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[EX3 PEACH] Architect of the Regal Puppet Style

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  • [EX3 PEACH] Architect of the Regal Puppet Style

    Architect of the Regal Puppet Style
    From the deserts of the southern regions below the inland sea there came a tribe of lawless mercenaries and assassins named for the shadows of the sands; chief among their many skills and traditions were the artisans of their weapons, women and men devoted to the art of hidden function and veiled purposes. At first the southern city states has thought they had plundered an ancient site and gained control of autonoma, but as the decades wore on and some battles fought were lost to the invading Dynastic families, the secrets and techniques of the lawless were divined. Twisting delicately fine filaments of metal into wires so thin as to disappear from mortal sight but with the strength and endurance of an arachnid’s webbing had created a unique opportunity to manipulate objects from long distances.
    Tying these wires to their thrown weapons, the lawless were able to deceive the oasis towns and villages spotted through the south of the clan’s true numbers seeming to attack from all sides, the most proficient of their number even crafting great puppets of inhuman form to seem as if demons or wylder creatures. All conceived by the one last, great Architect of their clan Sando of the Scorpion.
    After their resounding defeat at the hands of a Wyld hunt, the secrets of the clan were spread and engineered, taught to those who had keen enough minds to compensate for the increased spatial awareness required to master the forms and so it's school lives on in fragmented memory and musty scrolls.

    Style Weapons: Architect of the Regal Puppet Style utilises flowing motions punctuated with jarring snaps and pivots to throw and manipulate weights tied to the ends of long transparent wires; some expert practitioners add flair to their art by using its forms to manipulate life-sized manikins as combat puppets from which the style receives its name. Any weapon with the Thrown(Short) tag may be connected to the thin control wires emblematic of this style as well as any specially constructed manikin or improvised weapon that is essentially a weight on a long sash or wire. This style cannot be practised unarmed.

    Armor: Architect of the Regal Puppet Style is incompatible with armor unless worn by the Architect’s puppets.

    Complementary abilities: While not strictly necessary, true Architects also master Craft to construct complicated Manikins which provide even more options for the skilled practitioner. Dodge is also useful as the user ducks and weaves among the strings and weapons, blurring the line between Architect and Puppet.

    Vector Bending Kata
    Cost: 2m; Mins: Martial Arts 2, Essence 1
    Type: Supplemental
    Duration: Instant
    Keywords: Uniform, Mastery
    Prerequisite Charms: None
    Snapping back against the control wire at the precise moment the Architect sends their weapon jolting off in an unanticipated direction to catch their opponents off guard.
    This Charm may supplement any attack made using this style, forcing the opponent to make a [Wits + Awareness] roll against the attacker's successes before it is compared to their defence. Failure results in a surprise attack.
    Mastery: Even if the opponent succeeds, Any 1's rolled on the check further penalises the target's defence by one for a maximum penalty of the Martial Artist's Essence.

    Perpendicular Interceptor Technique
    Cost: 4m; Mins: Martial Arts 2, Essence 1
    Type: Reflexive
    Duration: Instant
    Keywords: Counterattack, Dual
    Prerequisite Charms: None
    Raking their arms through the air in a studied defensive movement, the Architect brings their weapons to bear against the flank of an oncoming attacker.
    After successfully dodging an attack, the Martial Artist may activate this charm to perform a Counterattack against their enemy. The attack type depends on how the opponent attacked; gambits and other decisive attacks are countered with a withering attack as the opponent overextends themselves into their attack and the Architect steals the advantage. Withering attacks are countered with a decisive attack, failure to properly establish better positioning leaves the opponent open to a quick and damaging strike to their flank. This charm does not count at the Architect's combat action for the turn but will reset them to base Initiative if the decisive counterattack is used.

    Recurring Subset Algorithm
    Cost: 5m (+2m per turn); Mins: Martial Arts 3, Essence 1
    Type: Simple
    Duration: Indefinite
    Keywords: Withering-Only, Terrestrial
    Prerequisite Charms: Vector Bending Kata
    Casting out their famed weapons in all directions, the Architect establishes themselves as commander of their surrounds, their weapons dancing onward with only minor corrections as time and circumstance requires.
    Activating this charm creates a withering attack that repeats again the next turn but may be redirected to a new target so long as they are within range of the Architect’s weapon (usually Short). Any supplemental charms enhancing the attack must be paid for again to apply to the secondary attack. This effect may be extended for an additional turn by paying 2m each turn for up to [Essence] turns. For the duration of this charm, the Architect may make other actions, even attack actions, at the usual penalty for flurrying actions. While this style's Form charm is active, the range of such attacks are calculated from the position of the puppet.
    Terrestrial: A Dragon Blood may not expend additional motes to prolong the effect of this charm.

