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  • #76
    Originally posted by Isator Levi View Post
    Eh, I only really find this to be half consistent with the written material.

    I also feel as though it doesn't necessarily matter so much, as regards some things with interaction with Creation. At least some of the stuff that they're manufacturing in Autochthonia wouldn't exactly be dependent on remaining in Autochthonia, and some of it is going to provide advantages.

    Even if they're sometimes disadvantaged in ways that people wouldn't necessarily expect. To paraphrase Lea, cars aren't exactly useful if you're going somewhere with no paved roads.

    Still, things like manufactured pipes... there are human civilizations that existed thousands of years ago that had underground plumbing, so I wouldn't find it inconceivable for the setting to have some places that have ready groundwork for an upgrade.
    I'm not sure what material you're referencing-- the Compass at least, repeatedly references the necessity of the Populat working factories in order to safeguard Autochthon's health. The people of the Octet are custodians, not industrialists! However, I will grant that there is some ambiguity in terms of the proportions of found vs. built infrastructure. Presumably Autochthonians erect some buildings, dormitories at least. I think it's more interesting to emphasize the found nature of most of their tech, because that plays up the strangeness of the Realm of Brass and Shadow, but tastes vary.

    The larger point I'm making, however, is that there is a built-in mechanism for setting the tech level of Creation vs. Autochthonia. Because Octet technology is so intimately tied to Autochthonia's unique ecosystem, the Storyteller can basically veto anything that throws off the balance she envisions. Like, "well the Octet should wipe out the Realm because of repeating crossbows--" unfortunately, those crossbows rely on infrastructure you cannot/can't easily import to Creation. Just an example, but you see what I'm saying.

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    • #77
      Originally posted by Fitter Happier View Post

      I'm not sure what material you're referencing
      Hehehehe…

      Apropos of nothing, I've just recalled a time in a discussion regarding Mage: the Awakening in which I literally went trawling through a hard copy of a book for dozens of little quote snippets in order to prove a point.

      God, was I ever so young...

      Anyway, it's just a general impression that I get from the books that their societies still need to manufacture basic things like sophisticated tools and, say, piping.

      Or what about... what kinds of beds do you imagine them sleeping on? Errr, the Populat are referenced as generally having personal storage lockers, I presume that those look a bit modern. Lots of small things, really, things in which I presume that at some point they're being assembled by people.

      I take your overall point, but I think that setting walks a fine line, and I'm personally averse to it leaning too far in either direction.

      Originally posted by Fitter Happier
      Like, "well the Octet should wipe out the Realm because of repeating crossbows--" unfortunately, those crossbows rely on infrastructure you cannot/can't easily import to Creation. Just an example, but you see what I'm saying.
      Ohhh I want to nitpick this example so bad. Mostly because I'm a bit hard up for some stimulating discussion, and ready to leap ravenously on the slightest things that I can get. I'm literally twitching here.


      I have approximate knowledge of many things.
      Watch me play Dark Souls III (completed)
      https://www.youtube.com/playlist?list=PLDtbr08HW8RW4jOHN881YA3yRZBV4lpYw Watch me play Breath of the Wild (updated 12/03)

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      • #78
        Originally posted by Isator Levi View Post

        Hehehehe…

        Apropos of nothing, I've just recalled a time in a discussion regarding Mage: the Awakening in which I literally went trawling through a hard copy of a book for dozens of little quote snippets in order to prove a point.

        God, was I ever so young...

        Anyway, it's just a general impression that I get from the books that their societies still need to manufacture basic things like sophisticated tools and, say, piping.

        Or what about... what kinds of beds do you imagine them sleeping on? Errr, the Populat are referenced as generally having personal storage lockers, I presume that those look a bit modern. Lots of small things, really, things in which I presume that at some point they're being assembled by people.

