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  • #31
    Two wood aspects based off traditional DnD classes.

    Wood Aspect Ranger

    A hard survivalist character who can hunt, track, and kill just about anything with an arrow.

    What she does in combat

    In combat she has much the same strategy as the Air Aspected archer, with a few differences. One is simply that this ranger has Life Swelling Sap Strike, which gives the ranger another option in combat. Its primary use that you're going to want to do is smack targets that are using evasion as their primary defense, and do it early, so that they bleed initiative throughout the fight and you and your allies have maximum effect. Another really nasty thing you can do is hit somebody who's using parry as their main defense, and then get you or one of your allies to attack with an unblockable attack. That way even if he's got a point or two of dodge his defense will tank, possibly even dropping to zero if he's not that dexterous and/or wearing heavy armor. It has a really minor situational effect of instantly incapacitating an undead that it crashes, but it's really unlikely that the single point of initiative loss will do that unless you get the chance to fire it off on a target that's sitting at 1 initiative.

    Of course you could always just use it to make sure that nobody who dies will come back as a hungry ghost.

    Another difference is the quickdraw merit, which is a small thing but it lets her go from digging through the woodland to firing off a shot at a charging boar in an instant.

    Otherwise her main defense is dodge, with the excellency, and if she knows she is going to get hit, like if she's receiving an attack from a full power Dawn, then she can throw on Impervious Skin of Stone to get a soak boost. Judge for yourself as attacks get less and less likely to hit. Using Wood Protection Technique is also a situational bonus, if wooden arrows or spears are coming her way.

    What she does in other situations

    Outside of combat she's an expert tracker. Quarry Revelation Technique is really solid, as it even provokes a roll for otherwise perfect effects, which actually kind of patches a big hole in why DBs don't just die like chumps to Solar guerilla warfare. This kind of combos with Invoking Nature's Forgiveness, which she can use to give her hearth and other allies special resistances to the elements, and follow her quarry into the harshest climates. It actually gets kind of ridiculous if she's got a hearth of people who also know this charm, because then you ignore a minimum of 6 points of penalty. It's especially good if you have mortal allies or your ally's retainers around, because they can really use the help. She can push that even further though, with Wood Protection Technique she can cut down environmental damage as well as the penalties and resistance specialties.

    She can also help to support the big hunts that she goes on, beast or anathema, by leveraging her influence and backing with her own house. In places where she doesn't have implicit power and authority though she shouldn't get too involved, she's no heavy into the social side. That's what her hearth is for.

    Next time (tomorrow?) is the bard.

    Comment


    • #32
      Wood Aspect Bard

      A very support based character who's supreme subtlety can leave her enemies wondering what even happened after the encounter.

      What she does in combat

      Combat can come in two ways for this character. The first starts when she's doing her thing quietly playing in the corner. If somebody susses out that she's more of a danger than she looks, they might just try to surprise her with an attack from nowhere, which is what Vibrating Strings Defense is for. When she's holding her Sanxian she can reflexively clash an attack against her, which both drains opponent's initiative, knocks them prone, and sets their resolve to 0 for the next performance roll against them, which lets you do a nice follow up to get your social goal accomplished.

      Then she pulls her throwing knives out from a hidden compartment in the bottom of her Sanxian and starts using thrown. For her Armor Rupturing Fang the same thing as the above archery attack applies, it works best against targets who are using their evasion to avoid attacks. It can also be useful if you're trying to stop a target from running or steal thing away, since that also relies on mobility penalties.

      What compounds with this is her poison, which she can apply with Venomous Thorn Attack, reflexively even. So when you fire off a poisoned Armor Rupturing Fang your target might get the mobility penalty stacking on top of the poison penalty, and well there's your death spiral.

      As usual, Threshold Warding for defense.

      What she does in social situations

      In social situations she's a lot more versatile. Between Invisible Street Performer and Hidden Petal Aria she can stay totally unnoticed, plucking away and singing softly in the corner while sending subliminal messages to particular people in the room on a per-person basis, tailoring every social attack to each in turn. She could even sit in the corner and turn a diplomatic meeting into a brawl by inciting both sides into rage and suspicion. Which is actually even easier with Soul Stirring Performance, which gives her some non-charm bonuses and lets her use intimacies to make the inspire roll even harder to resist.