    Architect of the Regal Puppet Form
    Cost: 10m; Mins: Martial Arts 3, Essence 2
    Type: Simple
    Duration: Scene
    Keywords: Form, Mastery
    Prerequisite Charms: Perpendicular Interceptor Technique, Recurring Subset Algorithm
    Charged with essence and forced to align to the Architect’s designs, the threads of wire connected to their weapons become ethereal and they shift and moves with the slightest mudric command; a twitch of a finger creating a lunging slash, the turning of a palm making it leap back out of harm's way, empowering them with what seems like a life of their own, springing and slashing through the air on invisible strings.
    This charm establishes the style weapon readied with it as an individual actor in the combat, referred to as the puppet, that shares the Architect’s Initiative track and dice pools. This explicitly allows the Martial Artist to take two attack actions on their turn following the above rules but charms of this style may only enhance the action of the Servant.
    Because of the immaterial nature of the command lines, the puppet may be positioned and commanded at up to long range from the Architect. When commanded to move about the battlefield, the puppet is not required to disengage to move outside of close range of an opponent and effects that rely on disengages to function will not trigger. If the puppet is a weighted cord or thrown weapon tied to a cable, it defends itself with the Architect’s evasion but has a soak equal to half the damage rating of the weapon rounded up. Specially constructed Manikins also defend using the Architect’s evasion, but have their own soak, armor and weapon panoply as per the sidebar "Being The Architect". When it becomes important to resolve a decisive attack against the puppet, each rolled damage success instead deals one initiative damage with an additional automatic success per four damage dice rolled.
    If the Architect directs one or more of his puppets to make decisive attacks, split the initiative evenly between all successful attacks.
    Special Activation Rules: If the Architect uses an ability, charm or other power to retroactively edit the scene or establish new information they may reflexively activate Architect of the Regal Puppet Form. If the Servant or Master are forcefully moved beyond the range of this charm, the Servant falls limp and can no longer be commanded, ending the charm's effects.
    Mastery: The Martial Artist may retain commitment to this charm to keep it active even if moved outside of the charm's range. The Martial Artist may reestablish control by moving within short range of the fallen Servant and taking a "draw/ready weapon" action.

    Sidebar: Being the Architect
    While it is not necessary to utilise the specially constructed puppets that gave rise to the epitaph this style is known by, it cannot be denied that it's deepest secrets are best discovered and utilised when such an apparatus is crafted and maintained by the Architect. Many constantly tweak their Manikins to better suit expected challenges. Constructing a Manikin is a major project with a difficulty of 2 for each level of 'natural soak' the Architect wishes to impart to a maximum of five (at difficulty 10). Once constructed, the Manikin possesses the traits of a light thrown weapon but can be fitted with apparatus that are each a difficulty 3 major project granting one weapon tag beyond the default with each each project. Adding Smashing might be modelled as a heavy weight attached to one of its limbs, where adding Archery(Long) might be modelled as an inbuilt crossbow with limited shots. Additionally, a Manikin can have its traits upgraded to medium and then heavy for the price of one and two apparatus’ respectively. A manikin may hold a number of apparatuses up to its natural soak rating and any tag may be removed or exchanged by conducting another major project of the same difficulty. The base tags a Manikin begins with are Bashing, Martial Arts (Architect of the Regal Puppet Style) and Thrown (Short). All tags that represent additional weapons or gadgets hidden or built into the Manikin are not considered natural and can be disarmed or disabled with a suitable gambit. Additionally, if humanoid, the Manikin may be equipped with other arms or armor as if a regular character to be utilised in its defensive and offensive suites allowing it to make attacks using other abilities which may be enhanced using the Architect’s charms. While a Manikin itself cannot be an artifact, it may be equipped with artifacts attuned to the Architect and special modules that grant it evocation-like abilities using this style’s capstone charm.


