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  • Originally posted by Gigaton-Falcon-Emu View Post
    Which DB house(s) did you each feel was least developed or lacking enough character in previous edition compared to the others?
    Hard to say—they all had roughly the same amount of development in the 1e Dragon-Blooded hardback—but if I had to pick one I'd go with Sesus.

    Originally posted by Gigaton-Falcon-Emu View Post
    Since even a daillave can apparently be as strong a boon as a warstrider, would a sufficiently strong daiklave draw the same political issues from overuse against lesser threats?
    Artifacts such as Volcano Cutter and Stormcaller are good examples of high-end weapons that can affect the local political (and physical) landscape.


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    • What is your read on the approximate number of Dragon-Bloods?

      Ideally I'd like to get an impression on how many of the following you think there would be, either in rough numbers or proportions to one another:

      1) Dynasts (Great House Dynasts, Cadet House Dynasts, Adoptees to Dynastic families)
      2) Non-Dynast Realm Dragon-bloods (Unadopted patrician Exalts, Coin-or-Razor Found Eggs)
      3) Outcastes (Established gens and dynasties, independents)

      EDIT: Re-reading it sounds like I'm trying to quiz you to make sure your answer is "correct", and that's not what I'm going for.

      My problem is that previous books were very inconsistent on the impression of relative numbers they gave. The Outcaste suggests that outcastes are very rare, while MoEP Dragon-Blooded alternately agrees and suggests there might be as many outcastes as Realm Dragon-Bloods. I'm just looking for some clarity as to what the direction will be going forward.
      Last edited by Crumplepunch; 04-13-2017, 04:37 PM.


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      • Just to have a guideline until Arms of the Chosen drops, what's the rough height of Evocation power for Artifact 4 and 3? Like, what would (or wouldn't) an Artifact 4 Volcano Cutter be capable of?

        I ask in part because I have a feeling i'm under-estimating what my players' Artifact 4 combat-forge Grand Gore Maul should be capable of.


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        • Robert Vance Eric Minton

          hi i just wanted to say that i love this thread and congratulations on your promotions.
          I asked a questions earlier that i think might have gotten buried due to being close to the bottom of the page,

          I saw a clarification earlier on what exactly magical artifice would be and it's amazing, which leads into some of my questions.
          1. will there be set guidelines for artifact creation and power dynamics of artifacts at specific levels. My st is uncomfortable with the idea of just allowing the creation of artifacts that night be overpowered, or underpowered and that might need nerfing or adjusting later. For example, if i have a clear idea of what kind of artifact i want to create, will there be a way to tell if this is a 2-3-4-5-na- or magical artifice artifact?
          2. we saw in the arms of the chosen example that it is possible to bind a living spirit into an artifact with their consent, however this seemed like something that would be extremely high cost, would it be possible to create an artifact that acts more like a prison for a spirit without their consent and that can then be used as an alternative power source for a larger artifact in the way that a hearthstone is?
          3. my character is crafting supernal, and i want to be able to use craft as often as possible in game, are there some examples of how i can make craft just a comon in game operations without it eating away at other characters play time?
          4. im interested in creating great works in the world, that once getting under the surface seem pretty benign, like a farming sky scraper, or a water filtration system, would something like this need to be an artifact or can they just be a mundane superior project with a lot of moving parts?
          these questions dont have to do with craft:
          1. this questions is unrelated to crafting, but my character has cirus skiff as their control spell, and it has in the description rules for using it as a mount in combat (rolling occult+wits) how exactly would that play out in combat, would i be able to move between range bands easier?
          2. for righteous devil style the form says you are allowed to aim reflexively against people who were affected by the players attempt to inspire a feeling of fear guilt or shame in them. does this mean i can reflexively aim then shot, or would i still have to wait for the following turn?
          3. finally i find that my experiences in my life effect my style of game play, i.e. growing up a second generation immigrant for whom capitalism is not the greatest i want to promote socialism in the game and use my crafting abilities to make the world a better place for every day folk, so what are some things in your everyday life that affect the direction you take when creating narratives?
          Last edited by norraba; 04-13-2017, 05:14 PM.


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          • Originally posted by Robert Vance View Post
            Dragon XP.
            Will it be pretty similar to Solar XP? Ie do these roleplay things, get xp that you can spend on Martial Arts/spells/evocations/attributes/abilities, the only key difference being different roles? Or is it a bit different mechanically?

            I was just thinking that, for Solars the idea of it, as I understand, was that Solar players wouldn't want to spend xp on martial arts or spells when they can buy Solar charms. But that probably doesnt apply to DBs, especially when terrestrial spells do the same thing for them as they do for Solars.


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            • Originally posted by norraba View Post
              [*]will there be set guidelines for artifact creation and power dynamics of artifacts at specific levels. My st is uncomfortable with the idea of just allowing the creation of artifacts that night be overpowered, or underpowered and that might need nerfing or adjusting later. For example, if i have a clear idea of what kind of artifact i want to create, will there be a way to tell if this is a 2-3-4-5-na- or magical artifice artifact?
              There will be guidelines for what kind of Evocations that each dot rating of artifact can sustain.

              [*]we saw in the arms of the chosen example that it is possible to bind a living spirit into an artifact with their consent, however this seemed like something that would be extremely high cost, would it be possible to create an artifact that acts more like a prison for a spirit without their consent and that can then be used as an alternative power source for a larger artifact in the way that a hearthstone is?
              Sounds like a compelling story to me.

              [*]my character is crafting supernal, and i want to be able to use craft as often as possible in game, are there some examples of how i can make craft just a comon in game operations without it eating away at other characters play time?
              Find the ways that your crafting projects can help to support your fellow player's character concepts and agendas.

