Inspired by monteparnas 's recent review of 5th ed Ravenloft, I decided to dig out my older Ravenloft books and look at the original Domains. This is mostly just random musing and commentary to amuse myself and not any sort of review or anything. Most of my "D&D" style gaming the past dozen or so years has been via 1st ed Pathfinder, so that will tend to color how I look at some of these, and some of the thoughts I have about them. If anyone who enjoys 5th ed feels like chiming in and adding thoughts about things like classes and what not in various Domains, please feel free. But I request people please refrain from edition warring.
Also, I rather like the concept of the core, with these various areas having the play against each other in a fashion, even if the Darklords themselves have little to no chance of actually doing anything to their neighbors. Honestly, it kind of feels like another aspect of Ravenloft being a prison. The "little people" can move around as they wish (at least as much as politics and culture allow), but the great lords are stuck in the same place forever. Likewise with several of the Clusters, although there are a few I have issues with.
Sadly, I can't seem to find any of my 3rd ed books (barring the copy of the DM Guide I picked up last year from NobleKnightGames). But this edition's (and late 2nd ed) efforts to treat Ravenloft as a place characters might actually come from instead of just an oversized dungeon they wander into from another world is one of the reasons I like it a lot.
Which brings me to my first musing. The true history of Ravenloft should be a pretty big secret, at least from the PCs. It's the sort of thing the Darklords - especially people like Strauhd and Azalin - should know, but few others. I'm of the opinion that the entire core should have a false history that everyone alive in the present day is aware of and generally believes. As should the people of the clusters (including possible dates of contact/trade with the Core via the two seas). Actually discovering the true history of Ravenloft should be the makings of a story of Cosmic Horror and madness, the sort of thing that might drive the PCs mad or at least have anyone they tell the story to think them insane. Even finding out about the Conjunction and its effects should be disturbing.
And my second, lesser, musing is that over the years it has occurred to me that one could almost divide the Core into two parts. The western part, for the most part, tends to be very heavily influenced by classic Gothic ideas, as well as places and things from the 18th and early 19th century. Early science/natural philosophy, mesmerism, classic ghost stories, and the like. The eastern part, on the other hand, seems more build on Dark Fantasy, with its inclusion of wizards, fantasy races, and a general late medieval feel. (This isn't entirely ironclad in anyway. The southern areas are a bit odd in some places.) Which is something I think works in Ravenloft's favor, as it allows a DM to focus on which aspects they prefer, including certain genre tropes, how common things like dwarves or elves are, which classes are most common, and so forth.
With that out of the way, on to the first Domain.
ARAK (Realm of Terror pg 61)
If there was an award for Most Pointless Domain, you'd have to work pretty hard to beat Arak. It barely gets half a page write up, and all it says is that nothing is there. No people, no settlements, no phones, no lights, no motor cars .... Just vague mentions of Drow lurking underground and abducting anyone who tries to spend the night. Arak does have a history, in which it was someone populated. It popped up on Bavaria's border and eventually Darkon was to the north, and finally Nova Vassa to the south. This made it a trade route and the mountains seemed a good prospect for mining. Then Keening came about, and its creation scourged Arak's surface of anything living. And that was it. The original Realm of Terror book gave no real info about the place, not even a hint about its Dark Lord. My guess is that they were planning some sort of adventure module about the alleged Drow living under the surface and what they were doing, but it never came about. Instead, when the Conjunction happened and the Shadow Rift opened up, it was eventually revealed that Arak's Darklord, Gwydion the Sorcerer-Fiend, had tried to escape his/its prison crafted by his Shadow Fey (not Drow) slaves who'd tricked him into letting them escape into the Mists of Ravenloft, and in the process dragged that entire domain into where Markovia and G'Henna used to be, creating the Shadow Rift. Arak's surface was still where it used to be, but just got absorbed into Darkon.
This strikes me a bit of a wasted opportunity, especially for the somewhat Dark Fantasy influenced east. Darkon is already a place populated with a lot of the classic D&D fantasy ancestries, so Arak just seems like the perfect place for a Dwarven Domain. As I mentioned in the previous thread, Tolkien's works do provide a few ideas to riff on. The idea of Dwarven kings being consumed by greed from The Hobbit and the idea of once majestic Dwarven mine-kingdoms reduced to abandoned ghost towns in Lord of the Rings can both work well in Ravenloft, IMO. The idea of the proud king of a once great Dwarven kingdom consumed by greed until turning into a villainous tyrant, and perhaps even dying and becoming some form of undead, bringing his kingdom to ruin. Now it's stuck in Ravenloft, and the surviving Dwarven population are perfectly content to sell off what they dig up to the neighboring lands, and the Darklord is powerless to stop "his" treasures from being "stollen". The entire place could easily be haunted by various sorts of undead (which, again, playing on its closeness to Darkon probably makes a degree of sense), with the local Dwarven population being skilled at fighting them. (Pathfinder's Horror Adventures sourcebook includes some optional traits for Dwarves which fit well with this, not to mention some of the new classes in Occult Adventures and things like Oracles and Shaman.) This, at least to me personally, feels more interesting than an empty wasteland.