    Master Screening Trajectory
    Cost: 3m (+2m per range band); Mins: Martial Arts 4, Essence 2
    Type: Reflexive
    Duration: Instant
    Keywords: Decisive-Only, Perilous
    Prerequisite Charms: Architect of the Regal Puppet Form
    When an Architect is outmanoeuvred and death seems imminent, a flourish of the hands and arms brings their puppet careening into the path of an attack to intercept the blow, sacrificing itself to prolong its own servitude.
    When the Architect is targeted by a decisive attack activating this charm allows them to apply their parry against the attack and, if this is overcome, the attack shatters their style weapon instead of dealing damage. Artifact weapons used for this style are not destroyed but instead flung out to extreme range from the force of the attack. While this style's form charm is active, this charm instead creates a reflexive defend other action with the Architect as the puppet’s charge, for each range band beyond close that the puppet is positioned, the cost of this charm increases by 2m. Successful activation immediately moves the puppet into the same range band and position as the Architect. If a puppet is equipped with additional style weapons it may still utilise the non-form version of this charm to defend itself from decisive attacks.

    Inventive Counter-Hypothesis
    Cost: 2m, 2wxp; Mins: Martial Arts 4, Essence 2
    Type: Reflexive
    Duration: Instant
    Keywords: Terrestrial, Mastery
    Prerequisite Charms: Architect of the Regal Puppet Form
    Many are the secrets hidden with the folds of the Architect's designs, a labyrinth of tricks, counter tricks and fail safes that keep their opponents always wary of fully engaging, lest they be caught off guard.
    Activating this charm reveals a hidden function of a style weapon, instantly granting it a tag of the Architect’s choosing and, if an appropriate manoeuvre using that tag could trigger, trigger that effect and waive the initiative cost if any.
    If the Form charm of this style is active, this charm becomes scene long and gains the Stackable keyword, further uses of the revealed weapon or armor tag remain discounted for this charm's duration.
    Terrestrial: A dragon blood does not receive the Initiative discount when activating hidden tags.
    Mastery: If the Martial Artist possesses a native charm that allows them to create retroactive establishments (e.g., Master Plan Meditation, Dual Magnus Prana or Ever-Ready Innovation Discipline) this charm may be used to duplicate the effects of that charm and track it on a separate reset condition. The cost of the duplicated charm must be paid in full on top of the cost of this charm; this function can be used only once per story unless reset by successfully completing a Superior Craft project.

    Fracture Stressing Calculus
    Cost: 6m; Mins: Martial Arts 5, Essence 2
    Type: Simple
    Duration: Instant
    Keywords: Withering-Only, Perilous
    Prerequisite Charms: Master Screening Trajectory
    Turning the most basic lessons learned in the forge and workshop inside out, the Architect is capable of striking hard against opposition to reveal a stress point and hammering away at it until their subject breaks from the pressure.
    Turning all their puppets against a foe, this Charm creates a unified withering assault on a single enemy from each attack generated by charms of this style taken on a single tick. This includes repeated withering attacks from Recurring Subset Algorithm and any active puppets within range of the target. Each attack in this all-in assault automatically applies its onslaught penalty prior to any attacks being rolled, reducing the target's defence against all attacks. Initiative gained by the Architect is equal to the most damaging attack in the assault plus one for every other successful attack. Other combatants on the field may join this assault by delaying their action but only if they also make withering attacks and track their initiative separately.

    Servant Propagation Array
    Cost: 10m, 1wp; Mins: Martial Arts 5, Essence 3
    Type: Simple
    Duration: Scene
    Keywords: None
    Prerequisite Charms: Master Screening Trajectory
    An Architect needs tools, workers and materials to see their grand designs realised and those nearing the pinnacle of this style are empowered to make the most of everything at hand.
    Activating this charm allows the Architect to make an additional attack action on each of their turns, letting loose a new style weapon into the fray and controlling it with a free hand. This additional attack may not be enhanced with charms of other abilities.
    When the form charm of this style is active, the Architect can temporarily fill a Superior project slot (reflexively creating one via fusing major slots or paying crafting experience if necessary) to duplicate the form charm's effects and establish an additional puppet in the combat. The Architect may field up to [Essence] additional puppets as long as they have project slots to spare and pay the charm’s cost again.

