I present to you Captain Blackwing, Scourge of the Acid Sea – legendary villain, worst of the worst from Pirates of Pugmire. Loosely based on real world Blackbeard ( hence the name ), was invented as idea by my partner for our game. I just make all the crunch and lore.
When finished, after Pirates premier, I may publish him on Canis Minor.
Note: Character is based to be used with Pugmire or Mau corebooks. There are few options to choose from it, marked with lower letters for (p)ugmire and (m)au. Use the one you have corebook for.
Captain Blackwing (Queen Maria’s Twelve Pearls)
Captain Blackwing is one of most ruthless, most vicious crow pirates which bore the Acid Sea. He spent all his life on the sea. Starting as the gunner on his first ship, just after ending being nestling, he always loved roar of cannon fire. Later in his life he uncovered witches talents in him to control living and dead – that now both makes up of his crew. Rumors says it that titular ‘Queen Maria’ of his ship was the one women that stole his heart. Or that taught him his black magics.
Captain Blackwing (CR 9) / Statsy bez poprawek /
People: Birds – Crows
Callings*: Gundog ( Gunner ) / Rimmer ( Witch )
Background: Sailor
Primary abilities: Constitution and Dexterity
Defense: 14 (leather armor)
Stamina Points: 73
Speed: 30 feet/30 feet flying
Proficiency Bonus: +6
Abilities: Strength -1 (8), Dexterity +3 (16), Constitution +2 (14), Intelligence +1 (13), Wisdom +0 (10), Charisma +2 (15)
Skills: Balance, Bluff, Intimidate, Know Nature, Sense Motive, Survive
Attack: Cutlass (+9 melee, 1d10+3 piercing), flintlock (+9 ranged, 1d10+3 piercing)
Knacks**: Simple Weapon Aptitude, Martial Weapon Aptitude, Light
Armor Aptitude, Medium Armor Aptitude, Glide, Pistoleer, Quick Draw (p)/Precise Attack (m)
Spells: (m) –
Advancements ( incorporated in to stats )
** Choose one of Knacks with ‘/’ base on if you have Pugmire or Mau corebooks.
Queen Mari’s Crew
Queen Mari’s Crew is all 9 Zombies Animals that Blackwing risen. They are semi-independent, following their roles in their lives, with Blackwing only needing to recast Animate Dead spell on sunset for crewmembers to work on Queen. Beside Strength or Dexterity rolls, you can use Blackwing stats for ships tests, as he is, in reality, piloting it by zombies hands.
/ I’m thinking about making them CR 2 or CR 3 upgraded zombies, with much more intellect, like revenants from Chronicles of Darkness. Not sure on this still. /
Crew members names:
Holt "Hunter" Hitch
Oscar "Shiny" Manhire
Jonas "Shanties" Shiver
Patrick "Rattler" Curses
Vince "Shivers" Fiddick
Toby “Bones" Salt
Mack "Scoundrel" Bruce
Tom "Sly" Locke
Opal "Story" Inch
Mary " Magpie" Timbers
Helen "Rats Queen" Glynn
Liza "One-Eyed" Locke
Lou "Mackerel" Drown
Ella "Tide" Yelland
I really like you comments on this – especially from @Seraph Kitty on mechanics.

Note: Character is based to be used with Pugmire or Mau corebooks. There are few options to choose from it, marked with lower letters for (p)ugmire and (m)au. Use the one you have corebook for.

Captain Blackwing (Queen Maria’s Twelve Pearls)
Captain Blackwing is one of most ruthless, most vicious crow pirates which bore the Acid Sea. He spent all his life on the sea. Starting as the gunner on his first ship, just after ending being nestling, he always loved roar of cannon fire. Later in his life he uncovered witches talents in him to control living and dead – that now both makes up of his crew. Rumors says it that titular ‘Queen Maria’ of his ship was the one women that stole his heart. Or that taught him his black magics.
Captain Blackwing (CR 9) / Statsy bez poprawek /
People: Birds – Crows
Callings*: Gundog ( Gunner ) / Rimmer ( Witch )
Background: Sailor
Primary abilities: Constitution and Dexterity
Defense: 14 (leather armor)
Stamina Points: 73
Speed: 30 feet/30 feet flying
Proficiency Bonus: +6
Abilities: Strength -1 (8), Dexterity +3 (16), Constitution +2 (14), Intelligence +1 (13), Wisdom +0 (10), Charisma +2 (15)
Skills: Balance, Bluff, Intimidate, Know Nature, Sense Motive, Survive
Attack: Cutlass (+9 melee, 1d10+3 piercing), flintlock (+9 ranged, 1d10+3 piercing)
Knacks**: Simple Weapon Aptitude, Martial Weapon Aptitude, Light
Armor Aptitude, Medium Armor Aptitude, Glide, Pistoleer, Quick Draw (p)/Precise Attack (m)
Spells: (m) –
- Basic – Eldritch Blast
- 1st Level – Chill Touch, Detect Magic
- 2nd Level – Magic Armour, Misty Step
- 3rd Level – Blink, Ocean Mist ( PoP )
- 4th Level – Animate Dead, Black Tendrils
Advancements ( incorporated in to stats )
- 2nd Level – Precise Attack Refinement – Melee or ranged attacks
- 3rd Level – Magic Tricks Knack
- 4th Level – Precise Attack Refinement – 1d8 to damage
- 5th Level – Magic Tricks Refinement – Higher Spell Levels ( 2nd Level )
- 6th Level – Ability score raising – Charisma – New Skill: Balance
- 7th Level – Magic Tricks Refinement – Higher Spell Levels ( 3rd Level )
- 8th Level – Ability score raising – Dexterity – New Skill: Sense Motive
- 9th Level – Magic Tricks Refinement – Higher Spell Levels ( 4th Level )
** Choose one of Knacks with ‘/’ base on if you have Pugmire or Mau corebooks.
Queen Mari’s Crew
Queen Mari’s Crew is all 9 Zombies Animals that Blackwing risen. They are semi-independent, following their roles in their lives, with Blackwing only needing to recast Animate Dead spell on sunset for crewmembers to work on Queen. Beside Strength or Dexterity rolls, you can use Blackwing stats for ships tests, as he is, in reality, piloting it by zombies hands.
/ I’m thinking about making them CR 2 or CR 3 upgraded zombies, with much more intellect, like revenants from Chronicles of Darkness. Not sure on this still. /
Crew members names:
Holt "Hunter" Hitch
Oscar "Shiny" Manhire
Jonas "Shanties" Shiver
Patrick "Rattler" Curses
Vince "Shivers" Fiddick
Toby “Bones" Salt
Mack "Scoundrel" Bruce
Tom "Sly" Locke
Opal "Story" Inch
Mary " Magpie" Timbers
Helen "Rats Queen" Glynn
Liza "One-Eyed" Locke
Lou "Mackerel" Drown
Ella "Tide" Yelland
I really like you comments on this – especially from @Seraph Kitty on mechanics.
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