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Aura charms!

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  • #31
    @TheUnsungHero, cheers.

    I guess this could gives a lot of kind of potential tactical depth to fights vs DBs who build characters around lots of Aura. Like you've got your Water Aura specialist and she's beasting, but then the opponents grins and throws a move at her that she really needs an Air Charm to counter, breaking the Aura and suddenly the whole dynamic shifts.

    Lots of potential for RPS interactions with elements vs one another, and for characters who go to a high commitment elemental strategy to be balanced out against characters who aren't so committed and can break them out of it.

    I kind of wonder a bit where this leaves those character archetypes who are definitely clear Dragonblooded whose style strongly draws on steam, volcanos, ice, etc. and blendings between elements, but of course, "Effective, just perhaps not using Aura Charms much, unless various Balanced Charms" could be a totally effective answer. (Edit: Also "Charms that have multiple elemental aspects won’t end it as long as one of them matches").

    (I also should read through these rather than just posting about ideas about the general concept, as they may actually make some of these implications clear).
    Last edited by Ghosthead; 05-17-2017, 05:55 PM.

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    • #32
      Originally posted by The Unsung Hero View Post

      This is basically what I was trying to say. And that we don't have any examples of such yet. So we're on the same page.
      Well, Currents Sweep to Sea is an example of that kind of charm (that is upgraded in Aura, but doesn't have the Aura keyword). But it doesn't explain if it gets upgraded for non-Water aspects in Water Aura or not, so we don't know.


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      • #33
        Originally posted by The Wizard of Oz View Post

        Well, Currents Sweep to Sea is an example of that kind of charm (that is upgraded in Aura, but doesn't have the Aura keyword). But it doesn't explain if it gets upgraded for non-Water aspects in Water Aura or not, so we don't know.
        Well according to the example I gave that Vance says was correct, a non-Water aspect in Water Aura does get the bonus for Currents Sweep to Sea. We haven't seen any examples of what bonus a Water aspect would get for being in Water Aura.


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        • #34
          As far as Blossom Hides Thorns goes, to ambush someone you normally need a successful stealth attempt. This charm lets you turn that into a performance roll that you get to make AND it applies to you or one of your allies, instead of them having to make their own rolls. Also, if you get to roll JB before declaring who gets the benefit of the charm, which seems consistent with the wording, then if any of you beat the target's JB roll, that person can make a full ambush. Which can improve your odds significantly.


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          • #35
            Fire aspect: "Man these guys are tough! It's Aura time!"

            Brotherhood: "Right!"

            *three minutes later*

            Wood Aspect: "Whoa, looks like our 'little' problem just got a whole lot bigger!"

            Fire Aspect: "Right! We need warstriders, now!"

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            • #36
              Originally posted by DrLoveMonkey View Post
              Fire aspect: "Man these guys are tough! It's Aura time!"

              Brotherhood: "Right!"

              *three minutes later*

              Wood Aspect: "Whoa, looks like our 'little' problem just got a whole lot bigger!"

              Fire Aspect: "Right! We need warstriders, now!"
              Oh there's only one possible response to this.


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              • #37
                Originally posted by The Wizard of Oz View Post

                That's something I missed. I got that every Aspect can use any Aura, but missed this:
                "Some Charms are powered up while the Dragon-Blooded is in their element’s Aura, while others—marked with the Aura keyword—can only be used in the Aura state."
                I wouldn't like to say for definite, because that's just the intro to this and not the proper wording for the book. But while everyone can use any Aura (and need to for certain charms), it says "Some Charms are powered up while the Dragon-Blooded is in their element’s Aura", which makes me think that the charms which do more when in your Aura (like Currents Sweep to the Sea), only do it for their Aspect. So if Ash is in Water Aura, he can use charms that only work in Water Aura, but doesn't get to use Currents Sweep to the Sea up to medium range. Whereas a Water aspect can, and can enter Fire Aura to use Portentious Comet Deflection. But some other Fire charms that can be used normally, but are boosted in Aura, are not boosted for the Water Aspect.

                To put it more simply:
                You can enter any Aura, allowing you to use Aura-only charms.
                When in the Aura of your aspect, some charms are improved. But not if you're in a different aura.

                But I'm not 100% sure of this. It's a lot to get from fine wording.
                It's somewhat unclear; 'their' could be referring to the element of the Dragon-Blood or the element of the Charm itself. Based on Vance's comment in this thread, I think it's meant to be the latter.

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                • #38
                  A Dragon-Blooded of any Aspect is capable of entering all five Elemental Auras, although your own Aspect is the "best fit."


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                  • #39
                    Musing on entering the aura state

                    Presently, every example charm we have has an Elemental keyword.

                    None of the charms from the first preview (http://theonyxpath.com/dragon-bloode...eview-exalted/) are improved by being in the aura state.

