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101 DnD Character Ideas

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  • Bluecho
    started a topic 101 DnD Character Ideas

    101 DnD Character Ideas

    Talk about Dungeon & Dragons character ideas here. Use whatever edition you like, though kindly specify which. (Pathfinder also okay, if it pleases you).


    1) Hunters Moon Skyseeker (Tabaxi Warlock; 5e):
    Basically a cat-man version of Javert from Les Miserables. Everyone assumes he's a Paladin, because he upholds the law (Alignment: Lawful Neutral or Lawful Good) and heals people. In point of fact, however, he's a Celestial Warlock, having made a pact with the heavenly personification of a Zodiac sign. (Because Stars). Used to be a criminal ("I am from the gutter too!"), who made an active choice to pledge himself to the law as a means of escaping the dregs of society. Made a Pact with an Astrological sign as a means of overcoming the class barriers, because even a lawfully minded Tabaxi from the lower classes can't easily get Paladin training. The star sign he serves is a DnD version of either Sagittarius ("The Archer") or Libra ("The Scales"), marking him either as a hunter of criminals or a bastion of the law. Chooses either the Pact of the Blade (Sagittarius) or the Pact of the Tome (Libra).

    Like Javert, may be a bit of a hypocrite, as he detests anyone who ever committed a crime, despite having himself crawled from the lawless gutter. Character development would come from learning to reconcile this paradox, and forgive the criminal. As a Tabaxi, his Obsession usually involves specific criminal scum, or particular crimes. His quirk, a marked habit of standing on elevated perches and pacing back and forth, staring at the sky if it is visible. Doubly so if the stars are out, both because the stars are his master, and out of a deep-seated fixation on the heavens that developed during childhood. A desire to ascend from the gutter, and a fascination with everything that is "UP".
    Last edited by Bluecho; 02-01-2018, 01:43 AM.

  • Nyrufa
    replied
    I for one, am waiting to hear about the Dhampir heritage. If for no other reason than I like the idea of a half vampire Kobold walking around.

    ALSO, I couldn't help but notice that the Giant Instinct Barbarian has a line that says "if you are Large" which gives me hope that Paizo will finally break from this ridiculous tradition of not allowing players to be Large characters!
    Last edited by Nyrufa; Yesterday, 08:59 PM.

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  • Master Aquatosic
    replied
    Ooo, cool. What other classes did she dip into?

    Edit: Never mind., reread the full post

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  • atamajakki
    replied
    For Pathfinder, and its primary Lost Omens campaign setting.

    121) Vibrant Huetzca (Human Sorcerer [Angelic]) was born healthy and grew up charming and strong, thanks in part to the couatl blood coursing through her veins; she had a deep love for the game of boundball from an early age, and quickly became something of a star athlete once she came of age. Now touring well beyond her home of Xopatl as her team competes across the cener of the continent, she lives not only for victory, but for the adoration of the crowd, and the glory she brings back to her home. Huetzca's dream - shared enthusiastically and often to those who will listen - is to establish a boundball league that spans continents, and to win for Xopatl across the distant seas. She's genuine to the point of naivete, and very idealistic; to her, there's few problems that can't be solved by good people trying their hardest.

    Huetzca's faith in Cihua Couatl demands she help those who cannot help themselves, which she hopes to accomplish by inspiring others, as well as defending them physically if need be - and after a career on the court, her strikes, serves, and kicks are powerful enough to crack stone. She wears beautiful, rainbow-tone feathers in her hair, to match her shifting eyes (the one sign of her celestial heritage), light, breezy clothes, and a few pieces of simple turquoise jewelry. Her favorite stunt is to summon a ball of glowing light at the start of the game and launch it as high as she can, but she can use her magic to make it solid, smiting those who would bring harm to the innocent.

    Heritage: Aasimar (it'll be in the Advanced Player's Guide as a Heritage any Ancestry can take, similar to Half-Orc and Half-Elf in core - along with Tiefling and Duskwalker [basically Revenants])
    Background: reflavored Gladiator
    Archetype: multiclass Monk
    Last edited by atamajakki; Yesterday, 02:27 AM.

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  • Nyrufa
    replied
    119) Kuinn Kralmro (Half Elf, Monk): All throughout his youth, Kuinn's father instilled in him the philosophy that the mark of a civilized man is being able to win a fight without the use of a weapon. It was supposed to instill him with an appreciation for diplomacy and politics, but Kuinn took the idea in a somewhat different approach. Using his family's wealthy connections, he contracted the services of the nearest monestary of Irori to begin training him in the ways of martial arts, so that in the event that he had to engage in combat, he would be able to defend himself without relying on a sharpened instrument or a weighty bludgeon to do so.

