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  • Originally posted by Ketrus View Post

    So a meditating character is a valid subject for social influence, but may not attempt social influence by any means?
    Correct. 10char


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    • What is better, a character that specializes in several abilities and neglects most others, or a character that specializes in a couple abilities and then branches out to be proficient at many?

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      • Is there any benefit of threshold successes for Stalking Nightmare Hunter? Also, will there be any charms that improve that charm's ability to haunt someone remotely (Such as opening them up for some curse effects)?

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        • Are we likely to see a Getimian in Adversaries of the Righteous before their book comes out?


          ....

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          • Can a lunar focus solely on stealing human shapes or are there not enough charms for that ?

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            • Originally posted by Sticks View Post
              What is better, a character that specializes in several abilities and neglects most others, or a character that specializes in a couple abilities and then branches out to be proficient at many?
              There are a lot of different metrics you could use to judge which is "better."


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              • Originally posted by BrilliantRain View Post
                Are we likely to see a Getimian in Adversaries of the Righteous before their book comes out?
                Not in Adversaries, but the Storyteller's Guide is going to present more information on them.


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                • Originally posted by Sakii View Post
                  Can a lunar focus solely on stealing human shapes or are there not enough charms for that ?
                  You could, although choosing not to use any animal shapeshifting at all is sort of like tying one arm behind your back.


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                  • Originally posted by Robert Vance View Post
                    There are a lot of different metrics you could use to judge which is "better."
                    Heh, guess I should not have used such a subjective term. I suppose what I meant is: if your group has a diverse skill set, how much would you, as a player, be reducing your value to the group by diversifying your skills as opposed to investing in your niche? Is this system very forgiving for generalized characters or is unique specialization the goal, rather than an option?

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                    • Originally posted by Sticks View Post

                      Heh, guess I should not have used such a subjective term. I suppose what I meant is: if your group has a diverse skill set, how much would you, as a player, be reducing your value to the group by diversifying your skills as opposed to investing in your niche? Is this system very forgiving for generalized characters or is unique specialization the goal, rather than an option?
                      No, you can still build a perfectly competent character with a diversified skillset, especially if you diversify into skills that none of the other players are invested in.


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                      • There's an occult charm that reduces a targeted spirit's Essence by 1. Does this also strip 10 motes? Presumably they can no longer activate charms of that essence (for example, a Nephwrack could no longer activate Essence 5 charms), but if they've already activated a scene-long charm they no longer meet the prerequisites for, does it turn off?


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                        • Originally posted by Robert Vance View Post
                          No, you can still build a perfectly competent character with a diversified skillset, especially if you diversify into skills that none of the other players are invested in.
                          You can also have an entire group of characters with diverse skill sets rather than niche specialization; that works perfectly well at the table.


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                          • Originally posted by The Wizard of Oz View Post
                            There's an occult charm that reduces a targeted spirit's Essence by 1. Does this also strip 10 motes?
                            That makes sense.

                            Presumably they can no longer activate charms of that essence (for example, a Nephwrack could no longer activate Essence 5 charms), but if they've already activated a scene-long charm they no longer meet the prerequisites for, does it turn off?
                            I'd say it turns off.


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                            • Does lunars have any charm that interact with workings?

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                              • How would say chariots/wagons/coaches/landforts would interact with the mounted rules? One or more people making Ride checks to control the thing, other people able to make checks without referencing their Ride score, making other checks as necessary to hang on during inevitable shenanigans?


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