      She can also just use the Street Performer Technique to get into situations where she normally wouldn't be allowed. She doesn't even need to be invited to the diplomatic meeting to slip in there, she just needs to make sure that she's not being specifically kept out of it by watchful guards or something. With Language Learning Ritual you can even do this in places that don't speak any of your native tongues.

      Finally she's got a pretty solid awareness power in Deep Listening Palm, using her position to slip next door, listen to a private conversation through the wall, and then leverage any intimacies you pick up on to instill or inspire in your performance out on the stage.

      It's hard to even know what to suggest here because there's so much in performance and awareness to take from that really it's up to whatever you like doing to continue combos. Just make sure to grab Three String Sword Prana when you can.


      Now a short story and then the mechanical backing for it

      Comment


      • #33
        So... "short" story may be a bit misleading. It's a little long, and the action scene in particular drags a bit, but it has a lot of stuff I wanted to include. Story in the spoiler tags below. I also kind of wanted to write this as a refutation to people who think that DBs can't be cool and do cool stuff because they're not that powerful, so if anyone thinks that just show them this story. Also apologize on my behalf for the amateur writing.



        For this story I'm going to use these characters

        Mnemon Weren - Air Aspect Tutor
        V'Neef Balora (aka Subtle Jade) - Earth Aspect Monk
        Cathak Pepano - Fire Aspect Swordmaster
        V'Neef Naresh - Water Aspect Sailceror
        V'Neef Arvin - Wood Aspect Ranger.




        Standing on a high tower overlooking the sea, satrap V'Neef Niles stood with his honour guard, staring out over the waves. It was early afternoon, with dark clouds blowing in from the sea. The southeastern summer weather would keep the rain pleasantly warm, but the sight of it still brought him discomfort. There had been reports, confirmed reports now, of the dead stirring south of his city. He'd requested help from his family, his empire, and he was supposed to be receiving a response today, by ship. He hoped many ships, filled with soldiers.

        "Down to the docks" he ordered his guards "We'll be ready to receive them, they'll be here soon. Sailors of the Realm tame the storm, they are not tossed by it." he said, more to assure himself than the mortals.

        Several kilometers out into the sea and high up into the clouds the ornate hull of a luxurious ocean vessel crested a stubby thunderhead, and slid down the other side. Standing at the helm was an impressive woman, tall, with a sea blue cloak fluttering off her shoulders and one hand gripping the wheel. The sleek ship splashed down into the sea of clouds, prompting a mild groan from Arvin, who was sitting propped up against the rear deck.

        "Are we almost there?" She asked.

        The sorceress grinned and reached into her pocket, pulling out her compass. It was a marvelous thing, well loved, but well cared for, with a powerful hearthstone set beneath the free floating arms. She did a quick check based on the sun and their positions. "Yes." she responded "In fact, all hands, prepare for decent!" she called out to the crew, who immediately started scrambling to double check all of the rigging. She returned the compass to her pocket, careful to keep the gem pointed forward.

        The powerfully built Subtle Jade rose from her seat and said "I hate this part."

        "I LOVE this part!" shouted back the lithe fire aspect swordsman, who rushed up to the bow of the ship to watch the show. Naresh called out more orders to pull more wind into the sail, the roar of the gale thrumming the lines as it dragged the ship through the clouds, building up such a burst of speed that they began to outstrip the storm. In an instant the cloud vista dropped away around them, leaving them suspended in the void. Descending swiftly, but smoothly from the sky and right on target for the docks of their destination, the city of Erinel.

        The tiny shapes of fishing boats and their reception party grew from minuscule specks to discernible shapes, until at last their bow sank into the water, pushing forward a wave and sliding neatly into their berth. The satraps guards, most of them hardened soldiers, stood there slackjawed at the sight of the ship. It's boarding plank was lowered onto the dock and two lines of V'Neef marines marched neatly down it, splitting at the end to fan out on either side.

        Pepano sat on the railing, reclined like descending from the clouds was the most casual thing in the world "Cousin Niles!" he shouted down, smiling "Grandmother sends her regards!"

        The rest of the hearth made their way down the ramp towards the satrap, Jade holding out her hands to clasp his "Dragons be praised, I see you are in good health."