    Eventually, the day came when Kuinn's master had nothing left to teach him, and suggested that he should refine his skills further by traveling the open road. For most nobles Kuinn's age, this would be unacceptable. He was heir to the family lineage and would need to think about taking on the role of family patriarch soon. Or at least he would have, if not for his heritage. Long ago, the Kralmro family introduced elven blood into their lineage, with the intention of extending their life span beyond the limits of normal humans. The process worked, and the last several generations worth of Kralmro's proudly claim to have lived almost twice as long as the other noble houses in the area. It seemed that Kuinn had plenty of time to go sight seeing before he needed to assume the mantle of responsibility.

    So, gathering what supplies and personal belongings his master deemed appropriate for going on a pilgrimage of self refinement, Kuinn set out from a life of luxury to live on the road like a common adventurer. The transition has been difficult, to say the least, but his master took great pains to instill him with a strong sense of will and patience. It may not be the most comfortable life style choice he's made so far, but he's confident that he'll be the stronger for it once he finally returns home.

    Background: Noble


    ------------------------------------

    120) Fark (Goblin, Giant Instinct Barbarian): Live small, dream big; that's the motto that many goblins seem to live by these days. But for some among them, that just isn't enough, and Fark is one of those few. Growing up, Fark's tribe lived in close proximity to a clan of fire giants, and had regular dealings with them. Once he was old enough to take care of himself, Fark began to visit the clan and quickly became enamored with their way of life. Not only that, but he somehow got it into his head that he could be a fire giant too, if he tried hard enough!

    From that day onward, Fark has strove to live in accordance with fire giant customs. A combination of martial training and fine craftsmanship have turned Fark into one of the most industrious goblins to emerge in recent years. Unfortunately, he seems to have overlooked the fact that the works of giants were not originally designed for goblin usage. So the majority of weapons, armor and tools he created in the forge were practically useless to his own tribe. Rather than shaming his friends and family by contributing nothing of value to their livelihood, Fark decided to hit the road. Goblins may not find much use for a hammer big enough to crush a man's torso into a pancake, but perhaps the longshanks would be more interested in such oversized weaponry? The only way to find out would be to explore the option in depth and see if it paid off!

    Despite his best efforts to emulate them, Fark never really got the hang of military discipline when it came to training. As far as he was concerned, the giant's fighting style involved hitting your opponent as hard as feasibly possible, and then hope that your target stops moving afterward. Such an approach to combat has manifested itself in his own fighting style of charging into battle like a maniac, and swinging his weapon using his entire upper body strength!

    Heritage: Charhide Goblin
    Background: Artisan

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  • Nyrufa
    replied
    Originally posted by Master Aquatosic View Post
    What animal template is he using?

    Ape. Enjoy the thought of a 3 foot monkey man running around, socking people in the lower extremities!

    -------------------------------------

    This one is more intended to be an NPC, rather than a player character.

    118) Ogom Greenmaw (Half Orc, Hag Sorcerer): Poor Ogom, poor, poor Ogom. He's never been particularly bright, or well educated. But what he lacked in smarts, he made up for in personality. Ogom is such a sweet boy, always doing his chores on time, to help his old mother around the house. Gathering herbs from the garden, tending to the livestock of animals they kept around for food and materials, drugging visitors so his mother could steal their vitality to renew herself...

    Okay, so maybe he's not as good as he likes to believe, but he is naively obedient to the witch who raised him! Ogum's mother is a changeling, and some of her fey powers were inherited by Ogum, who began to exhibit a natural aptitude for occult magic at a young age. Realizing the potential value in such a child, she began to cultivate his talent, even though he was a male, and thus could never become a true hag. Fortunately for the two of them, this would prove to be a mixed blessing, as people are far more accustomed to social interactions with dim witted orcs, than with vicious and cunning witches!

    Despite his obvious stupidity and eagerness to please his mother, one would be foolish in the extreme to assume that Ogum is harmless. He has both hag and orc blood in his veins, which can likely result in unspeakable mayhem should he encounter something that sets him off. Like say, a party of random strangers showing up on the farm and killing his beloved mother?


    Background: Farmhand
    Last edited by Nyrufa; 08-14-2019, 03:16 PM. Reason: Edited bloodline and spell set from Fey to Hag, also fixed a spelling error.

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  • Master Aquatosic
    replied
    What animal template is he using?

