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Onyx Path should do a steampunk game.

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  • Onyx Path should do a steampunk game.

    Industrial fantasy, magic punk, steam punk, any of these would be really cool I think. Anyone one else think this would be fun? I'm actually kind of surprised they don't already have something like this. All their games are niche genres.

  • #2
    Originally posted by K9ine View Post
    Industrial fantasy, magic punk, steam punk, any of these would be really cool I think. Anyone one else think this would be fun? I'm actually kind of surprised they don't already have something like this. All their games are niche genres.
    I don’t see any reason not to use the already existing framework of Trinity Continuum via a Steampunk era/setting book.

    Of course I’ll be over here arguing that to really stand out in the genre, they should actually deliver the “punk” factor, aggressively reject imperial fetishism, and play up that it’s the lower class and colonized demos who are jerryrigging the iconic clockwork tech from the scraps they get access to, and how if the East India Company isn’t a GIANT EVIL MEGACORP than nothing is!


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    • #3
      Do not have we already as TC 'subgame' pitch? Contorting Your Continuum
      Originally posted by Contorting Your Contunuum blog
      December 13, 1795: EXTRAORDINARY STONE Falls from Atmosphere – Lands at Wold Newton Cottage. Proof of Existence of Extra-Terrestrial Matter?
      My goal with the Trinity Continuum — at least, the core setting — was to set up a sort of “League of Extraordinary Gentlemen” setting: a setting where all works of fiction (or at least, the non-magical ones) co-exist. There’s a lot of ways you can approach this, based on the needs of your own game.
      August 3, 1997: Cyber Division of Einsystems, Inc. set to launch Global Defense Digital Network. Project Lead Dyson: “Very Pleased”
      Using the above examples, perhaps in your game you’re playing
      Les Fantômes because you like the heist genre, using our provided Allegiance for playing the sort of game you like to play. Alternately, you could use the Ghosts as a basis for portraying a member of Leverage, International, or perhaps one of Danny Ocean’s associates, removing a layer of abstraction and going right to the source material. Or you could work on a combination approach: Les Fantômes and Leverage and the Oceans exist in the same universe. Sometimes they work together. Sometimes they’re at odds (something like the Leverage episode “The Two Live Crew Job”).
      October 9, 2016: From the Desk of Maxwell Mercer: Stay out of Riverport!!! until at least five years have passed.
      Similarly, perhaps your team of specialists was assembled by the mysterious Pharos. Or perhaps it was Charlie, or Miranda Zero, or the Machine. Or, interestingly, perhaps some or all of the above characters are actually the same. If the Machine is secretly Pharos, why is it hiding its activity separately from Finch’s team? Does Nathan Drake work with the Global Cartography Initiative, or are the GCI working with Katherine Marlowe?
      Report, December 21, 1979: There’s been another sighting of one of the five alleged “Hollywood Wizards.” Experts examining the footage are still unsure if he’s actually that fast, or it’s just an elaborate special effect.
      We tried to use our framework to give you as many options as possible to play the sorts of games you want to play, but also to provide some pretty compelling stories. You can use different Allegiances as antagonists to each other, different factions within a single Allegiance, or two separate-but-similar Allegiances who are both racing to reach the same McGuffin.

      It’s a big Continuum, and anything and everything you find enjoyable can and should be a part of it.
      Last edited by wyrdhamster; 04-06-2020, 01:38 PM.


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      • #4
        What about like a Trinity version of Castle Falkenstein? I never played the original game, but I’ve heard it’s pretty cool.

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        • #5
          Originally posted by Penelope View Post
          What about like a Trinity version of Castle Falkenstein? I never played the original game, but I’ve heard it’s pretty cool.
          Caltle Falkenstein is a great game, the setting is awesome, but the system is... unusual. I didn’t get it when I was younger, now I am just lazy to try again.

          Yet, it’s fairly easy to adapt it to TC. Just make a couple of templates for the races and treat magical items as super tech. I don’t recal how powerful the magic in the setting is, but as far as I recall it’s more Steam Punk than fantasy.


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          • #6
            Mateus Luz cool. I just checked it out on DTRPG. I like 7th Sea better, but if you want a Victorian adventure game it sounds ideal.

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            • #7
              Originally posted by glamourweaver View Post

              I don’t see any reason not to use the already existing framework of Trinity Continuum via a Steampunk era/setting book.