        He took her hands and looked over the small group in front of him "Yes...yes certainly physically I should say. So it's, um, it's just you then? Or are there more coming to calm my nerves?" he ventured, looking to coax out a response, but Jade's face gave nothing away.

        "We will speak more in private." Captain Naresh offered, gesturing to her soldiers to move out.

        "Yeah, and when I get some of that mango juice that cousin Scarett is always going on about. Besides, you don't need more than me anyway, these other people are just here to witness how many foes I can cut down in a single day." Pepano added, leaping down off his perch and landing in front of Niles, wrapping him in a friendly hug.

        The satrap smiled for what felt like the first time in a year "Well with the Eternal Candle here, how can we lose?"

        "Nobody's been able to put me out yet!" he winked back.



        With that the group began marching back up to the satrap's palace, flanked on either side by V'Neef marines and local guards. As they wended their way through the streets the hair on Arvin's neck began to raise up. The ranger looked around, peering into the windows of houses that they passed by. She felt deeply uneasy, everything was just a touch too quiet. She turned to her fellows and said "Everyone stop, something's wrong here."

        The group of soldiers instantly dropped into guard stances, lowering their spears in a circle around their lords, who themselves each drew a weapon. Weren, the air aspected scholar, listened carefully, hearing the faintest scuffs against the doors of the surrounding houses. He looked towards captain Naresh "They're here for the satrap, protect him. We'll deal with the assassins." Jade swung her tetsubo around and got down low, assuming the stance of the Earth Dragon.

        She nodded "Your excellency?" she asked, more out of courtesy, as she grabbed his arm and pulled him towards her "Men, coiling dragon formation!". As one body her marines lifted their spears and slid back, tightening their circle around the Satrap and the sorceress. She lifted a hand into the air and her eyes glittered with a bright blue inner light, at her command a sphere of impenetrable water arose from the ground to surround her and her charge.

        No sooner did the globe of water close up around them then the street exploded. Chips of flagstone rained down around the party, coating everything in a thin layer of dust. Within that cloud of debris two figures arose, one massive coiled shape and one human. "I was hoping to catch the satrap in my little trap here, never did I imagine to kill six birds with this one stone." a voice called out from inside, as hallow and ringing as a tolling bell.

        Pepano and Jade rushed in, former leaping up onto a nearby rooftop and skirting around the assassins, while the latter charging fearlessly into combat with them. Pepano's heart was pounding like an anvil, the sword in that man's hands, it was unmistakable, a daiklave. The bleeding mark on his forehead, Forsaken. This was an anathema. He gripped his twin short daiklaves hard, and prayed to the dragons that he would have strength and wits enough for this. Landing far behind the two monsters, he caught Jade's eye. She was already embattled with the coiling bone monster, and the smirking demon. What's worse, clambering out of the windows of the nearby houses were dozens rotting corpses, animated by some foul magic.

        "Hey Jade! Batter up!" Pepano called back, hinting at a game they played as children. Jade nodded, dodging between a hail of arrows launched by the ranger and the scholar behind her she ducked underneath the bone monster's body and used it to hide her swinging tetsubo. It careened around her body and slammed into the stomach of the anathema, sending him flying out of the melee any landing him right at Pepano's feet.

        Back with the Satrap the mortal soldiers were fighting admirably, exquisitely crafted equipment wielded by trained fighters was quickly churning out a circle of broken zombie bodies around their wards. On either side of them both archers were coming into their stride, loosing arrow after arrow in one smooth motion. Each haft claiming the skull of a zombie, or another section of that horrible bone construct. Like a centipede made of linked human torsos, it was wrapped around Jade, although between her stone-like skin and jade armor it's attacks could do little more than harmlessly glance off.

        The anathema stood and wheeled around on his new, grinning opponent "Filth like you should be scoured from the earth." he said, and then lanced forward striking at the dragonblooded's stomach. Pepano expected him to be fast, but this was a level beyond that. He felt the soulsteel enter into his body, but managed to twist out of the way before it totally cut him open.

        "From the smell of things you're the one who needs a bath." he grimaced back, ducking forward and then springing over his opponent, slashing at his back and driving him to tumble into a wall.

        He wasn't off balance for long though, the anathema planted his feet on that wall and launched himself back towards the fire aspect slashing wildly "Go FUCK yourself!" he snarled.