    Eyes-Turned-to-Glass Proof
    Cost: (10wxp); Mins: Martial Arts 5, Essence 3
    Type: Permanent
    Duration: Permanent
    Keywords: None
    Prerequisite Charms: Fracture Stressing Calculus, Inventive Counter-Hypothesis, Servant Propagation Array
    Never fear that an Architect might waste valuable resources, every scrap of twine metal or flesh from their workshop is twisted into their grand designs and added to their fearsome array of horrible weaponry.
    This charm is a permanent enhancement to the Architect's natural abilities, allowing them to spend 10wxp to start a superior project with one week's preparation. This project involves collecting the corpse of a slain enemy and studying it for its unique properties, then using that knowledge to create a unique two-dot artifact mimicking one of the foe's special abilities.
    The inherent and latent traits of animals and beasts can be directly copied and installed into a specially prepared puppet. Charms of spirits and the magical abilities of stranger beasts require more preparation and work time, increasing preparation by one week per point of essence required to use the selected ability and making the resulting artifact rating equal to any such essence requirement to a minimum of two. Charms and abilities of beings of spiritual power greater than essence 5 are beyond the abilities of the Architect to emulate.
    The charms of Exalted cannot be duplicated in this manner, but if an exalted's corpse is studied via this charm for a period of months equal to their essence rating, the Architect may create an artifact that grants a custom evocation to one of their style weapons following the themes of the exalted type studied in such a way with a power commiserate to the essence rating of the Exalted so studied. Such powers should be modelled on the signature style of the Exalted in question. Each style weapon may have one artifact module of any rating installed per point of unmodified natural soak it possesses.
    Last edited by Elkovash; 03-12-2017, 04:47 AM.


    My Homebrew: Architect of the Regal Puppet Style (WIP) || Monkey Style || Radiant Halo of Incandescent Might || Pale Driver, Ruination of the Edifice of Tyranny || Sublime Percussion, Just a Whole lot of Fun || Idris, The Graceful Heart of Purpose

  • #2
    My God...

    You did it...


    It is a time for great deeds!

    Comment


    • #3
      Eyes turned to glass seems terrifying.
      Could you as the martial artist use stealth to conceal yourself so the puppets are the only actors in the scene? I noticed a specialized defend other charm; i feel there should be a distract as well that does a little more than the base. Because your puppets could distract and give initiative over to other actors, why not have a flavorful charm to boost it?

      Comment


      • #4
        Originally posted by Firstaide View Post
        Could you as the martial artist use stealth to conceal yourself so the puppets are the only actors in the scene?
        I don't see why not. I didn't want to give the charmset anything specifically enhancing to stealth because there is tons of that already in the available charms we have in the book.

        Originally posted by Firstaide View Post
        I noticed a specialized defend other charm; i feel there should be a distract as well that does a little more than the base. Because your puppets could distract and give initiative over to other actors, why not have a flavorful charm to boost it?
        The decision I made was to make this style focus on withering almost exclusively the way Single Point focuses on decisive damage. In fact, once you are in form style, you can't use style charms for your own action, so you're best off picking up something else to help enhance decisive damage to do something with all that initiative you're reaping.

        The downside is you all share the same pool, so despite having more attacks, if you can't get rid of all your enemies you are more vulnerable to initative shift and crash. you also present as multiple targets for charms that attack areas and such - fear the battle group.

        I'm happy with the conceptual space it occupies, I just need to tweak it all to make sure that all these extra rolls don't bog stuff down too much.

        Thanks for your input.


        My Homebrew: Architect of the Regal Puppet Style (WIP) || Monkey Style || Radiant Halo of Incandescent Might || Pale Driver, Ruination of the Edifice of Tyranny || Sublime Percussion, Just a Whole lot of Fun || Idris, The Graceful Heart of Purpose

        Comment


        • #5
          Personally I can't rate the style on balance, as I've got no experience in that department, I still have a few things:

          Firstly, just a few grammatical issues I noticed. You're missing a word in the first line of Perpendicular Interceptor Technique, and in Inventive Counter-Hypothesis the sentence "trigger that effect and would waive the initiative cost, if any." seems to have an extra "would".

          Secondly, would a standard Manikin, constructed as per Being the Architect, be considered an artifact, or would an artifact Manikin be slightly more powerful? More puppet-powers gained as Evocations for a specific artifact-puppet could be a cool possibility. This might be a distinction to mention in the sidebar.

          Third, the style itself seems based around having weapons on strings, and/or a Manikin, yet a line in Fracture Stressing Calculus mentions multiple Servants. Is it possible to use multiple Manikins at once with this style, or are all form weapons considered "Servants"?

          Finally, when in Regal Puppet Form, would you be able to perform complementary charms through the Manikin? If one learned this and another martial art, could you perform suitable charms in the secondary MA through the Manikin? If the answer is yes, is the puppet considered to be in a Form, or are you, or both? Entering Regal Puppet Form, only to have your Manikin enter Snake Form would be pretty cool.

