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The Onyx Rolls of Glorious Exalts

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  • #31
    Midnight Blooming Jasmine and Alabaster Strix, Night Caste Solar



    As one of the many children of Lady Snow, Jasmine never knew her father it's possible her owl goddess mother devoured him for some transgression against the night's laws or simply let him pass with the dawning of a new day. From an early age the divine secret society that raised and trained her taught her that everyone wore a mask the face that they presented to the world and an inwards face that protected themselves from what was necessary. To this end she had two masks and two identities one which she wore to elegant balls and galas while the other in the likeness of her mother's huntress aspect that she wore to hunt those who disturbed the night's peace.

    Her extended family were overjoyed when she was Chosen by the Unconquered Sun believing this to be his blessing for their work but it's actually started to put her at odds with their ideology. She was drawn into a martial arts tournament in the South where while battling servants of the First and Forsaken Lion she fell in love with another Solar Exalt and his mortal companion who helped her question what her family was doing and who they were actually working for.


    Last edited by The Hug Ninja; 02-13-2017, 09:39 AM.

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    • #32
      Impetuous Tempest; Dawn Caste Solar

      Tempest is a tall, muscular man of Hispanic descent, he wears clothes equivalent to the idea of a cowboy, with a battered cowboy hat, ponchos and sarapes. He has perpetual stubble, an always bored look on his face, and is usually either drinking or smoking. He's respectful but casual, and seems unconcerned with almost any happenings. His skin is criss crossed with thin white lines from stabbings and slashings, wounds that heal but don't fade away entirely. His favorite pastime is gambling and he is quite good at it.

      To hear his own words, he cares nothing for anyone or anything, and only wants to wander Creation and see the sights and eat the food. He carries almost no money at any time, winning poker games only to be broke the next day, and is in most ways a pointless bum.

      But that's all false. A pretense he keeps up because he finds it lets him move more easily to be non-threatening. In actuality, Impetuous Tempest cares deeply for each and every man and woman in Creation, and will always stand up to defend those who find themselves oppressed by evil and violence, and has a supernatural ability to always show up in the right place to stick his nose into the places he is needed. Coming from a childhood in Nexus where he fought, scrounged, and committed evil to keep his head above the water with no regard for others, an introspective moment and a chance encounter made him decide to step off the path that he was on and make a new one. His reward for his decision to try and change the world for the better was the power to do so. He will never accept that his task is done, and he keeps count of every sin he views he has committed. He never judges others as harshly as he judges himself, and does his best to always speak with kindness and help those who need it. He no longer kills, and instead leaves his foes alive in the hope of helping them find a way to live that doesn't involve harming others. This compassion seems to draw people to him, and he is always glad for company, indeed, without company, he often finds himself introspective and lonely. Tempest cares for each person in Creation, and those he loves may find it frustrating sometimes that it seems he cares for them only as much as the man on the street he gives his excess money to, but it is not that he does not care for them, and a sure way to rouse the temper that he keeps in check at all times is to show cruelty to those he loves.

      Tempest is exceptionally strong, and this is part of why he always wanders and part of why he is unconcerned no matter what. When he was a child, he realized you must be strong to survive in Nexus, and learned how long the best mercenaries in Nexus trained, then trained an extra three hours on top of that. He does his best to do this at all times, between lifting, running places, and fighting, even to this day. He is not shy about admitting the reason for his strength, as he has no real formal training in fighting and instead simply goes with what 'feels right' with his punches and kicks. This strength is partly something he finds annoying as well as helpful. He hasn't found a good fight in a long time, and thus finds himself putting restrictions on what he does and holding back, because a fight among equals is more fun then stomping someone. However, he doesn't let this boredom get in the way of his training, and he still works hard to grow stronger; he knows there are always stronger people in the world, and any one of these stronger people could be the person he meets tomorrow, standing upon the face of the innocent. He would not turn away from a fight where he is outclassed, so he works hard to make himself stronger, while hoping someone will come that can let him go all out.

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      • #33
        I want to talk about another PC of mine eventually but this is some context for what she is.

        Erubian Exalted

        The Erubian Exalted serve as assassins and enforcers for a divine secret society that operates through a number of cells and unlike most other forms of illicit exaltation have the potential to be quite numerous.

        Unlike other Exaltation the process by which one becomes an Erubian involves one entering a state of suspended animation and being placed in a protective sarcophagus as their body undergoes extensive physical and mental transformation. This process can take any time between several months to several centuries making their emergence unpredictable at best.

        If a Solar achieves her goals through raw talent then her Erubian counterpart would achieve similar results by shutting out distractions and pushing themselves to limits that would be self-destructive for anyone else. Fortunately they heal quickly even for Exalts and can compartmentalise their minds to push aside fear and doubt.

