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  • The Nilbog
    started a topic Alchemicals and 3E

    Alchemicals and 3E

    So, with the new edition de-emphasizing the magic-as-technology parts of 2e, where does that leave Autochthonia and the Alchemicals? Are they going to embrace the return to more classical-fantasy attitudes and behaviors, just with a couple of gears and electrodes added for aesthetics, or is the contrast between Autochthonia's more scientific, technical approach to magic going to be played up to make them seem even more alien to Creation and its inhabitants' more animistic sensibilities?

  • Sunder the Gold
    replied
    What about the Steroid?

    Leave a comment:


  • BrilliantRain
    replied
    The “main” White Blood Cell seems pretty bad-ass though. Granted, he’s more tenacious and clever than super powerful, so I suppose he does work pretty well as a highly skilled mortal.

    Leave a comment:


  • Saur Ops Specialist
    replied
    Originally posted by Sunder the Gold View Post

    So far, the Macrophages seem to be the closest thing to Alchemical Exalted in terms of relative power, while the White Blood Cells and T Cells are mortal first responders.

    The cell that uses Anti Bodies is a sorcerer, whether mortal or Alchemical.
    Due to the size and number disparity, as well as function, MΦs would probably be more akin to custodian spirits. They're meant to engulf and digest foreign matter until they explode, and purulent drainage is composed in no small part of those that have done just that.

    Leave a comment:


  • Sunder the Gold
    replied
    Originally posted by Simon Darkstep View Post

    Nice

    I'd been imagining all the white blood cells and T-cells as taking an exalted role in the story, even if the relative values of population and power level would have to be adjusted to fit.
    Maybe the Macrophages are the Colossi?

    That's definitely the size difference in real life.



    go here for full size: https://sunder-the-gold.tumblr.com/p...drawn-in-their

    g
    o here for original artist post: http://setzeri.tumblr.com/post/177487024477

    Leave a comment:


  • Simon Darkstep
    replied
    Originally posted by Sunder the Gold View Post

    So far, the Macrophages seem to be the closest thing to Alchemical Exalted in terms of relative power, while the White Blood Cells and T Cells are mortal first responders.

    The cell that uses Anti Bodies is a sorcerer, whether mortal or Alchemical.
    Nice

    I'd been imagining all the white blood cells and T-cells as taking an exalted role in the story, even if the relative values of population and power level would have to be adjusted to fit.

    Leave a comment:


  • Sunder the Gold
    replied
    Originally posted by Simon Darkstep View Post

    I picked up on it too. Cells at Work strikes me as Alchemicals-the-Anime but dressed up for educational television.
    So far, the Macrophages seem to be the closest thing to Alchemical Exalted in terms of relative power, while the White Blood Cells and T Cells are mortal first responders.

    The cell that uses Anti Bodies is a sorcerer, whether mortal or Alchemical.

    Leave a comment:


  • Simon Darkstep
    replied
    Originally posted by Sunder the Gold View Post
    For one thing, the aesthetic is "industrial-urban" rather than "everything is made of flesh", which makes it much more compatible with Autochthonia's aesthetics.

    All of the people are living in a world which is actually the body of a greater being vastly beyond their comprehension, serving vital roles in the biology of this massive entity which cannot distinguish or recognize them as individuals, and fighting off and exterminating things which invade their word and subvert their own kind against them, as well as sometimes their own kind simply going crazy and needing to be put down.
    I picked up on it too. Cells at Work strikes me as Alchemicals-the-Anime but dressed up for educational television.

    Leave a comment:


  • Sunder the Gold
    replied
    Originally posted by Kyeudo View Post
    I've heard of it, but it sounded like an anime version of Osmosis Jones. What reminded you of Alchemicals?
    For one thing, the aesthetic is "industrial-urban" rather than "everything is made of flesh", which makes it much more compatible with Autochthonia's aesthetics.