        "Pff, and put your mother out of a job? Hardly." shot back Pepano, dodging the blade but taking a crushing kneed to the chest. He slipped past his opponent and began to circle the dark sun-thief, waiting for the perfect opportunity. The demon gave him one, rushing back towards Pepano with his blade set to kill, he overextended himself, and the fire aspect knew it. His anima exploded, a wave of heat and pressure emanating out from him, he rushed forward to meet his opponent's blade. The two clashed, soulsteel meeting crossed red jade, but Pepano's anima was blinding, and even more than that the sparks from their striking steel leaped off the edge of the blade in a jet towards the anathema's eyes. The fire aspect pushed his blades past his opponent's now blind defense, and slid them across his neck, glancing off like a knife off of a bronze kettle.

        "You know, when I woke up this morning" The swordmaster panted "I did not expect I'd see an anathema die."

        "You young fool, is that what you think? You're spent, that was all you had, and you're going to kill me? Now?" the hateful assassin spat back, bringing his sword into a perfect guard, even blind.

        "Oh not me." Pepano shrugged "Them." he gestured to his allies.

        With eyes just beginning to clear, the anathema looked back up the street. What should have been instinct was now muddled by the words of the fire aspect, a pair of arrows headed for him. His blade snapped up and cut the first in half, but the second thudded into his chest, and began to burrow, take root, and blossom. He looked at his forces, cut to pieces on the ground, his spine monster, shattered beneath the tetsubo of a monk, and his target, protected behind an invincible wall of magical water. Without more than a second of thought he crouched down and leaped into the air, high above the rooftops and over onto a neighboring street.

        "Yeah you BETTER run!" Pepano yelled after him, leaning casually up against a doorframe.

        Naresh let her spell fail and the water crashed to the ground, washing the bodies into the crater in the center of the street. "Arvin, take Weren and the marines and follow him." she barked. The two nodded swiftly and sprinted off with the soldiers to chase down their quarry.

        "Are the mortals all gone?" Pepano asked Jade.

        "Yes they're gone." she replied.

        Instantly the young fire aspect bent double. "Oh fuuuuuck this hurts." he wheezed.

        "I imagine it does." Jade said calmly.

        "No, no, you don't even know." Pepano said "It fucking hurts soooo damn bad."

        "You know, Mela once said that all pain is, is weakness leaving the body. Perhaps if you were stronger it wouldn't hurt so bad." Jade said.

        "Well Pasaip, it is written, could say more with an expression than any other person could say with words, isn't that right?" Pepano shot back. In return Jade said nothing but gave him a deep look of pity and shame.

        Pepano groaned "I take it back, go back to the words."

        "Anathema..." Naresh spoke, deep in thought, walking up to the two with the satrap behind her "When Weren get's back we are all going to meditate on this. It's a new development and we'll need his guidance."

        Jade nodded sagely and Pepano gave a half-hearted thumbs up.




        Later that night the group gathered in the satrap's palace. Arvin was wrapping bandages around Pepano's waist while a servant handed him mango juice and crushed ice in a tall glass. Taking a long sip from it he flopped his head back "Oh, that's good. That's worth the stabbing."

        "Focus!" said Weren, the wind of his anima starting to whip up and play with his robes "We need to think, strategy, imagination." he paced around the room in which the others sat. "We have knowledge of the area" he motioned towards a map that had been hung on the wall of the local terrain "Water features, lakes rivers, and our opponent, Forsaken, who can best Pepano without blazing his anima, who can lay a trap in an alert city, and who's skin is like iron."

        Jade spoke up "I had a dream last night. One of a serpent in the reeds, so many coils, coils everywhere, no matter how I crushed them the serpent lived. It was a vision from the dragons, I know it. They would not leave us to this fate without guidance."

        Naresh thought for a moment and then said "Then we don't crush the coils, we take the serpent's head?"

        Weren stroked his chin and nodded "Yes, quite. The anathema must be a lynchpin of this army. Always their greatest folly, they never work as a whole, everyone they enslave exists to support them, not eachother."

        "I've been working on a spell." Naresh said "One that will allow us to appear to still be in the city while we make a move on this, general, this warrior of theirs. I'm not there yet though."

