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Paradox CEO asks for Exalted developers to pitch them a computer game

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  • #31
    I feel as though an effective Exalted game that could be realistically designed would need to rebuild some things for the medium. Probably strip the setting down to tone and basic concepts, and rebuild from there. Maybe consolidate the concept of the Solar Exalted as a whole down to a single individual, if it's functioning off of the narrative of returning to a world in peril.

    ​That's just for an action/adventure game, but I feel as though just about any genre would need to be more of a Shard then the RPG setting and system.

    Originally posted by drakor
    if they did a Dynasty Warriors eque game with exalted themes it would be incredible


    ​I'm genuinely curious about what the appeal of Dynasty Warriors is.




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    • #32
      I understand that, in adapting the 108 Stars stories, at least one of the Suikoden games functions off of an unusual number of player characters, even by the standards of a JRPG. So something like that might be a functional way of depicting the setting in terms of a large number of Exalted.


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      • #33
        Originally posted by Drazhya View Post

        Though then there are some big questions to answer. For example: how would players get new Exalted? If it was entirely random, I imagine it could be frustrating. If it was totally predictable, it wouldn't feel like Exalted.
        I think the game would also have to diverge quite a lot from both Crusader Kings and Total War in the importance given to territories, armies and individuals. A lone Solar could commandeer a kingdom, and an adequately specialized one could squash a small army ('small' meaning 'not large enough to have it's own Exalted'). In Crusader Kings, individuals are still fairly abstract; where they are and what they're doing at any given time is only occasionally elaborated on. In Total War, generals and agents are defined by their importance to armies and cities. In Exalted, the... well, EXALTED would ideally take center stage.

        But yes, the video game I think of when I think 'Exalted' is 'Grand Strategy of Great Men'.
        I think “how do you get Exalted” would be based on what splats are playable. Dragon-blooded can be hired or persuaded. A Solar would probably be a special event where you have to go and recruit them or rescue them. I imagine some kind of Wyld Hunt meter or probability that measures how likely the Realm is to sic the Immaculates on you, and getting more Exalted would risk that.

        As with any armchair game development, I have a ton of ideas and neither the time nor the expertise to cobble together a beta!

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        • #34
          Since the likely ones are already discussed (Games which Paradox does well anyways: Exalted flavored), I'd like to suggest something outside of the norm. Partner with Arcsys and do an Exalted 3v3 Team-Based fighting game.Why? Because Arcsys has done the impossible in their games already, translated what makes anime fight scenes into the mechanics of a polished game while retaining a level of fine-grained mechanical detail. They made the only Dragon Ball Z fighting game that isn't a dumpster fire.

          Just think about all the possible mechanical permutations you can stack onto a fighting game, then consider how Exalted 3E dug heavily into the mechanical minutae of charms and powers. The main problem with an Exalted fighter is, frankly, not a lot of overlap in the communities. For one thing, you can't get plot armor in a fighter.

          Anyways, since that isn't gonna happen just give me CK2: Exalted edition like we all want anyways.


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          • #35
            Having spent a few hundred hours in CK:2, I'll be perfectly happy with CK: Exalted Edition.

            But for an unlikely suggestion: I'd love to see a re-up of the partnership with Taleworlds and make whatever a righteously awesome name for 'Mount and Blade: Exalted' would be. Fist and Steed? Mandate of Heaven? Return of the Lawgivers?

            For those who aren't familiar, Mount and Blade is a sandbox that has both an 'overview' and 'combat' type mode. You start as some random chump who forms a mercenary company, from which paths readily diverge. You can be a merchant, or a bandit hunter, local hero of the people, a businessman, etc. The context is set among six warring kingdoms, ruled by six squabbling kings to whom you can sell your sword. Serve loyally, and you may become a lordling in your own right. You may rebel against your king, starting your own faction, and go on to persuade lords of your own to join your banner (who are hungry for land and jealous of other bannermen).

            I've played a few times as unstoppable warrior, silver-tongued leader of men, and just someone rich enough to tell anyone to stay out of my business. Any of whom I think would have a fair shot against the other a war (the warrior has few fellow soldiers, the leader of men is constantly worried about money, and the rich man can buy mercenaries, sprouting high-level army in a few days, or several should the first one fall). I think the 'overview' mode would be able to convey the scale of Creation, while the 'combat' mode could portray the individual awesome of combat-focused Exalted.


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            • #36
              I was thinking about the idea of JRPGs that include things other than fighting mechanics, and remembered the upcoming release of Octopath Traveller.

              ​Quite apart from having certain possible interactions with characters and the setting that might denote the capabilities of the Exalted beyond fighting, that might also have a suggestion of how one can reveal a sizable world and varied characters in the form of multiple separate character paths with their own starting points that gradually intersect.

              As a concept for an Exalted video game, that might be the kind of thing that could effectively capture what distinguishes the property.


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              • #37
                Ever since watching a review of Frostpunk, I've been haunted by the mental image of a similar survival/city-building game focused on the founding and rise of Xexas.


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                • #38
                  I think one of the best suited types of games for Exalted would be the old Heroes of Might and Magic series. I'm not sure how economically viable that genre is at the moment, though.

