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[Lunars] How do shamans, tricksters, and warriors heal people?

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  • [Lunars] How do shamans, tricksters, and warriors heal people?

    Here are some ideas. Please tell me what you think, and share your own!


    Feed a Fever, Starve a Cold / Good For What Ails You

    After properly diagnosing someone's sickness, roll (Intelligence + Medicine) to intuitively understand which of the many things you've eaten in your life would prove most nutritional or medicinal for your patient; add (Essence) automatic successes if you have suffered that specific disease before. With one success, the ingredients are extremely time-consuming and dangerous to hunt, requiring at least a week's time. With two or three successes, the ingredients require only a few days at most. With five or more successes, the ingredients are things that you can gather within the hour.

    After gathering the ingredients, begin a minor Intelligence-based Crafting project to produce the meal or medicine. Supernatural diseases demand a major project. After eating the meal, the patient adds the Crafting threshold successes to their next Resistance roll against the disease's morbidity.


    You Are What You Eat

    Kill and butcher the strongest animals you can find. Make the heartiest meals. Feed your patient well, so that they may recover faster from injury. Aggravated injuries require a major cooking Crafting project, and are converted into lethal wounds before any lethal wounds are healed.


    Lick Wounds

    Supplement the (Intelligence + Medicine) action to staunch someone's bleeding (lethal) wounds, without needing bandages, tools, or medicine. With any success, the wounds are at least sterilized. Threshold successes will convert those lethal wounds into bashing if the patient spent the remainder of the day resting in bed.


    Mother's Touch

    Even without diagnosing the patient's wound or illness, spend at least two hours a day making them as comfortable as possible, keeping them company, raising their spirits, and distracting them from their pain. For as long as you maintain the commitment of motes and time, reduce their wound penalties and add +2 to their Resistance checks against disease. Each day, you may re-roll a failed or botched diagnosis roll as continued observation and conversation reveals new details.

    This Charm can also be used to treat Derangements directly, even while taking care of a physical ailment. Derangements require a (Perception or Intelligence + Socialize) to diagnose and an extended (Charisma + Presence or Socialize) roll to treat.


    Placebo Effect

    You can convince someone that they've been poisoned, causing them pain with harmless water, or greater pain with actual poison. By the same token, you can reduce someone's pain by making them think you've handled them actually efficacious medicine, or relieve even more pain than the medicine would actually handle on its own.


    Veil of Sleep

    Hypnotize the willing, putting them in a relaxed, suggestive state which allows you to command them to sleep. Thus can you help them escape their pain and rest. Or you can use their suggestive state to deal with their Derangements.

    Of course, if you can hypnotize an enemy, you can use that vulnerability to harm them.


    Suck Out Poison

    The Lunar requires a proper medical diagnosis to known where to bite. Each success on a (??? + Medicine) roll helps take away a dose of the diagnosed poison.


    Do That Voodoo You Do So Well

    Take someone's Heart's Blood without killing them. Wear their face when they're sick or injured. Fool Heaven so that it cannot distinguish their Fate from yours.

    As long as you remain close to your patient, the two of you share Health Levels. You both divide wound penalties and doses of poison between you. You both become infected with any diseases the other had, but you both Resist them together. If they are too weak to eat, you can eat their share for them.


    Demons Is Cheating

    Summon Stomach Bottle-Beetle. Optionally, eat it so that you can become it without needing to bothering with a summoning or a number of other Lunar Charms ever again.


    Formerly Inugami, formerly Tornado Wolf.

    My RWBY Blog on Tumblr: Semblances, Kingdoms, Grimm, and more!

  • #2
    I like all these options.
    The real-world shamanic tradition would be to call out the evil spirit that's causing the illness or find whatever sorcerer has stolen their soul and do spiritual battle. That seems more like a Sidereal Charm, though, and I think Terminate Illness references it in the fluff.


    But sexually.

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    • #3
      Originally posted by Ellis View Post
      The real-world shamanic tradition would be to call out the evil spirit that's causing the illness or find whatever sorcerer has stolen their soul and do spiritual battle.
      Yeah, I figured. But that doesn't work when most of the time, disease has nothing to do with spirits at all.

      There's the alternative of stuffing spirits INTO sick people to heal them, but even if you start out with enough spirits in the area to make that work, they'll probably start making themselves scarce when you're around.


      Also, I really liked the idea of finding more ways to work "hunting" into Lunar stories. How much time do you spend killing beasts to roast their meat in games like Monster Hunter and Legend of Zelda: Breath of the Wild?


      Formerly Inugami, formerly Tornado Wolf.

      My RWBY Blog on Tumblr: Semblances, Kingdoms, Grimm, and more!