          Addendum: I noticed that you made a note to improve the Complementary Abilities section. If I may make an attempt:

          Complementary Abilities: While not strictly necessary, true Architects also master Craft to construct complicated Manikins which provide even more options for the skilled practitioner. Dodge is also useful as the user ducks and weaves among the strings and weapons, blurring the line between Architect and Puppet.

          Comment


          • #6
            I don't have a lot of experience with the Exalted combat system, and virtually none with Martial Arts, so I don't feel qualified to do a line by line critique. That said, it seems that far too few of these Charms have benefits for Mastery or penalties for Terrestrials.

            I know that the Core doesn't do this, so it would be holding you to a higher level of quality than actual published materials, but keeping crunch and fluff segments to separate paragraphs would sure be nice for readability and instant ability to determine what a given Charm actually does mechanically.

            Cool concept though, and I could definitely see a player being interested in taking it.

            Comment


            • #7
              Originally posted by Bowerbird View Post
              Personally I can't rate the style on balance, as I've got no experience in that department, I still have a few things:
              first off, thanks for feedback! my players have had me running around doing artifacts so i only got one pass on this (on the phone no less) before putting it up and I just wanted to get it out there I didn't run it by my wife for editing first. grammar, tense and all that I need to go over again because siri likes to mess with my words and I don't go back to check all the time.

              Originally posted by Bowerbird View Post
              Firstly, just a few grammatical issues I noticed. You're missing a word in the first line of Perpendicular Interceptor Technique, and in Inventive Counter-Hypothesis the sentence "trigger that effect and would waive the initiative cost, if any." seems to have an extra "would".
              Fixed and Fixed, thanks so much.

              Originally posted by Bowerbird View Post
              Secondly, would a standard Manikin, constructed as per Being the Architect, be considered an artifact, or would an artifact Manikin be slightly more powerful? More puppet-powers gained as Evocations for a specific artifact-puppet could be a cool possibility. This might be a distinction to mention in the sidebar.
              It occurs to me just now that Manikin is a corpse model and mannequin is actually what I meant but... meh.

              The idea was that a manikin was a unique, customizable weapon to build some craft projects on, shifting it about and changing it in preparation for another battle (I also now realise I neglected to give them damage and accuracy traits). While it's totally possible to build an artifact manikin like a daiklaive, i put eyes turned to glass on the end there to extend the potential customizability beyond a few set themes (like evocations).

              Originally posted by Bowerbird View Post
              Third, the style itself seems based around having weapons on strings, and/or a Manikin, yet a line in Fracture Stressing Calculus mentions multiple Servants. Is it possible to use multiple Manikins at once with this style, or are all form weapons considered "Servants"?
              Yes. Servant is an artifact from 'hidden master style' and I can see I haven't purged it all out so I'll need to go back and rephrase to make it more explicit.

              Originally posted by Bowerbird View Post
              Finally, when in Regal Puppet Form, would you be able to perform complementary charms through the Manikin? If one learned this and another martial art, could you perform suitable charms in the secondary MA through the Manikin? If the answer is yes, is the puppet considered to be in a Form, or are you, or both? Entering Regal Puppet Form, only to have your Manikin enter Snake Form would be pretty cool.
              That was the intention, yes! I considered preventing it explicitly but the cost of running multiple form styles simultaniously is hugely costly and not all styles would be cross compatible.


              Originally posted by Bowerbird View Post
              Addendum: I noticed that you made a note to improve the Complementary Abilities section. If I may make an attempt:
              thanks! I'll pop that in for now and build off it when I do some more considering.

              Originally posted by HighPriest View Post
              I don't have a lot of experience with the Exalted combat system, and virtually none with Martial Arts, so I don't feel qualified to do a line by line critique. That said, it seems that far too few of these Charms have benefits for Mastery or penalties for Terrestrials.
              I don't know if thye all need them, but this is also laziness on my part. The first few charms were formed quite rigidly in my mind but as I moved on it became less clear how the end power might wind up so I dropped the modifiers like Mastery and Terrestrial until Iworked out exactly what they would do.

              Originally posted by HighPriest View Post
              I know that the Core doesn't do this, so it would be holding you to a higher level of quality than actual published materials, but keeping crunch and fluff segments to separate paragraphs would sure be nice for readability and instant ability to determine what a given Charm actually does mechanically.
              hah! I actually already write like that, there's just no line break there. would that make it easier to read? I'm so used to blocks of text and reading it on my phone that I only see portions of it anyway.