        However, the secret society never created them. It merely found the blue elixir that now replaces their blood and seems to still be scratching the surface of what its Exalted are truly capable of.

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        • #34
          Quick PC from my campaign:

          Aria, Zenith Caste Solar

          Aria was born in the isolated city of Lightharlzen, nestled between the Haslanti League and Gradafes-controlled tundra. The city is highly unusual for having a very mild climate and its gigantic cristal tree. The tree actually grows, and yearly blooms cristal roses that allows the city to use and abuse the substance in its day-to-day activities. It is also led by two council, one, the male Council of Elders led by the head of nine noble families descended from the original refugees that settled the plain. The other is the order of Valkyries, nine women that lead the military and religious life of the city. A Valkyrie is chosen at birth when a previous one dies. At that moment, a spear begins to form in a secret cave under the tree, one that will accompany the girl her entire life and shatter upon death. Meanwhile, they are taken from her parents and trained in a cloister by her new "sisters"

          Aria trained to become the occultist of her order, specializing in opposing the undead that periodically attacked,, and was something of a positive influence on everyone around her, until her first field mission where her unit got pincered by a much larger undead force than expected led by an intelligent undead (Nemissary). The UC chose her to stop the depredations of the undead, and she led the unit into causing a landslide destroying most of the zombies. Thing is, despite saving one of her sisters, her Caste Mark had something of a bad reputation, as another Valkyrie had turned Abyssal and slaughtered three of her sisters before fleeing. Aria turned herself in peacefully, but the order risked losing immense face if they harbored a potential mass-murderer again. So they helped Aria leave the city in secret, to find a new life for herself.

          Aria is mostly a fighter though, she's quick and nimble, but can't quite tank a hit. She's also a decent occultist, with a very strong focus on the flow of life and death, and fighting disembodied ghosts. But her true passion lies in helping other, and her friendly demeanor and gentle voice catches off-guard many who expect a gruffer warrior inside the heavy breastplate. She's been known to compromise and find an agreement even in the midst of a deadly battle - only the undead deserve the full fury of Spiritbane, her Soulsteel dire lance, spoils of war of her first encounter with one of the Lover's Abyssals.

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          • #35
            Here's a character I put together for a forum game, including the portrait created by Jen

            Background

            In the heart of Nexus there are Wyld pockets that leech into creation. Only the poorest of the poor live near them and then through desperation rather than choice. Mirrin's mother was one of those desperate few who managed to survive there without falling prey to mutations or getting caught by a frenzied mob. Mirrin, her only child, wasn't so lucky. Whether Mirrin's father was wyld touched or Mirrin's mother just spent too much of her pregnancy in those depths, the child was born with strange barbed fingers and toes, and a strange arrangement of features that was unnerving to look at too long.

            Mirrin's mother kept the mutations a secret for as long as she could, an incredible feat given that her toddler started crawling up walls as easily as standing. When the child was 5 years old, a drunkard saw the scurrying figure scale a building into an abandoned warehouse whether Mirrin's mother had found them a place to rest. The mob that followed was furious, and while Mirrin escaped, the mob took their anger out on the poor woman who had dared to love a mutant.

            The child Mirrin wandered the gutters of Nexus for nearly a year, surviving thanks to an unnaturally strong constitution and ability to survive of street scum and putrid water. The mutations proved helpful in snaring the odd meal or coin from local drunks and merchants, but Mirrin learned quickly the hatred the people of Nexus felt towards those with oddities and kept them well hidden.

            The, at the age of 6, Mirrin came to the attention of a local god of the city, Faige, the god of dust and shadows, whose domain included the secrets of things lost to the streets of the city. Faige had long since abandoned his assigned duties and now made a fortune through blackmail and extortion. Faige saw promise in the small mutant form the streets, and enlisted him as one of the many 'little spiders' that formed the spirits network of informants and spies.

            For many years Mirrin served as a messenger for Faige. The mutations allowing him to move far more freely through the city. Mirrin took pleasure in the freedom of running over rooftops and occupying spaces that were invisible to even the longest residents of the city.

            As an adolescent, Mirrin demonstrated an intuitive understanding of spirits and their world. Without formal instruction Mirrin managed to pick up enough Old Realm to converse freely with the old gods of the city - a novelty to many of them. The gods knew that no one would ever expect them to trust their secret business to a mortal, and so Mirrin quickly became the favoured emissary between spiritual entities in Nexus.

            It was one of those entities who, as a gift in exchange for service, bestowed upon Mirrin a gift that hid his clawed fingers from sight, and gave him the pleasant countenance of youthful health. Suddenly Mirrin's realm of operation expanded and was nearly limitless. The child moved between the mortal and the spirit realm freely, and was known widely among the Nexus underworld as the emissary between humans and gods.

