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  • #46
    Earth Archery

    Anchored by Land’s Might
    Cost; 1i Mins; Archery 2, Essence 1
    Type; Reflexive
    Keywords; Balanced, Earth, Uniform
    Duration; Instant
    Prerequisites; None
    Taking a powerful stance and planting her feet firmly on the ground, permissive but not passive, taking in all of the world around her without overwhelming herself, the Dragonblooded can take aim at even distant foes. When the Exalt has not taken a movement action this round, she may activate this charm to flurry an Aim action with an attack, allowing her to either extend the range of her attack or aim more closely at her foe.
    In Earth Aura, she does not take a Flurry Penalty for flurrying her Aim Action with her attack.

    Unmoving Mountain Archer
    Cost; 2m Mins; Archery 2, Essence 1
    Type; Reflexive
    Keywords; Balanced, Earth, Uniform
    Duration; Until Next Round
    Prerequisites; None
    Like a god casting judgement from the highest peaks, the Dragonblooded stands unmoved from storm, salt, and steel, and instead finds her zen; in the motion and release of each arrow. When the Exalt is attacked, she may increase her Soak by her Archery so long as she hasn’t moved the previous round.

    Arrow of the Earth Dragon
    Cost; 3m Mins; Archery 4, Essence 1
    Type; Supplemental
    Keywords; Earth, Withering-Only
    Duration; Instant
    Prerequisites; Anchored by Land’s Might
    The Dragonblooded’s Arrows can knock even behemoths and heroes from their tread, sending them scattering like raindrops, for those not in tune with the earth find themselves losing their footing. This charm can only be used against a crashed opponent, and the supplemented attack gains the Smashing tag. If the Exalt successfully deals damage to the opponent, they gain an additional point of Initiative.

    Meteor Arrow Rain
    Cost; 3m Mins; Archery 3, Essence 1
    Type; Supplemental
    Keywords; Balanced, Earth, Dual
    Duration; Instant
    Prerequisites; Anchored by Land’s Might
    Her arrows fall like chunks of rock, impaling foes like they were spears thrown by the hand of a giant; the Exalt and her arrows follow their natural path, and attempting to impede it is suicidal. The Exalt adds her Strength to the Raw Damage of her Archery attack. On a Decisive attack, she may transfer up to 3 extra successes on the attack roll to the damage roll, but only if the attack is benefitting from an aim action.

    Dragon’s Tooth Impalement
    Cost; 4m, 1wp Mins; Archery 3, Essence 2
    Type; Supplemental
    Keywords; Decisive-Only, Earth
    Duration; Instant
    Prerequisites; Meteor Arrow Rain
    The Dragonblooded’s Arrows become stuck in the ground itself, a part of the earth in the same way that all individuals truly are, preventing her foes from moving without dislodging themselves from the earth itself. If the opponent is sucessfully struck by the decisive attack, she becomes pinned to the earth. She can not take move actions and suffers a -1 penalty to her Dodge. Freeing herself requires a (Strength + Athletics) roll at difficulty of (2 + The damage done on the Decisive Attack), to a maximum of the Dragonblooded’s Essence as a miscellaneous, flurriable action. The Exalt can also use this charm to make her arrow almost impossible to remove when shot into a tree or similar, in which case the difficulty to remove it is (2 + The Exalt’s Essence).

    Pasip’s Mighty Arrow
    Cost; 4m Mins; Archery 3, Essence 3
    Type; Supplemental
    Keywords; Aura, Earth, Decisive-Only
    Duration; Instant
    Prerequisites; Meteor Arrow Rain
    Great Dragon Pasip, who gave the Dragonblooded the secrets of their charms, who taught them of purity in diligent work towards perfection, casts down Anathema with a sweep of his mighty arms. The Exalt doubles 10s on her decisive damage roll.

    Gorge-Making Bolt
    Cost; 6m, 1wp, Expend Earth Aura Mins; Archery 5, Essence 4
    Type; Simple
    Keywords; Aura, Decisive-Only, Earth
    Duration; Instant
    Prerequisite; Dragon’s Tooth Impalement
    Pulling her bowstring taught not just with the weight of her arms, but with the weight of her body, and through her body the entire weight of Creation, the Exalt gathers all her Essence into her single arrow, and releases it as a point of brilliant Earth Essence; a spark of light that contains the entire essence and order of Creation. This charm creates a single Decisive Attack that targets up to 3 characters in a line. Roll the attack once, but the damage separately. The Damage dice on the first target is equal to the Exalt’s (Initiative + Extra Successes), the damage dice on the second target is (Exalt’s Initiative - successes on the first roll + Extra Successes), while the damage on the third target is (Exalt’s Initiative - successes on the first and second roll + Extra Successes). Each range band that the arrow passes through becomes Difficult Terrain as the earth is split down the path of the arrow. This charm can only be used once per story.