              Thanks again all, I have a long-weekend and only two of those days are going to be spent running games so I might actually get to get back and work more on this


              My Homebrew: Architect of the Regal Puppet Style (WIP) || Monkey Style || Radiant Halo of Incandescent Might || Pale Driver, Ruination of the Edifice of Tyranny || Sublime Percussion, Just a Whole lot of Fun || Idris, The Graceful Heart of Purpose

              Comment


              • #8
                Originally posted by Elkovash View Post
                I don't know if thye all need them, but this is also laziness on my part. The first few charms were formed quite rigidly in my mind but as I moved on it became less clear how the end power might wind up so I dropped the modifiers like Mastery and Terrestrial until Iworked out exactly what they would do.
                Sure, I can see why you would start with the basic Charms and then work in the Mastery/Terrestrial alterations.

                Originally posted by Elkovash View Post
                hah! I actually already write like that, there's just no line break there. would that make it easier to read? I'm so used to blocks of text and reading it on my phone that I only see portions of it anyway.

                Thanks again all, I have a long-weekend and only two of those days are going to be spent running games so I might actually get to get back and work more on this
                Yeah. Line breaks and paragraphs make bit text blocks way easier for me to read. And yeah, after successfully parsing the text blocks, you do a good job of separating fluff to a line or two at the beginning.

                Comment


                • #9
                  OK, doing a more in depth read. Again, I'm not the sharpest Exalted player mechanically, and the Crafting system in particular is like an alien tax form to me (and about as fun, but unfortunately looks necessary in your mind for this style), so some of my critiques might be coming from a position of ignorance.

                  Recurring Subset Algorithm: What purpose does this Charm serve if the Form is active? You're already getting a free flurry that can include two attacks at no penalty from the Form. Since flurries in 3E can only be 2 actions, does this let you split one of your flurried actions further, imposing flurry penalties on the Manikin but also giving you three potential attacks? Otherwise, I'm not sure what the benefit of this Charm would be once you have access to the Form.

                  Architect of the Regal Puppet Form: Calling the extra action that the Manikin gets here a "flurry" is what causes a lot of the terminology problems that a lot of these other Charms are running into. It might be better to just define that the Manikin still shares Initiative, but gets its own action rather than treating it as the Architect flurrying.

                  Basing the special activation on wxp seems incredibly expensive. You need to create an artifact every time you want to activate this effect? As a frame of reference, 5 wxp is the same cost as it takes to begin crafting an N/A artifact.

                  Sidebar: Being the Architect: The rules for adding tags to the Manikin are straightforward enough, but then you mention adding arms and armor in an offhanded way without giving mechanics or indicating that incorporating one would be the same sort of project as adding a tag would be. This gives the impression that adding a weapon would be as simple as giving it to the manikin - in which case, why would you bother adding tags instead of giving it a weapon that has the tags you want?

                  My assumption is that adding a weapon or armor would be the same difficulty 3 major project as adding a tag to the manikin's frame would be, but it would be best to make it clear if that is the case.

                  Master Screening Trajectory: The end line, "A Servant may still utilise the non-form version of this charm to defend itself from decisive attacks.", doesn't seem to make a lot of sense to me. The manikin can allow itself to be destroyed if successfully targeted by a decisive attack? When would that be a benefit? I suppose an Artifact would just be moved to extreme range, and that's the main benefit of this line?

                  Fracture Stressing Calculus: You reference Vector-Bending Kata in this Charm as a repeated withering attack, when I believe you mean Recurring Subset Algorithm.

                  Servant Propagation Array: Again, defining the manikin's action in the Form as a flurry using the Architect's action causes problems for the form active version of this Charm, since flurries can generally only consist of 2 actions. Does this override that limitation on flurries, or does the Architect need to decide which manikin gets to act each turn?

                  A Superior project slot also feels expensive, since it is likely to cost 3 gxp and between 10-15 sxp per manikin, unless the Architect isn't working on any major projects at all. On top of the 10m 1wp that it costs to activate this Charm, that's a lot of investment.

                  I'm also not sure what the intention of the last two lines, "Once this charms effects end, the slots are freed and can be used to begin other Superior projects. Unused slots disappear at the end of the scene and are not refunded." is. Do the superior slots remain or not? The last line seems to imply that they remain somehow (though normally superior slots don't exist unless you are working on something, so I assume you'd have to scramble and come up with an Artifact crafting pitch on the fly). I'm not sure why you would create slots and then not put manikins into them, so the last line is extra confusing.

