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Games about magic

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  • Games about magic

    Hi. I've been for a few days in a rather happy reading spree of Mage: The Awakening and Mage: The Ascension. I don't have a clear preference though, and both so far seem a daunting to GM (I will get to it, at some point, I hope.). So I was wondering which other games about mages and magic do you know/like/play/would recommend, specially if they're different to the gnosticism and the consensual reality from these two, for the sake of variety.

  • #2
    Well there are quite a few I imagine, but here are some that popped into mind:
    Ars Magica, the precursor of Mage the Ascension centered on the Order of Hermes.

    CJ Carellas Witchcraft (currently available free from DriveThruRPG) which in it’s core has focus on Pagan witches, rosicrucian Mages, magical cats, psychics, necromancers and the blessed.

    Changeling the Dreaming 20th anniversary edition which is certainly about magic but not so much of Mages.

    Those 3 are some that are quite centered on the theme of Magic though there are, as you are likely aware, plenty of games with magic in them, like almost every Fantasy game out there, but in most of those magic is not on the center stage.


    • #3
      Unknown Armies is the game I wish Mage was. Doing magic requires a lot of obsession and arguably a lot of personal damage, presenting their ‘mages’ as fundamentally broken people doing fascinating stuff.

      Remi. she/her. game designer.


      • #4
        Magic: The Gathering is an example.
        ​Best card game ever. Solid video game implementation. Complexity allows for players to be successful due to intelligence, knowledge, and obviously a little luck even though it appears to be a pay to win game. The reality is paying money only allows you to build multiple strong decks faster if you know what you're doing. Wildcards are very nice and underappreciated by the community. Mastery pass is worth the money.


        • #5
          Shadowrun has all sorts of magic


          • #6
            Magicians RPG. Language Learning meets dissatisfaction with the world as expressed through dramatic angst. Honestly, just simply using it as an excuse to learn Korean is enough, but that approach also makes magic more tactile and frustrating than any other take on it I've seen, and both of those are things I really feel are important to the struggle with and joyful experience of magic.

            Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
            The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
            Feminine pronouns, please.


            • #7
              Invisible Sun by Monte cook games is all about magic, different types of magic, magic as setting, flavor and system.


              • #8
                Originally posted by Nyremne View Post
                Invisible Sun by Monte cook games is all about magic, different types of magic, magic as setting, flavor and system.
                I watched a video of him running the game. I couldn't get into it. When I came across a series of Monte Cook running his other game, Numenera, I watched every single video. Although only one of the three classes is specifically magical, the world is full of Cyphers, which are like science-fantasy magic items. It would be comparable to having Wonders in Ascension being so common that you come across them frequently, but the function and operation of most are no longer understood. They have to be figured out, usually by Nanos, the Mage-like class.

                He/Him... I just Love Witches. I am here for conversation rather than formal debate. My Hacks.