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[Realms of Pugmire] What Lies Beyond?

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  • #16
    Originally posted by wyrdhamster View Post

    However, it's inconsistency in the setting. Pirates of Pugmire put's direct travel times on it's map of Acid Sea:
    'Here’s roughly how long it takes to sail from one of the ports to each of these areas.
    • A week’s sailing between Waterdog Port and Port Matthew
    • Dalmatian Cove: Two weeks to Waterdog Port; 10 days to Port Matthew
    • Stormheart: Varies, but at least two weeks
    • Hopewell: Five days from Port Matthew, a week from Waterdog Port
    • Beacon: Five days from Waterdog Port, nine days from Port Matthew
    • The Trio: Six days from Waterdog Port, eight days from Port Matthew
    • The Aerie: Nine days from either port
    • The Shift: Fifteen days from Waterdog Port, Eighteen days from Port Matthew'

    Seeing how crossing whole Acid Sea is 15-18 days, I would assume that whole area of one Monarchy should not be larger than 7 days of travel. But it's just my fan approximation.
    Given the dangers of the Acid Sea and the regular loss of Seaworthiness, the amount of time you’re at sea is a bit more critical than when traveling by land. Survival literally depends on being able to estimate travel times successfully. Land travel makes it easier to rely on speed of plot.

    Jason Ross Inczauskis, Freelance Writer
    Projects: Dark Eras 2, Mummy: The Curse 2e, Book of Lasting Death, DtR The Clades Companion, Pirates of Pugmire, They Came From Beyond the Grave!, TC Aeon: Mission Statements, TC In Media Res, DtD Night Horrors: Enemy Action, C20 Anthology of Dreams
    Masculine pronouns preferred.


    • #17
      Also, don't assume travel (on land or at seas) is in a straight line. On land there are rivers, mountains, swamps, etc. to go around. At sea there are rocks, sandbars, jet-streams, trade winds, etc, to account for.


      Backer #2010


      • #18
        Some nice big maps would be, well, nice.