              Of course I’ll be over here arguing that to really stand out in the genre, they should actually deliver the “punk” factor, aggressively reject imperial fetishism, and play up that it’s the lower class and colonized demos who are jerryrigging the iconic clockwork tech from the scraps they get access to, and how if the East India Company isn’t a GIANT EVIL MEGACORP than nothing is!
              The social tropes isnt really what I meant. I'm talking about airships, magical fuel crystals, golems, and inventors. Basically fantasy technology. If you used Trinity Core to make your own steampunk setting you would have to do a ton of work making inventions and stuff. I wouldn't want to flesh out a world by needing to use their super science rules it would just take too long. If they made a book to hang off of Trinity that would be cool cause then you could just slightly tweak the setting and use all the gear and abilities from the book.

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              • #8
                Originally posted by K9ine View Post

                The social tropes isnt really what I meant. I'm talking about airships, magical fuel crystals, golems, and inventors. Basically fantasy technology. If you used Trinity Core to make your own steampunk setting you would have to do a ton of work making inventions and stuff. I wouldn't want to flesh out a world by needing to use their super science rules it would just take too long. If they made a book to hang off of Trinity that would be cool cause then you could just slightly tweak the setting and use all the gear and abilities from the book.

                hence my saying it should be an era for Trinity Continuum, I wasn’t saying “Trinity Continuum has already done all the work for you”.


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                • #9
                  *looks up from reading "Arsene Lupin vs Herlock Sholmes"*

                  Huh? A steampunk game? Interesting...

                  *goes back to reading*

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                  • #10
                    Originally posted by Penelope View Post
                    What about like a Trinity version of Castle Falkenstein? I never played the original game, but I’ve heard it’s pretty cool.
                    Falkenstein was a fun setting, though the system was very 90s. However, its Steam-Age, Lost Notebooks of Leonardo DeVinci, and Comme il Faut (the book of manners and high society) are still some of my favorites from that decade. (I think there is a recent licensed sourcebook, Variations on the Great Game, that offers a bunch of alternative rule systems.)

                    I've long wanted to try to make a mid-19th century steam-fantasy inspired setting to use for a Pathfinder 1st ed game, but haven't really had a group to try it with.

                    If I were to try to create that sort of setting, I'd likely take a page from Robert E. Howard's Conan stories and Green Ronin's Damnation Decade setting, in which it's a fictional world that is clearly analogous to ours with place names that are meant to be recognizable shorthand for what they're meant to represent, but because it's fictional not-Earth, there's only as much historical baggage as one wishes to include. I'd also probably heavily Balkanize everything, breaking everything up into smaller nations that more strongly reflect their regional character and aspects of the setting or different genres. The "US" east of the Mississippi being broken up into Deep South, Appalachian, Tidewater, Midwest, Mid-Atlantic, and New England regions; Britain broken up into Scottish Highlands, Lowlands, the North, the Midlands, the South, Wales, and Cornwall; France into Brittany, Burgundy, Province, etc; and so on. Also a lot of pastiches of famous fictional characters instead of the actual characters themselves, so that the PCs can't just presume that the Holmes stand in is necessarily the good guy.


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                    Voltaire, "Tolerance" (1764)

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                    • #11
                      I like pastiche characters. Edith Wharton is a really good author as far as getting a feel for Victorian-era culture and mores, but not a lot of gaming-related stuff happens in her novels (The Age of Innocence is all about a guy’s internal agony over whether he should pursue his True Love over society’s objections or just marry the woman he’s supposed to marry instead).

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                      • #12
                        Originally posted by Penelope View Post
                        I like pastiche characters. Edith Wharton is a really good author as far as getting a feel for Victorian-era culture and mores, but not a lot of gaming-related stuff happens in her novels (The Age of Innocence is all about a guy’s internal agony over whether he should pursue his True Love over society’s objections or just marry the woman he’s supposed to marry instead).
                        I recommend Anne Perry's mystery novels. They touch on a huge swath of Victorian British culture, especially as to how class and gender color peoples' perceptions, and do a wonderful job of showing what women in the period could and did do in spite of societal restrictions.


                        What is tolerance? It is the consequence of humanity. We are all formed of frailty and error; let us pardon reciprocally each other's folly. That is the first law of nature.
                        Voltaire, "Tolerance" (1764)

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                        • #13
                          Awesome 😊. Thank you.

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                          • #14
                            I would love to see a film noir-style oilpunk game with blimps and mutants.


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                            • #15
                              Originally posted by Mateus Luz View Post

                              Caltle Falkenstein is a great game, the setting is awesome, but the system is... unusual. I didn’t get it when I was younger, now I am just lazy to try again.

                              Yet, it’s fairly easy to adapt it to TC. Just make a couple of templates for the races and treat magical items as super tech. I don’t recal how powerful the magic in the setting is, but as far as I recall it’s more Steam Punk than fantasy.
                              Castle Falkenstein is what I point to whenever anyone asks me what Mage: the Victorian Age will look like. More or less. Yes,it is at its root a steampunk setting. But it also has magic, faeries, dragons, and its own variety of technomagic.


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