    Leave a comment:


  • Nyrufa
    replied
    Originally posted by Master Aquatosic View Post

    This. this is my jam. I feel like him and Orner Myroe (my Gnome Barbarian from my current 3.5 game) would get along at first until Timabelio picked a fight with someone Orner had designated as his ward or when Timabelio mocks his reliance on intense weapons training

    Timabelio Vulmarvis is the kind of character who wouldn't think twice about climbing onto a dragon in mid flight and punching it out of the sky!

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  • Master Aquatosic
    replied
    Originally posted by Nyrufa View Post
    [

    117) Timabelio Vulmarvis (Gnome, Animal Instinct Barbarian): Not all gnomes get to live happy, carefree lives full of wonder and magic. Tragedy can strike anyone, and in the case of Timabelio Vulmarvis, tragedy struck particularly hard. Falling victim to a raider attack during his early youth, Timabelio grew up in slavery, having been sold off to the fighting pits as some kind of sick joke on his captor's part. They wanted to see the little gnome get torn apart by wild animals for their own amusement. But while it was obvious that Timabelio was a gnome, his masters failed to realize exactly what kind of gnome he was!

    Timabelio did not merely engage himself in combat against his fellow pit fighters, he launched himself into the frey with a crazed zeal the likes of which they had scarcely seen in rookies before. It was not uncommon for Timabelio to forget that he had been provided with a weapon, and just started tearing into his opponent with his teeth and fingernails! Within a decade since being forced to compete for his survival, Timabelio had seized the champion's throne and managed to successfully defend it for another decade after that. His success afforded him much privileges over his fellow slaves, but it also became dreadfully boring after a while. As most gnomes do not tolerate boredom, he decided it was finally time to cast off his shackles and claim his freedom. So that's exactly what he did, using his years of pit fighting experience to carve a path to freedom through the blood soaked halls of the gladiator pits!

    Timabelio may have his freedom now, but the only thing he's known since childhood is violence and carnage. He simply didn't have the education, nor the emotional stability to do anything else. So he decided that the best course of action would be to take on the life of an adventurer, where his skills would have actually been of some use. Even though Timabelio never got the chance to have a proper gnome upbringing, he still feels their innate connection to the animals of the wild. Except that this connection has manifested itself in a wholly unexpected way, by driving the young gnome into bestial frenzies during battle!

    Heritage: Sensate Gnome
    Background: Gladiator
    This. this is my jam. I feel like him and Orner Myroe (my Gnome Barbarian from my current 3.5 game) would get along at first until Timabelio picked a fight with someone Orner had designated as his ward or when Timabelio mocks his reliance on intense weapons training

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  • Nyrufa
    replied
    116) Flink (Goblin, Liberator of Gorrum): When news finally started to spread around that massive sociological changes were happening among the race of goblins, there were some institutions who decided to test these rumors for any sign of confirmation. As is often the case, some religious groups began to send forth missionaries to the less overtly aggressive tribes, hoping to convert them away from their savage deities and embrace the teachings of more benign faiths. Among the goblins chosen to participate in this experiment was Flink, who was taken from his tribe as a young child and raised within the sanctified halls of the temple.

    Unfortunately, significant changes in society can not be rushed; and although Flink wasn't participating in cannibalism, or bestiality, he was still a goblin! Whether it was due to a lack of insight, or simply having a short attention span, it became clear that Flink was not destined to join the clergy as a fully recognized priest. He was too unruly as a child, and the only classes that he seemed remotely interested in were those of the martial variety. Probably because they involved a more hands on approach, and not much reading to do! As Flink began to come of age where he would be released from the priest's care, they realized that if he couldn't serve the temple as a cleric, he might be able to serve as one of it's militant enforcers.

    Despite the public outcry from those who still harbored fear, resentment and outright hatred for goblins based on their ancestral reputation, the church of Gorrum inducted Flink into knighthood, making him pledge his service to the God of Battle as a champion of freedom and justice. Now, this rambunctious Liberator has taken to traveling the roads in search of those who would oppress and terrorize the good people of Golarion, and dispensing the wrath of Gorrum's church upon them!

    Heritage: Unbreakable Goblin
    Background: Acolyte


    -----------------------------------------

    117) Timabelio Vulmarvis (Gnome, Animal Instinct Barbarian): Not all gnomes get to live happy, carefree lives full of wonder and magic. Tragedy can strike anyone, and in the case of Timabelio Vulmarvis, tragedy struck particularly hard. Falling victim to a raider attack during his early youth, Timabelio grew up in slavery, having been sold off to the fighting pits as some kind of sick joke on his captor's part. They wanted to see the little gnome get torn apart by wild animals for their own amusement. But while it was obvious that Timabelio was a gnome, his masters failed to realize exactly what kind of gnome he was!

