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The 1337 Sniper (Artifact 3 Behemoth Heartpiercer)

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  • The 1337 Sniper (Artifact 3 Behemoth Heartpiercer)

    I apologize for nothing.

    The 1337 Sniper (Artifact 3 Behemoth Heartpiercer)

    The Solar Exalted known as xX_t3hch0$3n0n3_Xx didn’t ask to become an Exalted, exalting as an Eclipse when he became far more vocal in advocating the Wavecrestian government for change and that their people shouldn’t bow their heads to Meruivan or Tengese pressure. The young college student was fully caught off guard and drawn into a world he never knew existed. The layers of conspiracies going deeper than he ever thought possible. In fear and confusion he attempted to retreat from the world once more, only to gather attention from the God of Major League Gaming, Shillings. Shillings knew that the young man was capable of great things and loathed to see the young boy’s talent squandered. He challenged t3hch0$3n0n3 to a game where the stakes were high on both sides: If Shillings won t3hch0$3n0n3 would meet up with a group of people Shillings knew about so they they could live up to his potential. If he lost then Shillings would provide him a weapon worthy of a 1337 champion such as him. The pulse pounding series of matches stretched across several games of various genres, from the iconic game series of Sphere to the final grand battle in the Time of Tumult MMORPG where both t3hch0$3n0n3 and Shillings clans duked it out in a grand scale battle which people claimed would never be topped ever again. The result between them both was a tie, but in the end Shillings had imparted his lesson into the young Exalt, to show that he was ready to lead people into a brighter future and had the skill to do so. t3hch0$3n0n3 admitted he still had much to learn, and Shillings said that it was only proper to give those he sponsored proper equipment for their new roles.

    Shillings made extensive use of his shadow contacts to custom make a new rifle for his champion, giving the blueprints to the baffled (and somewhat horrified) weapon manufacturers to make sure the weapon was built in absolute secret. The Orichalcum plated rifle designed and skinned in a way to impress all those who gaze upon the weapon, the various corporate logos and sponsorships emblazoned on the side revealing that the wielder of the rifle is one of great skill in which investments would be wise. Shillings himself designed the scope of the rifle, a Heartseeker lens made of the finest Adamant and Starmetal lens which would seek out the head of whomever is less skilled than the user themselves and give the chance for all who would visit the wielders stream witness the p33rl3$$ skill of the wielder themselves and give bits to cheer them on.

    Attunement: 5m
    Type: Medium (16L DMG, OVW 4)
    Accuracy: Close -1; Short +5; Medium +3; Long +1; Extreme −1
    Tags: Archery (Extreme), Ballistic (Like crossbow tags but for guns), Lethal, Piercing
    Hearthstone slot(s): 1
    Era: The Return of the First Chosen (Modern)
    Special: The 1337 Sniper may target natural/magical soak with its piercing tag.

    Attunement: Corporate logos on the side of the weapon allows the user to treat themselves as having a minor intimacy of trust for anyone acting on behalf of a major company. Additionally the user permanently gains an additional (+ESS) non-charm dice on any video game related roll and the scope can be used to stream its content to the internet with visuals and audio to their platform of their choice, such as Reflex or UVid. Lastly, as a cosmetic bonus, the weapon can be digitized and brought into any online game. Those unfamiliar with video games when using this rifle automatically treat themselves as dissonant with the rifle, regardless of their magical material affinity.

    Special Activation Rules: Instead of unlocking the evocations of this weapon normally, all charms may be purchased by paying money to the Storyteller of the game. Storytellers are to sell the players packs of randomly generated cards with the charms of The 1337 Sniper in them at a cost of $5 USD per pack. Alternatively you may send the original maker of this weapon, Sandact6, unmarked currency of $5 per charm you wish to unlock regardless of Essence prerequisites, add in another +$3 USD per charm if you wish to use the Resonant versions of these charms regardless of your Exalted type. (Don't actually, lootboxes are made of fail)

    CONSUMER ENDORSEMENT PRANA
    Cost​: -; Mins​: Essence 1; Type:​ Permanent
    Keywords​: None
    Duration​: Permanent
    Prerequisite charms​: None

    The path of the pro-gamer involves the consumption of many things not conductive to good health or barely be considered food. Those who wish to survive in such a world need to build up a steely tolerance to such things in their thin frail bodies. This charm permanently enhances the user, allowing them to maintain a healthy life style based off of junk food and energy drinks. Additionally long hours of gaming have taught them to concentrate in the face of hardship, allowing them to ignore up to (Essence) points of penalties that result from hunger, sickness, or sleep.