        "Then you and I will finish that study tonight." Weren said "With my help by morning mastery of that magic will be yours." Naresh nodded in thanks. "Then, we await the rest of our forces, 8,000 fighting men and women, deployed in defensive positions around the city. Make it look like we're expecting a siege, and then they ride out, drawing their forces to our exposed army, and letting their sudden loss of a leader seed chaos."

        Everyone agreed, the satrap especially almost deflated with relief that thousands of troops were en route. The battle was far from won, but it definitely was not lost.



        Welcome to chargen DBs.


        So what happened there was this. Obviously the Satrap is in trouble, and he needs help. So he calls back home to this group of allies, who between them have:

        4 Backing (Spiral Academy)
        4 Influence (House Mnemon)
        4 Contacts (Satrapy)
        4 Backing (Immaculate Order
        4 Influence (Immaculate Order)
        5 Contacts (South Immaculate Order)
        3 Backing (House Cathak)
        4 Backing (Imperial Navy)
        3 Command (Elite Soldiers)
        3 Influence (House V'Neef)
        4 Backing (House V'Neef)
        3 Resources
        3 Resources
        3 Resources
        4 Resources


        Which is a fair bit of stuff to draw on, hence being able to assemble an army with some convincing that happened offscreen before the story. Then to give a bit of a surprise to the enemy the flagship and commanders arrived first, using the sailceror's ability to sail fast and hard among a self conjured storm to get there before anyone knew they were coming. Speaking with the local satrap, who was understandably worried, they made sure to have Jade talk to him. With her solid resolve she can be relied on to keep her mouth shut when somebody is trying to persuade her to do something. Also they wanted to avoid any panicked suggestions that the satrap may try to force on them.


        Naresh's elite guard added some extra protection to their movements, even without a lot of war simply having that battlegroup of heavy marines around gives your whole circle a bit of a safety net. Which is good, because the perceptive eyes of the ranger caught an ambush before it started, allowing everyone to get into position. Naresh knew she wasn't going to be that helpful in the combat, and her spells would not discriminate friend or foe, so she confounded the assassination attempt by guarding the one person an assassin would be here to take out.

        From there the rest of the team worked as a unit, since the fire aspected swordsman REALLY wants a duel, not a gang fight, he separated himself from the cluster of the melee and waited for his friend with the smashing attacks to serve him up his opponent. The Earth Dragon stylist has the insane soak to tank just about anything, and between the zombies and the spine chain there was a lot to soak up. So while the swordsman kept the real big threat distracted the archers dismantled the battlegroup and the spine chain, building up initiative, and then taking a full two turns to aim twice on their anathema foe.

        From Pepano's side, he knew he just had to keep his opponent busy for long enough for his hearth to come to his rescue. he lost join battle, just barely though, and got shanked in the stomach for it, since the Abyssal thought he had enough initiative to finish him off fast. It's a smart move, the sooner Pepano dies the less motes he needs to spend defending himself. Unfortunately for him, he only dealt 5 damage with his roughly 12 initiative, and reset to 5. Pep came back at him and crashed him, rocketing his initiative to over 20. The abyssal struck back, pulling himself into the positives, and with such a small amount of health left he didn't need much to finish the swordsman off. Knowing this, the fire aspect delayed to clash, his withering attack versus the abyssals decisive. Combine that with Fearsome Dragon presence, his light dual weapons, and full excellency and even with a solar dicepool the Abyssal barely stood a chance.

        It was true though, that's basically all of Pepano's motes there, but it doesn't matter. The abyssal can't risk going full totemic and being totally unable to hide during his retreat from the assassination attempt, and he's now wasted enough time that the whole hearth is beating down on him. Plus being blind meant he had to waste motes on dipping swallow defense, even though he spent his first turn putting up Fivefold Bulwark stance. So he could either choose to stand and fight, which he would certainly lose at that point, although he might take some enemies with him, or run. He chose wisely.


        After the battle the air aspected scholar sat everyone down to lead them in a brainstorm on ideas of what to do, using charms like Sagacious Elder''s Instruction and Elemental Concentration Trance to introduce useful facts and gain specialties to help in the mission, and then Stern Tutor Discipline to teach one of his allies a spell in a single night, when they didn't even have any xp at the time.


        AAAANYWAY I could go on but this has taken way too much time today already. I felt I had to get it all done because I won't have a computer until next Tuesday, so please forgive the rush job, rambling and bad stylistic/grammar choices.


