Right now, my idea for a soulsteel Stormcaller is called Gravedigger, because the longer it is drawn, the deeper it sinks its surroundings towards the tombs of the Neverborn. Sheathing the weapon may return the sword's attuned owner back to his starting point if he wills it, but anyone within one range band of him can be left behind in the Underworld or Labyrinth, or hurled into the tombs of the Neverborn.
The sword would work on the same intensity system as Stormcaller, but the closer one is to the tombs of the Neverborn, the higher Gravedigger's Intensity starts when drawn, because drawing the sword always affects its surroundings. It makes a weak shadowland into a stronger one, a stronger shadowland into a new pocket of the Underworld, drags a pocket of the Underworld into the Labyrinth, and drags a pocket of the Labyrinth into the tombs of the Neverborn. Drawing the sword while already standing in the presence of the tombs would cause something suitably awful to happen, not to mention the possibility of drawing the sword while physically inside one of those tombs.
Naturally, the weapon makes the environment more dangerous for the living and more hospitable for the dead... at first. If used in normal Creation at night, your enemies can't escape farther than four range bands from you without entering the Underworld. If used during the day, your ghostly allies can physically join the fight without fear of the sun. Of course, even ghosts fear the Labyrinth and Neverborn, so the weapon is still useful when used against ghosts in the Underworld.
I'm thinking Gravedigger's Evocations can let the sword dig up graves, metaphorically, by cutting holes between the worlds and letting Mortwrights out of the Labyrinth to assault your enemies, living or dead. Higher Evocations might let you summon and bind whole battlegroups of mortwrights, and coordinate them to combine their Thrashing Ghost Tantrum into a singular, powerful storm.
A creature of death who attunes to Gravedigger becomes immune to the sun, as Gravedigger serves as a constant portal to the Neverborn tombs. A creature of life who attunes to Gravedigger becomes immune to the darkness conjured by a Mortwright’s Black Breath of the Abyss. Anyone who attunes to Gravedigger becomes immune to a Mortwright’s Thrashing Ghost Tantrum and also the environmental hazards of the Labyrinth, possibly including the mad dreams and whispers of the Neverborn.
Its sheath would be made of orichalcum, to properly neutralize and contain its power.
The sword would work on the same intensity system as Stormcaller, but the closer one is to the tombs of the Neverborn, the higher Gravedigger's Intensity starts when drawn, because drawing the sword always affects its surroundings. It makes a weak shadowland into a stronger one, a stronger shadowland into a new pocket of the Underworld, drags a pocket of the Underworld into the Labyrinth, and drags a pocket of the Labyrinth into the tombs of the Neverborn. Drawing the sword while already standing in the presence of the tombs would cause something suitably awful to happen, not to mention the possibility of drawing the sword while physically inside one of those tombs.
Naturally, the weapon makes the environment more dangerous for the living and more hospitable for the dead... at first. If used in normal Creation at night, your enemies can't escape farther than four range bands from you without entering the Underworld. If used during the day, your ghostly allies can physically join the fight without fear of the sun. Of course, even ghosts fear the Labyrinth and Neverborn, so the weapon is still useful when used against ghosts in the Underworld.
I'm thinking Gravedigger's Evocations can let the sword dig up graves, metaphorically, by cutting holes between the worlds and letting Mortwrights out of the Labyrinth to assault your enemies, living or dead. Higher Evocations might let you summon and bind whole battlegroups of mortwrights, and coordinate them to combine their Thrashing Ghost Tantrum into a singular, powerful storm.
A creature of death who attunes to Gravedigger becomes immune to the sun, as Gravedigger serves as a constant portal to the Neverborn tombs. A creature of life who attunes to Gravedigger becomes immune to the darkness conjured by a Mortwright’s Black Breath of the Abyss. Anyone who attunes to Gravedigger becomes immune to a Mortwright’s Thrashing Ghost Tantrum and also the environmental hazards of the Labyrinth, possibly including the mad dreams and whispers of the Neverborn.
Its sheath would be made of orichalcum, to properly neutralize and contain its power.
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