                    Possibilities
                    A) Dragonblooded have an innate ability to burn motes in order to center themselves on a particular Aura. Very likely this is something in the mid-high range of costs; a bit akin to activating a Form charm. Attuning to an aura other than your Aspect is either more costly or takes longer- think Reflexive vs Simple action.

                    B) Dragonblooded enter an Aura by using an appropriately Aspected charm while not in an Aura state. For example, Bob Terrestrial is not in any Elemental Aura. He uses Currents Sweep to Sea. Bob is now is the Water Aura.
                    Alternatively, using an appropriately aspected Charm may simply provide the opportunity to enter the Aura state at some additional cost.

                    C) Entering the Aura State is kind of like gathering sorcerous motes; you can dedicate actions to charging up, but activating appropriate Charms also speeds the process up.

                    D) Something else very clever that I have no idea.

                    I'm better on option A myself- it's the simplest solution which entails the least bookkeeping. B is a close runner up, but feels like it would lead to 'Aura flickering', which could be complex to track and undercuts the theme of intensifying power that I feel is present.

                    My gut is 7m to enter an Aura, with a 1wp surcharge for entering an out-of-aspect Aura; enough to be painful and show the focus that is required to attune to some other element, but not some impossible thing either.

                    I expect it will normally require a Simple action- although there will be both universally available 'immersed in the appropriate element' triggers and specific Charms which will allow you to reflexively enter the appropriate Aura.

                    I also expect the Immaculate Martial Arts will include Aura charms, and will also very likely allow Dragonblooded who enter the Form to also enter the associated Aura state reflexively.


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                    • #40
                      It's just not safe to walk around with Stamina as the minned part of a min-max build if there are old Air Aspects about, is it? (^VVVVVVVV^)

                      I mean, I guess unless you're a Lunar who can change into a fish...

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                      • #41
                        Originally posted by BrilliantRain View Post
                        As far as Blossom Hides Thorns goes, to ambush someone you normally need a successful stealth attempt. This charm lets you turn that into a performance roll that you get to make AND it applies to you or one of your allies, instead of them having to make their own rolls. Also, if you get to roll JB before declaring who gets the benefit of the charm, which seems consistent with the wording, then if any of you beat the target's JB roll, that person can make a full ambush. Which can improve your odds significantly.
                        ​Those are all interesting points, but personally I don't find them quite as significant as the impact of being tonight's entertainment/an innocuous street busker, and then some non-trivial target finds a throwing knife embedded in their throat.

                        ​There may be questions about how that compares practically to successfully hiding behind a wall, but I put that below whether or not it fits a given character's style.


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                        • #42
                          Between Blossom Hides Thorns and Wild-Wandering Forester's Charm, it seems like Dragon Blooded Charms will sometimes allow their users to perform actions using a different set of Abilities and Attributes than you would normally expect.

                          Wild-Wandering Forester's Charm allows you to Introduce Facts using Wits + Survival instead of Intelligence + Lore. Blossom Hides Thorns allows you to make Stealth rolls using Charisma (or Manipulation or even Dexterity) + Performance instead of Dexterity + Stealth. This can give players a bit more diversity in how they build their characters. How useful is that? Well I guess it depends on whether you want to be able to use different Attributes and Abilities to do things.

                          I think it's pretty nifty and hope this ends up being a fairly core part of the Dragon Blooded Charmset.

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                          • #43
                            It's quite useful for a splat with less favoured abilities (assuming that's still the case) and rigid aspect abilities (that definitely is) to be able to cover bases like that.

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                            • #44
                              Originally posted by AnubisXy View Post
                              Between Blossom Hides Thorns and Wild-Wandering Forester's Charm, it seems like Dragon Blooded Charms will sometimes allow their users to perform actions using a different set of Abilities and Attributes than you would normally expect.

                              Wild-Wandering Forester's Charm allows you to Introduce Facts using Wits + Survival instead of Intelligence + Lore. Blossom Hides Thorns allows you to make Stealth rolls using Charisma (or Manipulation or even Dexterity) + Performance instead of Dexterity + Stealth. This can give players a bit more diversity in how they build their characters. How useful is that? Well I guess it depends on whether you want to be able to use different Attributes and Abilities to do things.

                              I think it's pretty nifty and hope this ends up being a fairly core part of the Dragon Blooded Charmset.
                              I recall it being said that DB Aspect Abilities will be fixed, not like the 5 out of 8 that Solars get, making such unusual-Ability-application Charms more useful.


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                              • #45
                                Originally posted by AnubisXy View Post
                                Between Blossom Hides Thorns and Wild-Wandering Forester's Charm, it seems like Dragon Blooded Charms will sometimes allow their users to perform actions using a different set of Abilities and Attributes than you would normally expect.
                                ​I would have thought that was the kind of thing people have expressed since the first time a Lore Charm let you shoot people with fireballs.


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