                  And the Burn Legend shard was already pretty much a Japanese brawler tournament game in PnP form.



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                  • #39
                    Originally posted by Isator Levi View Post
                    I feel as though just about any genre would need to be more of a Shard then the RPG setting and system.
                    *gasp* Gunstar Autochthonia: The Video Game! Whose heart do I need to sacrifice to make that happen?!

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                    • #40
                      I’d really love an all Alchemical rpg set entirely in Autochthonia, including full ability to modify characters via swapping out Charms, etc. it would convert to the video game rpg format very well.

                      But I realize that’s way lower on priority to Creation based games.


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                      • #41
                        I see CK With DBs, I see Character Action With Solars.

                        Why not Character Action or RPG With DBs?

                        Does anyone NOT think a final boss being a mad Anathema monster trying to take over the world would be awesome...?

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                        • #42
                          Originally posted by Isator Levi View Post
                          I feel as though an effective Exalted game that could be realistically designed would need to rebuild some things for the medium. Probably strip the setting down to tone and basic concepts, and rebuild from there. Maybe consolidate the concept of the Solar Exalted as a whole down to a single individual, if it's functioning off of the narrative of returning to a world in peril.

                          ​That's just for an action/adventure game, but I feel as though just about any genre would need to be more of a Shard then the RPG setting and system.



                          ​I'm genuinely curious about what the appeal of Dynasty Warriors is.[/SIZE][/FONT][/COLOR][/LEFT]

                          I can answer this for me personally. I love that time period of history for China. All of the famous and renowned Generals just always fascinated me. As for the game it is a fun smash em up game that doesn't require tons of though and is challenging enough to hold interest. Great stress reliever.

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                          • #43
                            I'm not too familar with CK, but something I am curious about.

                            How strict is that game to following historical borders? Something I am worried on with a Creation one is that it would "Fix" the map a bit too much. I kind of wonder if it were possible for it to "anchor" to some real places, but how it fills in the gaps being a lto broader/able to generate random new spots that have similar size and power aas canonical lcoations, but still feel integrated.

                            At least that's to me a big thing with an Exalted game. Settings for video games at times feel more 'codified" than RPGs. And I kind of am skittish about the idea of the map being filled in again or WW dictating the books need ot match video game decisions in exectuivve decision.


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                            • #44
                              Originally posted by Blaque View Post
                              I'm not too familar with CK, but something I am curious about.

                              How strict is that game to following historical borders? Something I am worried on with a Creation one is that it would "Fix" the map a bit too much. I kind of wonder if it were possible for it to "anchor" to some real places, but how it fills in the gaps being a lto broader/able to generate random new spots that have similar size and power aas canonical lcoations, but still feel integrated.

                              At least that's to me a big thing with an Exalted game. Settings for video games at times feel more 'codified" than RPGs. And I kind of am skittish about the idea of the map being filled in again or WW dictating the books need ot match video game decisions in exectuivve decision.

                              CK2 is one I'm iffy on for this reason: It's very strict to at least county borders. I could see it if you limited th map to say...the blessed isle. But it's borders are fairly fixed.


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                              • #45
                                Originally posted by Blaque View Post
                                How strict is that game to following historical borders?
                                I have to agree with Epee102 that county border are fixed. Another way of saying 'In this river basin there will be a town, a castle, and a church.' Any such county can, when starting at an early enough year and investing enough gold, rise to prominence above her peers by having more and better troops, fortifications, economy, etc.

                                But, using my creaky memory, I recall that the duchy, nation, and empire borders are highly fluid - for example the Aquitaine duchy could be controlled by England or France at any given time, and may or may not include certain counties, and may or may not be part of the Holy Roman Empire. Claims have a kind of shadow influence to try and keep consistency, giving lords a cassus belli to reunite, say, Germany. And duchies never expand beyond their historical norm, only contract. Nations and Empries can expand beyond their historical norms.

                                I'd imagine in CK: Exalted Edition, that the Blessed Isle and Dynastic politics would be most easily portrayed, with the various provinces and dominions entering at the level of countries, and the Isle as a whole operating as an Empire, and we'd get plenty of penciled-in duchies and counties to wonderfully expand the lore of the Blessed Isle.

                                However, if the Threshold were incorporated, it would make sense to have a Western, Northern, Eastern, and Southern Empire, with nations like An-Teng, The Haslanti League, Wavecrest, Halta, etc. with their sub-ducies like the Shorelands, the Middle-Lands, and the Mountainlands(?) subdivisions in An-Teng.

                                If locales beyond Creation are included, I expect the Empire of Rakshastan, a separate Empire for each imprisoned Yozi world-body, an Empire for Yu-Shan, mirror Empires in the Underworld, etc. etc.

                                All of that meaning that, say, the Empire of the Blessed Isle aka the Realm could conquer portions of the Threshold to make their own, but that the nation of An-Teng could be conquered by/swear fealty to the Realm while remaining it's own distinct geographical entity, that, through parochial concerns happens to have lost a county or two on the Shorelands to the Lintha while maintaining dominion over an annex that was once the Cinder Isles, and another that used to be part of the Lap, all three of which could lead to wars within and without the Empire of the Realm.


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