With a Lunar coming in Adversaries tomorrow, would you like to get your "Subject to change" disclaimer out of the way now? :P
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Originally posted by Sith_Happens View PostWith a Lunar coming in Adversaries tomorrow, would you like to get your "Subject to change" disclaimer out of the way now? :P
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Originally posted by Lerinome View Post1) If I'm wearing artifact gaunlets, I understand that I can't use the effect of Fist of Iron Technique. Is that correct?
2) Can a clash attack be of different kinds of attacks? Withering vs Decisive; Withering vs Gambit.
3) May I use Thunderclap Rush Attack to clash an opponent?
4) Does the enhanced effect of Thunderclap Rush Attack allow you to crash a Warstrider?
5) I understand that Rampage-Berserker Attack multiple attacks stack all their onslaught (Let's say, I hit my enemy with 5 threshold successes, he gets -5 penalty on his defense). Does this effect applies to a Warstrider?
6) If the Warstrider fuselage is open, and I attack the pilot directly, does he get the onslaught?
7) If I use Fivefold Fury Onslaught (enhancing Hammer on Iron Technique), and I stun the first attack, do I get the benefit of that stun to every attack? Or just the first one? (I'm not talking about the Willpower gain, that would be too OP... But do I get the extra dices and successes in each attack?)
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Originally posted by Abakus View PostIf a player wants to start with a pack of wolves or claw striders or a horde of sorcerous abominations, my instinct is to take the Command trait and use a battle group of the appropriate stat block rather than one of the Infantry QCs (maybe with a familiar if they want a pack leader as ‘second in command’). Is this how you would handle that? Thank you for your input!
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Originally posted by HighPriest View PostWhat is the mechanical effect of Prophet of Seventeen Cycles (Lore Charm, page 339)? It says that it gives people who follow the Solar's prediction get bonuses and characters who don't get penalties, but there are no numbers or rolls given for how large the bonuses/penalties are, or how many times they apply per use of the Charm.
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Originally posted by Kelly Pedersen View Post
I think the answer to this is ultimately "Storyteller's call".
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Robert, will you forgive me if I use the Devil Stars mentioned in Arms of the Chosen as part of the backstory of a great hammer martial art and an artifact hammer? Both of which I'd like to submit to Onyx Path like earlier ideas?
I didn't mean to do the boring thing of "filling in all of the details". It's just that I thought that meteorites made the most sense as the "image" for this Style, and when I thought about how meteorites would make sense in Exalted, I thought of the mysterious Devil Stars.
I then decided that a slain Devil Star would make an interesting "thunderbolt iron" hammer, and remembered that there's this one Chosen of Serenity who uses a massive chui.
formerly Tornado Wolf, formerly Inugami
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Originally posted by Sunder the Gold View PostRobert, will you forgive me if I use the Devil Stars mentioned in Arms of the Chosen as part of the backstory of a great hammer martial art and an artifact hammer? Both of which I'd like to submit to Onyx Path like earlier ideas?
I didn't mean to do the boring thing of "filling in all of the details". It's just that I thought that meteorites made the most sense as the "image" for this Style, and when I thought about how meteorites would make sense in Exalted, I thought of the mysterious Devil Stars.
I then decided that a slain Devil Star would make an interesting "thunderbolt iron" hammer, and remembered that there's this one Chosen of Serenity who uses a massive chui.
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Originally posted by Sunder the Gold View PostWhile we're on the subject, can Evocations upgrade Martial Arts Charms, or is that a thing I made up on my own?
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Originally posted by Robert Vance View PostEska is representative of Lunar Charms and mechanics as they currently are, subject to change in the future. Onyx Path is not liable for any hype-induced injuries. Void where prohibited.
To clarify further... Adversaries contains NPCs. So their mechanics should not be taken as any kind of definitive statement on what Lunar PC mechanics will look like--same goes for any other type of character that shows up in the book. They're built to work as Storyteller characters, and in particular as...well...adversaries. (Which is not to say that you couldn't befriend one. Just that they're all designed to have the means and motives to be opposing you, one way or another.)
With Adversaries, we want you to be able to have more Lunars or Abyssals or whatever as antagonists in your games even though their books aren't out yet. (Whoops, was that an Adversaries spoiler...?) So they're forward-thinking, written to the right themes and what we know so far about what the mechanics will look like, but ultimately not PCs and not presented as such.
Meghan Fitzgerald | Onyx Path freelance writer & developer
Changeling: The Lost developer
Mage: The Awakening developer
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I'm considering using a Craft-heavy Twilight NPC fighting in a warstrider. I'm torn on having the sheer size of the strider having an influence on Craft projects magnitude.
Here's a few practical questions:
1° What counts as Basic/Major/Superior, in terms of time interval, but also considering Craftsman Needs No Tools and (to a lesser extent, considering how warstriders are MADE for tearing things up) Shattering Grasp? I feel like crafting very small objects could possibly bump from Basic to Major, considering it's equivalent to working with very small parts. On the other hand, I feel like rough, large-scale work like digging a ditch could bump down.
2° Reaching further, should Object-Strenghtening Touch's size limit be altered in a similar way?
It's a stretch ant certainly not RAW, but there's also cinematic value to be found in a gigantic machine of war manipulating the landscape in a kaiju fight.
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