Announcement

Collapse
No announcement yet.

Ask the Devs

Collapse
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Do charms that automatically move a character up range bands automatically succeed at disengages or do you still have to roll it before you can use them?

    Comment


    • Originally posted by Epimetheus View Post
      Do charms that automatically move a character up range bands automatically succeed at disengages or do you still have to roll it before you can use them?
      The only time you need to disengage is when you're moving with the basic, reflexive "move action." Charms that just have you move without having to take an action, like Leaping Dodge Technique, don't require a disengage.


      Developer for Exalted

      Want to write for Exalted? Look at the freelancer submission guidelines.

      Robert Vance's Patreon

      Comment


      • Originally posted by Robert Vance View Post
        The only time you need to disengage is when you're moving with the basic, reflexive "move action." Charms that just have you move without having to take an action, like Leaping Dodge Technique, don't require a disengage.
        And the ones that do, specifically tell you so, as with Mountain-Crossing Leap Technique.


        Formerly Inugami, formerly Tornado Wolf.

        My RWBY Blog on Tumblr: Semblances, Kingdoms, Grimm, and more!

        Comment


        • Will Infernal charms draw inspiration from more Yozi than the 6 we had from the previous edition?

          Comment


          • Originally posted by GrayWalker View Post
            Will Infernal charms draw inspiration from more Yozi than the 6 we had from the previous edition?
            Yep. 10char


            Developer for Exalted

            Want to write for Exalted? Look at the freelancer submission guidelines.

            Robert Vance's Patreon

            Comment


            • In first edition, abyssals had charms that reduced the number of dice that other characters rolled, a sort of negative excellency as applied to others. Will that type of effect be included in their charms in third edition?

              Comment


              • If a spirit uses "Measure the Wind" on a Sidereal using a Resplendent Destiny, are they revealed as a Sidereal, or the spirit detects a mortal/Dragon Blooded/Exigent/Whatever the Sidereal is acting as?

                Comment


                • Originally posted by Robert Vance View Post
                  Things that require you to die to use them aren't great options for PCs. I try to avoid designing effects that really are only worth taking if you're an NPC.
                  Since of course cool secret weapons for npcs are also useful to have for Storytellers, even if not as viable for players - what do you imagine the feasibility is of Charms that have useful effects in addition to a martyr clause?
                  Last edited by glamourweaver; 07-06-2018, 12:25 AM.


                  Check out my expansion to the Realm of Brass and Shadow

                  Comment


                  • Originally posted by Robert Vance View Post
                    Things that require you to die to use them aren't great options for PCs. I try to avoid designing effects that really are only worth taking if you're an NPC.


                    I don't recall a brain parasite Charm ever. Wasp of the Labyrinth Trick, maybe?

                    Overall, the Ink Monkeys era had a lot of Lunar Charms that, on their own, were pretty darn cool, but that didn't really fit into any cohesive idea of what the Lunar Exalted are, because Second Edition had trouble with that. There's definitely some I'm bringing back, but not all of them can be made to work with Ex3's vision of Lunars.
                    Thanks! Those were very smart answers!


                    Join the Strife

                    Comment


                    • With Abyssal charms being Deathlord related, are you guys planning to add any new Deathlords to the roster, in order to better fill out the options for Abyssal charms? Alternately, will there be any advice for creating custom Deathlords and/or custom Deathlord charms?


                      ....

                      Comment


                      • Originally posted by BrilliantRain View Post
                        With Abyssal charms being Deathlord related, are you guys planning to add any new Deathlords to the roster, in order to better fill out the options for Abyssal charms? Alternately, will there be any advice for creating custom Deathlords and/or custom Deathlord charms?
                        We've been discussing that, but have not come to any firm decisions yet.


                        Developer for Exalted.

                        Want to write for Exalted? Look at the freelancer submission guidelines.

                        Comment


                        • Originally posted by Eric Minton View Post
                          We've been discussing that, but have not come to any firm decisions yet.
                          You might as well. If people want to add homebrew Deathlords, they'll add homebrew Deathlords, regardless of if there's 9, 13 or 300 in print.

                          Comment


                          • Originally posted by AnubisXy View Post

                            You might as well. If people want to add homebrew Deathlords, they'll add homebrew Deathlords, regardless of if there's 9, 13 or 300 in print.
                            That’s true. As with the Yozi you can just steer away from definitive statements about their exact number. Then if you throw in a subaquatic Western queen ruling over the drowned, of someone to have a shadowland sultanate in the newer Southeast setting, you won’t be diminishing a finite number of slots.


                            Check out my expansion to the Realm of Brass and Shadow

                            Comment


                            • Originally posted by Eric Minton View Post
                              We've been discussing that, but have not come to any firm decisions yet.
                              If y'all do, could you try and make sure most of the new Deathlords are female-coded? It's kinda awkward that we've only got the three.

                              Comment


                              • Originally posted by nonamemaddoxx View Post
                                In first edition, abyssals had charms that reduced the number of dice that other characters rolled, a sort of negative excellency as applied to others. Will that type of effect be included in their charms in third edition?
                                Definitely a strong chance. Very flavorful effect.


                                Developer for Exalted

                                Want to write for Exalted? Look at the freelancer submission guidelines.

                                Robert Vance's Patreon

                                Comment

                                Working...
                                X