        I take your overall point, but I think that setting walks a fine line, and I'm personally averse to it leaning too far in either direction.
        Oh yeah, they absolutely use factories to manufacture stuff like nails and pipes and tools-- that's explicit. The question is whether or not they built the factories themselves. And I think the answer to that, generally, is no! Factories are a naturally occurring feature of the Realm of Brass and Shadow, and so Autochthonians treat them like natural resources, i.e. instead of settling near a river like Creation-born would do, they settle at a conduit-nexus near to a cluster of manufactories, y'know?

        And it's made very clear that work at the factories is necessary for Autochthon's survival (somehow), and that failing to keep production up, or overuse of resources, triggers an autoimmune attack. Maybe most manufactories are general-purpose, and can be modified by their workers? Like, settlers come upon an unclaimed factory that smelts ore into metal, and then they go in and use that metal to manufacture nails.

        Originally posted by Isator Levi View Post
        Ohhh I want to nitpick this example so bad. Mostly because I'm a bit hard up for some stimulating discussion, and ready to leap ravenously on the slightest things that I can get. I'm literally twitching here.
        Oh, nitpick away if you want to! I just threw that out as an example off the top of my head to illustrate the general point. Any part of Autochthonian technology that threatens the balance of power you'd like to see in your game can be handwaved with "well it doesn't work that way in Creation" is all I'm saying

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        • #79
          Mostly it's a matter of how repeating crossbows aren't really the best weapons, since they sacrifice power for ease of use, even if they're assumed to be as good as regular crossbows the rate of fire probably isn't good enough to massively override tactics such as shield walls, reasonably armoured troops or several cavalry tactics, and if power projection was limited by how far you could distribute the foundational infrastructure, well... the United States doesn't need to construct its tanks and aircraft carriers anywhere other than its home soil, and repeating crossbows don't even have the requirement of fuel depots.

          Besides, if somebody does want a story where Autochthonian nations have decent power projection, one can always give them more than one portal into Creation.


          I have approximate knowledge of many things.
          Watch me play Dark Souls III (completed)
          https://www.youtube.com/playlist?list=PLDtbr08HW8RW4jOHN881YA3yRZBV4lpYw Watch me play Breath of the Wild (updated 12/03)

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          • #80
            I think factories mostly take the form of municipal charms. Which, y'know, do have to be built. Sort of.

            Natural features of the autochonian landscape are more like huge bits of machinery with no clear purpose. Gears, pistons, stuff like that.Outside of a city it's possible that people could, say, bolt things onto these features to use them as a sort of water wheel, but actual factories? I don't recall anything in the books suggesting this.

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            • #81
              Originally posted by Elfive View Post
              I think factories mostly take the form of municipal charms. Which, y'know, do have to be built. Sort of.

              Natural features of the autochonian landscape are more like huge bits of machinery with no clear purpose. Gears, pistons, stuff like that.Outside of a city it's possible that people could, say, bolt things onto these features to use them as a sort of water wheel, but actual factories? I don't recall anything in the books suggesting this.
              Yeah, the furthest I would take this idea would be an Autochthonian craftsmans finding a particularly efficient pump and using it in his design the way a woodcarver would use a natural log burl to turn a particularly beautiful bowl or something.

              Naturally occurring factories that people settle next to is ridiculous.

              In 2E, the Alchemicals were supposed to rival the solars in the feats they could accomplish with craft and artifice. The alchemical cities were bastions of technology and were shining examples of human ingenuity and perseverance in the face of extreme adversity. To say that no. they're basically just magpies with bits of shiny technology that they use to build their nests with no appreciation of what they're using cheapens Autochthonia and Alchemicals immeasurably.


              Check out my homebrew exalt: The Fabulists - Chosen of the Raksha here

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              • #82
                Originally posted by armyofwhispers View Post
                Yeah, the furthest I would take this idea would be an Autochthonian craftsmans finding a particularly efficient pump and using it in his design the way a woodcarver would use a natural log burl to turn a particularly beautiful bowl or something.

                Naturally occurring factories that people settle next to is ridiculous.

