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[White Elephant] For Colapso: Polestar Wolf Style

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  • [White Elephant] For Colapso: Polestar Wolf Style

    Merry Belated Christmas, Colapso! My apologies for the lateness, I bit off a bit more than I could chew with this project, trying to make all Five Directional Animal Styles, but I just couldn't get the other four to work to my satisfaction.

    Also, my thanks to Dietaku, for the original concept of the Five Directional Animal Styles, Peerless Ocelot and Towering Falcon.

    Now, without further ado...

    Polestar Wolf Style

    Centuries ago, in the setting days of the First Age, the Dawn-caste Towering Falcon looked out upon the state of Creation. He looked upon the wars and intrigue of the Exalted both with approval and trepidation. Approval, for he saw the constant conflicts as a pruning of the Divine host, cutting away those without the strength, cunning, or charisma to survive. And with trepidation, for he saw those conflicts as breeding a degree of division and mistrust that would hinder Creation’s efforts to unify against an outside danger. Reasoning that the most likely source of a Creation-wide threat was the infinite chaos of the Wyld, Towering Falcon set about building and manning garrisons at the world’s edge to act as both warning and first line of defense, giving the armies of Creation time to unify against whatever foe the Wyld had belched forth.

    As part of those efforts, Towering Falcon bade his retainer, the Reckoner Peerless Ocelot, to create for him combat arts, designed for use by his Terrestrial vassals. Ocelot looked for inspiration to animals that lived in the most extreme environments close to the elemental poles and, from those animals, created the Five Directional Animal Styles; The western Ephemeral Octopus, the southern Mirage Cobra, the eastern Immortal Archen, the central Immovable Boar, and the northern Polestar Wolf.

    Before his death in the brazen streets of Malfeas, and the chaos of the Usurpation, Towering Falcon lived long enough to see his vision made manifest. His fortresses were built with an army of skilled warriors who sallied forth against the Fae from the safety of jade-iron walls. After the chaos of the usurpation, contact with these fortresses were lost, and they were lost to the mists of time. And yet, the styles survived, for Peerless Ocelot supported the vision of bronze and survived the Usurpation, and, from time to time, has trained students in his mystic arts. Scrolls of martial wisdom, long ago plundered from the vaults of Lost Tarhoun, the once radiant capital of Towering Falcon’s empire, also contain the dread secrets of the styles. And, most puzzling of all, even in the modern age, stories tell of warriors, seemingly blessed by the gifts of the dragons, arriving from the Wyld and wielding potent combat arts, singing the praises of solar warriors and claiming the unmatched dominion of golden tyrants upon all the lands of Creation...

    Polestar Wolves are solitary beasts, grim hunters the size of horses that stalk the icy wastes of the far north in search of prey. Polestar Wolves are dangerous persistence hunters, running down their prey over long and vast distances. They are noted for the extreme savagery of their attacks, biting massive chunks out of their prey to allow crippling injury, blood loss, and the icy environment of their home to kill their prey. Yet, even a lone attack from a Polestar wolf can be fatal; It is said that the wolf contains icy blood and but a single bite is quick to cause frostburn and even necrosis in the wolf’s unfortunate prey.

    The Polestar Wolf Style is characterized by an overwhelming and relentless assault, killing their foe through the accumulation of many lesser wounds; many of the style’s techniques are aimed at positioning a practitioner to follow up crippling blows with another, on and on until the enemy has be slain. Yet, this too is a weakness of the style. The style’s best defense is its strong offense, for there is no need to defend against an enemy that is either dead or too overwhelmed to counter; if a foe manages to weather the Polestar Wolf’s assault and push them to the defensive, they are left with few options.

    Weapons: Polestar Wolf is an unarmed style that does not allow the use of weapons. All unarmed attacks with Polestar wolf style may be stunted to deal lethal damage, and no attack enhanced by a Polestar Wolf charm can do bashing damage. Charms of this style are therefore incompatible with any other charms or effects that by necessity deal bashing damage.

    Armor: Polestar Wolf Style is compatible with light and medium armor.

    Special Rules: Like all of the Five Directional Animal Styles, Polestar Wolf Style was created with Terrestrial practitioners in mind. Either through the deliberate design on the part of the martial prodigy Peerless Ocelot, or a happy accident as he meditated on those few beasts that thrive in the untamed elemental energies of the poles, these styles have an almost unique resonance with the anima of the Terrestrial Exalted allowing them to, under certain circumstances, bypass the normal limits they have when practicing supernatural martial arts. When Polestar Wolf Form is active, Dragonbloods no longer suffer from the Terrestrial Keyword when using charms of this style. Moreover, if the Terrestrial enhances Polestar Wold Form with Wintery Wonderland Battlefield Escalation, they not only remove the penalties imposed by the Terrestrial Keyword, but also gain the benefits of Mastery with the style’s charms. No beings, other than the Dragonblooded, gain these benefits from these charm, save by storyteller discretion. Likely candidates for this exception include Lesser Elemental Dragons of Air, gods of the north wind, and Tziyga, goddess of the Polestar Wolves and the Weiss Zahne barbarians.

