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  • Hmm..... question. I've been thinking of thaumaturgy. Maybe a spell for each type of creature? Mortal, demon, dead, fae, god, or otherwise?

    Question. Sorcery enhancing battle groups. How much can it go for terrestrial?

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    • Originally posted by Accelerator View Post
      Hmm..... question. I've been thinking of thaumaturgy. Maybe a spell for each type of creature? Mortal, demon, dead, fae, god, or otherwise?
      Thaumaturgy doesn't have spells. Also, I don't feel that, for example, Exorcism, really needs to have a version that works on mortals, since mortals can't dematerialize and possess someone.

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      • Originally posted by TheCountAlucard View Post
        Thaumaturgy doesn't have spells. Also, I don't feel that, for example, Exorcism, really needs to have a version that works on mortals, since mortals can't dematerialize and possess someone.
        Oh. Sorry. Remember greater ward? That can ward against specific effects and creatures?

        We need some thing along that line.

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        • Originally posted by Accelerator View Post
          Oh. Sorry. Remember greater ward? That can ward against specific effects and creatures?

          We need some thing along that line.
          Do we, though? Again, why do we need to ward off mortals?

          Also, this strikes me as one of those things that can be a problem if it's supposed to have a version of itself for everything out there. There are critters that don't readily fit into categories this time around. Things that are dead that aren't ghosts, things that are Wyld that aren't Raksha, things that are beasts that aren't animals.
          Last edited by TheCountAlucard; 12-03-2018, 02:56 PM.

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          • Fine. Forget the mortals.

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            • Well, the other issue is that thaumaturgy isn't just a set of folk rituals that any determined hopeful can learn from a book anymore. If there's a ritual to shut out demons from a house, and a separate one that wards out gods, a thaumaturge who isn't already blessed with either will have to go find other thaumaturges who are, and convince them to teach her.

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              • You know what? Nevermind.

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                • Ok. Guys? I got an idea. Remember how in xianxia, the more metaphysically powerful you get, the better looking you become?

                  How about a spell that temporarily boosts stats and gives a few merits, for a limited amount of time?

                  Can work as a weird healing spell.

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                  • Originally posted by TheCountAlucard View Post
                    Well, the other issue is that thaumaturgy isn't just a set of folk rituals that any determined hopeful can learn from a book anymore. If there's a ritual to shut out demons from a house, and a separate one that wards out gods, a thaumaturge who isn't already blessed with either will have to go find other thaumaturges who are, and convince them to teach her.
                    Finally. A computer. No, that wasn't what I meant. I meant a spell that temporarily blasts out debuffs against a particular type of creature within an area. For example, the earlier sun example took out creatures of darkness and demons. What about one of the green sun, that weakened and sickened the rebellious gods? What about a black moon, that caused illness within all living creatures?

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                    • Urgh. Ok. After a long sabbatical...

                      Summoning the Riches of the Earth

                      The sorcerer makes a symbol that is a combination of the Mudra of the Earth and Wealth, and beckons them to come towards him. Within *, all mineral wealth comes within the radius is pulled towards him and attracted. Gold, silver, iron ore, crystal, any kind, popping out of the earth itself. This can only pull out wealth native to the earth. A bar of gold hidden right under his feet will not be summoned, neither would a stash of silver coins. Additionally, this can never summon the magical materials. Alternatively, he can select a certain criteria, and summon them**, expanding the area to *** and having them pop out. This can only be done in the same area once per year.

                      Regenerating the blessings of Stone

                      The sorcerer picks up a native stone, and then writes down the sign the gods of heaven write in their forms, when spring begins. And then he buries the stone. For the next day and night, the earth itself rumbles softly. Mining shafts collapse. Soil and dirt expands and multiples itself. Mineral nodes grow. By morning, it is finished. The earth is renewed, and ready to be mined. The spell has two uses:

                      1. It can regenerate the mineral wealth of any area. If it had been mined before, the place will be restored, as if the mines itself had not been set up, and the old prospectors will find veins in the exact same spot.