        TLDR; There's no way to summarize this well, but if you actually did read all of it thank you very much!

        Comment


        • #34
          I'm off at DragonCon for the weekend (and having a blast!) so my reading will be a bit behind. Arigato, Monkey-sensei!


          Check out Momentum Exalted!

          Comment


          • #35
            This is useful inspiration and a good in-story explanation of how these charms and builds can work together to do more than the sum of their parts. Thank you!


            So I'm making God-Kicking Boot, an Exalted webcomic, now. Updates on Sundays. Full-color, mediocre but slowly improving art. It's a thing.

            The absence of a monument can, in its own way, be something of a monument also.
            -Roger Zelazny

            Comment


            • #36
              Originally posted by Simon Darkstep View Post
              I'm off at DragonCon for the weekend (and having a blast!) so my reading will be a bit behind. Arigato, Monkey-sensei!
              Originally posted by Wise Old Guru View Post
              This is useful inspiration and a good in-story explanation of how these charms and builds can work together to do more than the sum of their parts. Thank you!
              Thank you both very much!

              Comment


              • #37
                So, we got back from DragonCon (where I bought some carpet, oddly enough) and gave DBs a playtest with the last of our vacation time.

                The characters were:
                • Kadiran, Air occultist/sorcerer with Thrown - influenced by the Air Assassin
                • Viola, Wood witch/healer - scratch built
                • Ina, Fire swordswoman - swordsman build
                • Charlotte, Water captain - sailceror build

                The story was suitably ad-hoc, but nobody was particularly lacking in the skills they'd need as a starting character. We didn't get the feeling that DBs were super weak, like we had in Ex2. This was our first DB's playtest, I should mention. I should also mention we're using Momentum, though that's pretty neutral to character performance. We're also still doing some playtests & one-offs while we finish up a long running sci-fi game - one, maybe two planets to go and we're taking our second breaths.

                The first scenes were mostly social. We had a mix of great and minor houses plus a forest witch. So, I started with the setup of Viola, the witch, being invited to the Blessed Isle, as part of an effort to pull in every available resource in anticipation of a Realm civil war. A thin premise but it got us started.

                The socializing was interrupted by a military maneuver going on nearby, which caught the interest of all present. We went around to meet the military commander, who'd led the maneuver. Catching up with him, we find out that he's leading a near-total purge of a minor house that had been well-regarded allies. The commander hadn't expected the group nearby, and wasn't aware of their assignment to take Viola on a tour of the area. As it happened, the minor house had apparently gotten a warning, and had prepared. The purge force was tied down and unable to stake out all the avenues of escape. The commander requested help, since the group was right here. They went along with it, despite the awkward situation, because Viola was quite interested what she might be getting herself into.

                We went up into the broken hills and mountains, and got some good survival and lore for maneuvering around. We found a group of escaping refugees, who happened to all be children - and who had an abnormally high rate of exaltations among them. Though they had some measure of power, even the eldest had only begun the basics of training, and would be no match for the purge that would be bearing down on them. The group decided to hide them until they could figure out what was going on - why the purge and how a group like this could come to be. They escorted the kids up farther into the mountains to find a hideout, and returned to report that they discovered no escaping military force. Half truths are best truths, sometimes.

                Pretending to be continuing Viola's tour, they took the long way around the mountains and hills, then returned to reunite with the refugees and the locals up in the hinterlands who were hosting them.

                On the way, they encountered a group of 5 Erymanthoi, who were on patrol. Quite unusual, and a sign that something is definitely far amiss. During the combat, Ina really shone. She managed to tank four of the five demons for most of the fight - one of them tried to move to the side early and attack behind. (*) Ina did Crash and took a few wounds, but never faltered. Viola did fairly well, but turned out to be pretty squishy, not unexpectedly. Charlotte got off to a fair start, but we'd missed the mark on using her sorcery early to shift the battle; she did get the final blows, using her water-absorbing maw spell to badly injure the demons, at which point we decided the rest of the fight was just a mop-up. Kadiran, being my character and with the Momentum battle wheel pretty full already, was off on an errand or something.

                (*) we did have a question about the taunting ability, whether it affected all present enemies or one at a time. I'd have to look up the specific wording after work, but we went with it affecting all present enemies.