    Timabelio did not merely engage himself in combat against his fellow pit fighters, he launched himself into the frey with a crazed zeal the likes of which they had scarcely seen in rookies before. It was not uncommon for Timabelio to forget that he had been provided with a weapon, and just started tearing into his opponent with his teeth and fingernails! Within a decade since being forced to compete for his survival, Timabelio had seized the champion's throne and managed to successfully defend it for another decade after that. His success afforded him much privileges over his fellow slaves, but it also became dreadfully boring after a while. As most gnomes do not tolerate boredom, he decided it was finally time to cast off his shackles and claim his freedom. So that's exactly what he did, using his years of pit fighting experience to carve a path to freedom through the blood soaked halls of the gladiator pits!

    Timabelio may have his freedom now, but the only thing he's known since childhood is violence and carnage. He simply didn't have the education, nor the emotional stability to do anything else. So he decided that the best course of action would be to take on the life of an adventurer, where his skills would have actually been of some use. Even though Timabelio never got the chance to have a proper gnome upbringing, he still feels their innate connection to the animals of the wild. Except that this connection has manifested itself in a wholly unexpected way, by driving the young gnome into bestial frenzies during battle!

    Heritage: Sensate Gnome
    Background: Gladiator

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  • Bluecho
    replied
    115) Riptide Glub'bouth [Water Genasi, Beast Conclave Ranger (Revised)]:
    Born on the fringes of undersea civilization, Riptide (or "Rip" for short) grew up in a nomadic tribe of Cetacean Herders - shepherds who follow around migrating groups of whales, dolphins, and other aquatic mammels, protecting them from harm and culling them (for meat and other valuable products) when the time is right. Because of his knowledge of the ocean wilderness and its many currents, he was hired to act as a guide and protector for a group of Merfolk scholars, in their quest to find and study the ruins of a bygone city. To aid in the task of defending his charges, he called upon a giant crab as a companion.

    When they came upon a forgotten stronghold - a lonely underwater tower, set on a rocky precipice - something was wrong. The parapets were manned by undead archers, and deep below, the hold and tunnels were filled with...misbegotten horrors. Slaves to an antedeluvian monster, with ties to the fall of the ancient kingdom. An Aboleth.

    All but Rip and one scholar made it out alive.

    The expedition was called off, of course, but Rip couldn't let the matter go. If even one outpost was so fully controlled by the minions of the Aboleth, what sort of hazards dwell in the city proper? What sort of threat could those forces pose, both to the surrounding seas and to nearby kingdoms? Riptide Glub'bouth resolved to investigate the matter. To gather a group of strong fighters and brilliant researchers, so they can take that city and pull the secrets from their sediment. The monsters need to be expunged from the oceans, or no one is safe.

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  • Master Aquatosic
    replied
    Originally posted by Bluecho View Post
    114) Florian, Falconer Knight [Wood Elf, Beast Conclave Ranger (Revised)]:
    A member of the illustrious Falconer Knights, a company of mercenary falconers who served nobles both on the battlefield and with their falcons. Florian served with distinction for years, as all good Falcon Knights should. His great accomplishment was in capturing a clutch of blood hawk eggs, and hand-rearing them. Intent on establishing his own tower, from which he could train and deploy his own Falcon Knights and their trusty hawks.

    That is, until a mad Beholder (redundant, yes) decided, in its twisted paranoia, to kill Florian's blood hawks, lest they ever be used against the aberration.

    Florian ventures forth with Geraldine, the only surviving blood hawk from the massacre. Determined to accomplish two objectives. First, to find the one who killed his birds and make them pay. Second, to fulfill his dream of establishing the next generation of Falcon Knights, operating from a tower all his own. Finding new blood hawk eggs will be necessary, as will diving into the seedy criminal underworld, in search of the Beholder who ordered a hit against his first clutch.

    When the time comes, he will personally see Geraldine peck out all of the Beholder's eyes. Peck them out, and fed them to the chicks.

    Raptor Vengeance. Nice

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  • Bluecho
    replied
    114) Florian, Falconer Knight [Wood Elf, Beast Conclave Ranger (Revised)]:
    A member of the illustrious Falconer Knights, a company of mercenary falconers who served nobles both on the battlefield and with their falcons. Florian served with distinction for years, as all good Falcon Knights should. His great accomplishment was in capturing a clutch of blood hawk eggs, and hand-rearing them. Intent on establishing his own tower, from which he could train and deploy his own Falcon Knights and their trusty hawks.

    That is, until a mad Beholder (redundant, yes) decided, in its twisted paranoia, to kill Florian's blood hawks, lest they ever be used against the aberration.

