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How to Put a Band-Aid on Infernals

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  • #31
    Originally posted by Matsci View Post
    Vance, you forgot to fix SWLIHN's flaw of invulnerability.
    Oh yeah, I'll do that once I get back from lunch. I...forgot 2.5 even broke it.


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    • #32
      Escape the Dawn builds off of Bloodless Murk Evasion, but has a minimum Essence of 2. This is lower than the minimum Essence of its prerequisite (3). How do we reconcile this, and would it fold over to cover the relationship between the post-errata mins of Burrowing Devil Strike and Impressions of Strength, as well? Impressions of Strength is still sitting at requiring Strength 4, but Burrowing Devil Strike was reduced to a minimum of 2.

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      • #33
        Okay gave SWLIHN a newish flaw


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        • #34
          Originally posted by Saur Ops Specialist View Post
          Escape the Dawn builds off of Bloodless Murk Evasion, but has a minimum Essence of 2. This is lower than the minimum Essence of its prerequisite (3). How do we reconcile this, and would it fold over to cover the relationship between the post-errata mins of Burrowing Devil Strike and Impressions of Strength, as well? Impressions of Strength is still sitting at requiring Strength 4, but Burrowing Devil Strike was reduced to a minimum of 2.
          We resolve it by I go back and change the Essence minimum.


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          • #35
            Originally posted by Robert Vance View Post
            As the dude who wrote, and kinda botched the Infernals 2.5 errata, I feel kinda guilty, and have since written some patch notes to get them slightly back upper on track. With Holden's permission to post, here they are. You may consider these, to steal a phrase from Jenna Moran, stunt canon.
            Is there any chance we'll see one more Scroll of Errata, containing this and any other final 2e fixes y'all want to have out there, before 3e comes out?

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            • #36
              Originally posted by Robert Vance View Post
              Kalmanka's Grace

              These bonuses do not count towards the maximum DV limit.
              Why the cap-breaking? Competitiveness with post-Ink Monkeys Solar Melee?


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              • #37
                man vance you rock so hard


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                • #38
                  Holy shit vance you rock. I know what my Defiler's buying next.

                  EDIT: Question! With the errata to Will-Crushing Force, can the Infernal still choose to sacrifice all levels of damage in order to drain Willpower, or is one the most you can reduce damage by?
                  Last edited by ysadrel; 05-09-2014, 02:04 AM.

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                  • #39
                    Will try and put together a supplementary errata-comments file for this in the next week or so.

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                    • #40
                      So how dangerous is attack with low raw damage but high minimum damage such as Sandstrike Blast compare to big raw damage death stick like Grand Goremaul.


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                      • #41
                        Originally posted by Jen View Post
                        So how dangerous is attack with low raw damage but high minimum damage such as Sandstrike Blast compare to big raw damage death stick like Grand Goremaul.

                        In 2.5 it's a lot moreso, because 2.5 jacks up soak to compete with high damage values, and makes perfects too expensive to use frivolously. You can still blow through someone's soak, but it's a lot more work if they've seriously invested it, and soak buffs are more accessible overall.

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                        • #42
                          So with the new errata, how much do Infernals still need patching?

                          If they still need help, I'm in favor of letting them use Solar Hero Style and take either a second favored Yozi or 5 favored abilities.

                          Edit: Actually Solar Hero Style... I dunno. Hrm.
                          Last edited by Erinys; 03-06-2015, 12:49 AM.


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                          • #43
                            Originally posted by Erinys View Post
                            So with the new errata, how much do Infernals still need patching?

                            If they still need help, I'm in favor of letting them use Solar Hero Style and take either a second favored Yozi or 5 favored abilities.
                            Not sure how much Solar Hero Style would help them.

                            They already get five Favored Abilities (and five Caste Abilities). Unless you mean you would flag the existing Charms with Ability tags, I don't see how five more Favored Abilities would help.



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                            • #44
                              Originally posted by Winged Cat View Post

                              Is there any chance we'll see one more Scroll of Errata, containing this and any other final 2e fixes y'all want to have out there, before 3e comes out?
                              Not a dog's chance in cat hell we'll have any time to work on that. This stuff is like a literal year old.


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                              • #45
                                Originally posted by Kyeudo View Post

                                Not sure how much Solar Hero Style would help them.

                                They already get five Favored Abilities (and five Caste Abilities). Unless you mean you would flag the existing Charms with Ability tags, I don't see how five more Favored Abilities would help.
                                I don't think the intention was more Favored Abilities, but the capacity to exchange Favored Abilities for another favored Yozi.

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