    Icy Raging Fang
    Cost: 3m
    Minimum Abilities: MA 2, Ess 1
    Type: Reflexive
    Duration: Instant
    Keywords: Decisive-Only
    Prereqs: None

    The assaults of the Winter Wolf are brutal and unrelenting, often too fast to see; they are known only by the terrible wounds they leave behind.. This charm supplements a decisive unarmed Martial Arts attack, granting double 10s on the damage roll.

    Wolf Nips the Heels
    Cost: 6m
    Minimum Abilities: MA 3, Ess 1
    Type: Reflexive
    Duration: Instant
    Keywords: Terrestrial, Mastery
    Prereqs: Icy Raging Fang

    The Polestar Wolf is a methodical and persistent hunter. It seeks not a quick kill, but instead an easy one, weakening its foe whenever they drop their guard. Immediately upon landing a successful unarmed decisive attack that deals at least 1 lethal or aggravated point of damage, the Polestar Wolf can immediately roll Join Battle, adding the result to their Initiative after resetting to base.

    Terrestrial: This charm can only be used once per scene, unless reset by delivering a crippling effect at least one enemy.

    Mastery: This charm can also be used following a successful gambit that cripples the target, adding the result of the join battle roll to the Polestar Wolf’s current initiative.

    Snowy Cloak Flutter
    Cost: 4m
    Minimum Abilities: MA 3, Ess 1
    Type: Supplemental
    Duration: Instant
    Keywords: Mastery
    Prereqs: None
    The Polestar Wolf hides its form well, for it is the master of its environment. This charm supplements a stealth roll to hide, adding (Martial Arts)/2 non-charm dice as a circumstantial bonus.

    Mastery: If the Polestar Wolf is in stealth and attempts to move normally while maintaining stealth, he may activate this charm, converting all dice gained by it automatically to successes.

    Polestar Wolf Form
    Cost: 10m
    Minimum Abilities: MA 4, Ess 2
    Type: Simple
    Duration: One Scene
    Keywords: Form
    Prereqs: Wolf Nips the Heels, Snowy Cloak Flutter
    The Polestar Wolf practitioner crouches down in a running stance, ready to fight or flee, their hands spread out before them in wicked claws. The strikes of the martial artist become as the bite of the polestar wolf, piercing metal and rending flesh and bone. The martial artist ignores (Essence) points of hardness when making decisive unarmed attacks. In addition, all unarmed attacks made by the Polestar Wolf create gaping wounds that bleed profusely. Upon dealing a single point of lethal or aggravated damage with an unarmed attack, the target suffers a bleeding wound, losing initiative equal to their current wound penalty each round. The target may make a reflexive (Stamina + Resistance) roll, at difficulty equal to the Polestar Wolf’s Martial Arts to halt the bleeding and negate this effect. Otherwise, the bleeding may be stopped with an action of quick first aid; a simple (Dexterity + Medicine) roll with the above difficulty.

    Special Activation Rules: Whenever the martial artist cripples their opponent, either through use of a gambit or a self-imposed crippling effect to negate damage, they may reflexively activate Polestar Wolf Form.

    Winter Wolf's Breath
    Cost: 4m
    Minimum Abilities: MA 5, Ess 2
    Type: Reflexive
    Duration: Instant
    Keywords: None
    Prereqs: Polestar Wolf Form
    The Polestar Wolf is said to contain ice within its blood, so much so that its breath creates frost, and the touch of its fangs causes frostbite and gangrene. This charm can be used after successfully dealing at last one point of lethal or aggravated damage with an unarmed attack. The target immediately contracts Frostbite (Virulence 2, Morbidity 2, Interval: One hour exposed to freezing conditions) as a Minor symptom. If the target is already suffering from frostbite, such as from an earlier use of this charm, the disease instead progresses one stage immediately.

