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  • Originally posted by Robert Vance View Post
    At some point we'll probably address this in more concrete detail, but as a general answer, yes, spirits and other supernatural beings with Essence pools can learn Martial Arts Charms. First Circle Demons and other spirits of comparable power and rarity are limited by the Terrestrial keyword, while access to Mastery is very rare and limited to thematically appropriate styles, e.g. Mara and Black Claw.
    Presumably Five Days Darkness and Ebon Shadow, since he is also a Martial Arts style creator?

    Or is that not canon anymore?

    prototype00

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    • Originally posted by TheAdept View Post


      When I read the inspire action on p.217 I read it as the same as the charm and not as your example above. It does A) not appear to require knowledge of the target's intimacy and B) not require you to describe how you appeal to an intimacy, just choose the emotion that is being inspired. Here is an excerpt from the p.217 of the book:
      Inspire rolls don't require an Intimacy, but exploiting one lowers your target's Resolve.


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      • Originally posted by BrilliantRain View Post
        Who's the editor for Arms? Lea?
        Yep! 10char


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        • Will the DB book have info on the mortals in the different organisations?
          In previous books i only found a few paragraphs on mortal soldiers and monks. The book painted the Immaculate as god kicking monks, but i dont think that mortals fill that role.

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          • Hello again, so I have a question that is realistically for my personal benefit although I hope others could benefit from its asking.

            In the compass of celtial directions: yushan there is a side bar within chapter 3 regarding the ambassador to malfeas, where they say that the ambassador has successfully turned several demons to the side of heaven.

            With this in mind, how realistic is it that in third edition there are benevolent demos who wish to help humanity?

            Above board I'm asking due to my own interest in creating a sorcerous initiation inspired by howls moving castle which involved a symbiotic relationship between a human and a demon who lived in his heart/hearth

            Edit: also I thought of this because it occurred to me that with the immaculates always saying the anathema are possessed by demons it would be incredibly funny to have a character who actually was possessed by a good demon.
            Last edited by norraba; 05-24-2017, 10:58 AM. Reason: Adding information


            Elemental and dragon line descriptors and capturing device coming soon
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            • Originally posted by norraba View Post
              With this in mind, how realistic is it that in third edition there are benevolent demos who wish to help humanity?
              Very much so. Demons are not intrinsically malevolent to humanity, but intrinsically alien. While their compassion may take strange forms, such as Alveua's philosophy, there's no prohibition on genuine benevolence.

              Above board I'm asking due to my own interest in creating a sorcerous initiation inspired by howls moving castle which involved a symbiotic relationship between a human and a demon who lived in his heart/hearth
              Rad. Howl's Moving Castle (the movie; I've shamefully not read the book) is a great source of inspiration for Ex3 sorcery.


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              • Originally posted by Robert Vance View Post
                Very much so. Demons are not intrinsically malevolent to humanity, but intrinsically alien. While their compassion may take strange forms, such as Alveua's philosophy, there's no prohibition on genuine benevolence.


                Rad. Howl's Moving Castle (the movie; I've shamefully not read the book) is a great source of inspiration for Ex3 sorcery.
                You know I just can't tell you how much it means to see such enthusiastic and possitive responses from people who are responsible for developing the game to these questions, it really creates a really healthy experience with the game I feel.

                Adding on to my previous question, something I forgot to ask before but also very important to the concept for me,

                I know that their are some control spells that can give a sorcerous anima an elemental aesthetic, like storm wind rider, and I know that there are some control spells that can give all your spells fire aspects, like magma kraken, but is this only the realm of control spells or would it be possible for a sorcerous initiation to cause the same effect?

                For example, sorcerous initiation gained through being possessed by a demon of fire causing your anima to take on a burning aesthetic and all your spells to look as if they have a fiery nature?

                I know the ifrit initiation gives you bonuses to casting fire based spells although I don't know how similar that would be like what I'm saying.

                This aspect is in part a desire to have more options for solars to be able to hide as dragon blooded and because it is honestly very aesthetic and cool in my head.


                Elemental and dragon line descriptors and capturing device coming soon
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                • I've been trying to work out how Battle Groups respond to social influence - specifically attempts to intimidate them off the battlefield & how that interacts with the Rout check rules.
                  Does a Threaten action work straight up, force a Rout check or just fail? Inspire actions? Persuade actions?