    Wood Resistance

    Royal Oak Bark
    Cost; 2m Mins; Resistance 2, Essence 1
    Type; Reflexive
    Keywords; Balanced, Wood, Dual
    Duration; Instant
    Prerequisite; None
    Suddenly hardening her body in response to an attack, the Exalt gathers her foe’s expended energy, intending to make him regret his foolish attack. When the Exalt successfully parries an attack or soaks it to 0 damage, the Exalt may activate this charm to add (Essence) to her next Withering Attack’s Raw damage. On a Decisive attack, she may instead add up to (Essence) extra successes to the damage roll.

    Watering the Tree with Blood
    Cost; 1i, 1wp Mins; Resistance 3, Essence 1
    Type; Reflexive
    Keywords; Decisive-Only, Wood
    Duration; Instant
    Prerequisite; None
    As the Exalt is damaged, her skin flakes off like bark, revealing healthy flesh underneath it; though she has been struck, this only empowers her further, refilling her strength. When the Exalt takes decisive damage, she gains motes equal to her opponent’s damage, to a maximum of her (Stamina) in motes. This charm may only be used once per scene, but is reset by entering Wood Aura.

    Strengthening the Roots
    Cost; 3m Mins; Resistance 3, Essence 1
    Type; Reflexive
    Keywords; Withering-Only, Wood
    Duration; Until Next Turn
    Prerequisite; Royal Oak Bark
    Sinking her feet into the ground, the Exalt refuses to be moved by her foes, watered by adversity and mighty in form. Blows that strike her meet only her thick, bark-like skin, preventing her from harm. The Exalt may activate this charm when being attacked to exchange points of Defense for Points of soak; for each point of Defense she gives up, she increases her Soak by 2 points. She may increase her Soak by up to her (Resistance + Applicable Specialty).
    In Wood Aura, the Exalt may activate this charm after an attack has been rolled against her, but before damage is calculated, and while it’s active, the Overwhelming of any attack that targets her is reduced by 1.

    Plant Hibernates for Winter
    Cost; 2i Mins; Resistance 3, Essence 2
    Type; Simple
    Keywords; Aura, Wood, Uniform
    Duration; Until Taking an Action
    Prerequisites; Royal Oak Bark
    Waiting until the sun peeks through winter clouds and the freezing snows have stopped is how a thousand-year oak survives horrific conditions. In the same way, the Exalt’s ability to assess her situations and not be swayed keeps her strong. This charm creates a special Delay action, where the Exalt ‘takes root’ in her spot and refuses to be moved. She reduces all knock back towards her by the rules of Immovable Mountain Technique, but only while she Delays her action. While she is delaying, she reduces all damage rolled against her by the amount of 1s in the attack roll.

    Flower Blooms In Winter
    Cost; 6m, 2i+, 1wp Mins; Resistance 4, Essence 2
    Type; Reflexive
    Keywords; Aura, Decisive-Only, Wood
    Duration; Instant
    Prerequisite; Strengthening the Roots
    Resilient plants can bloom even in winter, their roots strong and their beautiful flowers pushing through snow. In the same way, the Dragonblooded overcomes adversity through her resilience, refusing to be felled by harsh circumstance. When the Dragonblooded is hit by a decisive attack, she may pay 2 initiative to remove one level of damage from the rolled damage. She may remove up to (Essence) levels of damage, but cannot remove 10s.

    Smashing Willow Branch Breaker
    Cost; 5m, 1wp Mins; Resistance 5, Essence 3
    Type; Reflexive
    Keywords; Wood, Decisive-Only
    Duration; Instant
    Prerequisites; Plant Hibernates for Winter
    When a blow fails to pierce her defenses, the Exalt responds like a crushing tree, walloping her foe with the strength of every forest and every root. When she successfully blocks an attack or takes no damage from soaking it, the Exalt may activate this charm to counterattack her opponent Decisively using her Stamina + Resistance, rerolling a number of dice on the attack and damage roll equal to her opponent’s 1s on the attack roll. This counterattack counts as the Exalt’s action for the Round.
    By Expending Wood Aura, this does not count as the Exalt’s attack for the round.

    Forest Thrives Through Flames
    Cost; 6m, 1wp, Expend Wood Aura Mins; Resistance 5, Essence 4
    Type; Reflexive
    Keywords; Aura, Wood
    Duration; Instant
    Prerequisites; Smashing Willow Branch Breaker
    Flames may rip through a forest and scorch the grasses and ferns to cinders, and may even crack the ancient oaks, but they are not killed by it; rather, they feel renewal and grow even larger in size. When she is hit by an attack that exactly matches her Defense, or receives no damage from soaking a Withering or Decisive attack, she may activate this charm to immediately Crash her opponent, stealing all of their initiative and gaining a break bonus. This will parry an attack that bares successes equal to her Defense. She may only use this charm once per story, but it is reset by the Exalt filling up all her Health Levels except her -4.



