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  • Lunars

    Just wanted to let you all know that Neall ran a group, including me, thru character creation and some combat for Exalted: Lunars. The combat was pretty awesome and Neall was fun as a GM. Thanks, Neal!


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  • #2
    Any details you can disclosure? How did they feel, power-level wise? And craft-wise, do they seem able to do higher-level artifacts?

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    • #3
      Originally posted by pcontop View Post
      And craft-wise, do they seem able to do higher-level artifacts?
      Do you typically create your artifacts in the midst of a fight? He said Neall ran them through "some combat."

      (He also used the name of a 1e supplement, though, so maybe they were kickin' it old-school.)

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      • #4
        Ooh, I heard about this one. It sounded fun.


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        • #5
          What was your favourite thing?

          Did combat as Lunars feel substantially different from combat as Solars?


          "Wizard of Oz, you really are a wizard!"

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          • #6
            Since default shapeshifting cannot be flurried with an attack, battles normally only last around four rounds, and activating either Hybrid Body or Deadly Beastman Transformation is a Simple Charm...

            Was there any Lunar who fought like Bayonetta? Relying on artifact weapons and full access to their Evocations to fight, and only using shapeshifting to assume a form more advantageous to winning a rush or disengage action?


            Formerly Inugami, formerly Tornado Wolf.

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            • #7
              Well, not sure how much info I can give compared to Solar as I haven't played that since 1st edition. There was a charm that made transformation almost instantaneous. I believe it cost 4 motes and 2 initiative. I enjoyed the withering attack mechanics. There were A LOT of charms and Neall had the only copy on his phone. We did nothing with artifacts.


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              • #8
                Originally posted by TheCountAlucard View Post
                Do you typically create your artifacts in the midst of a fight? He said Neall ran them through "some combat."

                (He also used the name of a 1e supplement, though, so maybe they were kickin' it old-school.)
                Of course, if there was a character creation, I figured he should be able to see something more of the charmset. So, I fished.

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                • #9
                  Glad you enjoyed it! I know a lot of folks are jumping back into Exalted like me with Ex3. Spending initiative to speed up shapeshifting is sick!

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                  • #10
                    What was your favorite charm?


                    ....

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                    • #11
                      Originally posted by BrilliantRain View Post
                      What was your favorite charm?

                      Honestly, we spent so much time creating characters that we only did about 25 minutes of combat. I believe Neall said there are "hundreds" of charms to choose from. He went over the charms he thought would be interesting for us. If I remember correctly, there were three Full Moons, one Changing Moon, & one No Moon. I would assume the combat is the same as with Solar but Neall adding stunt dice and/or automatic success to our roles depending on how we described what we were doing is a great mechanic.


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                      • #12
                        What did you play?


                        "Wizard of Oz, you really are a wizard!"

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                        • #13
                          Originally posted by The Wizard of Oz View Post
                          What did you play?

                          The PC I made was a Full Moon with a hunter concept. He had an affinity for big cats. His chosen form was a cougar.


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                          • #14
                            Cool, nice and classic.

                            Any particularly cool powers you took/used?

                            What did you think of your anima powers?


                            "Wizard of Oz, you really are a wizard!"

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                            • #15
                              Originally posted by The Wizard of Oz View Post
                              Cool, nice and classic.

                              Any particularly cool powers you took/used?

                              What did you think of your anima powers?
                              Thanks. I figured a to-the-point fighter type would be easiest for a two hour demo.
                              When I get home from work I'll look at the character sheet and check the charms. it's hard to remember them all considering the fancy names for each one.


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