                      2. It can expand the mineral wealth. Where there was once trace veins of silver, now you can find entire blocks of them the size of your forearm. Where there was enough jewels and gems to fill several crates, one can now bring entire cartloads of them. Where one has enough iron to outfit a battalion, one can now outfit and entire army.

                      Same as before. This can be only done the same area once per year. It is incompatible with Summoning the Riches of the Earth

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                      • https://docs.google.com/document/pub...h.3yh5nqas9x5e

                        Hey. An idea:

                        Water Dragon's Arrow Cascade
                        Cost: 15m

                        Target: Conjured automaton


                        Just as the Elemental Dragon of Water does not rest solely in the oceans, so too may a sorcerer let deadly water fall upon his foe. This spell requires that the sorcerer have a bow in hand, and, while holding it, make the Sign of Liquidity Dismissed, the mudra made by the small gods who regulate evaporation. Once this is done, they draw an arrow, which glows a midnight blue, and fire it into the sky. Rather than rise forever, however, it lodges in the air 20 yards above the ground, and disintegrates, forming a vaguely feminine, vaguely cephalopodian figure in the sky made of rainwater and blue light. Rainbow bows in her many tentacle-like hands, she salutes the sorcerer once, then begins to pour arrows made of rain down on the sorcerer's foes.


                        The Arrow Cascade Maiden understands complex instructions, and has an infinite supply of her rain arrows for her rainbow bows. The dark blue light she emits invalidates her Stealth like a 8-10 mote anima banner, unless it is raining, whereupon the light is quenched. She, as an innate property, applies her Archery-based attacks against five separate targets (or one Mass Combat Unit five times), rolling only once and comparing that to their DVs, but may not flurry them with any other action, for this takes her full concentration. Her arrows of rain have the stats of Broadhead arrows, and her rainbow bows are statted as composite bows (included in her stat-line below). She can fly, as if she had the Wings Abomination, and if engaged up close, will attempt to grapple her foe with her tendril-like arms. The Arrow Cascade Maiden disintegrates if she comes within two yards of the ground, the Essence of Earth absorbing her. Otherwise, the spell ends after 7 hours.


                        This spell can only be countered during casting. Once the maiden appears, only killing her gets rid of her. When the duration of the spell ends, or the maiden is killed, she disintegrates in a heavy, but brief rainstorm with a 100 yard radius, which lasts one long tick, causing appropriate environmental penalties. In times of drought, sorcerers who know this spell have been known to summon Arrow Cascade Maidens just for this purpose.


                        The adepts of Kimbery would disagree that this spell has its roots in Immaculate Teachings, though; this act of sorcery has older, and darker origins. To them, it is known as Loving Mother's Skysent Gifts. This variant of the spell can only make three attacks per action, but the rain-arrows are vitriolic and burning. Any targets which suffer damage from the attacks are affected by a Poison with the stats of Arrow-Frog Venom.


                        Arrow Cascade Maiden


                        Motivation: To puncture the hearts of her sorcerer's foes with her arrows

                        Attributes: Strength 4, Dexterity 4, Stamina 2, Charisma 3, Manipulation 1, Appearance 3, Perception 5, Intelligence 2, Wits 4

                        Virtues: Automaton: Never fails Valour checks, never makes others

                        Abilities: Athletics 3, Awareness 4, Dodge 4, Archery 5 (Rainbow bows +1, Against People With Unarmoured Torsos +2), Presence 4 (Striking Fear Into The Hearts Of Her Summoner's Foes +1), Martial Arts 1 (Clinching +3), Stealth 0 (In The Rain +3), War 3 (Against Those Who Cannot Strike Back Against Her +2)

                        Join Battle: 7

                        Attacks:

                        Rainbow Bow Cascade: Speed 6, Accuracy 10, Damage +6L, Rate 1, Range 300 yards, Tags B

                        Clinch: Speed 6, Accuracy 8, Damage +0B, Defence -, Rate 1, Tags C, N, P

                        Soak: 5L/5B (Rain-nature 4L/2B)

                        Health Levels: -0/-1/-1/-2/-2/-4/Incap

                        Dodge DV: 4 Willpower: 10 (0 against sorcerer)

                        Essence: 1

                        Other Notes: Unless given orders to the contrary, an Arrow Cascade Maiden will always aim to get the maximum possible benefit, and will preferentially target anyone who wears armour which does not cover the chest properly or who lacks armour there entirely, the better that her arrows seek out the hearts of her master's foes. In a rainstorm, she will attempt to reestablish surprise, and conceal where her arrows are coming from among the rain.