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      • #4
        Originally posted by Sunder the Gold View Post
        Yeah, I figured. But that doesn't work when most of the time, disease has nothing to do with spirits at all.

        There's the alternative of stuffing spirits INTO sick people to heal them, but even if you start out with enough spirits in the area to make that work, they'll probably start making themselves scarce when you're around.


        Also, I really liked the idea of finding more ways to work "hunting" into Lunar stories. How much time do you spend killing beasts to roast their meat in games like Monster Hunter and Legend of Zelda: Breath of the Wild?
        There ARE supposed to be disease spirits. So natural summoning of the god/spirit and battling to weaken the disease can work. I had something in my attempts at making Solar's doctors as to "no you can't have a cleric, this isn't D&D do this slow and ardous and all healing is down by super duper magic. Sheesh. Yeah dragonblooded regenerate in a bath why you ask?"

        I'm okay with that idea. Obviously the problem is that opens to "GM can set things however they damn please" and like most serious medicine plots make it need mountain lottuses or something.

        Then again chase, negotiate, fight, or invite the disease seem safe enough. From feeding it some of you to strengthen to inviting the disease in.

        As for "why take it if the Exalted can fight it off" Gods are genuinely weird in their thinking. Getting beaten by an Exalted and getting to feed off of SOME of their essence for the struggle is decent enough for some. For them its a more of a boxing match than life or death struggle, perhaps.

        Overall all these seem okay except the face stealing part of the "share " charm. Sucking out poison I feel should be easy. As is developing antivenom/resistance once sufferred or exposed. This does run the issue of making it so you pay for a charm just to have to work hard to fulfill out its use.
        does that work for you?

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        • #5
          By default killing a disease god does nothing to the disease, the river god is not the river etc. I suppose there could be a power that would make it so killing a cholera god does cure cholera, or perhaps evokes the disease from a person into some kind of elemental that you could then kill.
          You can, at the moment, find a disease god and intimidate it into weakening the disease in a sufferer. Well, when all you have is a Deadly Beastman Transformation...


          But sexually.

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          • #6
            Originally posted by Ellis View Post
            The real-world shamanic tradition would be to call out the evil spirit that's causing the illness or find whatever sorcerer has stolen their soul and do spiritual battle. That seems more like a Sidereal Charm, though, and I think Terminate Illness references it in the fluff.
            ​I think that kind of thing would inform the imagery of a Charm, without it being a matter of literally doing battle with something that doesn't really exist in this cosmology.


            I have approximate knowledge of many things.
            Watch me play Dark Souls III (completed)
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            • #7
              Originally posted by Ellis View Post
              By default killing a disease god does nothing to the disease, the river god is not the river etc. I suppose there could be a power that would make it so killing a cholera god does cure cholera, or perhaps evokes the disease from a person into some kind of elemental that you could then kill.
              You can, at the moment, find a disease god and intimidate it into weakening the disease in a sufferer. Well, when all you have is a Deadly Beastman Transformation...
              What he said.

              There isn't a disease god for every infection in the world. One disease god in an area simply reports to YuShan about all infections in its sphere of responsibility. Diseases start and spread regardless of the God.

              Originally posted by Isator Levi View Post

              ​I think that kind of thing would inform the imagery of a Charm, without it being a matter of literally doing battle with something that doesn't really exist in this cosmology.
              That is possible, but what DOES that look like, and what would it actually be doing for the Lunar?


              Formerly Inugami, formerly Tornado Wolf.

              My RWBY Blog on Tumblr: Semblances, Kingdoms, Grimm, and more!

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              • #8
                I think a better approach would be to challenge/battle the god of a given disease where if the Lunar wins, they remove the disease from the person. Killing the god wouldn't cure the victim, but the god likely has the power to abate it.

                That said, I like the ideas you put in here Sunder.


                I post Artifacts in this thread. How I make them is in this thread.
                I have made many tools and other things for 3rd Edition. I now host all of my creations on my Google site: The Vault of the Unsung Hero

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                • #9
                  Originally posted by Sunder the Gold View Post


                  That is possible, but what DOES that look like
                  Some kind of chanting and gesturing, I guess.

                  Originally posted by Sunder the Gold
                  what would it actually be doing for the Lunar?
                  ​Mechanically? If it's disease, I'd say something that is a bit hefty in mote cost, but cures immediately might be fitting.

                  ​I'm thinking about descriptions given of how different Exalted dealt with the Great Contagion, in addition to looking at the Solar Medicine Charms. On the one hand, in Solar Medicine, I see some effects that not only heal, but empower being a physician in a manner that can help chain together a sequence of treatments. With ideas of Lunars struggling against the Contagion because that kind of healing is not really in their wheelhouse, I feel as though their approaches should be direct and powerful, but limited in scope, not have a large place in their powers and lack internal supports to expand their range.