            Exaltation came with a blinding realisation and sense of betrayal. Carrying a message that was encrypted in an odd dialect that Mirrin did not know, the recipient turned out to be the priest of a demon cult who was arranging the purchase of lost street children to be used in summoning rituals and as playthings for demons. Mirrin stalked in the rafters of a riverside store and witnessed the summoning ritual, but the sight of blood spilled was so unnerving that Mirrin let out a gasp and was pursued by the blood soaked demon. In a subtle corona of light, Mirrins feet flew faster and landed surer than ever before, and when the demon drew close, Mirrin felt essence guiding every move to dove, weave, leap and flee.

            Upon returning to Faige's hideout, Mirrin realised the spirits role in the traffic of children and was struck by the reality of a fate narrowly avoided for the young mutant form the gutters.

            With essence coursing through every part of Mirrins body and soul, Mirrin called out Faige and demanded an explanation. The spirit, sly as ever, tried to cajole and soothe, and in an effort to regain Mirrin's confidence, promised that such business would forever be in the past. Mirrin called on the truth of creation and bound Faige to its word. The spirit, enraged at what had happened, lashed out in fury but Mirrin's essence-fuelled blows soon rendered the spirit weak, and allowed Mirrin to flee into the night.

            Leaving Nexus behind, Mirrin fled out into the Scavenger lands to seek out greater truth and understanding of this power that filled every limb.



            Portrait


            Character Sheet

            Name: Mirrin, the Voice of Dust and Shadows
            Caste: Eclipse
            Concept: Emmissary between spirits and mortals
            Supernal Ability: Occult

            Join Battle:7
            Evasion/Parry:4
            Soak/Hardness:3/0

            =============ATTRIBUTES=============
            Physical:
            Strength 3
            Dexterity 5
            Stamina 3

            Social:
            Charisma 4
            Manipulation 3
            Appearance 2

            Mental:
            Perception 3
            Intelligence 2
            Wits 3


            =============ABILITIES=============
            Dawn: Archery 0,Brawl 3,Melee 0,Thrown 0,War 0
            Zenith: Integrity 0,Performance 0,*Presence 2,Resistance 0,*Survival 3
            Twilight: Craft 0,Investigation 0,Lore 0,Medicine 0,*Occult 4
            Night: *Athletics 5,*Awareness 4,*Dodge 4,*Larceny 3,*Stealth 3
            Eclipse: Bureaucracy 0,*Linguistics 1,Ride 0,Sail 0,*Socialize 3
            Specializations:
            Athletics - City Environments
            Socialise = Dealing with Spirits
            Dodge - Acrobatics
            Occult - The Spirit World

            Willpower: 5
            Essence: 1

            Charms:
            Athletics:
            Graceful Crane Stance
            Lightning Speed
            Winning Stride Discipline
            Monkey-Leap Technique
            Foe-Vaulting Method

            Brawl
            Fists of Iron Technique

            Dodge
            Reed in the Wind
            Reflex Sidestep Technique
            Leaping Dodge Method
            Searing Quicksilver Flight

            Occult
            Spirit Detecting Glance
            Uncanny Perception Technique
            Keen Unnatural Eye
            Spirit Cutting Attack
            Ghost Eating Technique

            Merits:
            Danger Sense - 3
            Direction Sense - 1
            Boundless Endurance - 2
            Subtlety (wall walking) - 2
            Iron Stomach - 1
            Wall Walking - 4
            Language (Old Realm) - 1

            Intimacies:
            Defining Principle - Hatred of Spirits abusing mortals
            Major Tie - A love of running free and exploring new places
            Minor Principle - A belief in the power of diplomacy

            Possessions: Very little, at 0 resources Mirrin owns little more than a simple knife, a couple of changes of drab clothes, and rarely has more than a few bits of tin to spend.

            Join Battle: 7
            Guile: 3 (4 against spirits)
            Resolve: 2
            Evasion: 4
            Soak: 3
            Hardness: 0
            Last edited by CapitanTypo; 03-05-2017, 06:36 AM.


            Visit me at Shades of Grey - my RPG Game-Master's blog.

            "If only I had an enemy bigger than my apathy, I could have won" - I gave you all, Mumford & Sons

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            • #36
              Originally posted by The Hug Ninja View Post
              I want to talk about another PC of mine eventually but this is some context for what she is.

              Erubian Exalted

              The Erubian Exalted serve as assassins and enforcers for a divine secret society that operates through a number of cells and unlike most other forms of illicit exaltation have the potential to be quite numerous.

              Unlike other Exaltation the process by which one becomes an Erubian involves one entering a state of suspended animation and being placed in a protective sarcophagus as their body undergoes extensive physical and mental transformation. This process can take any time between several months to several centuries making their emergence unpredictable at best.