    Howl of the Winter Pack
    Cost: 6m
    Minimum Abilities: MA 5, Ess 3
    Type: Supplemental
    Duration: Instant
    Keywords: Terrestrial, Mastery
    Prereqs: Winter Wolf’s Breath
    The Winter Wolf is usually not seen, but it is definitely heard, and feared. This charm supplements a join battle roll. The Polestar Wolf Practitioner howls unnervingly, making an intimidation roll, applied individually against the Resolve of all foes present. Anyone whose Resolve is beaten by this roll is overcome with fear and loses (essence) initiative. The Polestar Wolf gains initiative equal to one half of the total initiative lost by all targets of this charm, rounded up.
    If a battlegroup is affected by this charm, they take magnitude damage in lieu of initiative damage as normal (representing individuals fleeing the battle in fear), but the Polestar Wolf gains initiative equal to the magnitude lost, one-to-one.
    This charm can only be used once per scene.

    Terrestrial: The Polestar Wolf Practitioner only gains one point of initiative per target whose resolve is beaten.

    Mastery: Use of this charm can be reset by successfully dealing 10+ levels of damage to a single opponent, or 15+ levels of levels of damage to a battle group, with a single attack

    Pup of Mela and Mercury
    Cost: 6m
    Minimum Abilities: MA 5 Ess 2
    Type: Reflexive
    Duration: One Scene
    Keywords: Terrestrial
    Prereqs: Polestar Wolf Form

    The Polestar wolf is a swift and enduring beast, keeping pace with even the most quick-footed prey for many long miles; according to legend, the Polestar Wolf’s mother is Mercury, and its father is the north wind. The Martial artist adds their (MA) rating to dice pools to rush, disengage, and contest disengage actions.

    Terrestrial: The martial artist can only activate Pup of Mela and Mercury as a Simple charm.

    Hunter as Pack Stance
    Cost:5m, 1wp
    Minimum Abilities: MA 5 Ess 3
    Type: Simple
    Duration: Instant
    Keywords: Terrestrial
    Prereqs: Howl of the Winter Pack, Pup of Mela and Mercury

    The Winter Wolf is a solitary hunter. He needs no pack, for his speed and ferocity makes him as a pack of one. The martial artist makes an unarmed withering attack. Immediately after this withering attack is resolved, the martial artist makes an unarmed decisive attack against the same target, gaining a number of extra successes equal to the threshold successes on the withering attack, and doubling any onslaught penalties the target faces.

    Terrestrial: If the withering attack fails to bypass the target’s defense, the decisive attack suffers a penalty equal to the number of successes the attack was short.

    Wintery Wonderland Battlefield Escalation
    Cost: - (+5m, 1wp)
    Minimum Abilities: MA 5, Ess 4
    Type: Permanent
    Duration: Permanent
    Keywords: Mastery
    Prereqs: Hunter as Pack Stance
    The Polestar Wolf is said to be an incarnation of Mela, the Elemental Dragon of Air by many Ice-walker tribes. Whether or not this is the case is moot, although the wolves do bring storms and the cold with them. This charm is a permanent enhancement to Polestar Wolf Form. When activating the form, the Polestar Wolf may choose to pay the additional surcharge to sheathe themselves with a radiating aura of frost and cold. Frost hardens around the martial artist’s body, adding (Essence) to their Soak and Hardness, stacking with that provided by armor, but not other magic. While in this state, everyone, friend and foe alike who begins their turn within close range of the Martial Artist lose 1 initiative, or take 1 bashing level of damage if crashed. While in this state, the martial artist takes a -3 penalty to all stealth rolls.
    Mastery: The martial artist gains all initiative lost through this charm.
    Last edited by Noodle; 01-11-2018, 02:19 PM.

  • #2
    This is some great work. My 2e Polestar Wolf style was more about flurries and hitting opponents with frostbite, but I like how you give the martial artist tools to keep their initiative high and stay on the attack. I like it!

    Comment


    • #3
      Originally posted by Dietaku View Post
      This is some great work. My 2e Polestar Wolf style was more about flurries and hitting opponents with frostbite, but I like how you give the martial artist tools to keep their initiative high and stay on the attack. I like it!

      Out of curiosity, are the 5 styles still around somewhere? my google-fu appears to be week.


      I did a lot of homebrew over here. PEACH.

      Comment


      • #4
        Epee102 I had Polestar Wolf done in 2e, and it should be out on the forum I started Exalted on . The other four (Immortal Archen, Mirage Cobra, Ephemeral Octopus, and Immovable Boar) were never more than outlined, as the game ended not soon after I finished Polestar Wolf and moved on to other things. The thing being, our circle keeps NPCs we've used, and Peerless Oceleot is one of the ones we either use or refer to a lot, so his works are kinda important, at least in our games. We just never got a chance to use them.