    Special Activation Rules: This evocation cannot be bought with XP. It is automatically unlocked when the Exalt successfully convinces someone to try a product they personally endorse or if they incapacitate a target when they have a total amount of penalties of (-3 or more) resulting from hardship.

    TOP LEADERBOARD SEEKING METHODOLOGY
    Cost​: -; Mins​: Essence 1; Type:​ Permanent
    Keywords​: Resonant, Uniform
    Duration​: Permanent
    Prerequisite charms​: None

    All pro-gamers aspire to be the very top of the leaderboards, dominating the field over the clueless n00bs who inhabit it. So long as the user has more initiative than any of his opponents he adds one automatic success to any attack rolls made within close or short range while attacks at longer ranges may add the full +3 dice gained from aiming in a single turn rather than 2. Additionally he may apply the piercing tag for free against targets with lower initiative or who are crashed.

    Resonant: The user may add +1 automatic success on all attacks against opponents in lower initiative or in initiative crash regardless of range.

    Special Activation Rules: This evocation is automatically unlocked when the gamer gains the most initiative out of anyone currently participating in a battle with at least three non-insignificant opponents.

    360 NO-SCOPE SHOT
    Cost​: -; Mins​: Essence 2; Type:​ Permanent
    Keywords​: None
    Duration​: Permanent
    Prerequisite charms​: Top Leaderboard Seeking Methodology, Accuracy Without Distance

    In a daring gesture of skill and daring, the gamer makes a single shot at an opponent... without the use of his scope. Once per scene the gamer may make a single shot the charm Accuracy Without Distance for free (That is a cost of 0m 0WP) so long as the opponent has lower initiative than them. Additionally the Essence 5+ benefit may apply to any target who is of lower initiative rather than just merely crashed. This charm may be reset after crashing or incapacitating someone at medium or longer range or by making a 3 point stunt that involves spinning around in the air to shoot at the opponent.

    Special Activation Rules: The gamer may automatically unlock this evocation when they know Accuracy Without Distance and when they make a successful attack against an opponent with a level 2 stunt involving spinning around in the air at least 360 degrees.

    EXPLOSIVE CRANIUM LIBERATION SHOT
    Cost​: 5m; Mins​: Essence 2; Type:​ Supplemental
    Keywords​: Dual, Resonant
    Duration​: Instant
    Prerequisite charms​: Top Leaderboard Seeking Methodology

    Shooting an opponent in the head is the quickest way to to victory, often ending the battle in a single shot. Whenever the gamer makes a withering attack then for every die that turns up as a 10 on the attack roll adds one dice of damage post soak up a maximum of (Perception) while decisive attacks add one dice of damage for each 10 rolled up to a maximum of (Essence).

    Resonant: The user may keep and reroll all 10s.

    Special Activation Rules: This evocation is automatically unlocked when the game manages to incapacitate a non-insignificant opponent in one shot using The 1337 Sniper without having personally attacking them previously.

    KILLING SPREE RAMPAGE
    Cost​: -; Mins​: Essence 2; Type:​ Permanent
    Keywords​: Dissonant
    Duration​: Instant
    Prerequisite charms​: Explosive Cranium Liberation Shot, Trace of Unhesitating Speed

    With each shot the gamer takes causes his kill count and position amongst the leaderboards to soar even higher. This charm upgrades Explosive Cranium Liberation Shot, in which when combined with multiattack related charm, such as Trace of Unhesitating Speed or Arrow Storm Technique, allows the cost of Explosive Cranium Liberation Shot to be reduced by 2m per shot, to a minimum of 0m. For example, the first shot costs 5m, the second cost 3m, the third costs 1m, and any shot on the fourth or later costs 0m.

    Dissonant: This charm can be learned by substituting any archery related multiattack charm the newbie may have, but the cost of Explosive Cranium Liberation Shot is reduced by 1m per shot.

    Special Activation Rules: This charm automatically unlocks whenever the wielder reduces a hostile battlegroup by at least two points of size in a single action. You also need to know at least some multiattack charm.

