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[Realms of Pugmire] Non-lethal combat

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  • [Realms of Pugmire] Non-lethal combat

    I do not remember any rules for non-lethal combat in Pugmire or Mau, beside Wanderer - de facto D&D Monk Class. Are there any on using simply your claws ( like for cats ) and jaws ( like for dogs )? Are there any for using weapons in non-lethal ways, like stun the opponent? If there are no in Realms, any rules for those from D&D 5E are? My players like to not kill other Uplifted Animals in game ( clear monsters and beast are whole different thing then ).
    Last edited by wyrdhamster; 08-28-2019, 04:00 PM.


    My stuff for Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E & BtP
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  • #2
    There are rules for natural weaponry somewhere, but I’d need to look for them. Technically, though, if it’s non-lethal combat you want, you could always rule that the zero hit point spot means the enemy is defeated but require a coup de grâce to kill them.


    Jason Ross Inczauskis, Freelance Writer
    Currently writing: Dark Eras 2, Mummy: The Curse 2e, Pirates of Pugmire, TC In Media Res. Previous projects: DtD Night Horrors: Enemy Action; C20 Anthology of Dreams
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