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  • Refhi
    replied
    Changelog (v0.99)
    - Fixed a cell in the welcome page in Libreoffice Version (or not, still bugy >.<)
    - Added a few informations in Comments box to help in Libreoffice (for lines scaling notably)
    - Charms descriptions cells are now in blue
    - Improved the explanations for Export/Import
    - You can now use the MA Styles/Lore Domain cells for... well... put your MA Style and your Lore Domain (thx to Sungamer)
    - Fixed a few problem on Charms Description (thx to Pelleas)
    - Fixed Images ancors in Libreoffice (they were not moving nicely when scaling lines)

    /!\ remember to check that it say "v0.99" in the welcome page /!\ (if not purge your browser cache and try to download again)

    Leave a comment:


  • Pelleas
    replied
    Hello Refhi, I'd like to thank you for all the effort you've put into this. It's certainly made character creation a bit easier for me.

    One bug I noticed seems to be the charm Majestic Radiant Presence. When selected, the description box just says "Meditation" which is the last word of its prerequisite.

    Thank you again for your efforts so far!

    Leave a comment:


  • Refhi
    replied
    Originally posted by armyofwhispers View Post
    True but you still have to indicate what areas of expertise in lore you have studied.
    Hurm... My fist answer would have been "use specialties", but "Lore areas of expertise can be expanded with specialties and role-playing"... so I guess we'll have to come up with something.

    Do you think a lone box just next to "Lore" would be ok ? (I know that won't be enough, but we're short on space...)

    For now you can use the "specialties" or "background". I'll talk with Yoyoda76 who is way better than me to organize the sheet

    Leave a comment:


  • armyofwhispers
    replied
    Originally posted by Morangias View Post
    Unlike with Craft, though, you only ever have a single Lore rating.
    True but you still have to indicate what areas of expertise in lore you have studied.

    Leave a comment:


  • Morangias
    replied
    Originally posted by Sungamer View Post
    Hi, first of all this looks really good. But it would be nice if you had space to specify lore ability. Like with craft since the rulebook says you have to select which field of lore you are studying. I had to implement this midway into my own campaign.
    Unlike with Craft, though, you only ever have a single Lore rating.

    Leave a comment:


  • Sungamer
    replied
    Hi, first of all this looks really good. But it would be nice if you had space to specify lore ability. Like with craft since the rulebook says you have to select which field of lore you are studying. I had to implement this midway into my own campaign.

    Leave a comment:


  • Refhi
    replied
    Originally posted by Fyndhal View Post
    Hi Refhi. First off, AWESOME work on this. It's a very handy tool for helping to work out characters. As someone just learning the system, it really, really helped.

    In hopes of helping improve what you've done, I have two bugs and a suggestion.

    Bug 1: If you have the Giant Merit, the extra Health level is not reflected on your sheet.
    Bug 2: If you have an Artifact Weapon or Armor, the Attunement costs are only reflected in the Creation1 tab and do not carry over to BP or XP tabs. They are not reflected on the final output, either.
    Suggestion: If you have an Artifact Weapon with both Melee and Thrown tags (such as an Axe) there is no way to list it as both Melee and Thrown without it charging you Attunement twice. Perhaps a checkbox to override the cost for a duplicate entry of that sort?
    Thank you very much for your feedback. Glad our work helps a bit ^^

    I've fixed the bugs and implemented your suggestion : if you have two line with the same artefact (i.e. the same name) the attunement cost will only be taken once. If you have other feedback or suggestions please let us know :-)


    Changelog (v0.98)
    - Added flaws and supernatural merits
    - Fixed scalable lines in _XP
    - Fixed Attunement Cost calculation
    - Reworked completely the Health Lvl calculation, and now Giant Reflect properly on them

    /!\ Version is now v0.98, be sure it's shown on the Welcome tab. If not empty your browser cache /!\

    Leave a comment:


  • Fyndhal
    replied
    Hi Refhi. First off, AWESOME work on this. It's a very handy tool for helping to work out characters. As someone just learning the system, it really, really helped.

    In hopes of helping improve what you've done, I have two bugs and a suggestion.

    Bug 1: If you have the Giant Merit, the extra Health level is not reflected on your sheet.
    Bug 2: If you have an Artifact Weapon or Armor, the Attunement costs are only reflected in the Creation1 tab and do not carry over to BP or XP tabs. They are not reflected on the final output, either.
    Suggestion: If you have an Artifact Weapon with both Melee and Thrown tags (such as an Axe) there is no way to list it as both Melee and Thrown without it charging you Attunement twice. Perhaps a checkbox to override the cost for a duplicate entry of that sort?

    Leave a comment:


  • Refhi
    replied
    Changelog (v0.97)
    - Printing now scalable and nicer ! (You can hide/show/expand some cells easy) (Print only Creation_XP or it will be messy... fix in progress)
    - Changed some list choices to optionnal for more modularity


    /!\ Always check that the welcome page shows the correct version (0.97) /!\

    Leave a comment:


  • Refhi
    replied
    Changelog (v0.96)
    - Lists in Charms selection are now reliably working in Libreoffice (yay !)
    - We now pay* Beta-Testers for feedback !

    /!\ Always check that the welcome page shows the correct version (0.96) /!\
    else empty your browser cache and download again

    *in Solar xp, your ST approval is not guarranted.

    Leave a comment:


  • Refhi
    replied
    Changelog (v.095b)
    - Fixed a few post-import bugs (ex. Weapons name, specialities, etc)

    Leave a comment:


  • Refhi
    replied
    Changelog (v0.95a)
    - Fixed Charm description bug on page Creation_XP

    /!\ please check that the welcome page says v0.95a /!\
    if not, empty your browser cache and try again
    Last edited by Refhi; 05-20-2017, 04:08 PM. Reason: typo

    Leave a comment:


  • Refhi
    replied
    Changelog (v0.95)
    - Unlocked 16th charm in Creation_1
    - Fixed misscalculation of HP
    - added Weapons/Armor help
    - fixed lack of white backgroud in Creation_XP (M42:48)
    - Fixed bug found upon impression : weapon values now shows properly when > 10 instead of #
    - Fixed Dodge Armor Speciality checkboxes

    /!\ please check that the welcome page says v0.95 /!\
    if not empty your browser cache and try again
    Last edited by Refhi; 05-17-2017, 04:14 PM.

    Leave a comment:


  • Refhi
    replied
    Changelog (v0.94)
    - Nicer help on the sides
    - Fixed broken Bonus Points Calculation
    - the links now always point to the latest version
    Last edited by Refhi; 05-14-2017, 04:46 PM.

    Leave a comment:


  • Yoyoda76
    replied
    Originally posted by The Unsung Hero View Post

    My character is a sorcerer. He fights using The Burning Name, which is an Intelligence + Occult attack, but acts as a Ranged attack so gets a Thrown style accuracy modifier. Additionally, I have a specialty is magical flame attacks, so I get to add that to my attack roll. I'd love a sheet that can handle those kinds of numbers, even if it's a manual "I want to add +1 to this attack pool all the time"
    Problem should be solved, may you test it and send your feedback please ?
    Last edited by Yoyoda76; 05-10-2017, 03:42 PM.

    Leave a comment:

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