    KILLCOUNT RACKING CONFIDENCE
    Cost​: -; Mins​: Essence 3; Type:​ Permanent
    Keywords​: Dissonant
    Duration​: Instant
    Prerequisite charms​: Explosive Cranium Liberation Shot

    As the bodies of his victims climbs, the gamer is propelled to ever greater heights. This charm upgrades its prerequisite. Each time the gamer incapacitates a significant opponent gains a stack of 1337 up to a maximum of (Essence). For each stack of 1337 the gamer has they’re treated as if having rolled an additional 10 on Explosive Cranium Liberation Shot for damage purposes. This doesn’t grant them additional successes on the attack roll, but does count for damage purposes. For example if the gamer’s attack roll has only a single 10 but they have two stacks of 1337, then they’d add 3 dice post soak on a withering attack roll or 3 dice on a decisive attack.

    Dissonant: n00bs can only gain (ESS/2) stacks of 1337.

    Special Activation Rules: This charm automatically unlocks whenever the gamer incapacitates at least two or more significant opponents in a single turn.

    CHEAPASS SPAWNCAMPER TACTICS
    Cost​: 3m; Mins​: Essence 3; Type:​ Reflexive
    Keywords​: Dissonant, Uniform
    Duration​: Instant
    Prerequisite charms​: Killcount Racking Confidence

    In order to be on top sometimes one needs to use tactics that others find cheap and dishonorable. The gamer will tell them a simple parable of advice in return: “git gud”. Whenever a character the gamer is aware of rolls join battle, they may immediately activate this charm to make a reflexive attack against the target, be it withering or decisive at their leisure. For each time this charm is used until the gamer’s next action, the cost of the charm is reduced by 1m to a minimum of 0m. Explosive Cranium Liberation Shot also has its cost reduced for each attack made with this charm as if using a multiattack.

    Dissonant: n00bs may only use this charm on those with lower initiative, they do not benefit from any cost reduction, and contains a 1WP surcharge on the charm.

    Special Activation Rules: This charm automatically unlocks whenever the gamer incapacitates a character who joins a currently active battle but hasn’t acted as of yet.

    AIRHORN ACHIEVEMENT FARE
    Cost​: 5m 1WP; Mins​: Essence 2; Type:​ Reflexive
    Keywords​: Psyche, Resonant
    Duration​: Instant
    Prerequisite charms​: Top Leaderboard Seeking Methodology

    With a single shot of skill and prowess, those who seek the gamer fell his target have the scene replayed in their minds in slow motion while horns from the heavens wail to announce his victory over the opponent. This charm may be activated after incapacitating a significant opponent, allowing the gamer to roll (Charisma + Trashtalking Performance + Essence) in a special instill action. If successful everyone immediately knows who made the shot and have a minor intimacy of awe towards the gamer depending on the allegiance towards the gamer: opponents have an intimacy of terrified awe while allies have one of amazement or being impressed. Alternatively the gamer may spare his opponent and elect to make the shot non-lethal, automatically giving the opponent a major intimacy of shame in their defeat towards the gamer himself.

    Resonant: In addition to applying an intimacy of terrified awe in opponents, anyone who had a major or higher intimacy towards the target the gamer incapacitated immediately form an intimacy of deep shame towards the target. Such an intimacy can only vanish when the afflicted target can do some sort of major action to re-instill faith in his men, but until then applies a -2 penalty on all rolls involving them.

    Special Activation Rules: This charm automatically unlocks whenever the gamer incapacitates who has either formally challenged him or has insulted him in front of one or more onlookers.

    FLIGHT OF MEMETIC WORDS
    Cost​: -; Mins​: Essence 3; Type:​ Permanent
    Keywords​: Dissonant, Psyche
    Duration​: Instant
    Prerequisite charms​: Airhorn Achievement Fare

    The skill of the gamer is so potent that people far and wide flock to see his peerless skills in action. This charm is a permanent upgrade to the character, allowing those who discuss tales of the gamer’s exploits. Whenever a character who is part of the gamer’s cult or has an intimacy relating to them (positive or negative if applied with Airhorn Achievement Fare) has that character automatically make an instill action against any target they’re talking with using a dicepool of the speakers highest social pool plus the Gamer’s (Essence or Cult/Influence, whichever is lower) bonus dice. Those who fail to resist are granted a minor intimacy towards the gamer with the same context as the speaker themselves (Those with terrified awe will attempt to instill an intimacy of terrified awe, while those who have one of starry eyed awe will attempt to instill the same in kind). This social action is non-voluntary for those affected, when talking about the gamer’s exploits they must use this charm.

    Narratively speaking this charm allows tales of the gamer’s skill and reputation to rapidly spread across a direction or specific circles.

