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  • Sunder the Gold
    Member
    • Nov 2013
    • 5509

    Originally posted by Robert Vance View Post
    The only time you need to disengage is when you're moving with the basic, reflexive "move action." Charms that just have you move without having to take an action, like Leaping Dodge Technique, don't require a disengage.
    And the ones that do, specifically tell you so, as with Mountain-Crossing Leap Technique.


    formerly Tornado Wolf, formerly Inugami

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    • GrayWalker
      Member
      • Feb 2015
      • 157

      Will Infernal charms draw inspiration from more Yozi than the 6 we had from the previous edition?

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      • Robert Vance
        Member
        • Nov 2013
        • 10045

        Originally posted by GrayWalker View Post
        Will Infernal charms draw inspiration from more Yozi than the 6 we had from the previous edition?
        Yep. 10char


        Developer for Exalted

        Want to write for Exalted? Look at the freelancer submission guidelines.

        Robert Vance's Patreon

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        • nonamemaddoxx
          Member
          • Nov 2013
          • 19

          In first edition, abyssals had charms that reduced the number of dice that other characters rolled, a sort of negative excellency as applied to others. Will that type of effect be included in their charms in third edition?

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          • Clophiroth
            Member
            • Feb 2017
            • 293

            If a spirit uses "Measure the Wind" on a Sidereal using a Resplendent Destiny, are they revealed as a Sidereal, or the spirit detects a mortal/Dragon Blooded/Exigent/Whatever the Sidereal is acting as?

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            • glamourweaver
              Member
              • Nov 2013
              • 7539

              Originally posted by Robert Vance View Post
              Things that require you to die to use them aren't great options for PCs. I try to avoid designing effects that really are only worth taking if you're an NPC.
              Since of course cool secret weapons for npcs are also useful to have for Storytellers, even if not as viable for players - what do you imagine the feasibility is of Charms that have useful effects in addition to a martyr clause?
              Last edited by glamourweaver; 07-06-2018, 12:25 AM.


              Check out my expansion to the Realm of Brass and Shadow

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              • Gonzo
                Member
                • Nov 2013
                • 931

                Originally posted by Robert Vance View Post
                Things that require you to die to use them aren't great options for PCs. I try to avoid designing effects that really are only worth taking if you're an NPC.


                I don't recall a brain parasite Charm ever. Wasp of the Labyrinth Trick, maybe?

                Overall, the Ink Monkeys era had a lot of Lunar Charms that, on their own, were pretty darn cool, but that didn't really fit into any cohesive idea of what the Lunar Exalted are, because Second Edition had trouble with that. There's definitely some I'm bringing back, but not all of them can be made to work with Ex3's vision of Lunars.
                Thanks! Those were very smart answers!


                Join the Strife

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                • BrilliantRain
                  Member
                  • Nov 2013
                  • 3718

                  With Abyssal charms being Deathlord related, are you guys planning to add any new Deathlords to the roster, in order to better fill out the options for Abyssal charms? Alternately, will there be any advice for creating custom Deathlords and/or custom Deathlord charms?


                  ....

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                  • Eric Minton
                    Member
                    • Nov 2013
                    • 2000

                    Originally posted by BrilliantRain View Post
                    With Abyssal charms being Deathlord related, are you guys planning to add any new Deathlords to the roster, in order to better fill out the options for Abyssal charms? Alternately, will there be any advice for creating custom Deathlords and/or custom Deathlord charms?
                    We've been discussing that, but have not come to any firm decisions yet.


                    Developer for Exalted.

                    Want to write for Exalted? Look at the freelancer submission guidelines.

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                    • AnubisXy
                      Member
                      • Nov 2013
                      • 5486

                      Originally posted by Eric Minton View Post
                      We've been discussing that, but have not come to any firm decisions yet.
                      You might as well. If people want to add homebrew Deathlords, they'll add homebrew Deathlords, regardless of if there's 9, 13 or 300 in print.

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                      • glamourweaver
                        Member
                        • Nov 2013
                        • 7539

                        Originally posted by AnubisXy View Post

                        You might as well. If people want to add homebrew Deathlords, they'll add homebrew Deathlords, regardless of if there's 9, 13 or 300 in print.
                        That’s true. As with the Yozi you can just steer away from definitive statements about their exact number. Then if you throw in a subaquatic Western queen ruling over the drowned, of someone to have a shadowland sultanate in the newer Southeast setting, you won’t be diminishing a finite number of slots.


                        Check out my expansion to the Realm of Brass and Shadow

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                        • TheCountAlucard
                          Member
                          • Nov 2013
                          • 10857

                          Originally posted by Eric Minton View Post
                          We've been discussing that, but have not come to any firm decisions yet.
                          If y'all do, could you try and make sure most of the new Deathlords are female-coded? It's kinda awkward that we've only got the three.


                          He/him

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                          • Robert Vance
                            Member
                            • Nov 2013
                            • 10045

                            Originally posted by nonamemaddoxx View Post
                            In first edition, abyssals had charms that reduced the number of dice that other characters rolled, a sort of negative excellency as applied to others. Will that type of effect be included in their charms in third edition?
                            Definitely a strong chance. Very flavorful effect.


                            Developer for Exalted

                            Want to write for Exalted? Look at the freelancer submission guidelines.

                            Robert Vance's Patreon

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                            • Robert Vance
                              Member
                              • Nov 2013
                              • 10045

                              Originally posted by Clophiroth View Post
                              If a spirit uses "Measure the Wind" on a Sidereal using a Resplendent Destiny, are they revealed as a Sidereal, or the spirit detects a mortal/Dragon Blooded/Exigent/Whatever the Sidereal is acting as?
                              Measure the Wind can't pierce magically-reinforced disguises, which resplendent destinies definitely count as.


                              Developer for Exalted

                              Want to write for Exalted? Look at the freelancer submission guidelines.

                              Robert Vance's Patreon

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                              • Robert Vance
                                Member
                                • Nov 2013
                                • 10045

                                Originally posted by glamourweaver View Post

                                Since of course cool secret weapons for Mocs are also useful to have for Storytellers, even if not as viable for players - what do you imagine the feasibility is of Charms that have useful effects in addition to a martyr clause?
                                Not very large.


                                Developer for Exalted

                                Want to write for Exalted? Look at the freelancer submission guidelines.

                                Robert Vance's Patreon

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