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  • Question:

    ​In combat, is maintaining Stealth an Action?

    Also, must the character who is hiding roll each round to remain hidden, or only if he does something that might reveal him?

    Lastly, on a turn where a hidden character moves in to close range and attacks, do they need to roll to remain hidden?

    Thank you!

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    • Originally posted by Robert Vance View Post
      In Ex3, it could probably be either. I don't recall those specific characters from the Caste Books, so the specifics might change in translation.
      As TheCountAlucard said there was Blackheart, and also in Castebookawn there was an offhand mention of a queen that made a deal with Mask of winter, i think, to be immortal as long as she sacrificed a mortal each month.

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      • Originally posted by Robert Vance View Post
        If you're the Storyteller, you get to kick my answers in the nuts. :P

        But no, I don't see any mechanical imbalances that are going to come out of that. My main concern is a setting one—it's very deliberate that generically enlightened mortals with mote pools they can use to attune artifacts or use martial arts or whatever aren't a thing that exist in Ex3, and so letting Prophet-Uplifting Evocation or similar effects create them would be, uh, sort of a problem.
        Well obviously, but I like to cover my bases and not blindly shoot myself in the foot :P

        So "Make it very, very, VERY clear it's because it's centuries-old Artifacts tied to your specific Exaltation, and only those Artifacts and your Exaltation will work." Actually, could Prophet-Uplifting Evocation be only one half of the trick, and consider one of her past Exaltations was a Sorcerer that made the other half: a Sorcerous Working (thinking Celestial 2-3) that bound those weapons and armors so that only her Exaltation's Prophets can wield them?

        And so if anyone wanted to do something similar, he had better be ready to work for it.

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        • Originally posted by Iron Phoenix View Post
          Terrifying Battle Shriek in Silver-Voiced Nightingale Style has a Mastery effect of this:

          Mastery: An enemy who yields to the Nightingale’s influence and retreats or cowers from her loses Initiative equal to her (Charisma/2). She does not gain this Initiative.

          My new character's Charisma will be 5, so does my opponent lose 2 Initiative or 3 Initiative? The Charm does not specify which direction to round.
          Rounded up. We're going to specify more precisely going forward.

          Let's suppose I am in close range to my opponent and succeed at intimidating them. Let's also suppose my opponent is in Initiative Crash. Since they are embattled, in order to move away from me, they would need to take a Disengage action. However, they cannot do so because the Disengage action requires them to spend 2 Initiative, which they don't have. What happens? Or, is losing 2 Initiative from the Disengage action simply a penalty that can be applied in negative Initiative, rather than a cost which must be paid to attempt the action?
          You can disengage while crashed — it doesn't cost Initiative, but causes you to lose Initiative for attempting. Admittedly a subtle difference.


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          • Originally posted by The Wizard of Oz View Post
            Actually, that reminds me of something else I've wondered.
            We always assumed that Spirit-Detecting Glance lets you see and hear spirits. So you could have a conversation with a dematerialised spirit without them having to appear (either in solid or in intangible form).
            But it does just say it lets you "see" spirits, so maybe that's wrong?
            I see no reason to disallow conversation, so go for it.


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            • Originally posted by Greyman View Post
              Relatedly, the Apparition charm (re: Honoured Ancestor, Mortwright) allows ghosts to become visible, but not corporeal. Can they also speak, or must they use gestures to convey their intentions?
              They can hear and be heard.


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              • Originally posted by Khazadir View Post
                ​In combat, is maintaining Stealth an Action?
                No.

                Also, must the character who is hiding roll each round to remain hidden, or only if he does something that might reveal him?
                Only when you move while in concealment (or the ST thinks calling for another roll makes sense, or a Charm does it, etc.)

                Lastly, on a turn where a hidden character moves in to close range and attacks, do they need to roll to remain hidden?
                You would need to roll when you move into close range. After you attack, your concealment's broken.


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                • Oh the subject of Stealth as a Storyteller. A character is sneaking around a city full of demons to scout them. Would he make 1 stealth roll then note the result then keep it aside as his stealth roll for the rest of the scene or should he remake a stealth roll every new area he enters?(like from entering the city pass the guards then going into the Royal Castle.) I would really like to know how you handle these situations because in other games I might have players re roll when entering these new situations but in this game with motes as a resource it becomes very punishing for the player.
                  Last edited by WalkingEye; 07-16-2017, 01:11 PM.

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                  • What's the magical material distribution of artifacts like in arms? For warstrider creation, do magic materials still effect evocations?


                    Restoring demonic glory in Infernals:What Hell Has Wrought

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                    • Originally posted by WalkingEye View Post
                      Oh the subject of Stealth as a Storyteller. A character is sneaking around a city full of demons to scout them. Would he make 1 stealth roll then note the result then keep it aside as his stealth roll for the rest of the scene or should he remake a stealth roll every new area he enters?(like from entering the city pass the guards then going into the Royal Castle.) I would really like to know how you handle these situations because in other games I might have players re roll when entering these new situations but in this game with motes as a resource it becomes very punishing for the player.
                      Outside of combat, I'm a fan of making one roll and letting it ride, unless something happens that makes it narratively sensible to roll again.


