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  • One for Vance: curses are mentioned in the sorcerous workings. If I do a ritual, spend my XP, and send off my curse at someone, do they get a defence roll (or perhaps I have to make an attack roll vs their Resolve or something)? If they defend succesfully, do I get the XP back?
    I assume if there is a defence roll, it's just whatever the ST feels is appropriate, but do you have any guidance?


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    Thutmose-Osiris, seventh son of a seventh son, descendant of the Supreme Deity Sukhmet, renegade demigod and bearer of the Ghoul-Banishing Bow. Also bright green.

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    • Are you guys willing to say anything about those inland seas near Kirighast at this time?


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      • Good evening! So a question has come up about Battle-Dancer Method. It's a Charm that can only be purchased at Performance 4 and says that "when dancing, add half the Exalt's Performance, rounded down, to her Parry or Evasion." If the Solar has Performance 5 and a Specialty in dancing, does the Solar add the specialty to her Performance for calculating the defense boost? Or does the Charm only grant +2 to defense regardless of specialties? Thanks again for this thread and being so responsive!

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        • Originally posted by Zyxtal View Post
          Good evening! So a question has come up about Battle-Dancer Method. It's a Charm that can only be purchased at Performance 4 and says that "when dancing, add half the Exalt's Performance, rounded down, to her Parry or Evasion." If the Solar has Performance 5 and a Specialty in dancing, does the Solar add the specialty to her Performance for calculating the defense boost? Or does the Charm only grant +2 to defense regardless of specialties? Thanks again for this thread and being so responsive!
          No. Specialties don't add to calculations in Charms unless specifically called out as doing so.


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          • Originally posted by The Wizard of Oz View Post
            One for Vance: curses are mentioned in the sorcerous workings. If I do a ritual, spend my XP, and send off my curse at someone, do they get a defence roll (or perhaps I have to make an attack roll vs their Resolve or something)? If they defend succesfully, do I get the XP back?
            I assume if there is a defence roll, it's just whatever the ST feels is appropriate, but do you have any guidance?
            Curses shouldn't be irresistible. The precise mechanics of how that's handled are worked out by player and Storyteller together, depending on the working's Finesse rating.

            If a working is just comes down to a one-and-done single roll for resisting, and all the targets succeed, and the curse has no meaningful narrative impact, then yeah, the XP would get refunded. I recommend not making sorcerous curses come down to a one-and-done single roll.


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            • Sorry if this has been covered before, I always have trouble navigating this forum.

              Anyways How does the dragon blooded charm-set compare to the solar one in the corebook regarding size, complexity, design process etc?

              Some of my players kind of bounced off the solar one based on its sheer size and complexity and I am wondering if the upcoming dragon-blooded one might be any different.

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              • Originally posted by Calboon View Post
                Sorry if this has been covered before, I always have trouble navigating this forum.

                Anyways How does the dragon blooded charm-set compare to the solar one in the corebook regarding size, complexity, design process etc?

                Some of my players kind of bounced off the solar one based on its sheer size and complexity and I am wondering if the upcoming dragon-blooded one might be any different.
                It's somewhat smaller, and a lot of writing/redlining/playtesting effort is going into making it as clear and concise as possible.


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                • What are the survival familiar charms that are only applicable to animals?
                  Does it has to be point out that its just for beast?
                  Im guessing that god-blooded beasts also wouldnt count for those charms.

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                  • How do you feel, at this time, about mortal beastfolk who are Exalted by Luna?

                    That is, how do their birth forms interact with their Deadly Beastman Transformation? Would a wolfwoman with an eagle totem become a three-way mash-up for her War Form?


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                    • Originally posted by Robert Vance View Post
                      It's somewhat smaller, and a lot of writing/redlining/playtesting effort is going into making it as clear and concise as possible.

                      Is there any possibility of playtesting opening up and/or expanding at some point? Is there any process for getting involved?

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                      • Originally posted by ale137 View Post
                        What are the survival familiar charms that are only applicable to animals?
                        Does it has to be point out that its just for beast?
                        Just Beast-Mastering Behavior and Bestial Traits Technique, the ones that enhance the roll to train animals.

                        Im guessing that god-blooded beasts also wouldnt count for those charms.
                        If it's just got a few supernatural mutations, I'd let it count. If it's got full-on Charms, then nah.


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                        • Originally posted by Sunder the Gold View Post
                          How do you feel, at this time, about mortal beastfolk who are Exalted by Luna?

                          That is, how do their birth forms interact with their Deadly Beastman Transformation? Would a wolfwoman with an eagle totem become a three-way mash-up for her War Form?
                          I wouldn't want to lock them in to taking the spirit shape that matches their animal lineage, even though I'd personally always pick that way. Lunars will already have chimerism Charms that let them mash up animals for their spirit shape and warform, so I guess there's nothing wrong with beastfolk getting there.


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                          • Originally posted by Robert Vance View Post
                            If you want to stage a cinematic fight in which, say, two swordsmen are running through a marketplace trading blows, you can simply declare that they're running through the marketplace as the fight goes on, without them needing to use their movement actions or change range bands to do so. In that context, a disengage would be attempting to put distance between yourself and your foe.
                            But could this movement take you one range band closer to another combatant or a tactically important feature of the environment?


                            Formerly Inugami, formerly Tornado Wolf.

                            My RWBY Blog on Tumblr: Semblances, Kingdoms, Grimm, and more!

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                            • After using wake the sleeper, can you unlock further evocations the normal way?

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                              • Originally posted by Robert Vance View Post
                                I wouldn't want to lock them in to taking the spirit shape that matches their animal lineage, even though I'd personally always pick that way. Lunars will already have chimerism Charms that let them mash up animals for their spirit shape and warform, so I guess there's nothing wrong with beastfolk getting there.
                                In the former case, would you get Lunar beastfolk who end up as normal humans in their human form, as opposed to beastfolk in their human form? Or would it more typically give rise to beastfolk who turn into warforms that are even larger, scarier versions of their relatively slightly-mutated human form?

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