Next, I'll be looking at Arkandale.
Also, I rather like the concept of the core, with these various areas having the play against each other in a fashion, even if the Darklords themselves have little to no chance of actually doing anything to their neighbors. Honestly, it kind of feels like another aspect of Ravenloft being a prison. The "little people" can move around as they wish (at least as much as politics and culture allow), but the great lords are stuck in the same place forever. Likewise with several of the Clusters, although there are a few I have issues with.
Sadly, I can't seem to find any of my 3rd ed books (barring the copy of the DM Guide I picked up last year from NobleKnightGames). But this edition's (and late 2nd ed) efforts to treat Ravenloft as a place characters might actually come from instead of just an oversized dungeon they wander into from another world is one of the reasons I like it a lot.
Which brings me to my first musing. The true history of Ravenloft should be a pretty big secret, at least from the PCs. It's the sort of thing the Darklords - especially people like Strauhd and Azalin - should know, but few others. I'm of the opinion that the entire core should have a false history that everyone alive in the present day is aware of and generally believes. As should the people of the clusters (including possible dates of contact/trade with the Core via the two seas). Actually discovering the true history of Ravenloft should be the makings of a story of Cosmic Horror and madness, the sort of thing that might drive the PCs mad or at least have anyone they tell the story to think them insane. Even finding out about the Conjunction and its effects should be disturbing.
And my second, lesser, musing is that over the years it has occurred to me that one could almost divide the Core into two parts. The western part, for the most part, tends to be very heavily influenced by classic Gothic ideas, as well as places and things from the 18th and early 19th century. Early science/natural philosophy, mesmerism, classic ghost stories, and the like. The eastern part, on the other hand, seems more build on Dark Fantasy, with its inclusion of wizards, fantasy races, and a general late medieval feel. (This isn't entirely ironclad in anyway. The southern areas are a bit odd in some places.) Which is something I think works in Ravenloft's favor, as it allows a DM to focus on which aspects they prefer, including certain genre tropes, how common things like dwarves or elves are, which classes are most common, and so forth.
With that out of the way, on to the first Domain.
ARAK (Realm of Terror pg 61)
If there was an award for Most Pointless Domain, you'd have to work pretty hard to beat Arak. It barely gets half a page write up, and all it says is that nothing is there. No people, no settlements, no phones, no lights, no motor cars .... Just vague mentions of Drow lurking underground and abducting anyone who tries to spend the night. Arak does have a history, in which it was someone populated. It popped up on Bavaria's border and eventually Darkon was to the north, and finally Nova Vassa to the south. This made it a trade route and the mountains seemed a good prospect for mining. Then Keening came about, and its creation scourged Arak's surface of anything living. And that was it. The original Realm of Terror book gave no real info about the place, not even a hint about its Dark Lord. My guess is that they were planning some sort of adventure module about the alleged Drow living under the surface and what they were doing, but it never came about. Instead, when the Conjunction happened and the Shadow Rift opened up, it was eventually revealed that Arak's Darklord, Gwydion the Sorcerer-Fiend, had tried to escape his/its prison crafted by his Shadow Fey (not Drow) slaves who'd tricked him into letting them escape into the Mists of Ravenloft, and in the process dragged that entire domain into where Markovia and G'Henna used to be, creating the Shadow Rift. Arak's surface was still where it used to be, but just got absorbed into Darkon.
This strikes me a bit of a wasted opportunity, especially for the somewhat Dark Fantasy influenced east. Darkon is already a place populated with a lot of the classic D&D fantasy ancestries, so Arak just seems like the perfect place for a Dwarven Domain. As I mentioned in the previous thread, Tolkien's works do provide a few ideas to riff on. The idea of Dwarven kings being consumed by greed from The Hobbit and the idea of once majestic Dwarven mine-kingdoms reduced to abandoned ghost towns in Lord of the Rings can both work well in Ravenloft, IMO. The idea of the proud king of a once great Dwarven kingdom consumed by greed until turning into a villainous tyrant, and perhaps even dying and becoming some form of undead, bringing his kingdom to ruin. Now it's stuck in Ravenloft, and the surviving Dwarven population are perfectly content to sell off what they dig up to the neighboring lands, and the Darklord is powerless to stop "his" treasures from being "stollen". The entire place could easily be haunted by various sorts of undead (which, again, playing on its closeness to Darkon probably makes a degree of sense), with the local Dwarven population being skilled at fighting them. (Pathfinder's Horror Adventures sourcebook includes some optional traits for Dwarves which fit well with this, not to mention some of the new classes in Occult Adventures and things like Oracles and Shaman.) This, at least to me personally, feels more interesting than an empty wasteland.
Next, I'll be looking at Arkandale.
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