    Water Thrown

    Current Gathers at Sea
    Cost; 1m Mins; Thrown 1, Essence 1
    Type; Reflexive
    Keywords; Balanced, Water, Uniform
    Duration; Instant
    Prerequisites; None
    The most powerful waves gather in the deepest ocean, pushed by wind and empowered before they crash into shore. After the Exalt makes a Thrown attack, she may roll (Dexterity + Athletics) at a difficulty of 2. If she succeeds, her weapon returns to her hand automatically, and she gains 1 Initiative. If the Exalt is using a Jade weapon or weapon that naturally returns to her hand, she waives the mote cost of this charm on subsequent uses so long as she continues to catch her weapon.
    In Water Aura, the Exalt gains 2 Initiative instead.

    River Undercuts the Bank
    Cost; 3m Mins; Thrown 2, Essence 1
    Type; Supplemental
    Keywords; Balanced, Withering-Only, Water
    Duration; Instant
    Prerequisites; None
    Like the River tearing away the land, The Exalt’s thrown weapons cut away at armor and hide, revealing weak points for her to exploit. The Supplemented attack ignores a number of points of Soak of the opponent equal to the amount of times the Exalt has attacked her in a row.

    Tide Washes the Shore
    Cost; 2m Mins; Thrown 3, Essence 1
    Type; Supplemental
    Keywords; Balanced, Water, Dual
    Duration; Instant
    Prerequisites; River Undercuts the Bank
    Like the water pulling the shore apart, the Dragonblooded breaks her foe apart with constant erosion. The Exalt counts up to (Essence) Extra successes on her attack roll twice on a Withering attack, or (Essence) Successes add to damage on a Decisive attack roll, but no more than the Opponent’s Onslaught.

    Sudden Tsunami Surge
    Cost; 4m+ Mins; Thrown 3, Essence 2
    Type; Supplemental
    Keywords; Aura, Water, Decisive-only
    Duration; Instant
    Prerequisites; Tide Washes the Shore
    Explosive force from mighty tsunamis at times can be as sudden as a blink; in one minute there is nothing, in the next second the water scours a city from its foundations. In the same way, a Dragonblooded’s assault might seem to come from nowhere, even as their attack destroys their foe. The Exalt doubles up to (Dexterity) 10s on a Decisive damage roll. She can double additional success numbers for certain actions, but no more than (Dexterity) total. This Charm may only be used once per scene, but is reset by decisively damaging an opponent then building back up to 12+ Initiative.
    • The Exalt is attacking from Concealment
    • The Exalt is attacking from Underwater
    • The Exalt expends Water Aura

    Knife Edged Thundersquall
    Cost; 6m, 2a Mins; Thrown 3, Essence 2
    Type; Simple
    Keywords; Aura, Withering-Only, Water
    Duration; Instant
    Prerequisites; River Undercuts the Bank
    Gathering liquid water in her hands and hurling her weapon coated in it, the Exalt’s weapon appears to split into dozens of razor-sharp raindrops, falling upon her foes in a hail of blades. The Exalt makes a Withering Flurry against a principle target, and all of their allies within Short Range. The Exalt rolls one Withering attack, and applies it against all foes. She gains all Initiative taken from her Primary target, but only a maximum of (Essence) from all other targets. The Dragonblooded can only use this charm once per scene, but resets it when she reaches Iconic Anima while in Water Aura.

    Shorewall Diverts the Wave
    Cost; 4m, 1wp Mins; Thrown 4, Essence 2
    Type; Reflexive
    Keywords; Aura, Decisive-Only, Water
    Duration; Instant
    Prerequisites; Tide Washes the Shore
    The Dragonblooded’s weapons do not stop when they hit the shorewall, rather, the erosion simply sweeps wide past the wall and into her next target. When the Exalt misses a Decisive attack, she may immediately activate this charm to refocus her attack into a different opponent within close range of the original foe. She must reactivate any charms to boost her attack against her new target. The Exalt does not lose Initiative for missing a Decisive attack unless she misses the second attack. This charm may only be used once per scene, but is reset by either completing a scavenge for ammo roll or getting a two-point stunt.

    Ocean Sweeps Away the Continent
    Cost; 8m, 1wp, Expend Water Aura Mins; Thrown 5, Essence 4
    Type; Supplemental
    Keywords; Aura, Decisive-Only, Water
    Duration; Instant
    Prerequisites; Shorewall Diverts the Wave
    It is said that the world was created in primal sea; that the first creation in the world was water, and from it came all life, all land, and all creations. For a single moment, at the apex of her throw, the Exalt channels this ancient primacy, this natural order, into her weapon, and claims the mantle of supremacy. This charm may only be used against a Crashed opponent, and the Supplemented attack cannot be parried. It may only be used once per Story, but is reset with a 3-point stunt where the Exalt exemplifies being a Water Aspected Dragonblooded.

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