              [*]im interested in creating great works in the world, that once getting under the surface seem pretty benign, like a farming sky scraper, or a water filtration system, would something like this need to be an artifact or can they just be a mundane superior project with a lot of moving parts?
              Great feats of architecture and engineering weren't unknown in ancient times—pyramids, Roman aqueducts, etc. These are the kind of things that can be accomplished by Craft. Things that distort the setting of the Time of Tumult, such as analogues to modern technology, are beyond the limits of what you can do.

              [*]this questions is unrelated to crafting, but my character has cirus skiff as their control spell, and it has in the description rules for using it as a mount in combat (rolling occult+wits) how exactly would that play out in combat, would i be able to move between range bands easier?
              Basically, here's what the effect of a Cirrus Skiff in combat:
              -You roll Wits + Occult in place of the normal dice pools for your movement actions.
              -You can fly.

              [*]finally i find that my experiences in my life effect my style of game play, i.e. growing up a second generation immigrant for whom capitalism is not the greatest i want to promote socialism in the game and use my crafting abilities to make the world a better place for every day folk, so what are some things in your everyday life that affect the direction you take when creating narratives?
              I grew up in Alabama, a state in the American South that has a long and abominable history of systemic discrimination against African-Americans and other minorities. The reason I'm pursuing a career in the law is to continue doing civil rights work is really because of the history I grew up with, and a desire to make a better future. It's also a major foundation of my inspiration for Exalted.


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              • Originally posted by The Wizard of Oz View Post

                Will it be pretty similar to Solar XP? Ie do these roleplay things, get xp that you can spend on Martial Arts/spells/evocations/attributes/abilities, the only key difference being different roles? Or is it a bit different mechanically?

                I was just thinking that, for Solars the idea of it, as I understand, was that Solar players wouldn't want to spend xp on martial arts or spells when they can buy Solar charms. But that probably doesnt apply to DBs, especially when terrestrial spells do the same thing for them as they do for Solars.
                As of now, it's essentially the same, but with Aspect Bonuses instead of Role Bonuses.

                The way that "Chosen XP" functions for various Exalted can vary if there are mechanical reasons for it, but I haven't yet found any.


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                • Can mice of the sun be in the bestiary please?

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                  • Holden previously answered this question for me - I just wanna make sure it continues to hold true with the changes in the development team…

                    Talking with a number of my LGBT friends about the Exalted setting has both excited them about the game as a whole, and made me uncomfortably aware that the only MtF trans character I can recall out of the entire Exalted setting is that one Dereth woman in the Chiaroscuro comic in Compass: South (and who, if memory serves, didn't even get named).

                    Do y'all intend on having any MtF trans characters feature in the line, going forward?

                    (Incidentally, if there's any MtF characters I'm forgetting, please feel free to refresh my memory! )
                    Last edited by TheCountAlucard; 04-13-2017, 06:47 PM.

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                    • What exactly can you do with God-Heeling Gesture?
                      My first impresion was that i could do minor things like, turning stone to bread, creating a little oasis when traveling the desert, etc, things like that. But after a discussion in another thread other popke say that you dont make miracles, just reverse them. And they had to be done by a god. This really limits the kind of things the charm can do, and you may have to start a debate over if the bird died of natural causes or the nearby winter god was angry causing the temperature to drop.

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                      • Can you share anything about Y'danna from the Dreaming Sea? I understand there was a bit cut for word count.


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                        • Originally posted by TheCountAlucard View Post
                          Holden previously answered this question for me - I just wanna make sure it continues to hold true with the changes in the development team…

                          Talking with a number of my LGBT friends about the Exalted setting has both excited them about the game as a whole, and made me uncomfortably aware that the only MtF trans character I can recall out of the entire Exalted setting is that one Dereth woman in the Chiaroscuro comic in Compass: South (and who, if memory serves, didn't even get named).

                          Do y'all intend on having any MtF trans characters feature in the line, going forward?

                          (Incidentally, if there's any MtF characters I'm forgetting, please feel free to refresh my memory! )
                          Absolutely. Iselsi Takora is a transgender woman and sorcerer-alchemist. Tepet Niruz, the satrap of Medo, is nonbinary. We're committed to continuing the inclusivity and representation that's been fundamental to Exalted from the start, and very much so in this edition's core book.


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                          Want to write for Exalted? Look at the freelancer submission guidelines.

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                          • Originally posted by Shaddar View Post
                            What exactly can you do with God-Heeling Gesture?
                            My first impresion was that i could do minor things like, turning stone to bread, creating a little oasis when traveling the desert, etc, things like that. But after a discussion in another thread other popke say that you dont make miracles, just reverse them. And they had to be done by a god. This really limits the kind of things the charm can do, and you may have to start a debate over if the bird died of natural causes or the nearby winter god was angry causing the temperature to drop.
                            God-Heeling Gesture undoes the effects of any spirit Charm or power that doesn't rise to the level of a greater miracle (as described in the "On Divine Mantle" sidebar on page 311).


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                            Want to write for Exalted? Look at the freelancer submission guidelines.

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                            • Originally posted by Robert Vance View Post
                              Absolutely. Iselsi Takora is a transgender woman and sorcerer-alchemist. Tepet Niruz, the satrap of Medo, is nonbinary. We're committed to continuing the inclusivity and representation that's been fundamental to Exalted from the start, and very much so in this edition's core book.
                              :O

                              Thank you. No, seriously.

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                              • Originally posted by Robert Vance View Post
                                Absolutely. Iselsi Takora is a transgender woman and sorcerer-alchemist. Tepet Niruz, the satrap of Medo, is nonbinary. We're committed to continuing the inclusivity and representation that's been fundamental to Exalted from the start, and very much so in this edition's core book.
                                I look forward to seeing how these aspects influence how these characters relate to the setting and other characters within it, and how other characters relate to them!


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