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                      • Originally posted by Epee102 View Post
                        What's the magical material distribution of artifacts like in arms?
                        All five materials are represented. I don't remember the exact numbers, but there might be a slight bias for orichalcum and jade.

                        For warstrider creation, do magic materials still effect evocations?
                        Yep!


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                        • Hi vance, in the past you have helped me with some aspects on demons for the sorcerous initiation i was making, but i have come to a complication in characterizing this when trying to get feedback from others

                          Originally posted by Robert Vance View Post
                          Very much so. Demons are not intrinsically malevolent to humanity, but intrinsically alien. While their compassion may take strange forms, such as Alveua's philosophy, there's no prohibition on genuine benevolence.
                          Originally posted by Robert Vance View Post
                          In past editions, there have been ways for demons to disentangle themselves from the soul hierarchies of the Yozis by various means - spiritual warping in the Wyld, Granalkin's entrancement and friendship with Luna that led him to break free of Mardukth and aid in slaying him, the sealed Astrological Charms of the Sidereal Exalted. While I can't say if any of these particular means will end up reappearing in Ex3, I like the narratives they leave open.
                          so i went with having the demon from the sorcerous intiation be sepperated from the demon hierarchy, and one of the issues that i'm facing is that people are having trouble understanding them as a demon because they dont hate humanity. I think one of the issues with this is that im still calling them a second circle demon, but is this what they would be? would they still be a demon at all or something different?

                          also i have another question about first circle demons based on something you said a while ago before you were a dev but i was wondering if it was still the case in your understand

                          Originally posted by Aretii View Post
                          But let's not forget that 2CDs are just the starting point for "real people" - with the exception of a very few 1CDs, only 2CDs are citizens with what passes for rights, and multiple sources are very clear that what we think of as "personality" and "individual identity" mostly don't accrue to 1CDs..

                          Originally posted by Robert Vance View Post
                          I'm not sure how comfortable I am with deeming First Circle demons "not real people." Sure, they're weird and alien people, but I don't think a neomah or stomach bottle bug is any less of a person deserving of empathy than, say, Octavian or Kagami. Other than the teodozjia, First Circle demons aren't a hivemind or a species of identical, unthinking clones.
                          Originally posted by Aretii View Post
                          There's a bit of narration: "First Circle Demons rarely think of themselves as individuals. They tend to share stereotyped personalities, based on the purpose for which a Second Circle demon created them. Demons who develop idiosyncratic interests and motivations, however, evolve beyond their role as serfs."

                          Originally posted by Robert Vance View Post
                          That's a line I'd argue with, but I suppose not super passionately. I think it's correct to say that, for example, blood apes have a stereotyped personality, but it's in the same way that the human race has a stereotyped personality of "trying to not die and to make a bunch of babies." That's largely an accurate statement, but it sorta glosses over a lot of the human experience. Blood apes are pretty uniformly crude brutes who hunger for the taste of hot gore, but I don't think that is the absolute whole of each blood ape's individual identity.

                          As for "rarely tending to think of themselves as individuals," that's one where I'm just gonna snarl at canon like a doofy puppy. To the extent that demons don't consider themselves individuals, I suspect it's going to be either because they're not individuals (teodozjia), or because the alien nature of their perspective just doesn't lend itself to introspection and self-awareness, instead of it just being a universal attribute of all First Circle demons. Minton may swat me down if I'm going astray here, though.
                          is this still the direction you want to take with first circle demons, personally i find it very interesting and enjoy the idea surrounding it.

                          also i know all this is ways off and you probably can't give definite answers.


                          Second CIrcle Demon: C'al Siphar The Benevolent Flame; Sorcerous Initiation: Symbiosis Of The Burning Heart; First Circle Demons: Rijal Al'Ghurban & Sharar Al'Najm First Draft Complete!!
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                          • so i went with having the demon from the sorcerous intiation be sepperated from the demon hierarchy, and one of the issues that i'm facing is that people are having trouble understanding them as a demon because they dont hate humanity. I think one of the issues with this is that im still calling them a second circle demon, but is this what they would be? would they still be a demon at all or something different?
                            Terms like "god" and "demon" are amorphous labels, not rigid categories. Other demons would likely describe it as a renegade or an exile, rather than speaking in metaphysical terms. Creation's savants could argue endlessly over what the appropriate term for such a being is, and end up deciding that calling it a spirit is at least not wrong. If you want to convey that it's distinct and set apart from most demons, using a unique term to describe it—or letting the players themselves invent such a term—could be one good way of doing that.

                            is this still the direction you want to take with first circle demons, personally i find it very interesting and enjoy the idea surrounding it.
                            Yeah. If anything, I feel more confident in that answer.


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                            • Do you read homebrews?


                              Restoring demonic glory in Infernals:What Hell Has Wrought

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