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You Know What I Hate MK I

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  • Originally posted by Drake View Post
    Mystara/"the known world" - it was the setting that arose from the details included in the B-series of adventures and was used as the example of a setting in the Expert rules box, and further expanded upon by all the products released under the D&D (rather than AD&D) banner.
    Ahh, yes. Correct me if I’m wrong, but that setting was explored more through inference and environmental storytelling, as opposed to the more direct storytelling and exposition of, say, Forgotten Realms, yes? I think that’s the same reason my own favorite setting, Nentir Vale/Points of Light gets ignored as well. That, and it’s association with 4e. And arguably that style of worldbuilding is part of why Requiem and CofD by extension were not as well received as Masquerade and WoD. It seems like direct, expository storytelling just has more commercial appeal than more invironmental worldbuilding. Which is really too bad.


    Onyx Path Forum Moderator

    My mod voice is red. I use it so you know when I'm speaking in an official capacity, not as an indication of tone.

    Going by Willow now, or Wil for short. She/Her/Hers.

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    • Originally posted by Heavy Arms View Post
      But then again, the initial issue strikes me as odd. Popular things win popularity contests even if I don't like them as much as other things? I mean, it's not fun, but we're on an RPG forum... RPG's have been losing popularity contests to other forms of entertainment since always. I mean, I can relate, but it hardly gets to the level of "mild dislike" for me, let alone "hate."
      The issue is not 'popular things win popularity contests.' It's 'liking something that doesn't win popularity contests and the effects of it.' As small as RPG culture is it's still a fairly large culture. And the 'of Darkness' games may be a fraction of that but they're still decently supported. That said, if you did want to use the gaming community as an example you could look at something like Paizo, which manages to put out monthly and quarterly books. You may be fine with how often books get out, but you've had to at least seen other posters wanting more books or faster releases (something a more successful company, due to more popularity, manages). If you want to look the other way you can see the various 'failed' RPGs that simply don't have anything at all, like Talislanta, the fans of which are, for however much they enjoy their game, stuck with decade old books without support.

      Though tabletop gaming wasn't part of the initial point, I've also seen people struggle with gaming simply because they lack access to other people who play tabletop games, or the tabletop games they like. I've always thought the internet should be able to bridge some of those connections but it's not entirely a given and whatever the tabletop version of pick-up groups are called there's often less of a connection when done online than in person.

      I suppose it's the fandom equivalent of privilege. Game of Thrones fans can rest assured they can bring things up and talk about the fandom to strangers and know that, even if the writer dies the story will get finished somehow. While a fan of, I suppose, Dwarf Fortress might recognize that mentioning it to a group of friends can result in blank faces, and if Toady gives up the entire thing is over.
      Last edited by nofather; 11-11-2017, 07:21 PM.

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      • Originally posted by nofather View Post

        ... and if Toady gives up the entire thing is over.
        Damnit dont jinx it, i want to see the game come out of alpha some day. Quick somebody knock on wood.


        Currently running: VtR - The most serene requiem of Venice
        Currently playing: Tomb of Annihilation (DnD5e) - Thulwir, Aasimar Circle of Dream Druid.

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        • I hate when a gamer is both hyper-obsessed about "balance" and hyper-obsessed about "rules as written", and as a result they take some game element and start raving about how "broken" it is even though the only way to arrive at the result they are getting is to slavishly adhere to one particular part of the rules for the game and ignore any others that would contradict it being used in that particular way (i.e. insisting something that only does what is perceived as broken because if you stick with combat turns being taken sequentially - rules as written initiative/turn order - and ignore that combat turns represent a specific amount of time in which a bunch of stuff happens simultaneously - also the rules as written - you can do the thing perceived as broken).

          Makes it nearly impossible to actually resolve the problem (a thing theoretically happening in play that they do not like) because anything short of changing the bits of text they are overly focused on isn't a "fix" it's just "home-brew" (which I guess is inherently bad to people afflicted by this twin obsession with balance and rules as written).


          Not so noble anymore.

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          • I hate when people over-reach to the point of absurdity in order to justify oppression in fictional settings, and doubly so when they try to argue that such things are more 'realistic' no matter how fantastical the setting.

            Source: Had someone trying to argue with me that one of the nations in Eberron should be sexist and transphobic "because it's a theocracy," even though that state religion has no beliefs that support any of that.


            Call me Regina or Lex.

            Female pronouns for me, please.

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            • Originally posted by atamajakki View Post
              I hate when people over-reach to the point of absurdity in order to justify oppression in fictional settings, and doubly so when they try to argue that such things are more 'realistic' no matter how fantastical the setting.

              Source: Had someone trying to argue with me that one of the nations in Eberron should be sexist and transphobic "because it's a theocracy," even though that state religion has no beliefs that support any of that.
              That's the sort of thing on my short-list of ways to get asked to leave my house.


              Not so noble anymore.

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              • Originally posted by Drake View Post
                That's the sort of thing on my short-list of ways to get asked to leave my house.
                Thankfully, this was in an online community. My actual playgroup consists entirely of very kind trans girls.


                Call me Regina or Lex.

                Female pronouns for me, please.

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                • I hate that alt right chuds been spraying threat graffiti all over the college I go to it’s really making me nervous
                  Last edited by The young man in the cafe; 11-17-2017, 12:47 AM.


                  Despite the user name I am actually bigender.