              If a Solar achieves her goals through raw talent then her Erubian counterpart would achieve similar results by shutting out distractions and pushing themselves to limits that would be self-destructive for anyone else. Fortunately they heal quickly even for Exalts and can compartmentalise their minds to push aside fear and doubt.

              However, the secret society never created them. It merely found the blue elixir that now replaces their blood and seems to still be scratching the surface of what its Exalted are truly capable of.
              I'm getting an interesting Winter Soldier/Phantom Pain vibe to this. I'm curious why it's a special kind of Exaltation rather than the Exigence.

              Comment


              • #37
                I have several ideas for Exalts - none of them have complete mechanics, but here are a few of the seeds I have knocking about in my head.

                Tepet Yuran, Dawn caste Solar

                A Dynast who was never chosen by the Dragons, Yuran was primed to be sent into a marriage as breeding stock for further potential Exalts. When the Bull of the North annihilated the Tepet Legions, however, the necessity of reinforcement became overwhelming, and the leaders of the House sent Yuran, who was as trained as most Dynasts in battle, to lead a small talon of troops in what remained. While posted in the capital city of Latir, she led her talon to ensure that rebels did not take the weakness of House Tepet as a sign to throw out their rightful overlords. On one such mission, she met another woman, Maza, who offered her a warning – demon cultists were preparing to call a demon to help their rebellion. Yuran led the troops to the village in question, only to confront the Demon-blooded leader of the cult before the summoning. There she was struck by the pure exaltation of feeling the eyes of the Sun upon her. She had been Chosen as a Dawn. Fleeing, she has remained on the run since, only a few of her most loyal soldiers following. More and more of late, however, she is conflicted – she has no wish to defeat the Realm, and is disturbed by her new status as Anathema, but she still refuses to leave the kingdom – it would be surrender. Her daiklave is an alloy of moonsilver and dreams, flickering in and out of existence as if it is never quite there.


                Shining Wisdom the Unifier, Eclipse caste Solar
                Once a simple nomadic horseman among the many tribes wandering the East, Wisdom was always a wily trader and negotiator, ensuring that the Guild never excessively gouged his clan for their horseflesh or herds, and even occasionally getting the better of them, though that never lasted. Wisdom was the child of an emissary who represented the clan at the yearly meet and her husband, from another clan. Throughout his life, he learnt the craft of diplomacy and negotiation, because life was difficult enough without frequent warfare between the clans. Then one of the Realm’s satrapies began to settle the lands of his people, and as space grew narrower, clashes grew more frequent, culminating in preparations for a blood feud between his clan and one of the others in the area. Witnessing what had been wrought, he brought out an impassioned speech, condemning both sides as foolish and entreating them to reason, offering both what they needed. As he did so, he was Chosen, the Unconquered Sun’s golden rays swirling about him. An Eclipse caste, Shining Wisdom is a master rider, an excellent storyteller, and a superb diplomat. His mount is his familiar, a mare by the name of Emerald Skies Shining.


                Syana, Beloved Priestess of Song, Zenith caste Solar
                Once, there was a young girl, sworn to chastity as a pure offering to the gods, and a boy, the sole son of the chieftain’s lineage, promised to marry another, who fell in love with one another, for all that it could not bear fruit. When the boy was struck comatose with a terrible illness, the girl left on a pilgrimage to the sacred hill of song, in order to cure her beloved. Facing many dangers and meeting strangers, companions and opponents alike, she refused to turn back, enduring all the hardships a journey could offer her. At the hill of song, however, the doors that once stood open were sealed, and the girl could not meet with the goddess who would heal her beloved… and she nearly fell to despair… but once more, she refused to give up. With that choice, a brilliant gold light descended upon her, taking the shape of a four-armed man, who commended her devotion, and proclaimed her a Zenith, his Chosen, and healed her beloved in recognition of her trials. Now returned to her village, Syana, the Beloved Priestess of Song, is preparing for her wedding to her beloved, determined to protect their happiness and bring it to those who are in need.


                I'm still working on adding a Night and a Twilight (I have a Philosopher-Queen Twilight whose backstory I need to fill out more, soon.)


                All that I write but don't cite is simply my perspective, colored by my experiences and beliefs. I extrapolate a lot, too, so don't take it too seriously. :P

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                • #38
                  Originally posted by Bladewind View Post
                  I'm getting an interesting Winter Soldier/Phantom Pain vibe to this. I'm curious why it's a special kind of Exaltation rather than the Exigence.
                  Mostly I find there's aspects of the assassin/enforcer dynamic that don't work so well if the character in question has reasons to think of themselves as a unique asset. They're also closer to the Dragon-Blooded end of the power scale so I'm ok with saying there's potentially a fairly large number of them.

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