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Levels and cash

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  • Levels and cash

    So will pugmire be using xp or otger measures of advancement, and how will monies be handled?

  • #2
    Characters advance whenever it fits the adventure/story and the GM's judgment that characters should level up, so it's highly flexible and essentially tailored to suit each group, e.g. every adventure or so.

    Money is not really a thing at all; it's not an accounting exercise, it's about adventure and discovery. Characters are expected to have appropriate gear and to simply replenish stuff between adventures. They have a generic and vague amount of coin based on background, but money only matters when it's narratively important.

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    • #3
      I think, not mechanically but dramatically, it's treated like the resources background in OPP games. Like if someone comes from a certain background, they are expected to have a little more money to throw around.

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      • #4
        Originally posted by TheGraySoul View Post
        I think, not mechanically but dramatically, it's treated like the resources background in OPP games. Like if someone comes from a certain background, they are expected to have a little more money to throw around.

        That's essentially correct. It's very different in the mechanics, but it comes from the same place -- money only matters if the player thinks it matters.

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