    Florian ventures forth with Geraldine, the only surviving blood hawk from the massacre. Determined to accomplish two objectives. First, to find the one who killed his birds and make them pay. Second, to fulfill his dream of establishing the next generation of Falcon Knights, operating from a tower all his own. Finding new blood hawk eggs will be necessary, as will diving into the seedy criminal underworld, in search of the Beholder who ordered a hit against his first clutch.

    When the time comes, he will personally see Geraldine peck out all of the Beholder's eyes. Peck them out, and fed them to the chicks.

    Leave a comment:


  • Nyrufa
    replied
    As I seem to recall, we agreed Pathfinder characters could also be on this list, yes? These ideas are based on characters I made for Kingmaker!


    112) Dewon, Tiefling Sorcerer (Demon Heritage, Abyssal Bloodline):

    Many tieflings struggle daily against the impulses of the fiendish taint which spawned them, and then there are those like Dewon, who give themselves over to it with wild abandon! Few individual mortals can match the wicked brutality with which Dewon handles what he considers to be problems in his life, and it is perhaps because of that brutality that he often bullies his way into becoming the leader of the group. As if his demonic strength were not enough to intimidate people, he's also got a natural talent for magic, allowing him to dispense wide spread devastation in a fraction of the time it would take those of a more martial focused skill set.

    Like all demons, Dewon is primarily driven by his own base impulses and selfish desires. He wants nothing more than the freedom to do whatever he wants, whenever he wants, and be answerable to nobody. The best way to accomplish this dream, he feels, is to become the ruler of his own country. Unfortunately, Dewon's method of leadership amounts to little more than a glorified bandit kingdom, who's soldiers ruthlessly abuse the innocent commoners for personal gain. Yes, Dewon prefers to rule through fear, rather than love, and the people of The Stolen Lands have begun to wonder if they were better off paying taxes to an alcoholic druid, than a demonic sorcerer!


    --------------------------------------------

    113) Crorain, Aasimar Eldritch Scion (Angel Heritage, Infernal Bloodline):

    The mixing of blood between the forces of good, evil and structured order have resulted in the creation of a being who falls in the middle of the two spectrums. Crorain was fortunate enough to have inherited the heavenly beauty of his angelic lineage, but unfortunate enough that his magical abilities stem from a more devilish origins. Crorain has no idea what circumstances lead his creation, for neither side of the family seems particularly interested in sharing the details. All he has to go on at this point is speculation and theories, which benefits nobody without hard proof to support them.

    The beauty of Heaven, mixed with the powers of Hell would undoubtedly corrupt lesser mortals to exploit their gifts for personal gain. But Crorain has better self control than that, and has found a way to balance the duality of his existence. He has established himself as a tough but fair ruler over the previously chaotic Stolen Lands, which he has since renamed Crorainia, after himself. Though he is only a simple baron at this stage, most of his subjects would not be opposed to the idea of making him a proper king, after seeing him bring order and stability to a land with a violent and unstable history.

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  • Bluecho
    replied
    [How about we talk about a more experienced DnD character? Someone that can act as an NPC, or even a legendary character from a campaign's history.]


    111) Laret the Levitationist, Archmage [Human, Transmutor Wizard]:
    Tale tells of five wizards who studied in the Royal Arcane Academy, who boldly declared that they would each choose an aspect of reality they would thwart utterly with the power of their Will. In the case of the Archmage Laret, his aspect of choice was gravity. Never again would the pull of the earth daunt him.

    When he arrives on the scene, this venerable old man with the long white beard and mustache glides over the ground, as if the very act of walking were beneath him. He has mastered many Transmutation spells honed towards defying gravity - Feather Fall, Levitate, Fly, Telekinesis, Wind Walk, Animate Objects, and Reverse Gravity - and has authored more than a few of his own (such as "Laret's Flying Weapon", which animates a melee weapon that floats around and attacks as a bonus action). In his adventuring youth, he held great foes in place, levitated into the air, while his fellows mopped up other threats. He came into possession of both Boots of Levitation and a Ring of Telekinesis, saving his spells for pressing situations; if he is ever brought down (pun intended), these will make mighty prizes.

    Those wishing to assassinate him have the work cut out for them, however, for his tower floats high in the sky, guarded by griffin knights and harpy warriors sworn to his service. The inside of the tower has no stairs, for Laret needs them not; his apprentices scale the walls with Spider Climb and Jump spells (or magic items that replicate them, loaned for the duration of their education).

    The coat of arms of Laret the Levitationist depicts a tall, bearded man with piercing eyes on a blue field with white clouds. His right hand points dramatically up and his left hand points resolutely down. Favored gestures of Laret's, when he cast gravity-controlling spells.

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