    All of the people are living in a world which is actually the body of a greater being vastly beyond their comprehension, serving vital roles in the biology of this massive entity which cannot distinguish or recognize them as individuals, and fighting off and exterminating things which invade their word and subvert their own kind against them, as well as sometimes their own kind simply going crazy and needing to be put down.

    Leave a comment:


  • Kyeudo
    replied
    Originally posted by Sunder the Gold View Post
    Anyone watch the anime, Cells at Work?
    I've heard of it, but it sounded like an anime version of Osmosis Jones. What reminded you of Alchemicals?

    Leave a comment:


  • Sunder the Gold
    replied
    Anyone watch the anime, Cells at Work?

    Leave a comment:


  • BrilliantRain
    replied
    Originally posted by pcontop View Post
    For instance, the 'portal' Creation-Autochtonia could be:

    - An 'artifact' portal developed autochton-side independently by a small think-tank of researchers, being (as of now) prohibitively expensive to use in large-scale. They should have their own reasons for not giving this information to one of the Nations, be it fear of being called heretics, or political, or even personal reasons. Perhaps they are from a lost colony somewhere completely inhospitable and isolated, the portal is a way for survival and this type of portal just won't work anywhere else?
    - An 'artifact' portal developed creation-side, an ancient backdoor portal could be left behind in an abondoned workshop of a True Genius (be it solar, authochton's himself or something else altogether - perhaps the Mountain Folk have being given this charge?).
    - It could be a celestial level spell or protocol, rare and just developed (solar circle if you would want only solars). Of course, it wouldn't be able to allow too many people at once. Perhaps you'd also need something from the other side for it to work, restricting even more the access (at first).
    Or maybe the experimental Elsewhere Gate exploded. https://keychain.patternspider.net/archive/koc0133.html

    Leave a comment:


  • pcontop
    replied
    For instance, the 'portal' Creation-Autochtonia could be:

    - An 'artifact' portal developed autochton-side independently by a small think-tank of researchers, being (as of now) prohibitively expensive to use in large-scale. They should have their own reasons for not giving this information to one of the Nations, be it fear of being called heretics, or political, or even personal reasons. Perhaps they are from a lost colony somewhere completely inhospitable and isolated, the portal is a way for survival and this type of portal just won't work anywhere else?
    - An 'artifact' portal developed creation-side, an ancient backdoor portal could be left behind in an abondoned workshop of a True Genius (be it solar, authochton's himself or something else altogether - perhaps the Mountain Folk have being given this charge?).
    - It could be a celestial level spell or protocol, rare and just developed (solar circle if you would want only solars). Of course, it wouldn't be able to allow too many people at once. Perhaps you'd also need something from the other side for it to work, restricting even more the access (at first).

    Leave a comment:


  • Isator Levi
    replied
    Originally posted by The Hug Ninja View Post
    I love Autochthonia and Alchemicals but I wish there was a way to include those elements without it invariably dictating the direction of the game. It's interesting because Conan the Barbarian can meet an alien and Elric of Melniboné can travel to other worlds without fundimentally changing their stories while first contact with Autochthonia tends to feel like a point of no return.

    Has anyone encountered a way to avoid this?
    Is the problem specific elements of Autochthonia or a cotroversial introductory scenario that they've not completely evolved past?
    I propose developing a scenario in which access to Creation is limited in scope and availability, so they can only initially get in small expeditionary forces that ought to have specific objectives.

    Leave a comment:


  • The Hug Ninja
    replied
    I love Autochthonia and Alchemicals but I wish there was a way to include those elements without it invariably dictating the direction of the game. It's interesting because Conan the Barbarian can meet an alien and Elric of Melniboné can travel to other worlds without fundimentally changing their stories while first contact with Autochthonia tends to feel like a point of no return.

    Has anyone encountered a way to avoid this?
    Is the problem specific elements of Autochthonia or a cotroversial introductory scenario that they've not completely evolved past?

    Leave a comment:

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