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  • Originally posted by Jefepato View Post
    Are things (and people) made with Wyld-Shaping Technique fully "real" in 3e? 2e had that clause where Wyld-shaped stuff was at risk of fading away if it didn't interact with anything from Creation, and creatures were outside Creation's processes of life and death -- but I don't see anything like that in the 3e version of the Charm.

    So do Wyld-shaped mortals (for example) in 3e interact with the cycle of reincarnation normally?
    There's no reference to them being anything less than fully real in the Charm's text.


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    • Originally posted by ReshyShira View Post
      Will it contain additional mutations to expand upon what's already in the core rule book?
      A bunch.

      Will Lunars need to buy the "speak in animal form" charm again, or will that be an intrinsic benefit similar to how hiding tattoos isn't supposed to cost a charm/knack now?
      As an animal, your communication is limited to what that animal can do normally (like convincing your owner that you haven't been fed despite them giving you food five minutes ago in a cat's shape), which the core social influence system already covers. If you want to attain unlimited communication, you'll need a Charm.

      Will there be any Martial Arts included in the books that are Lunar derived, and if so would they synergize at all with lunar essence like with dragonblooded's immaculate styles?
      There's not anything equivalent to the degree of integration that Dragon-Blooded have with the Immaculate Dragon styles.

      How will Lunars keep up with Solars and their Supernal abilities in mixed Solar/Lunar games, especially with there being a good chance of overlapping focuses (like combat or infiltration)?
      How will Solars keep up with Lunars' ability to get easy access to flight, or huge Stealth bonuses from turning into rats or fleas?


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      • Originally posted by Robert Vance View Post
        They're totally different things.
        That so then, good. Really curious on how they will be then.

        Their Incarna wasn't around by then.
        Really? So the Hearteaters also have a dead Incarna, not just the Umbrals then?


        .

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        • [QOUTE]Their Incarna wasn't around by then.[/QUOTE]
          Really? So the Hearteaters also have a dead Incarna, not just the Umbrals then?[/QUOTE]
          Yes, although it's...different kinds of dead.


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          • Originally posted by Robert Vance View Post
            A bunch.
            Alright, looking forward to seeing them.


            Originally posted by Robert Vance View Post
            As an animal, your communication is limited to what that animal can do normally (like convincing your owner that you haven't been fed despite them giving you food five minutes ago in a cat's shape), which the core social influence system already covers. If you want to attain unlimited communication, you'll need a Charm.
            Oh, that's a bit disappointing. It feels like everyone has to take the "speak in animal forms" charm, at least in my experience.


            Originally posted by Robert Vance View Post
            There's not anything equivalent to the degree of integration that Dragon-Blooded have with the Immaculate Dragon styles.
            That's a bit disappointing.


            Originally posted by Robert Vance View Post
            How will Solars keep up with Lunars' ability to get easy access to flight, or huge Stealth bonuses from turning into rats or fleas?
            So Shapeshifting is the Lunar's answer to Supernal abilities? So will the rest of their charm sets be comparable in strength?

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            • Since editing is broken I'll have to double post:
              Originally posted by ReshyShira View Post
              So Shapeshifting is the Lunar's answer to Supernal abilities?
              Also wanted to ask how comparable in effect can Lunar players expect their charms to measure up to the Solar charms that have similar or overlapping effects?

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              • Originally posted by Robert Vance View Post
                So, threshold issue: Twin-Faced Hero is no longer a standalone Charm, it just ain't worth 8 XP. There's one Charm that lets you alter the cosmetic traits of your shapes, and that includes sexual characteristics.
                That sounds sensible.

                Originally posted by Robert Vance
                It can customize your true form to suit your gender identity [...] It does a lot.
                Can it make any alterations to your original form permanent, or limited to certain key identity signifiers, or is it simply an Instant Charm?

                Originally posted by Robert Vance
                (although of course, nonbinary and genderfluid people exist in the real world even without shapeshifting powers!).


                Heck, I'd presume that there are also non-binary and genderfluid Lunars who wouldn't have a need to be themselves through the use of their powers, but that leads off into questions that are probably outside the scope of this thread.


