickly became something of a star athlete once she came of age. Now touring well beyond her home of Xopatl as her team competes across the cener of the continent, she lives not only for victory, but for the adoration of the crowd, and the glory she brings back to her home. Huetzca's dream - shared enthusiastically and often to those who will listen - is to establish a boundball league that spans continents, and to win for Xopatl across the distant seas. She's genuine to the point of naivete, and very idealistic; to her, there's few problems that can't be solved by good people trying their hardest.

    Huetzca's faith in Cihua Couatl demands she help those who cannot help themselves, which she hopes to accomplish by inspiring others, as well as defending them physically if need be - and after a career on the court, her strikes, serves, and kicks are powerful enough to crack stone. She wears beautiful, rainbow-tone feathers in her hair, to match her shifting eyes (the one sign of her celestial heritage), light, breezy clothes, and a few pieces of simple turquoise jewelry. Her favorite stunt is to summon a ball of glowing light at the start of the game and launch it as high as she can, but she can use her magic to make it solid, smiting those who would bring harm to the innocent.

    Heritage: Aasimar (it'll be in the Advanced Player's Guide as a Heritage any Ancestry can take, similar to Half-Orc and Half-Elf in core - along with Tiefling and Duskwalker [basically Revenants])
    Background: reflavored Gladiator
    Archetype: multiclass Monk
    Last edited by atamajakki; 08-17-2019, 02:27 AM.

    Leave a comment:

Working...
X