Originally posted by Robert Vance
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Originally posted by GrayWalker View PostWill Infernal charms draw inspiration from more Yozi than the 6 we had from the previous edition?
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Originally posted by Robert Vance View PostThings that require you to die to use them aren't great options for PCs. I try to avoid designing effects that really are only worth taking if you're an NPC.Last edited by glamourweaver; 07-06-2018, 12:25 AM.
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Originally posted by Robert Vance View PostThings that require you to die to use them aren't great options for PCs. I try to avoid designing effects that really are only worth taking if you're an NPC.
I don't recall a brain parasite Charm ever. Wasp of the Labyrinth Trick, maybe?
Overall, the Ink Monkeys era had a lot of Lunar Charms that, on their own, were pretty darn cool, but that didn't really fit into any cohesive idea of what the Lunar Exalted are, because Second Edition had trouble with that. There's definitely some I'm bringing back, but not all of them can be made to work with Ex3's vision of Lunars.
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Originally posted by BrilliantRain View PostWith Abyssal charms being Deathlord related, are you guys planning to add any new Deathlords to the roster, in order to better fill out the options for Abyssal charms? Alternately, will there be any advice for creating custom Deathlords and/or custom Deathlord charms?
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Originally posted by AnubisXy View Post
You might as well. If people want to add homebrew Deathlords, they'll add homebrew Deathlords, regardless of if there's 9, 13 or 300 in print.
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Originally posted by nonamemaddoxx View PostIn first edition, abyssals had charms that reduced the number of dice that other characters rolled, a sort of negative excellency as applied to others. Will that type of effect be included in their charms in third edition?
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Originally posted by Clophiroth View PostIf a spirit uses "Measure the Wind" on a Sidereal using a Resplendent Destiny, are they revealed as a Sidereal, or the spirit detects a mortal/Dragon Blooded/Exigent/Whatever the Sidereal is acting as?
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Originally posted by glamourweaver View Post
Since of course cool secret weapons for Mocs are also useful to have for Storytellers, even if not as viable for players - what do you imagine the feasibility is of Charms that have useful effects in addition to a martyr clause?
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