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  • Originally posted by TDS View Post
    Not doing anything? Shouldn't they get the 1i for hitting with a withering attack?
    A strict reading of the rules says that you should, but getting Initiative for hitting yourself makes absolutely no sense. As discussed in the sidebar on page 194, when the abstraction of Initiative doesn't make sense for what's going on in the story, the story prevails.


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    • Originally posted by SpruceStripedGoose View Post

      Isn't it kinda lame to have to devote two whole turns of combat to "getting mad" to activate bloodthirsty sword-dancer spirit? I feel like being a character fueled by rage is kinda thematically hindered by standing around. If I wanted to make sword dancer an upgrade charm or give it a special reflexive activation how should I go about doing that? Even the wording of the charm reads like it would be an upgrade if it was in any other tree.
      Bloodthirsty Sword-Dancer Spirit is pretty darn powerful - it's the closest thing that Ex3 has to Infinite Ability Mastery, except it adds to all your combat dice pools, and cancels your wound penalties on top of that. Its prerequisites let you build up advantage if anyone tries to attack you while you're charging up, and that's before bringing things like Solar Counterattack or clash Charms into play. I'd get a feel for the kind of combat builds you can create around it before writing upgrades.


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      • Originally posted by Coverzin View Post
        When making magical materials with Wyld Shaping Technique, does 'and so on' for the results of phase five and on mean that it doubles every phase or adds one talent every phase?
        It's delightfully unclear. Based on the way the lower phases progress geometrically, my intuition is that it doubles every phase.


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        • Originally posted by Leetsepeak View Post
          So when you imagine Dragon Kings for Third Edition, will they retain Paths as the structure of their powers, or will they go with a new structure. If they keep Paths, do you have any thoughts on how you might update them to suit Third Edition's approach to things? Could there be more Paths?
          Undetermined. I like the structure of Paths, but if the needs of their play experience require straying from them, we'll do that.

          Are Playable Dragon Kings still going to be Essence 2 and up, or will they start at E1 and go E1-E5? I noticed they were E2-E6 basically before, and it seems like a simple thing to change that.
          It would make sense to start at Essence 1, but we'd need to make sure we can square that with their progression from bestial mindlessness to enlightened sapience.


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          • Originally posted by norraba View Post
            Also the scroll of glorious divinity 2 hints at the fact that the solars might have spared the yozis from a final fate due to the fear that by killing them they would also be killing the principles that shape the world itself and prevent it from drifting into chaos.

            What do you imagine would happen if all of the yozis were to perish?
            That particular bit of writing is based on a misconception of the nature of the Yozis. They don't embody principles and abstracts, like the Imperators in Nobilis.

            That's not to say their deaths wouldn't have dire consequences, however. The fall of the Neverborn tore the web of reincarnation asunder and led to the formation of the Underworld as we now know it. Who knows how dire the consequences of slaying a Yozi and creating another Neverborn would be?


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            • Originally posted by Leetsepeak View Post
              Do bonus dice added by things which aren't charms like Merits or stuff like the Honored Ancestor's Voice of the Oracle count against your dice cap?
              Your own Merits, no. Magical stuff like the blessing of an ancestor ghost, yes.


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              • Originally posted by glamourweaver View Post
                Do you have any suggestion for what Essence 4 or 5 Solar Sail Charms might look like? Or any other Ability whose Charms currently cap at Essence 3?
                It's hard for me to answer this, because my personal process begins by writing the substance of a Charm, and then figuring out what Essence rating it belongs at. I never sit down to write an Essence 4 Charm, which makes it difficult to advise others on how to design things that way.


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                • Originally posted by LeTipex View Post
                  Since this might pop up in my campaign sooner or later: what happens if a sorcerer tries to send an Infallible Messenger to someone who's dead?
                  Up to the Storyteller. They might want to keep the fact that the person is dead a secret for the moment, in which case Infallible Messenger isn't really an appropriate tool to uncover that secret. Alternatively, they might use it as a way to dramatically reveal that the recipient has died.


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                  • Originally posted by LC1984 View Post
                    1. Is it possible to use sorcery in the underworld?
                    Yep. Sorcery can be used in any realm of existence.

                    2. Is it possible to bring items that were created in the underworld (crops, wood, etc.) into creation, or would these fade away in the sunlight?
                    I think the Underworld is a more interesting place if it offers treasures and resources that can be brought back into Creation, although certain things may still perish on exposure to sunlight.

                    3. Is there anything hindering a daring merchant to bring goods (like clothing), in greater quantities into the underworld, where garments normally fetch a much higher price? (besides the undead themselves)
                    They won't encounter any metaphysical laws that make it impossible, although such a venture is going to likely be extremely fraught with difficulties.

                    4. Can mortals sustain themselves with crops/fruits/water from the underworld? What about a tyrant lizard, is there enough game to hunt?
                    The flora and fauna of a shadowland offer the same amount of sustenance regardless of whether they're currently facing Creation or the Underworld. Past their boundaries, it may be possible to forage for food with a difficult Survival roll. I have trouble imagining their being enough readily accessible meat to maintain a tyrant lizard's diet; you'd likely need a creative solution like importing it from Creation, striking a deal with a ghost-merchant, or something else.

                    5. How much does the Immaculate Order know about the Underworld, or more precisely, a mortal priest/monk without a specialized background?
                    I think the big point is that the Underworld is the abode of those souls who cling to attachment to life instead of allowing themselves to be reincarnated in accordance with the proper order of things. Any more specific details, well, that's what Lore rolls are for.


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                    • Originally posted by Robert Vance View Post
                      Your own Merits, no. Magical stuff like the blessing of an ancestor ghost, yes.

                      What happens when you have a magical bonus, like the blessing of an ancestor ghost, when you are something without excellencies, and such, without dice caps?

                      For example, I am the perfectly mortal and human Morning Dew Maiden. Can´t I receive a blessing of my dead great great grandma so I can better protect our family estate against these evil bastards of the Rumidal Clan?

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                      • Originally posted by Clophiroth View Post


                        What happens when you have a magical bonus, like the blessing of an ancestor ghost, when you are something without excellencies, and such, without dice caps?

                        For example, I am the perfectly mortal and human Morning Dew Maiden. Can´t I receive a blessing of my dead great great grandma so I can better protect our family estate against these evil bastards of the Rumidal Clan?
                        Mortals can benefit from Charm-added bonus dice. While it's unlikely they would have access to enough sources to require a dice limit, the Storyteller should feel free to impose a cap if needed to prevent chicanery.


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                        • Is it inside the solar's wheelhouse.to have a resistance charm that lets you regrow missing body parts?

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                          • Does the Initiative damage from anima flux (and/or other sources of aoe Initiative damage) affect both the Single Point stylist and his weapon, or the Single Point stylist or his weapon?


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                            • Essence-Gathering Temper says:
                              "she may not use it until it has been reset by soaking a withering
                              attack of 10+ raw damage without suffering Initiative loss"
                              But you lose a point of initiative just for the atack overcoming your defence.

                              Adamant Skin Technique allows me to use Stamina + armor soak to resist decisive damage. So if i have stamina 5 and bronze skin, all i can use if 5?

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                              • Originally posted by Shaddar View Post
                                But you lose a point of initiative just for the atack overcoming your defence.
                                No, you gain a point of initiative just for hitting, but the target does not lose that initiative.


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