                        What about construction of servitors and turrets? Like starcraft turrets.

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                        • The eye, the mouth, and the ear - terrestrial spell
                          (20sm, 1wp)

                          The sorcerer conjures up a metallic head, a cariacuture of a bust. The surface has a metallic shine, and it has one mouth, one eye, and one ear.

                          Upon speaking the word of Farsight, the eye and ear flies off and dematerialises, while the mouth opens wide and a picture is conjured in its maw. What the eyes sees is displayed, and what the ear hears is repriduced by the mouth.

                          The eye and ear can turn immaterial, capable of moving through solid stone and steel. They create a soft tinkling sound as the move, and the air shimmers with their presence. A sharp eyed or eared observer can detect these signs, and potentially destroy them. The eye and ear only turn immaterial when moving through obstacles. They can be destroyed easily, holding only one health level.

                          The range of the eye and ear is approximately 1 mile + sorcerer's occult score. Their top speed is 40miles per hour, and are immune to environmental hazards.

                          The head itself can record up to 1 hr of sound and video.

                          *an Internet cookie to whoever gets this reference.

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                          • There's already a spell called the Eye and the Mouth, it's just a translation spell basically.

                            Also, do you expect this to be used in combat? It must be hard to focus on the sensory input when you're still having to dodge attacks. I would just have it be a ritual spell.
                            Last edited by TheCountAlucard; 03-14-2019, 05:49 AM.

                            Comment


                            • Originally posted by TheCountAlucard View Post
                              There's already a spell called the Eye and the Mouth, it's just a translation spell basically.

                              Also, do you expect this to be used in combat? It must be hard to focus on the sensory input when you're still having to dodge attacks. I would just have it be a ritual spell.
                              Oh man.

                              Seems I wrote it wrongly.

                              Comment


                              • The Eye, The Mouth, and the Ear
                                (Ritual, 1wp)


                                The sorcerer chants the words of the all-seeing and all-hearing. In flash of light, a piece of metal shaped like a head appears in his hand. The surface is blue-grey, and the metal bst has one mouth, one eye, and one ear. Upon speaking the word of Farsight, the eye and ear fly off and dematerialises, while the mouth expands and begins to depict images seen by the eye, and reproduce sounds heard by the ear. The eye and ear can travel through walls and obstacles, but it does not protect them from being attacked, except by environmental hazards. Their passage through the world leaves a soft tinkling of silver bells and a faint shimmer. One with sharp senses can hear this, and destroy them, protecting them from eavesdropping.

                                The eye and ear are intelligent, and can follow basic orders, such as 'follow this man' or 'next person to enter the building is to be followed' or 'find the man inside with a red coat, and watch him as he converses with the man with a black hat'. The mouth is capable of storing up to an hour of video and sound.

                                If the eye and ear are destroyed, it takes one day for the mouth to regenerate them.

                                Eye and ear:

                                Essence 1
                                Automaton

                                Attributes: Dexterity 4, Perception 5, Intelligence 3, Wits 3, Strength 1
                                Abilities: Athletics 4 (only for flying), Stealth 3 (In the corner +3), Awareness 5 (Sight +3), Investigation 2

                                Merits:
                                Sharp eye: The eye is capable of bypassing environmental effects such as darkness, mist, dust, or fog. It sees just as well in the deep ocean or mists as the clear blue sky. If blocked by something substantial, like wood or stone, it rolls to penetrate it

                                Discerning ear: The ear is capable of picking out voices amongst a crowded carnival, a pin dropping in a noisy bazaar, as long as it knows what its looking for




                                *an Internet cookie to whoever gets this reference.

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