Solars are (obviously) the easiest to play Ex3 splat right now, as they're all we've got solid rules for. I'm largely ok with this, as I like Solars, and can find fun in them. One thing I miss, however, is SWLIHN's Mind-Hand charm sequence (including the homebrew from Revlid, I think, that lets you clean with it automatically). As I was pondering this problem, one obvious solution is to build an artifact that lets you move things with your mind at a distance as a baseline, and unlock evocations from it. This 'works', but isn't quite the effect I'm looking for, where even a naked, restrained Solar is a threat Vader-style. I could build the artifact internally, or make a potion one drinks that lasts for a week per draught, or maybe bind a demon, or... somehow, there's got to be some crazy magical trick I can figure out.
Clearly, the solution might be a great sorcerous working. It encompasses all of those things at their core, and thus, I'm considering if such a thing is possible. Essentially, a sorcerous working that allows me to move things with my mind, thus allowing me to develop my own innate charms, because that's now a thing I can do.
This is part 1.
Part 2, then, is if that works, what _else_ might work? Can one sorcerous working oneself to have a higher effective strength? Baseline soak without needing to have ISoB as your control spell? I feel like part 1 is 'sane', but part 2 might slowly unbalance the game, or cause problems - even though it'd be fun for the sorcerer until someone distorted them.
Clearly, the solution might be a great sorcerous working. It encompasses all of those things at their core, and thus, I'm considering if such a thing is possible. Essentially, a sorcerous working that allows me to move things with my mind, thus allowing me to develop my own innate charms, because that's now a thing I can do.
This is part 1.
Part 2, then, is if that works, what _else_ might work? Can one sorcerous working oneself to have a higher effective strength? Baseline soak without needing to have ISoB as your control spell? I feel like part 1 is 'sane', but part 2 might slowly unbalance the game, or cause problems - even though it'd be fun for the sorcerer until someone distorted them.
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