                All in all, a fun time, and nobody felt like a second-fiddle, bottom shelf character. We'll definitely have a lot of learning curve.

                I'm tentatively planning to start our Chronicle with a Solar (or celestial, if there's a Lunars manuscript by then) and DB per player. The Solar to show up at Chronicle start and reveal the setting. The DBs to be established in the area and met as allies. Toward mid-game, I'd like to explore a theme of alienation, with the Solars becoming estranged from mortal reality and pulled into more and more otherworldly stories. The DBs would take their place, rising to a position of power that's still sensible to Creation and its inhabitants.






                Check out Momentum Exalted!

                Comment


                • #38
                  These have all been fantastic and not only have you supplied a set of really cool NPC's/ready made characters, your walk through of the dragonblooded charmset here and elsewhere has been a huge help to me.

                  I really hope you continue this when Lunars does finally drop.

                  Comment


                  • #39
                    Originally posted by Simon Darkstep View Post
                    So, we got back from DragonCon (where I bought some carpet, oddly enough) and gave DBs a playtest with the last of our vacation time.


                    I'm tentatively planning to start our Chronicle with a Solar (or celestial, if there's a Lunars manuscript by then) and DB per player. The Solar to show up at Chronicle start and reveal the setting. The DBs to be established in the area and met as allies. Toward mid-game, I'd like to explore a theme of alienation, with the Solars becoming estranged from mortal reality and pulled into more and more otherworldly stories. The DBs would take their place, rising to a position of power that's still sensible to Creation and its inhabitants.
                    Awesome! I think that would work really well because Solars tend to grow into stories that are definitely beyond what DBs tend to get involved in. Like wrestling titans into submission with their bare hands.

                    Originally posted by Calboon View Post
                    These have all been fantastic and not only have you supplied a set of really cool NPC's/ready made characters, your walk through of the dragonblooded charmset here and elsewhere has been a huge help to me.

                    I really hope you continue this when Lunars does finally drop.
                    I will do my best, unfortunately it's a lot of work on top of school and a job, but if people really find it useful I will make time. It was a bit easier with DBs because their style of play tends to be one that my players and I enjoy a bit more. It's not entirely the game's fault, I tend to run campaigns with 5 players who are all really savvy, but it can put a strain on my abilities as a Storyteller. Barring a rework of a few charms that need a bit of a bump it seems much more what most of us were looking for.

                    But on the other hand I love Lunars, they were the very first exalt that I wanted to play when I heard about the game, so I'm sure I can do something

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                    • #40
                      If I get the time to do so, would anybody be interested in seeing what I can do turning these into Momentum cheat sheets?


                      Check out Momentum Exalted!

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                      • #41
                        Originally posted by Simon Darkstep View Post
                        If I get the time to do so, would anybody be interested in seeing what I can do turning these into Momentum cheat sheets?
                        What is this Momentum thing you speak of?

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                        • #42
                          Originally posted by DrLoveMonkey View Post

                          What is this Momentum thing you speak of?
                          In my sig. An update is coming along on it too, Real Soon Now.

                          It's a restructuring of the combat rules to streamline the calculations necessary. It also relies on tokens vs. arithmetic and having sheets arranged for counting out dice and motes outside of turn order.

                          In some of our playtests we've gotten down to under a minute per turn and very nearly zero delays for math or book references.


                          Check out Momentum Exalted!

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                          • #43
                            Originally posted by Simon Darkstep View Post

                            In my sig. An update is coming along on it too, Real Soon Now.

                            It's a restructuring of the combat rules to streamline the calculations necessary. It also relies on tokens vs. arithmetic and having sheets arranged for counting out dice and motes outside of turn order.

                            In some of our playtests we've gotten down to under a minute per turn and very nearly zero delays for math or book references.
                            Well I might not have time to look at it in depth for a while but I think I’d like to try it out, for sure.

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                            • #44
                              Awesome! Life has me by the tail right now, but I'll try to have a few together by the first of soonuary.


                              Check out Momentum Exalted!

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                              • #45
                                Originally posted by Alpharius View Post

                                You are the absolute best and let nobody say otherwise
                                +1

                                Long-time lurker, first-time poster – these were extremely cool and you've been so generous in sharing them that I wanted to register my thanks. You're awesome.

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