        Comment


        • #5
          Originally posted by Dietaku View Post
          Epee102 I had Polestar Wolf done in 2e, and it should be out on the forum I started Exalted on . The other four (Immortal Archen, Mirage Cobra, Ephemeral Octopus, and Immovable Boar) were never more than outlined, as the game ended not soon after I finished Polestar Wolf and moved on to other things. The thing being, our circle keeps NPCs we've used, and Peerless Oceleot is one of the ones we either use or refer to a lot, so his works are kinda important, at least in our games. We just never got a chance to use them.
          Cool, thanks! I was more wondering about the other 4 animals then finding the full details of the MA's. It's a really neat idea!


          I did a lot of homebrew over here. PEACH.

          Comment


          • #6
            Originally posted by Epee102 View Post
            Cool, thanks! I was more wondering about the other 4 animals then finding the full details of the MA's. It's a really neat idea!
            Oh, well that's easy. In brief:

            The Immortal Archen is a small, chicken-sized proto-bird, more similar to a feathered lizard than a true avian. They are largely incapable of true flight, instead using their wing-like arms to glide between the densely packed trees of their far-eastern home. They are skilled climbers and are adaptable omnivores, both hunting small birds and rodents and consuming the wide variety of fruit found in the Far East. Their moniker is not literal, but they are extremely hard to kill. Immortal Archens can regrow entire limbs and, if eaten whole, it is even possible for them to survive the entire journey through a large predator's digestive track.

            The Immovable Boar is basically an extremely slow, wooly entelodont. ... There's not a whole lot more to say there. Our thoughts were that it had been hunted to extinction long before the present setting.

            The Mirage Cobra is a 2m long cobra that lives in the Firedust sands of the deep south. Because of its home, firedust suffuses its scales, and his has gained the ability to create small sparks with its tail. It can shed its skin with great speed in whole or in part, and will use this to its advantage in combat, shedding sections of its skin and then detonating the firedust within. It is also highly venomous, with a toxin that causes its victims to violently expel their bodily fluids from all orifices.

            The Ephimeral Octopus is a large semi-transparent octopus native to large coral reefs and floating seaweed banks of the far west. It's semi-transparent skin forms a natural camouflage, and it excretes a thin, slippery mucus which aids in hunting its favored prey, other cephalopods. The mucus makes it almost impossible for the other cehpalopods to get a grip on the Ephimeral Octopus, while it's hook-like suckers makes it easy for the Ephimeral Octopus to grab hold of even the most slippery prey and devour them with their razor-sharp beak.

            Hope that helps!

            Comment


            • #7
              Originally posted by Noodle View Post

              Oh, well that's easy. In brief:

              The Immortal Archen is a small, chicken-sized proto-bird, more similar to a feathered lizard than a true avian. They are largely incapable of true flight, instead using their wing-like arms to glide between the densely packed trees of their far-eastern home. They are skilled climbers and are adaptable omnivores, both hunting small birds and rodents and consuming the wide variety of fruit found in the Far East. Their moniker is not literal, but they are extremely hard to kill. Immortal Archens can regrow entire limbs and, if eaten whole, it is even possible for them to survive the entire journey through a large predator's digestive track.

              The Immovable Boar is basically an extremely slow, wooly entelodont. ... There's not a whole lot more to say there. Our thoughts were that it had been hunted to extinction long before the present setting.

              The Mirage Cobra is a 2m long cobra that lives in the Firedust sands of the deep south. Because of its home, firedust suffuses its scales, and his has gained the ability to create small sparks with its tail. It can shed its skin with great speed in whole or in part, and will use this to its advantage in combat, shedding sections of its skin and then detonating the firedust within. It is also highly venomous, with a toxin that causes its victims to violently expel their bodily fluids from all orifices.

              The Ephimeral Octopus is a large semi-transparent octopus native to large coral reefs and floating seaweed banks of the far west. It's semi-transparent skin forms a natural camouflage, and it excretes a thin, slippery mucus which aids in hunting its favored prey, other cephalopods. The mucus makes it almost impossible for the other cehpalopods to get a grip on the Ephimeral Octopus, while it's hook-like suckers makes it easy for the Ephimeral Octopus to grab hold of even the most slippery prey and devour them with their razor-sharp beak.

              Hope that helps!
              It does! The Immortal Archen Style I hope included a way to regrow your limbs ala-Namekians?


              I did a lot of homebrew over here. PEACH.

              Comment


              • #8
                Originally posted by Epee102 View Post

                It does! The Immortal Archen Style I hope included a way to regrow your limbs ala-Namekians?
                That it did!

                Comment

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