                  Eyes-Turned-to-Glass Proof: Again, basing this off of wxp seems very expensive. You need to create 4 2 dot artifacts every time you want to create one of these. You're basically saying that each of these is 2/3rds as expensive as an N/A artifact.

                  Comment


                  • #10
                    Originally posted by HighPriest View Post
                    OK, doing a more in depth read. Again, I'm not the sharpest Exalted player mechanically, and the Crafting system in particular is like an alien tax form to me (and about as fun, but unfortunately looks necessary in your mind for this style), so some of my critiques might be coming from a position of ignorance.
                    any feedback is better than none, as I am not a guru for balance I like to toss this stuff out there to help tweak the numbers. I don't like presenting something as a finished project unless i've actually completed work and hung up my hat so any questions help highlight where clarity can be worked on and frame the text in a manner outside what I would otherwise find acceptable since I'm the one interpreting it - speaking of...

                    Originally posted by HighPriest View Post
                    Recurring Subset Algorithm: What purpose does this Charm serve if the Form is active? You're already getting a free flurry that can include two attacks at no penalty from the Form. Since flurries in 3E can only be 2 actions, does this let you split one of your flurried actions further, imposing flurry penalties on the Manikin but also giving you three potential attacks? Otherwise, I'm not sure what the benefit of this Charm would be once you have access to the Form.
                    The intention is that once the form is active, the Martial Artists ONLY uses the style charms via his puppets/weapons/servants and not as himself. So this charm would allow the Martial Artist to use the puppet to create an additional free flurried withing attack on top of whatever other actions the martial artist is taking plus the puppet/weapon. I'll take a look at the wording (as i mentioned above, I know what I meant by flurry, but I need to be sure others understand it too).

                    Originally posted by HighPriest View Post
                    Basing the special activation on wxp seems incredibly expensive. You need to create an artifact every time you want to activate this effect? As a frame of reference, 5 wxp is the same cost as it takes to begin crafting an N/A artifact.
                    I assumed whoever picked this up would be a heavily dedicated crafter and generating white points is not difficult if that is the case, the rest of the crafting projects scattered throughout the style were meant to act as good excuses to generate the points while also working on the style itself. I may have to go back and re-read the crafting point costs as i thought all projects cost 10 of the requisite points to attempt a roll and reconfigure my numbers to suit.

                    Originally posted by HighPriest View Post
                    Sidebar: Being the Architect: The rules for adding tags to the Manikin are straightforward enough, but then you mention adding arms and armor in an offhanded way without giving mechanics or indicating that incorporating one would be the same sort of project as adding a tag would be. This gives the impression that adding a weapon would be as simple as giving it to the manikin - in which case, why would you bother adding tags instead of giving it a weapon that has the tags you want?
                    hmmmm... the benefit of the puppet over the weapon on string is meant to be that the puppet can 'wear' artifacts beyond the modules installed into it. Might still be an artefact from 'hidden master style' I'll need to review. thanks for bringing it to my attention.

                    Originally posted by HighPriest View Post
                    Master Screening Trajectory: The end line, "A Servant may still utilise the non-form version of this charm to defend itself from decisive attacks.", doesn't seem to make a lot of sense to me. The manikin can allow itself to be destroyed if successfully targeted by a decisive attack? When would that be a benefit? I suppose an Artifact would just be moved to extreme range, and that's the main benefit of this line?
                    the servant is meant to be able to use style weapons (stuff on strings) to ustilise the non-form version, protecting itself by shattering the weapons hanging off it or built inside it. I'll try and clear this all up. I'm hesitant to slap a big sidebar but maybe this is all abit more complex than I wanted it to be

                    Originally posted by HighPriest View Post
                    Fracture Stressing Calculus: You reference Vector-Bending Kata in this Charm as a repeated withering attack, when I believe you mean Recurring Subset Algorithm.
                    - fixed! thanks.

                    Originally posted by HighPriest View Post
                    Servant Propagation Array: Again, defining the manikin's action in the Form as a flurry using the Architect's action causes problems for the form active version of this Charm, since flurries can generally only consist of 2 actions. Does this override that limitation on flurries, or does the Architect need to decide which manikin gets to act each turn?
                    each new servant propagated i meant to add an additional actor to the scene, effectively giving the martial artist more attack actions each round.

                    Originally posted by HighPriest View Post
                    A Superior project slot also feels expensive, since it is likely to cost 3 gxp and between 10-15 sxp per manikin, unless the Architect isn't working on any major projects at all. On top of the 10m 1wp that it costs to activate this Charm, that's a lot of investment.
                    the high levels of power possible with the MA are intended to be most easily utilised by those with a dedication to craft. Working as intended.