                  My Savannah Setting for CofD can be found here

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                  • Stop me if you heard this before: you're the one of the group that usually has Storyteller duties because nobody else wants to. To be fair, you like the thing, and your friends and their associates think of you when the picture of "person that loves those roleplaying games" comes to their mind.

                    You haven't played in a while because life and you know well to not ask to a certain portion of your groups to get into a game because things don't last. But hey, this time they actually come to you wanting to play and bring several others in, and they all seem so eager. Even those who you'd never bet about say they want to join and, even if it's almost too clear they expect to meet a girl with telekinetic powers after a session and live strange adventures, you think "Eh, sure, why not?". Does not matter that you tell them you don't run D&D and that other games exist, they still want to play.

                    It's been a while, but you can create a story easily. And since they all heard you're really good at this and they're brimming with enthusiasm, you don't want to disappoint. So you come up with a great arc, huge cast, fun ideas and all the details needed to have an awesome game going for at least a handful of months. You make sure to listen to the ideas of the players and tailor everything according to their expectations and tastes.

                    But when the actual game happens, it's all falls apart after...what, a month and a half? Not because of you, but because of a variety of reasons. Because having to play a regular session is apparently too much, because some of them argued and makes playing together awkward as hell, because no matter the initial enthusiasm it seems that some would like to be elsewhere before the game even begins and because their hype died down without even rolling a dice. So you try all your tricks, the stuff you learned from the chronicles that worked, try all the tactics, but nothing: to get people ready it's like herding cats and after every session you just can see how it did not work out. You know how good games are: this is not one of them.

                    You hope that perhaps you can solve it with time, but it's clear people are not into it anymore, if they ever were. So you spent weeks preparing everything, reading books (hell, even buying some you felt could have enriched the experience), writing up stories and characters, and all that's left is an unborn chronicle that had the potential to be great. Your friends don't seem to aknowledge that doing this stuff takes effort from the one that has to run the game and vanish without a word, leaving that geek of a friend you are with your books.

                    You decide to call the game off because fuck that.


                    I swear, this happened far too many times and yet I keep falling for it. So there's that: I hate this.


                    Cinder's Comprehensive Collection of Creations - Homebrew Hub

                    I write about Beast: The Primordial a lot

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                    • Originally posted by Cinder View Post
                      I swear, this happened far too many times and yet I keep falling for it. So there's that: I hate this.
                      Solidarity.

                      The only way I've manage to stop myself ending up in that same situation, again and again, is to have made sure not to let my players imagine that I'm not putting serious effort into our fun times together.

                      Of course... I've still got the one "friend" that I haven't actually seen in some number of months (I haven't counted), who happened to want to take a break from gaming for a while (he didn't offer reasons, and I did not press for them because I can't imagine hearing them would make me less upset) and had the wonderful timing of doing that without any warning and on the very day that everyone else was expecting the Exalted chronicle I'd poured a month of work into and already had everyone build characters so I could tailor things to them specifically to start. And to add to my frustration, the only other games I'd gotten ready to run were also specifically set up for his exact character to be part of the story, and he knew I'd been planning those but it never occurred to him to mention he was thinking about taking some time away from the table.

                      Which is how I've ended up mentioning him as a friend with scare quotes, and genuinely disinterested in finding out if he ever plans on coming back.



                      Not so noble anymore.

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                      • We’ve all been there. Did you also get the people excited to play, and then maybe a week or two after initially meeting to discuss story ideas they’re asking if you’ll be able to start soon?


                        Onyx Path Forum Moderator

                        My mod voice is red. I use it so you know when I'm speaking in an official capacity, not as an indication of tone.

                        Going by Willow now, or Wil for short. She/Her/Hers.

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                        • I hate having so many concepts for games to run and not knowing which one to start with.

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                          • Originally posted by Drake View Post
                            Solidarity.
                            Thanks, I had similar experiences myself and it's awful. I actually did my best to get the point that preparing these games is hard work across, but it does not seem to stick. If I try to reiterate all I get (well, from some people at least) is looks and replies which can be described as variations of "Dude, relax. It's not a big deal and you're annoying" (big reason I stopped trying long ago). Which I mean, yes, it's a game, but deserves no less respect than any other social activity you signed for.

                            Originally posted by Charlaquin View Post
                            We’ve all been there. Did you also get the people excited to play, and then maybe a week or two after initially meeting to discuss story ideas they’re asking if you’ll be able to start soon?
                            Oh, absolutely. I was being sure to plan everything as best as these things can be planned and after the first initial meeting people kept coming and saying they could not wait to play and asking me when I was gonna be ready. It's a script the majority of us has seen, isn't it?
                            Last edited by Cinder; 11-24-2017, 09:07 AM.


                            Cinder's Comprehensive Collection of Creations - Homebrew Hub

                            I write about Beast: The Primordial a lot

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                            • Originally posted by Cinder View Post
                              Stop me if you heard this before:
                              Heard it before, lived it before. Not going to stop you.

                              To me, the thing that annoys me the most is when I pour hours into game preparation, and when I ask players to "Please look at this (Artifact/Spell/whatever) you asked for. Is it what you intended?" and then I am a bad guy for having the rudeness to expect them to actually spend two minutes thinking about the game between sessions.


                              Avatar by Jenny Dolfen.

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                              • I hate having to wake up at 4am to run my store’s Black Friday.

                                I really hate my anxiety deciding to wake me up at 1am instead and then make me have a panic attack about not having enough sleep, ensuring I can’t go back to bed.


                                Call me Regina or Lex.

                                Female pronouns for me, please.

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