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                • How exactly does Anima Flux affect a Dragon-blood's mount? They don't really have initiative tracks to damage, and dealing straight decisive damage seems excessive.

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                  • Originally posted by ReshyShira View Post
                    Since editing is broken I'll have to double post:

                    Also wanted to ask how comparable in effect can Lunar players expect their charms to measure up to the Solar charms that have similar or overlapping effects?
                    When it's something that's the exact same function, Lunars just get the same thing—for instance, they get Graceful Crane Stance, not a Crane-With-Decent-Posture Stance that costs more, or has a shorter duration.

                    When it comes to things that are similar but not identical, Lunar Charms tend to be pretty close to Solar Charms for the meat-and-potatoes effects, but never reach the absurd heights of power that some Solar capstone Charms have, like God-King's Shrike or Eye of the Unconquered Sun.



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                    • Originally posted by Isator Levi View Post
                      Can it make any alterations to your original form permanent, or limited to certain key identity signifiers, or is it simply an Instant Charm?
                      It's Instant, with a cost discount if you're using it to reverse changes you've made previously.


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                      • Originally posted by Yamajin View Post
                        How exactly does Anima Flux affect a Dragon-blood's mount? They don't really have initiative tracks to damage.
                        If a mount's not significant enough to be rolled into combat on its own, it's not worth tracking anima flux for it in combat, beyond cosmetically.

                        The Storyteller could theoretically have a noncombatant mount roll Join Battle to establish a special Initiative pool for the sole purpose of getting worn down by anima flux and eventually taking decisive damage but...that's a whole lot of bookkeeping that does very little to actually make the game fun.


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                        • Originally posted by Robert Vance View Post
                          When it's something that's the exact same function, Lunars just get the same thing—for instance, they get Graceful Crane Stance, not a Crane-With-Decent-Posture Stance that costs more, or has a shorter duration.

                          When it comes to things that are similar but not identical, Lunar Charms tend to be pretty close to Solar Charms for the meat-and-potatoes effects, but never reach the absurd heights of power that some Solar capstone Charms have, like God-King's Shrike or Eye of the Unconquered Sun.
                          Base effects being comparable is good to hear. What might Lunar mid-to-capstone tier charms look like compared to Solar ones, other than "less absurd"? Will they have any advantages that the solar versions might not generally have (Like being usable more often)?

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                          • Originally posted by ReshyShira View Post

                            Base effects being comparable is good to hear. What might Lunar mid-to-capstone tier charms look like compared to Solar ones, other than "less absurd"? Will they have any advantages that the solar versions might not generally have (Like being usable more often)?
                            The biggest advantage Lunar Charms have over Solar Charms is that they can be used in conjunction with animal abilities/merits gained through shapeshifting, and can even get a boost for doing so through Protean.


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                            • Originally posted by Robert Vance View Post
                              The biggest advantage Lunar Charms have over Solar Charms is that they can be used in conjunction with animal abilities/merits gained through shapeshifting, and can even get a boost for doing so through Protean.
                              I see, so how viable are the charms when used outside of animal form then? Are they still able to keep pace with Solars on the whole in human form, or do the charms only work comparably in animal forms?

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                              • Hey, apologies if this question has been answered before, but: how do Charms such as Wake the Sleeper and Design Beyond Limit interact with Charms that create Artifacts with Evocations? I'm specifically thinking of ones such as Immaculate Golden Bow or Glorious Solar Saber, which ordinarily allow repurchases to add Evocations to the Artifact's repertoire. Would it be possible to use the aforementioned Lore or Craft Charms to add and/or unlock additional Evocations beyond the number granted by repurchases, or are they only able to target free-standing, "permanent" Artifacts? If they can be used in this fashion, what dot rating should Charm-created Artifacts be considered to have?

                                E: Additional question, regarding Lunars and parity (or lack thereof) with Solars in mixed games: any chance we'll see some guidelines on tweaking power levels to taste if the default assumptions aren't quite to a group's liking? I can see some potential for the Apocryphal keyword from MotSE to do some heavy lifting here, allowing Lunar PCs some ability to play around at the same level of cosmic absurdity as Eye of the Unconquered Sun or God-King's Shrike without deforming the setting through the assumption that all Lunars must be capable of the same.

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