    Dissonant: The tales of n00bs are harder to believe. Only those who have seen the n00bs skills in action can attest to their skills, meaning only those affected by Airhorn Achievement Fare can spread the intimacy, rather than anyone with the intimacy

    Special Activation Rules: This charm automatically unlocks whenever onlookers see the gamer incapacitate someone whom the vast majority of people present in the scene have at least a major or higher intimacy towards.

    GG:RE
    Cost​:10m 1WP; Mins​: Essence 5; Type:​ Reflexive
    Keywords​: Dissonant
    Duration​: Instant
    Prerequisite charms​: Killcount Racking Confident, Flight of Memetic Words

    In video games when you are bested by a worthy opponent there is no death involved in such things, rather one can simply start a new game all over again with only the lessons and insults of the past match remaining. This charm may be activated whenever the user is incapacitated by an opponent, his body ragdolling to the ground, blown into gibs, or whatever other manner of death. By paying the cost of this charm the user’s body or remains (including his belongings) vanish the instant no one is paying attention to them. At the end of the current scene the user immediately respawns back at the location they woke up at in the beginning of the day or in the nearest safe location if such a place is no longer safe (such as the enemy having taken it over). If the wielder hasn’t slept in a day, then it will be at the place he was at during sunrise or at 6AM in sunless areas.

    The gamer is then driven by a motivation in order to best his opponent next time in battle, immediately forming a defining intimacy of “I must seek revenge/best [Opponent]” which does not abate until the gamer themselves can fulfill this intimacy, in which case it vanishes. So long as this intimacy exists this charm cannot be used again. Additionally once used, the user may only reset this charm by accomplishing a major social goal or feat, such as winning a world championship tournament such as EVO.

    Dissonant: No one has a good game with a n00b, thus they may not learn this charm.

    Resonant: The gamer may activate this charm with whatever amount of motes they have left in their motepool(s) in lieu of the 10m.



    Read my shit at my homebrew topic, 2.5e and 3e material!
    Play Alchemical's in 3e now, you're welcome.

  • #2
    ...this could possibly be the best worst thing ever.


    Exalted Behind a Screen of Jade, Savant of the Immaculate Texts, No Moon Scholar, Seeking Awakened, Cloaked Changeling, Disciple of the Antler Crown, Wraith, Good Sitting Dog, Best Lurking Cat with Bones, Pioneer Pooch, Scion with Shield of Knowledge, Director

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    • #3
      Yes... This pleases me.

      Comment


      • #4


        Dex Davican wrote: I can say without exaggeration or dishonesty that I am the most creative man ever to have lived

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        • #5
          Sometime before next Monday, I hope to find the time and energy to proofread this thing for you.


          But right now, the final Evocation could use a tweak.

          I think it should only allow a respawn if the “game” was, in fact, good. The gamer should need to prove his skill by racking up kills, accomplishing feats of prowess, and successfully influencing his allies, opponents, or audience.

          Let their immortalizing fears, awe, and prayers be the conduit by which he escapes death.


          Formerly Inugami, formerly Tornado Wolf.

          My RWBY Blog on Tumblr: Semblances, Kingdoms, Grimm, and more!

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          • #6
            More like Behemoth Headpiercer, amirite?


            I post Artifacts in this thread. How I make them is in this thread.
            I have made many tools and other things for 3rd Edition. I now host all of my creations on my Google site: The Vault of the Unsung Hero

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            • #7
              Originally posted by The Unsung Hero View Post
              More like Behemoth Headpiercer, amirite?
              Ayyyyyyy

              Originally posted by Sunder the Gold View Post
              Sometime before next Monday, I hope to find the time and energy to proofread this thing for you.


              But right now, the final Evocation could use a tweak.

              I think it should only allow a respawn if the “game” was, in fact, good. The gamer should need to prove his skill by racking up kills, accomplishing feats of prowess, and successfully influencing his allies, opponents, or audience.

              Let their immortalizing fears, awe, and prayers be the conduit by which he escapes death.
              I also notice I forgot to put a reflexive learning condition on the charm normally, alas.

              I thought about such things, like putting more limitations on the respawn power. This is coming back from death in a sense, and when compared to something like Volcano Cutter's "All of Creation Turns to Ash" when its art 5, I think I'm really stretching the limits of what it means to be an art 3. I was also tempted to place a con on the wielder, like if the opponent activated the resonant version of Airhorn blast on you.

              But in the end I wanted to make the process of activating the power just pretty straightforward rather than needing to jump through a lot of hoops. I mean you need to do that for every other power the artifact has.


              Read my shit at my homebrew topic, 2.5e and 3e material!
              Play Alchemical's in 3e now, you're welcome.

              Comment

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