                    Originally posted by HighPriest View Post
                    I'm also not sure what the intention of the last two lines, "Once this charms effects end, the slots are freed and can be used to begin other Superior projects. Unused slots disappear at the end of the scene and are not refunded." is. Do the superior slots remain or not? The last line seems to imply that they remain somehow (though normally superior slots don't exist unless you are working on something, so I assume you'd have to scramble and come up with an Artifact crafting pitch on the fly). I'm not sure why you would create slots and then not put manikins into them, so the last line is extra confusing.
                    yes. if you can't immediately fill the slot with a project idea it fades away.

                    Originally posted by HighPriest View Post
                    Eyes-Turned-to-Glass Proof: Again, basing this off of wxp seems very expensive. You need to create 4 2 dot artifacts every time you want to create one of these. You're basically saying that each of these is 2/3rds as expensive as an N/A artifact.
                    based on my assumption of 10 craft points per roll, I'll review and reprice. thanks!




                    EDIT: Dot dot dot,

                    N/A Artifacts *are* 10wexp per roll with a goal of 200. to even compare the two you'd have to get a solid 205 successes on a single crafting roll. even with Solar chicanery that's a pretty steep expectation. others have done the maths before now but glancing at my player who is craft supernal - he'd be looking at squeezing out 20 dice with double 7's and rerolling 10s and 6's for maybe 18 successes and still not manage the terminus of 6, costing him 60wexp plus more for his power charms for a failure.

                    I might reduce it to maybe 8, and drop the form reflexive activation to 3 but I'm still not sure about it.
                    Last edited by Elkovash; 03-10-2017, 09:18 PM.


                    My Homebrew: Architect of the Regal Puppet Style (WIP) || Monkey Style || Radiant Halo of Incandescent Might || Pale Driver, Ruination of the Edifice of Tyranny || Sublime Percussion, Just a Whole lot of Fun || Idris, The Graceful Heart of Purpose

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                    • #11
                      Sounds like this could end up being a Solar only MA then, since we have no idea if future splats will have an easy conversion for crafting XPs and Charms for easy crafting slots the way Solars do. Either that or it could only be practiced by characters who can crank out an artifact every gaming session.

                      Perhaps you could consider doubling the costs, but moving to gold experience? At least then non-Solars would only need to be completing major projects.

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                      • #12
                        Originally posted by HighPriest View Post
                        Sounds like this could end up being a Solar only MA then, since we have no idea if future splats will have an easy conversion for crafting XPs and Charms for easy crafting slots the way Solars do. Either that or it could only be practiced by characters who can crank out an artifact every gaming session.

                        Perhaps you could consider doubling the costs, but moving to gold experience? At least then non-Solars would only need to be completing major projects.
                        Again, I believe the style itself creates enough opportunities for major projects for the wexp cost to not be a huge barrier for non-solars while remaining a considered decision for Solars themselves. I might review if when the Dragonblooded book hits we find that they can only make sandcastles or six feet high piled dung, but I doubt that would be the case.

                        Edit: though I removed the wexp portion of the reflexive Activation fro the form to bring it more in line with other printed MA

                        In any case; I have finished my first revision and will have it posted up once I have access to my computer again. - DONE!
                        Last edited by Elkovash; 03-12-2017, 04:46 AM.


                        My Homebrew: Architect of the Regal Puppet Style (WIP) || Monkey Style || Radiant Halo of Incandescent Might || Pale Driver, Ruination of the Edifice of Tyranny || Sublime Percussion, Just a Whole lot of Fun || Idris, The Graceful Heart of Purpose

                        Comment


                        • #13
                          Originally posted by HighPriest View Post
                          Sounds like this could end up being a Solar only MA then, since we have no idea if future splats will have an easy conversion for crafting XPs and Charms for easy crafting slots the way Solars do. Either that or it could only be practiced by characters who can crank out an artifact every gaming session.

                          Perhaps you could consider doubling the costs, but moving to gold experience? At least then non-Solars would only need to be completing major projects.
                          Well it *is* ostensibly a martial art designed for characters who focused on Craft. Personally, I think it's reasonable to keep it like this, at least until other splats start getting released. One can't really plan to make it compatible with mechanics that don't exist yet. I imagine if one wanted an NPC non-solar to use this charm then it's easy enough to just hand-wave the craft xp stuff.

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