                In 2E, the Alchemicals were supposed to rival the solars in the feats they could accomplish with craft and artifice. The alchemical cities were bastions of technology and were shining examples of human ingenuity and perseverance in the face of extreme adversity. To say that no. they're basically just magpies with bits of shiny technology that they use to build their nests with no appreciation of what they're using cheapens Autochthonia and Alchemicals immeasurably.
                I'm not sure how much more ridiculous it is than naturally-occurring access corridors and catwalks (which explicitly exist as part of the Reaches), but to each her own!

                And I'm not sure where you got this notion of "shining examples." Autochthonia is an industrial setting; Neph was pretty explicit in citing Nine Inch Nails as a musical inspiration. It's a dangerous, mysterious, alien machine world that is also a living god. Yes, there are heroes, and no, it's not grim and dark, but the Realm of Brass and Shadow is not... shining,

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                • #83
                  Originally posted by Fitter Happier View Post

                  I'm not sure how much more ridiculous it is than naturally-occurring access corridors and catwalks (which explicitly exist as part of the Reaches), but to each her own!

                  And I'm not sure where you got this notion of "shining examples." Autochthonia is an industrial setting; Neph was pretty explicit in citing Nine Inch Nails as a musical inspiration. It's a dangerous, mysterious, alien machine world that is also a living god. Yes, there are heroes, and no, it's not grim and dark, but the Realm of Brass and Shadow is not... shining,
                  The Realm of Brass and Shadow is not, nor did I ever say it was.

                  The Alchemical cities, which the vast majority of it's citizens live? You can be damn sure they're shining. Hell, there's a specific example where one of them is shinning so brightly that it marks the day/night cycle for an entire nation (Wisant in Nurad), but all of them are tended by the luminors.

                  The citizens of Autochthonia are not scavengers or refugees lost in the wastes. They are nations of people dedicated to surviving in an unforgiving and hostile place. They have an entire branch of government run by craftsmen, engineers, and medical professionals. To paint the sodalities as people who're just grabbing what they can from the environment and repurposing it is an insult to them. Craft, engineering, and design are hard-coded into who the Autochthonians are as a people.

                  Honestly, to ever come forward with the idea that they just found the technology they're using lying around, it seems to me that you haven't even read either Compass: Autochthonia, or MoEP: alchemicals. NOTHING in there suggests the level of ignorance that what you suggest would require.


                  Check out my homebrew exalt: The Fabulists - Chosen of the Raksha here

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                  • #84
                    Ah come on, let's not be like that.


                    I have approximate knowledge of many things.
                    Watch me play Dark Souls III (completed)
                    https://www.youtube.com/playlist?list=PLDtbr08HW8RW4jOHN881YA3yRZBV4lpYw Watch me play Breath of the Wild (updated 12/03)

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                    • #85
                      Many of the original humans who found themselves in Autochthonia were, in fact, refugees, stolen by the Great Maker as his last act before leaving Creation, and there's one Sodality that does basically nothing BUT "grab what they can from the environment" (the Conductors of the Consecrated Veins).

                      My only point was to bring up an aspect of the setting I felt was being overlooked-- I don't think that the Autochthonians find everything and build nothing (for example, dormitories are probably constructed by people). Even Municipal Charms are constructed (in part) by people!

                      But first and foremost, the people of the Octet are custodians of their god, yes? And a custodian cares for what is already there.

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                      • #86
                        The real point to me is: Alchemicals are Exalted. They shouldn't be able to trivially cure Autocthon, but that lies less in 'ability' and more in attitude. They fight against the Void, and gremlins, and apostates. They might be generally aware of their god's illness, but curing it is saying "I should change a fundamental aspect of my god's makeup when I do not have the ability to foretell what will happen".

                        Similarly, I don't see the 3E de-emphasis on magitech as a barrier to Alchemicals. Alchemicals are an ancient part of the game line, present since Time of Tumult. The 2E problem was not amazing magical technology, it was treating it as something even normal humans could do a little bit of with a little work instead of the salvaged ruins of a long-forgotten, long-ago time. Final Fantasy is something else that's part of Exalted's DNA from the beginning; the fact some people see some kind of fundamental difference between Cloud Strife and his buster sword and Monkey and his sky-spanning staff is really more on those people than Exalted.