                  I have approximate knowledge of many things.
                  Watch me play Dark Souls III (completed)
                  https://www.youtube.com/playlist?list=PLDtbr08HW8RW4jOHN881YA3yRZBV4lpYw Watch me play Breath of the Wild (updated 12/03)

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                  • #10
                    Originally posted by The Unsung Hero View Post
                    I think a better approach would be to challenge/battle the god of a given disease where if the Lunar wins, they remove the disease from the person. Killing the god wouldn't cure the victim, but the god likely has the power to abate it.

                    That said, I like the ideas you put in here Sunder.
                    I'm glad you like my ideas, because *any* Exalt could hunt down and coerce a disease spirit like that. Doing things like that was a big part of why the Sidereals developed the Immaculate Dragon Styles.


                    Originally posted by Isator Levi View Post
                    Some kind of chanting and gesturing, I guess.
                    Sounds like a Performance action. A performance might be part of tricking someone with the Placebo Effect, or entertaining and distracting someone with Mother's Touch.


                    ​Mechanically? If it's disease, I'd say something that is a bit hefty in mote cost, but cures immediately might be fitting.

                    ​I'm thinking about descriptions given of how different Exalted dealt with the Great Contagion, in addition to looking at the Solar Medicine Charms. On the one hand, in Solar Medicine, I see some effects that not only heal, but empower being a physician in a manner that can help chain together a sequence of treatments. With ideas of Lunars struggling against the Contagion because that kind of healing is not really in their wheelhouse, I feel as though their approaches should be direct and powerful, but limited in scope, not have a large place in their powers and lack internal supports to expand their range.
                    Big heals with poor endurance and scalability? Maybe.


                    I want Lunar Charms to combine with each other for greater effects like Solar Charms do... just not necessarily toward the same ends.

                    That's something I was trying to get at by tying Lunar healing with Lunar crafting and also Lunar hunting. If Solar Medicine rewards Solar Medicine, I'd like to see Lunar activities in one field reward Lunar activities in other fields.

                    The Solar Specialist (reinforced by their new Supernal mechanic) versus the Lunar Generalist.


                    Formerly Inugami, formerly Tornado Wolf.

                    My RWBY Blog on Tumblr: Semblances, Kingdoms, Grimm, and more!

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                    • #11
                      what if you made the diesease into an entity to battle or hunt? Not a diesease god, but a spirit that was the particular case of the disesease.


                      I did a lot of homebrew over here. PEACH.

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                      • #12
                        Originally posted by Epee102 View Post
                        what if you made the diesease into an entity to battle or hunt? Not a diesease god, but a spirit that was the particular case of the disesease.
                        I would be concerned wih what other things Lunars could transform into creatures which are capable of putting up meaningful fights against Exalted.


                        Formerly Inugami, formerly Tornado Wolf.

                        My RWBY Blog on Tumblr: Semblances, Kingdoms, Grimm, and more!

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                        • #13
                          Originally posted by Epee102 View Post
                          what if you made the diesease into an entity to battle or hunt? Not a diesease god, but a spirit that was the particular case of the disesease.
                          I was just about to propose the same thing. Wouldn't even have to be a disease. Any injury, pull out and form a living representation of this malady, and destroy it to abate the effects of it, or feed it to make them worse...

                          Originally posted by Sunder the Gold View Post
                          I would be concerned wih what other things Lunars could transform into creatures which are capable of putting up meaningful fights against Exalted.
                          Maybe they aren't inherently fully autonomous and real to begin with. You pull out a little creature representing some poor schlub's syphilis, but that creature is limited in what it can interact with, and where it can even go to start.

                          Upgrade charms could allow you to allow these manifestations to have lasting effects on the surrounding environs, or even transfer them into another host.

                          Just got the cool idea of an intentionally diseased lunar that pulls out their malady monsters to do battle for them. Pertussis I choose you!


                          Raksha are my fae-vorite.

                          Reincarnation of magnificentmomo.

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                          • #14
                            I remember Netsilik (I think, maybe it was a different Inuit tribe) shamans pulled out bloody worms that were the cause of the illness, Kung shamans removed arrows from the sick's bodies, and so on. So maybe objects, if not full on creatures?


                            I did a lot of homebrew over here. PEACH.

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                            • #15
                              Originally posted by Epee102 View Post
                              I remember Netsilik (I think, maybe it was a different Inuit tribe) shamans pulled out bloody worms that were the cause of the illness, Kung shamans removed arrows from the sick's bodies, and so on. So maybe objects, if not full on creatures?
                              Like running an egg all over someones body to pull the sickness out and then crushing it?


                              Raksha are my fae-vorite.

                              Reincarnation of magnificentmomo.

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