                  Also, how much of the old cast of deities are likely to make appearances? Are Five Days Darkness & Little Beam still trying to come to terms with UCS's absence? Are Ryzala, Ghataru & Lytek still engaged in bureaucratic warfare? I assume at least that most of the Bureau of Destiny will have most of the same characters.


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                  Refugee from the 3rd Great Edition Wars of D&D.
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                  • More of a flavour question but Ive been using Gilgamesh from the Fate franchise as a desciptor for your average First Age Solar, is that a fair comparison in 3rd edition?

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                    • Originally posted by norraba View Post
                      I know that their are some control spells that can give a sorcerous anima an elemental aesthetic, like storm wind rider, and I know that there are some control spells that can give all your spells fire aspects, like magma kraken, but is this only the realm of control spells or would it be possible for a sorcerous initiation to cause the same effect?

                      For example, sorcerous initiation gained through being possessed by a demon of fire causing your anima to take on a burning aesthetic and all your spells to look as if they have a fiery nature?
                      Having differing visual aesthetics is never going to harm anything, although I'd personally tie it to a specific initiation-locked Merit that carries some separate effect, rather than just the initiation. However, I wouldn't let it allow a player to convincingly pass as a Dragon-Blooded without A) clever and successful social influence or B) a built-in cost appropriate to the disguise effect.


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                      • Originally posted by Gigaton-Falcon-Emu View Post
                        More of a flavour question but Ive been using Gilgamesh from the Fate franchise as a desciptor for your average First Age Solar, is that a fair comparison in 3rd edition?
                        Unfortunately, I don't know much about the Fate series beyond the general premise. Heroes of the past returned to the modern day ought to be at least a decent comparison point for Solars, although the specifics may get muddy.


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                        • Originally posted by Yue Ryong View Post
                          I've been trying to work out how Battle Groups respond to social influence - specifically attempts to intimidate them off the battlefield & how that interacts with the Rout check rules.
                          Does a Threaten action work straight up, force a Rout check or just fail? Inspire actions? Persuade actions?
                          There's no generic answer - the effectiveness of a threaten roll is subjective, depending on the exact threats you make and how your target perceives them. If the Storyteller thinks a player's threat would reasonably cause an army to up and retreat, based on the Intimacies of the overall group, then it can do that. If the Storyteller's not quite buying that, then having the battle group roll against rout would be a reasonable way to handle that.

                          Also, how much of the old cast of deities are likely to make appearances? Are Five Days Darkness & Little Beam still trying to come to terms with UCS's absence? Are Ryzala, Ghataru & Lytek still engaged in bureaucratic warfare? I assume at least that most of the Bureau of Destiny will have most of the same characters.
                          Undetermined. Of the characters you mention, I think plenty are likely to make eventual appearances, but the only one we've actually discussed is Lytek.


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                          • Originally posted by Robert Vance View Post
                            Unfortunately, I don't know much about the Fate series beyond the general premise. Heroes of the past returned to the modern day ought to be at least a decent comparison point for Solars, although the specifics may get muddy.
                            Oh, Gilgamesh is a 3/4 god who believes that the world is his and only his, has all the power in the world but is too lazy to use it, wears golden armor, is only ever defeated because using his full power would be the same as acknowledging you as an equal (which he believes that next to no one is) and will stand on a lantern-post because being eye-level with other legends is beneath him. He also wants to purge humanity because they have gotten too weak to make worthy subjects in his opinion.

                            Basically is that still in line with how mad the Solars got?

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                            • Originally posted by Gigaton-Falcon-Emu View Post
                              Oh, Gilgamesh is a 3/4 god who believes that the world is his and only his, has all the power in the world but is too lazy to use it, wears golden armor, is only ever defeated because using his full power would be the same as acknowledging you as an equal (which he believes that next to no one is) and will stand on a lantern-post because being eye-level with other legends is beneath him. He also wants to purge humanity because they have gotten too weak to make worthy subjects in his opinion.

                              Basically is that still in line with how mad the Solars got?
                              "Purging humanity" goes a bit too far. The Solars of the First Age worked miracles great and terrible under the Great Curse, but they were not uniformly amoral or without humanity. I think even in the First Age, someone like Fate-Gilgamesh would stand out from his peers.


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                              • Originally posted by Gigaton-Falcon-Emu View Post
                                Oh, Gilgamesh is a 3/4 god
                                2/3 a god! The Sumerians had some odd ideas about heredity. I like to think it was an influence on the Yennin.


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