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                        • #87
                          Honestly, I think it would do some good to remember that, yes, they are custodians and supplicants to their god, first and foremost. But that god isn't some being that just happens to be comprised of machinery. They worship the physical manifestation of invention and technology itself. Their zealotry and dedication is directed toward a being that puts invention and experimentation before everything, including self preservation. I feel like Autobot would be downright offended if they spent all that time using existing tools to maintain him instead of inventing new ones.

                          In addition, some of the tech mentioned in the various Alchemical books is very clearly the result of human or Exalted ingenuity, rather than being "natural" to Autochthon's body. The various non-rail based vehicles come to mind, as do the bioaugmentations that the population is routinely given. And the Nuradi apparently have cloning tech, or at least they used to.


                          Shameless Technocratic shill.

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                          • #88
                            I think I'm maybe being a bit unclear-- I'm not trying to say that Autochthonians aren't inventive, aren't scientific, aren't experimental, or don't build things. I'm saying that despite the industrial trappings and aesthetic of the Realm of Brass and Shadow, Autochthonians aren't really industrialists in the way actual human beings from the real-world 19th century were. The Compass is explicit that foundries are just, natural things you can find in the Reaches! And all the places that are currently settled were once, themselves, part of the Reaches. Another example: Autochthonians have sophisticated electronics such as fiber optic cable... that they harvest from wild animals like wool (well, wild elementals, but still). They use refined hydrocarbons... that are harvested from whales (well, whale-refineries).

                            Some other things that the Compass explicitly mentions as naturally-occurring features of the Pole of Metal (and thereby not built by human hands): foundries, access corridors, refineries, and the pneumatic tram system (although possibly not the trams themselves, at least not the ones that are capable of carrying living passengers). That's a lot of stuff!

                            You can, of course, emphasize or de-emphasize this aspect of the setting to suit your taste, but the bizarre fusion of Creation's Bronze Age fantasy with Autochthonia's industrial aesthetic is what makes the Realm of Brass and Shadow one of my absolute favorite fantasy settings ever published (tbh I almost like it more than Creation itself).
                            Last edited by Fitter Happier; 08-09-2018, 06:01 PM.

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                            • #89
                              Originally posted by Fitter Happier View Post
                              The Compass is explicit that foundries are just, natural things you can find in the Reaches!
                              I don't think that's as explicit as you think, actually. A quick skim through Compass: Autochthonia doesn't turn up any references to factories being naturally formed in the Reaches, and definitely does turn up references to factories being built by Autochthonians (e.g., in the description of Arad, "Its modern, neon-drenched streets and factories and dormitories are constructed over the rusting, sinking remnants of older districts and abandoned, obsolete Municipal Charms.", emphasis mine, Compass of Celestial Directions 6: Autocthonia, p. 26, or in the description of Perfected Hydraulic Grace, the Alchemical who became the capital of Nurad, "...knowledge she used to construct sophisticated factories and cities for her people.", p. 48). Conversely, the only reference I can find to the Reaches actually having factories is on p. 104, where it says "The appearance of the Reaches combines qualities of caves and factories...", which just describes their appearance, not their function. There is a reference, in "The Shadow Nation", the place where Autochthonian ghosts stack up, p. 112, to factories, but these seem to be built deliberately by Autochthon as a repair function, and not as something that are commonly produced elsewhere.

                              Certain other industrial processes do seem to form naturally in Autochthonia, it's true - I can find references to "natural" foundries, for example. However, there's really no suggestion I can find that Autochthonians aren't also capable of building such constructions, and I don't see why we would assume that.


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                              • #90
                                I hear "natural foundry" and picture "lava waterfall" tbh.

                                There's like pipes with oil and a big piston that goes up and down that you could stick a hammer on or something.

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