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Updated for 3E: Orgiastic Fugitive Style!

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  • Updated for 3E: Orgiastic Fugitive Style!

    Hey there folks! I decided to try updating Orgiastic Fugitive Style to 3E - well, maybe 'updating' is the wrong word. I wanted to make something that's a little truer to the idea of Drunken Boxing while still keeping that Exalted feel.

    A Few Notes Before We Start
    First things first: This whole thing was written with the understanding that poison penalties don't affect static values, such as defense. The dev rulings on this have been a little inconsistent, so I wanted to make that clear. I also highly recommend allowing Wood-Aspected Dragonblooded to take a two- or three-dot merit unlocking the mastery effects of this style, as it is wood aspected.

    I'll go into more detail on the mechanical reasoning behind the style after the form charm.


    Orgiastic Fugitive Style Eight Headed Serpent Style!
    Eight-Headed Serpent Style

    Every martial art requires a certain amount of discipline, of willpower; some require more, some less. Eight-Headed Serpent Style may require the most of all. Often derided as 'Drunken Dragon Style' after its predominantly House Cynis practitioners, masters of Eight-Headed Serpent Style wield their vices as weapons. Many think them weak-willed, but nothing could be farther from the truth - to master Eight-Headed Serpent Style requires the self-discipline to plumb the depths of debauchery while avoiding crippling addiction and a constant knowledge of the line between 'unpredictable' and 'ineffective'. Many a foolish Cathak or Tepet has demanded a duel from a Cynis scion they thought too intoxicated to stand, let alone fight, and were left bloody and broken on the floor by this styles art.

    There is a heretical variant of Eight-Headed Serpent Style, though its practitioners are few. The Immaculate Order, deeply offended by a martial art that required indulgence in all it considered forbidden, set about to create a variant that only mimicked the movements of the drunk and the thinking of the euphoric. They succeeded, and though its hardly as popular the Immaculate branch of this style is no less or more powerful than the traditional.

    Style Weapons: None
    Armor: None

    This style adds a new keyword: Intoxicated. Charms marked as Intoxicated only function while the stylist suffers a penalty due to poison.

    On Using Eight-Headed Serpent Style Out Of Combat:
    Both Head Sees Above The Fog and Red-Eyed Wisdom can be used outside of combat, so long as the player can appropriately stunt them. Eight-Headed Serpent Form, importantly, cannot - this means that an Immaculate practitioner is going to have a tough time stunting the above.


    A Head Sees Above The Fog
    Cost: 1m, Mins: Martial Arts 3, Essence 1
    Type: Reflexive
    Keywords: Stackable
    Duration: One Turn
    Perquisite Charms: None

    An Eight-Headed Serpent Stylist must be able to act, despise their trembling limbs and the drug-fuelled haze covering their thoughts. This charm provides them a moment of intuitive clarity.

    Reduce the penalty of any poison the stylist suffers by one for the duration of this charm.
    Serpent Learns To Dance
    Cost: 6m, Mins: Martial Arts 5, Essence 2
    Type: Simple
    Keywords: Perilous
    Duration: One Scene
    Perquisite Charms: None

    The stylist leaves his fear behind, steps away from the wall and into the dance of combat fueled by his intoxication. His limbs are made loose, his body unthinking of things like 'limits' or 'tomorrow'.
    Make an unaugmented Athletics + Wits roll and bank all successes. For the duration of this charm the stylist may spend these successes to either add to her Dodge or to add successes to an Athletics roll on a one-to-one basis. If the stylist is crashed while sustaining this charm, it ends and any successes still banked are lost. Additional: The stylist may replace Athletics above with Perform, so long as the stylist has a specialty similar to Dance.
    Eight-Headed Serpent Form
    Cost: 8m, Mins: Martial Arts 5, Essence 2
    Type: Simple
    Keywords: None
    Duration: One Scene

    Perquisite Charms: A Head Sees Above The Fog, Serpent Shows Its Belly

    The greatest lesson of Eight-Headed Serpent Style is how to pace yourself, how to encourage intoxication's unpredictability without falling foul to its less-useful side effects. With hands loose and torso swaying, feet staggering too and fro, the stylist assumes the Eight-Headed Serpent Form. The first (1 + the stylist’s Essence) points of penalty the stylist suffers due to poison is converted to bonus dice on all actions that would be affected by the penalty. She is still considered suffering the full penalty due to poison for the purpose of charms or effects that would interact with it.

    Additionally, when they assume Eight-Headed Serpent Form practitioners of the Immaculate branch of the style may accept a kind of pseudo-poison called 'Off Balance' as a Combat Action that can be flurried. It has a Damage of 0 and a penalty of -0, and lasts as long as the stylists maintains Eight-Headed Serpent Form. It stacks with other poisons as normal. [SIZE=12px]Additional: The stylist may activate this charm as a reflexive action by poisoning herself.
    On the Style's Mechanics:
    Alright, so: the Form charm for Eight-Headed Serpent Style creates a kind of 'mountain' of bonuses, the goal being to spend as much time on the 'peak' as possible. It's essentially a Ballmer Peak for martial arts. Many charms past this increase any penalties you're suffering due to poisons, creating the threat of going over and falling off the peak, while A Head Sees Above The Clouds allows a stylist to hold herself at the peak for an increasing cost the farther over it she is.
    It's worth noting that nothing in the form charm, or anywhere in the style, reduces the damage you take from poisons. You still have to pay the piper.
    On the Relative Strengths of the Cynis and Immaculate Versions:
    The Immaculate version of Eight-Headed Dragon Style has a few clear benefits: you don't take damage from being Off Balance, and any penalties you've accrued end when you stop maintaining the form charm. Conversely, a more traditional practitioner is taking the damage of whatever poison they've exposed themselves to while trying to fight and is going to keep their penalties until their body is clear of pollutants. Their benefit is that they can 'pre-game'; by exposing themselves to a poison with a high penalty they can start much closer to the 'peak' than an Immaculate stylist can. They can also take advantage of any drugs that may improve their combat ability.


    Serpent Shows Its Belly
    Cost: 4m, Mins: Martial Arts 3, Essence 1
    Type: Reflexive
    Keywords: Counterattack, Withering Only
    Duration: Instant
    Perquisite Charms: Eight-Headed Serpent Form

    Many think even learning this style is an act of weakness, an error the stylist has learned to encourage and capitalize on no matter the circumstances.
    When an enemy attacks the stylist while she is in Initiative Crash, the stylist may activate this charm to respond with a Withering counterattack. This attack resolves after her opponent’s. Using this charm increases any penalty she suffers due to poison by 1 for as long as the stylist suffers a penalty due to poison. This increase stacks, and is not specific to the current poison - if the stylist is affected by a new poison with a higher penalty, any increase in penalty she's accrued increases that new penalty by the same amount.
    Sudden Rearing Method Cost: 2m per i, Mins: Martial Arts 5, Essence 2
    Type: Reflexive
    Keywords: Mastery, Intoxicated
    Duration: Instant
    Perquisite Charms: Eight-Headed Serpent Form

    The ecstatic energy of the inebriated fills the stylist; with this charm she is able to land blow after telling blow so long as her own body holds out.
    When the stylist resets to base initiative, she may activate this charm to gain one initiative per two motes spent, up to a maximum of the penalty she currently suffers due to poison divided by two (round up). Using this charm increases any penalty she suffers due to poison by 1 as per Serpent Shows Its Belly.

    Mastery: The stylist may gain initiative equal to the penalty she currently suffers due to poison.
    Serpent Has No Toes
    Cost: 6m, 1wp, Mins: Martial Arts 5, Essence 4
    Type: Simple
    Keywords: Intoxicated
    Duration: One Scene
    Perquisite Charms: Eight-Headed Serpent Form

    How often does the libertine, waking after an orgy of debauchery, discover himself badly wounded despite remembering nothing of the cause? The Eight-Headed Serpent Stylist seeks to emulate this insensitivity.
    The stylist may ignore wound penalties up to the penalty she suffers due to poison, divided by two (round up). Additionally, once during the duration of this charm she may roll a number of dice equal to her poison penalty and heals a number of levels of bashing damage equal to the number of successes.
    Tail Swings Wide
    Cost: 4m, 1B, Mins: Martial Arts 5, Essence 3
    Type: Supplemental
    Keywords: Intoxicated
    Duration: Instant
    Perquisite Charms: Serpent Has No Toes

    Some drugs give their users unrivaled strength, allowing them to overpower a half-dozen men while destroying their own body. The stylist remembers those drugs, and her recollection brings their effect to life for a brief instant.
    The stylist may increase her strength by her Martial Arts rating divided by two (round up). Using this charm increases any penalty she suffers due to poison by 1 as per Serpent Shows Its Belly.
    Serpent Shoves The Dirt Away
    Cost: 3m, 2B, Mins: Martial Arts 5, Essence 4
    Type: Supplemental
    Keywords: Withering Only
    Duration: Instant
    Perquisite Charms: Serpent Has No Toes

    The stylist charges into combat heedless of her own safety, slamming bodily into her opponents with deceptive force.
    This charm supplements a move action in which the stylist comes into close range of an opponent. The stylist may make a reflexive Withering attack against that opponent. She does not gain initiative from this attack.
    Eight Attempts To Strike True
    Cost: 5m, 1 wp, Mins: Martial Arts 5, Essence 3
    Type: Supplemental
    Keywords: Uniform, Mastery, Intoxicated
    Duration: Instant
    Perquisite Charms: Sudden Rearing Method

    Somehow, even when she misses the stylists elbow or knee or even her head finds her target, and often harder than the original blow would have. Who's to say if this was accident or design?
    The stylist doubles (Wits) 9s on an attack roll. Using this charm increases any penalty she suffers due to poison by 1 as per Serpent Shows Its Belly.

    Mastery: The stylist may increase any penalty she suffers due to poison by an additional 1 to double (Wits) 8s. Even when they’re getting drunk, the Exalted are getting drunk better than you.
    Fool Kicks The Serpent
    Cost: 4m, Mins: Martial Arts 5, Essence 3
    Type: Reflexive
    Keywords: Decisive Only, Counterattack, Intoxicated
    Duration: Instant
    Perquisite Charms: Serpent Shows Its Belly

    If you're fool enough to kick a serpent, you'd best be wearing thick boots. The same applies for those that would be fool enough to strike an Eight-Headed Serpent stylist and miss.
    After the stylist successfully dodges an opponent’s attack, she may activate this charm to make a Decisive counterattack. After this attack is resolved, the stylist becomes prone. Using this charm increases any penalty she suffers due to poison by 1 as per Serpent Shows Its Belly.
    Red-Eyed Wisdom
    Cost: -, Mins: Martial Arts 5, Essence 4
    Type: Permanent
    Keywords: Intoxicated
    Duration: Permanent
    Perquisite Charms: Fool Kicks The Serpent, Eight Attempts To Strike True, Serpent Shoves The Dirt Away, Tail Swings Wide

    A lifetime of indulgence has left the stylist able, through sheer willpower alone, to power through the deleterious effects of drugs and emerge clear-headed on the other side. It's also left her able to retreat into that same haze to avoid assaults on her mind or the trauma of difficult decisions.
    The stylist may increase any penalty she suffers due to poison by 2 for the remainder of the poison’s duration in place of spending a Willpower point. Conversely, the stylist may spend a Willpower point to reduce any penalty she suffers due to poison by 2.

    And that's that. I'd absolutely love to hear your thoughts or criticism; if you've actually tried using these in your campaign please let me know about it! How'd it go, was anything underpowered? Overpowered? Good, but too difficult to use?

    You can also check out my update of Ill Lily Style to 3E here: http://forum.theonyxpath.com/forum/m...ill-lily-style.
    Last edited by pfm1995; 06-20-2018, 11:11 PM.
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